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Achim

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  1. Hello, most(all) of the CM Engine 1 products have problems with Windows Vista. Will CMC support Vista (Vista 64) ?
  2. Give them Yamamoto ships too The game balance in CMSF is perfect. It show the problem that a high tech army has, if they fight against unconventional forces. The hight tech force can win every battle, but anyway they can loose the war.
  3. The game need more balance, give the syrian guys some Yamamoto ships (they can hide them in houses or on rooftops or use them as car/ship bombs). Endless options.
  4. I am not a weapon expert, but whats the diffrent between Javlin hit and the buidling is destroyed and minutes of .50/40 mm supression fire? I think with the .50 fire the building dont colapse, but u cant live in it. The result is the same, nobody can live in that building after us troops leave the place.
  5. @Melnibone: I think, its clear what Kieme(ITA) wants. It sounds like the "hunt" command, but i am not sure if the hunt command is designed like that. Some questions would be: 1) What happen when the tank see an enemy unit because its ambush the tank, should the tank reverse to find hull down position for the new enemy. should he stop and fire, and so on 2) can a tank find a hull down position without seeing there is an enemy, but another unit spot it and the tank comander knows thats there is an enemy tank behind the cover. and so on. But Kieme(ITA) writes excactly what he wants. The rest is solving technical details. If i buy a car, i say what i want. It doesent matters how they solve the problems
  6. @Pvt. Ryan: I dont dispute that the missles doesnt work most the time. I use them often and they hit the target and destroy it. But that tank thing looks strange. Its ok that 4 squads fire at one tank (they dont know that other units fire on it), but they dont kill the damm virtual bastard
  7. Another problem is, if the guy with the launcher was killed. U cant use the rockets anymore. There are 5 squads with launchers but no missles, but u cant give them the missles. An un-acquire command can solve that problem.
  8. Cool, i found the "Michael Dorosh" thread. Can an Admin delete the other posts plz. Hello Mom. @Reviewer of the game: They can only review what they have seen and not what will be in 2 years, 2 Month, 2 weeks. I dont wanne know their opinion about the game, i want a subjective report about a game without their opinion. I realy like CMSF (i need days to get this feeling), i am waiting for the patch. The game will be great. But at this moment, the eurogamer review hit the nail.
  9. I played at veteran level, too. Some missles fired at 500 meters and hit the tank. The tank disappeard after the hit(no LOS because of dusk?). I try to get a stryker closer to the combat zone, the tank popped up and killed the striker. I dont know if this help to reproduce the problem, but all Javelin fired from roof tops.
  10. I think a spoiler is a surprising moment in a mission. The tanks were the surprise
  11. Hello, i played the Al Hawl Mission. I saw a lot of T72 tanks heading my direction. I get all my Javelin launcher out of the APC´s and move to the roof tops. Tanks moving in, Javelin fires and hit the tank. No Effekt. 4 Inf. units fire at the same tank, no Effekt. Tank shoot back. I like Javelin to kill buildings, but i am to stupid to kill tanks with it. What should i do (running away isnt an option)
  12. Achim, There are times at least in me playing where I want missiles and no launcher. I generally use HQ teams as my Jav launchers because I'd rather my squads have maximum firepower. This means that I will sometimes give a single HQ unit 9 Javelins if I know they're going to be in a really good position to provide long range support. I only need one launch unit and any extras you grab create two problems, one it takes up another equipment slot, and more importantly you now have more than one soldier firing the Javelin. This can be a big problem because now when you target something both Javelins will fire even if you only want one. It's a fast way to burn through some valuable ammo. </font>
  13. It would be nice if i choose the launcher, the game asks me how many missles. If i choose the missle, the game takes the launcher automaticly. There is no sense to grap the missles without the launcher, because u cant transfer the missles to another unit. At the moment, i have to open the menu, grap the launcher. I have to open the menu again and grap the missle.
  14. I love the new system. I played the "tutorial" first, after that i have no problems with it. I read the manual, that explains it too. But there is one question left. I can see the ammo of the firing unit. But i have no clue how many strikes i can order. If i choose "Maximum", they will fire all granates. I read that they fire 2-4 granates if i choose "fast". But i cant see how many granates left (just a colored bar, range from green to red).
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