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GaryC

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  1. I tried the Von Lauchert historical scenario as German first, against the AI (extreme fog of war). This meeting engagement in the open ground of the steppes was pure butchery for the Russian. The moving German Panther VD tanks with the 75/70 gun were picking up the Russian tanks, mostly T-34 M3 and SU-122, at over 2000 metres with a speed and accuracy that I would expect from an M-1 with modern opticals. I didn't finish the scenario but by the time the Russian lost about 20 tanks, the Germans didn't have a single casualty. Well, I thougth the AI was really dumb on this one so I played the Russian. The most interesting part was when a line of 16 Russian tanks hiding on a reverse slope moved on a hull down position to the advancing German tanks at about 1000 metres. Some of them were slaughtered on the first shot after a few seconds, the rest immediately retreated behind the slope and hardly a shot was fired from the Russian. I did better than the AI though, after losing half of the Russian tanks I managed to kill a Panther! . If the Panther VD 75/70 was really like that, I wonder how the Russian could possibly survive in open ground armor battles.
  2. In large scenarios picking embarked/transported units can be a real pain. It could take 10 to 20 mouse clicks to pick the transported unit from a vehicle, and the + - keys for scrolling through the entire force doesn't seems to practical either every time you need to disembark a single HMG or a panzershreck. How nice it would be to have a OOB menu, it would save zillions of mouse clicks!! Maybe I am missing something, does anyone has a better way of doing this?
  3. I have a Radeon 8500 and I am very disappointed, it doesn't support fog in Combat mission + the text it's kind of blurred. Also it runs very choppy with Ghost Recon. Both games run much better (especially CM)on my laptop Dell Inspiron 8000 with a Nvidia GeForce2 GO. I will definetely try to change it with the TI 500.
  4. Does anybody know if it is possible to see fog effects with the ATI Radeon 64 DDR? I have a PentiumIII 866 with 256 RAM and the ATI Radeon 64 DDR, but no luck with fog. (Yes the shift-W key for weather effects is on full). Thanks.
  5. All right David, thanks for the bad news . Gherardo
  6. Yes, in fact that's the only way I can find the British units, but it would be much easyer to change the color. I looked trough the BMP.'s, but I could not find the red base, or maybe I am so color blind that I couldn't even see it.
  7. Is it possible to change the color of the units bases? I have a hard time to see the British (that's right I am color blind!)
  8. Hello Shugger, oops! you are quite wright, for some reason I must have loaded my last scenario without making sure the "fog of war" was on full. Thanks.
  9. I have been playng a few scenarios and I definetly find CM(1.02) the best wargame I ever tried, so no critics at all but just a couple of points about realism. 1-Small infantry units that are not firing like FO, crawling or sneaking in woods and heavy rain get instantly spotted from enemy units 500 metres away and fired at from several directions. Just my opinion, but infantry visibility could be tuned down quite a bit. 2-I know there was a discussion about the fact that when a unit is spotted it is automatically spotted by all the units with a valid LOS. Obviously this would not be the case in real life. Having a limited experience in C++ I don't know how difficult would be to code it, but I have seen a pretty good solution for it in an old game called Challenger 2000 (miniature rules for modern warfare). The idea is that while the spotted enemy unit would visible to the player, every friendly unit with a valid LOS should test for "aquiring" the target on his own before been able to fire on it. The aquisition would be more or less difficult depending on several factors (the enemy unit is firing, it was previously aquired etc.). The LOS tool could show with a different color wether the the enemy unit is aquired as target or only spotted from other units. this would take care of the fact that like in real life, units cannot instantly communicate target positions between themselves. Any idea if this could be done?
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