Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

phil stanbridge

  • Content count

  • Joined

  • Last visited

About phil stanbridge

  • Rank
    CM Beta tester
  • Birthday 06/16/1974

Profile Information

  • Gender
    Not Telling


  • Location
    West coast of Scotland
  1. [WIP] Juju's TweakedUI v5

    Well done Juju..
  2. Glitch when installing CMFI/GL

    Exact same problem here. Turns out Bit Defender (which is a very capable av product incidentally) quarantines the Gustav Line module exe thinking it is some kind of anomaly. It converts the file into a temporary quarantine file recognized only by the AV product. The way round it is to exclude the quarantined file (not the folder). To exclude the particular files, and there may be several, you need to open up the threat popup in the AV interface and 'restore' them individually. It will then work as intended.
  3. Dilemma

    I use HQ 1.4 which I find very realistic and immerse. But I haven't seen 1.5 yet either. Didn't even know it was out.
  4. Uncontrolled AIR in CMBN

    Yes I've experienced that also. But having the *option* of air support is a really nice feature and it's not something I'd like removed, especially now the AAA assets actually look for it. It does make spotting those pesky guns somewhat easier. When you had control of your air support you could tell it roughly where to look, and you could cancel it. At present, certainly in the campaign to date, I've had two separate missions where I've been straffed to pieces and had platoons obliterated by massed rocket fire. I've not been able to cancel the missions at all, and because I like to play the slow game, using small squads to recon the area before planning an attack, I suffer lots of friendly fire before I even get started
  5. Uncontrolled AIR in CMBN

    I'm not entirely sure it's as easy as just 'lowering it' although I know what you mean. I think there are a number of reasons why blue on blue seems high. But a lot of that depends on the design of the mission - for example, green aircrew *might* mean higher friendly casualties. But the balance of the mission is very good in this campaign and it always has been. Friendly fire has been an issue for me, but with 3 it is crazy high and with the lack of control it takes all the fun out of the game. It's just my opinion of course, but I'd like to see it reverting back to how it was.
  6. Uncontrolled AIR in CMBN

    Mission 3 of the Road to Nijmegen is a good example of why uncontrolled air support does not work very well for game play reasons. Regardless of whether it is deemed more realistic or not, we all need to remember this is a game and if you take some of the more important aspects out of the game then it becomes less enjoyable. 4 x Typhoons laden with rockets and AP ammunition. All four are totally uncontrolled at present and you have no way to cancel the mission. Even if you hide your units as best as possible within the alloted time you will still take casualties. I replayed that mission through dozens of times testing it, and every single time I would take casualties. More often that not, the allied aircraft would not even target the enemy forces because it took too long to find them.
  7. Mounted Halftrack infantry under fire

    The infantry within HT's are able to fire small arms at nearby targets but to do this they have to attain LOS - hence popping their heads up to fire. They are extremely vulnerable though as you have found. Maybe you should keep the halftracks further back
  8. You know you play enough CMRT...

    haha yes quite a problem. But it's worse when you dream about it! Go Go Go!!!
  9. What Do You Think?

    I've been a fan since CMBO. But I was late to the party with CMSF, although that was no bad thing from what I've heard. I missed the teething troubles and instead ventured into an absolutely amazing world of the combat simulator. NATO was definitely the best module in my honest opinion. Full of glorious vehicles, and lovely, lovely missions. But that said, I can see vast improvements since then. Market Garden was pretty phenomenal and Red Thunder seems to get the balance right for the scale. It's full of little improvements which add to the overall enjoyment. But I think the biggest improvements are probably editor based. I can see the next RT module(s) being exceptional. Keep an eye on things. One theatre really surprised me though - the Italian one. I was really gob-smacked just how good it was. I never expected it to feel so different. Some of those campaign missions felt like WW1 trench warfare!
  10. What's good, and not good, about CMMODS?

    I disagree that a donate button is necessary. It detracts from a 'donation day' like what we've just seen. I don't know how much has been donated but I bet it would be considerably more than over the course of a year using the donate button. Previews need to be larger and perhaps offer more than one. Login needs addressed in some shape or form. Perhaps a few more features could be added to the search functionality. But I love the site generally.
  11. CMMODS - funding plea

    You guys are a generous bunch. I would love to donate, but I am not earning at the moment
  12. Great Advertisement for Red Thunder

    Lovely video. I've never been able to replicate an attack like that though, even with support on the flanks. Just doesn't happen in my games. Must be a bug!!
  13. Waclaw how is your sound mod coming along?

    Oddball, I have seen he has just released his first version. Thanks to you too for your mod.
  14. High Quality Sound 1.5

    Thanks for this, as for the missing sounds, maybe this will be addressed.