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Neepster

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    Gilbert, AZ USA
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  1. Still no arty delivered smoke? Hello!? I think that is more important than the "shatter gap" or giant Matrox monitor fix... As far as I can tell, this remains the single most glaring omission. Of course, I haven't played 1.08 yet, just going by the patch notes, so if I am wrong, my apologies.
  2. Still no arty delivered smoke? Hello!? I think that is more important than the "shatter gap" or giant Matrox monitor fix... As far as I can tell, this remains the single most glaring omission. Of course, I haven't played 1.08 yet, just going by the patch notes, so if I am wrong, my apologies.
  3. Still no arty delivered smoke? Hello!? I think that is more important than the "shatter gap" or giant Matrox monitor fix... As far as I can tell, this remains the single most glaring omission. Of course, I haven't played 1.08 yet, just going by the patch notes, so if I am wrong, my apologies.
  4. I'd rather have a "Target Missile" command than muck about with target and target light. It never ceases to piss me off when I accidentally TOW some building that I just wanted to suppress with my Bradleys... Given that the Bradleys carry on 2 (or are so modelled), that is a real PITA.
  5. I think we all agree that 1.06/1.07 is much better than the previous versions and CMSF is now pretty playable and enjoyable. However, the one last thing that I think we absolutely must have (and should be easy) is the ability to use arty to deliver smoke. Modern battlefield commanders use smoke a lot to hide movement, so it just doesn't make sense that we don't have this. Heck, CM1 had it! I assume this is being worked on, but I am kinda at a loss why it isn't done already. I mean, this would be far more useful to me than night-time dynamic lighting for example. Anyone disagree?
  6. Granted there are still a few bugs in 1.06, but this is finally the CM:SF game I wanted to buy. I think kudos goes to Battlefront for getting this fixed right. It goes without saying that if the game had come out like this, there would have been far fewer and less vehement complaints in the beginning. Anyway, I wanted to thank Steve and Charles and Battlefront for getting things right. Thanks!
  7. I absolutely agree with the "hotfix" solution if the bug is already fixed. Don't make us wait another month while the rest of the kitchen sink is thrown in (and maybe inadvertently breaks something else). Forget the rest of the "fixes" for 1.06. None of the rest are as killer as the low wall LOS bug. Fix the low wall LOS bug and I think that this game is finally really playable. As for reverting to 1.04, no way. 1.04 has the "can't shoot downwards" LOS bug plus plenty of others... that is the point of 1.05... go FORWARD, not back...
  8. 100% agreement on the low wall LOS bug. Despite all the improvements in 1.05, the addition of this bug basically made the game unplayable for me. Low walls are in most of the scenarios with the few exceptions of the desert. If other things are planned for 1.06, can we get a 1.05a release that fixes the low wall bug?
  9. One game playability note to interject on this. The rest of the comments are very interesting and I tend to agree lethality is probably a bit overmodelled. However, without this, given that squads and individuals do NOT surrender (unlike CM1), I anticipate the scenarios lasting crazily long times if the lethality is significantly reduced. Thoughts?
  10. The thing I miss is the weapon database. Clicking on an identified enemy vehicle and having the weapon and armor info there at the press of the enter key... Does CMSF have this and I am just missing it? And of course kill stats at the end of the battle.
  11. Where is Hammertime at? I only know the Blitz site...
  12. Not to be a "whiner" or negative or anything, but could we get at least some general timeline from BFC on when 1.05 is coming? I mean will it be a week or two or will it be a month or two (or shudder...more)? I'm not asking for a "release date" or anything, just a rough timeline so I know when to check back. Thanks!
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