Jump to content


  • Content Count

  • Joined

  • Last visited

About poorfish

  • Rank

Profile Information

  • Gender


  • Biography
    Ex mil 1966-1970
  • Location
  • Interests
  • Occupation

Recent Profile Visitors

405 profile views
  1. Tried all that and just does not work for me. Too many license keys, parts, pieces, exceptions, wasted time, repeated failure. Thanks again.
  2. I'm giving up once again - all the advice works, then fails on the next run. and that is just up to the first activation which proclaims the game does not exist; RT just ends up in a black screen. There is just too many varied steps depending on various approaches to various parts. Seamless, it is not. Phil at the help desk years ago, went through all the possibilities he could think of but none worked then as now. If I were to go forward, it would be with new purchases - as the old simply are too involved, complex. and usually prone to failure, leading to frustration and a colossal waste of time to no fruitful end. Thanks for your help guys, Chris
  3. wait there is one other problem Originally I got the CD but no longer have CD player. Surely that version would not fire off under 10.14. What do I do? Would downloading the base version again be usable on 10.14 to upgrade?
  4. Thanks Dave, I assume that "you count NOT install them" means to install them. I believe I have all the original info. Looking back the 3.0 installs did not go well, and I had to open a ticket, but the help did not work either. I remember trying to do all the upgrades in order several times; it was a lot of time consuming work only to fail at the end with the 3.11 upgrade and the activation failure - I think I lost interest about there: 2014. Perhaps there is a list somewhere of the patches and upgrades and the order in which to apply them to both RT and CMBN. This is WAY more complicated than it needs to be.
  5. What is the best way to upgrade from 10.68 (Snow Leopard) to 10.15 Catalina? The original install is on a 2009 Mac Mini; the new install will be on an iMac 2019 5K 3.1 GHz 6 core. I bought both CBMN plus Commonwealth Forces and Market Garden, and then Red Thunder in their 1.0 versions; the subsequent engine upgrades to 3.0 worked, but after that no joy. So I never went beyond that. I sent some of the files via Bluetooth to the iMac but hesitate going further lest I screw something up. Would it be more efficient and less touble to just repurchase the games and the modules? Thanks
  6. Copied the 3.11 Full Install to empty HD, got the finder 3.0 version in a folder called Applications, ran the CMBN v312 Installer Update in the folder, got the finder 3.12 version ... Result: Cannot open because of a problem - see below. Process: CMBN [775] Path: /Volumes/EverythingElse/Applications/CM Battle for Normandy/CM Battle for Normandy.app/Contents/MacOS/CMBN Identifier: com.battlefront.CMBN Version: ??? (???) Code Type: X86-64 (Native) Parent Process: launchd [139] Date/Time: 2016-07-03 17:49:07.576 -0500 OS Version: Mac OS X 10.6.8 (10K549) Report Version: 6 Interval Since Last Report: 7401590 sec Crashes Since Last Report: 11 Per-App Crashes Since Last Report: 4 Anonymous UUID: 141BB079-66BC-4B8B-B80D-8355647E618C Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000 Crashed Thread: 0 Dyld Error Message: Library not loaded: /usr/lib/libc++.1.dylib Referenced from: /Volumes/EverythingElse/Applications/CM Battle for Normandy/CM Battle for Normandy.app/Contents/MacOS/libgsLoader.dylib Reason: image not found Binary Images: 0x7fff5fc00000 - 0x7fff5fc3be0f dyld 132.1 (???) <29DECB19-0193-2575-D838-CF743F0400B2> /usr/lib/dyld Model: Macmini3,1, BootROM MM31.0081.B06, 2 processors, Intel Core 2 Duo, 2 GHz, 4 GB, SMC 1.35f0 Graphics: NVIDIA GeForce 9400, NVIDIA GeForce 9400, PCI, 256 MB Memory Module: global_name AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x90), Broadcom BCM43xx 1.0 ( Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports Network Service: AirPort, AirPort, en1 Serial ATA Device: FUJITSU MHZ2120BH G1, 111.79 GB Serial ATA Device: OPTIARC DVD RW AD-5670S USB Device: Keyboard Hub, 0x05ac (Apple Inc.), 0x1006, 0x26200000 / 2 USB Device: USB Optical Mouse, 0x093a (Pixart Imaging, Inc.), 0x2510, 0x26210000 / 5 USB Device: Apple Keyboard, 0x05ac (Apple Inc.), 0x024f, 0x26220000 / 4 USB Device: Logitech Camera, 0x046d (Logitech Inc.), 0x09a6, 0x26400000 / 3 USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000 / 2 USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8216, 0x06110000 / 5 USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x04500000 / 2 FireWire Device: Elite Pro FWU3 eSATA, OWC, Up to 800 Mb/sec FireWire Device: OEM ATA Device 00, Other World Computing, Up to 800 Mb/sec FireWire Device: unknown_device, Mercury Elite Pro, Up to 800 Mb/sec FireWire Device: unknown_device, OWC Mercury Elite-AL Pro, Up to 800 Mb/sec
  7. Phil sorry for not getting back sooner - demands of work and all No I am still stuck. I have no idea what to do as I have tried both methods to no avail. Note that at no time am I asked for activation codes although everything works. Don't know if lack of asking for activation has any bearing. So still at 3.11 as no method discussed seems to result in a successful upgrade to 3.12.
  8. Thanks Phil. I went from v1.0 from the original Battlefront .dmg directly to 3.0 using the version currently posted here and then applied CW and MG before applying 3.12 per instructions elsewhere here. One of the reasons I did it this way was not only to save all the steps, but when I did it via the many step method I had the same result with 3.12 ...
  9. After losing most of content somehow in CMBN I reinstalled from the 1.0 version fresh from the .dmg. Opened but was not asked for activate code. Upped to 3.0 Full version but still not asked for activation for base game nor Commonwealth or Market Garden. Everything seemed fine - game ran as expected. Well and dandy tried the 3.12 patch. OK, patched to 3.12, but now the game will not run at all. So stuck at 3.11. Running Mac OS 10.68 and assuming that later version of the OS is required - Y/N?
  10. FWIW: On my Mac Mini early 2009, the scenario takes a long time to load using scenario test mode, then after hitting start button, then surrendering, the HD grinds and grids before finally returning to main interface. On quitting the app, the HD grinds away again for a few more seconds.; this never happens with other smaller scenarios - I thought it was just my old mac and near nonexistent graphics capability.
  11. FWIW - Ran demo on older macMini (3,1) OS 10.68 (Snow Leapord) and the demo seems to work fine ... this despite the minimum OS X 10.7 requirement and having no dedicated GPU card.
  12. "How to make the German AI move west as a single mass. And the Russian AI to move to block them???" If all the German forces are A1 for example, the just make a swath across the map in the AI, they will usually move as one, but sometimes some units will chose the same path to the same point resulting in unit slowdowns. Keep making sucessive swaths until the goal is reached. For the Russians who are trying to stop them, there are any number of tactics that could be used - which is the most likely approch the Germans will use to reach the exit, what forces will be used when and how to achieve that, and so on. The German part of the AI is realitively easy compared to the decisions the Russian AI will have to accomplish to stop them. As the AI author, you have to decide who's going to win in the end or can either side win with each having the correct balance of forces. Else is there a historical battle you can model the forces/outcome and so model the AI? I'm sure others will have a different approach, so the above is not the last word by any streach ...
  • Create New...