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jpinard

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  1. Lindan, newer drivers are buggy for you becasue you have an older card. Every new driver set has features added that your card simply cannot do. Time to upgrade
  2. OK nice post Rune, what do you mean by a problem with Asus video cards? Asus makes GeForce cards, and this problem is with all GeForce cards... Whether made by Creative Labs (mine), Hercules, Visiontek, Elsa, generic beneric, or ASUS... Also, I REALLY don't think it has anything to do wth Directx. If it did you'd see the exact same problem on the ATI Radeon, Power VR, Matrox G's etc. I haven't heard this kind of thing reported with them with FSAA enabled. In a perfect world, with perfect drivers amoungst all cards with perfect incorporation with Directx, you'd see the same fault on all cards running directx 8 if that was to blame. But like I said, you'd seem the same defect in other games that have floating text mixed with 3D, and it simply doesn't exsist. Unfortunately everything points to the code for CM. Yes, it dd work OK with the 6.50 drivers, but those old drivers are stone-age now. The performance and visual quality difference has leaped with each set of "working" drivers: After 6.50: 7.58 10.80 11.01 and now 12.41 Visual quality has increased, speed in directx8 has increased. Going back to v6.50 drivers would be like replacing my GeForce2 Ultra with a slower, crappier video card. I just cannot impress upon you, if you look at ALL the evidence, and especially other genre games (albeit even these with MASSIVE problems like WWII On-Line) which SHOULD pose the same problem if it really were an NVidia or Directx problem, they don't. Rune, have you played WWII On-Line? If so, you'd see what I mean how that game would post the same mottled text as CM does, but it doesn't. And once again, that game is buggy as hell. I just don't think you guys should waste your time since it's going to lead you to the same conclusion and evidence I've already provided you with. I'm also curious... With the early build of CM2, if it has the same problem with FSAA on NVidia cards. Would you aks Charles for us? [ 07-10-2001: Message edited by: jpinard ]
  3. Schrullenhaft: I hate to say this but you're wrong. Look at ALL the MMORPG's out there. I can run Ultima On-Line, Anarchy On-Line, and WWII On-Line with FSAA enabled and ZERO problems. Why do you people have such a hard time admitting the probelm is with CM? AN On-Line, 3D, MMORG CERTAINALY has more to worry about with floating text, PLUS extra text at the bottom of the screen, optimizing 3D output, and MOST of all streamlined code for running on-line. DON'T tell me it's NVidia's fault or make excuses for CM. If it really were such a critical issue with NVidia's drivers, we'd would ABSOLUTELY see it in these games as well. Not to mention the ten thousand other games available. My question... Does Charles program CM in Mac first, and then go do code for the PC later? [ 07-10-2001: Message edited by: jpinard ]
  4. Oops sorry, I missed your last sentence abot trying to help. That's nice. Anyways I can tell you guys DEFINITIVELY. With Win98SE, it is not a directx related problem, nor is it software clash compatability, nor is it the motherboard, nor is it VIA problems, nor is it AGP 4x, nor is it fast writes. It IS a problem between the BTS code and all driver reveisions (beta, whql, and official) since the 6.5 drivers. I have done al the hard work for you guys. I have done all the testing, removinig everything by painstaking process of elimination. Yes, I like the game that much I'd spend days testig to find the probelm. My fear intially was it was my system. I tried to replicate it in every game I have (I have over 150 games), and never could... Only in CM. I have the following: AMD 1.33 Gig Asus A7V Motherboard 512 Meg PC133 (Crucial) SBLive (original, not value) 3 ATA100 hard drives of 30 Gig each Pioneer 16x DVD GeForce 2 Ultra Sony 19" Multiscan G400 3 4-port USB Hubs for peripherals. etc. etc. Clean system of course and Win98 SE Everything up-to-date (including Via drivers, BIOS code, Promise ATA100 controllers, etc. etc.) and NO BETA Drivers.
  5. Man Rune, you sure are full of yourself. It's almost enough to make me want to puke. Before I became permanently disabled because of my Cystic Fibrosis, I was a remote technology engineer / OS engineer for the largest Energy Compnay in the Midwest. So, you pulling this NDA and beta testing crap is like telling NASA since you know how to fly model rockets you know better than them how to fly to Mars. Geez, if you ONLY knew. Anyways, the 12.90 drivers are BETA, lets not forget that. They are leaked betas of course, not all betas are official NVidia property. You use them at your own risk. In addition, many leaked drivers are fakes. I'm not saying 12.90's are fakes, but wake up. OK, in case you couldn't read into what I was saying above... the extremely short list of companies I've beta tested, and helped with engineering: Microsoft, Novell, Cisco, IBM. Those are just the small players So Rune, I know you must think you're so awesome because you beta test stuff for MS, BUT, you're only one MANY, MANY thousands of people. I don't give a crap about Crimson Skies NDA or why they released a broken product. I'm sure it's a timedate developer vs. the big mean Publisher thing. Excusing Crimson Skies as an MS product with a botched release, and you claiming there's a legitmate reason and citing NDA... That's something I'd expect to hear from a small player who wished they were more. OK, so have we beaten that enough?! There is a problem with Combat Mission with mature NVidia drivers with FSAA enabled. I realize BTS is working hard on CM2, I respect that. But if the problem exists here, it sounds like it may exists in CM2, and I'll be pissed if BTS is already ramping up excuses as to why things don't work right. I love CM, if I didn't I wouldn't waste my valuable time here. I know Charles is a brilliant programmer and has too much work to do himself, but he somehow manages. I like Charles, I always have, but running from a problem is not the answer. Like I said, if this issue cropped up with an ATI card, a 3Dfx card, a PowerVR card, an S3 card - I WOULD understand. But we are talking the industry leader...the 3d market pioneers. I don't expect Charles to jump and tackle this to the exclusion of everything else, but I do expect more from BTS - more than blaming the other guy. I thought BTS was better than that. It's the little twirps like me who told all their friends to buy CM, that help make a little tiny difference for a company that deserves success - and has now cahieved more than they had ever hoped for in their initial release. I don't even expect BTS to solve this problem right away, but I do expect to hear them say - we're not running from it, we're not blaming other people, we will not have this problem in CM2, and MAYBE - we'll even fix this in CM1.
  6. on WinME... did you disable the autobackup and backup reovery modes? They are terrible resource hogs and slow the system down every 15 minutes. That's why I went back to Win98se, but disabling those features does help bring Win ME a little closer to the resource state of Win98se. If you need help let me know.
  7. Come on Rune, read what I was atually SAYING. The titles mentioned as being "not yet released"... They are not released for a reason buddy... They still need to be programmed and bug-fixed. Also, did you not realize that MS does not "develop" its games, it has developers program games. MS simply publishes them. Any idiot would know that if a game was ready for prime-time it'd be released, due to financial constraints of game companies. Oh WAIT!! Most games are released in BETA state these days. Hmmm Rune, do you remember a game called Crimson Skies??? An MS "published" game. Yes, that game was in such poor state upon release it overwrote your saved games when you played on-line. Just one of a hundred bugs. So your argument for an MS published game (MS knows what it's doing, it's NVdidia's fault...as you stated)having problems with NVidia drivers holds ZERO weight. Like I said, you're groping. I bet the people having trouble with their computers (and blaming NVidia) actually have anti-vuris software, Norton tools, emergency recovery software etc... All these programs creat major problems for games, plus they are resource hogs. [ 07-09-2001: Message edited by: jpinard ]
  8. Hey Col Klink, are you in wwiionline? I wasa trying to recruit a Col Klink in wwiionline...
  9. Come on Rune... Blaming drivers for video problems on a game not even released? That's pathetic. And by the way WWII Fighters AND every version of Falcon 4 (most importnatly eFalcon) work perfectly for me. Both with no FSAA and with FSAA. NO video card has 100% compatability on the PC, but NVidia's cards come closer than any other video card in PC Gaming history. I do believe that should count for something - don't you think??? As far as these titles "xfree86 -problems with nvidia drivers Microsoft Baseball online- problems with nvidia drivers Virtual Sailor 3- Problems with nvidia drivers Waterrace- Problem with nvidia drivers" looks like your really groping... AND, Who gives a crap about MS Baseball or Virtual Sailer??? Waterrace?? Can you say inexperienced developer?
  10. Ummm, my name is Jeff Anyway, if I disable FSAA it works fine, but the game needs FSAA desparately to look decent. Since the graphics are not the hog of the game, FSAA gives me no performnace hit (just battle size does). I could understand a driver argument against ATI or 3dfx, but NVidia??? I don't think sooo.
  11. I think they are in denial actually Aussie. The drivers work perfectly for me in every game I have (including FSAA) except for Combat Mission. Heck it even works good (with and without FSAA) in WWII On-Line. That game is buggier than a Florida Swamp. So if THAT game works, then CM sure as hell should. Of course BTS is conveniently blaming NVidia...
  12. Incubus, I don't have crashing problems, I have garbled text with FSAA on.
  13. Realistically, NVidia is not going to make changes for their driver because a tiny developer asks them to. Chances are they will tell BTS that it is a DX8-Driver issue (that it is not their fault, but BTS's code), and they need to update their game code to make it compatible.
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