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Fangorn

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  1. Yes, that's exactly what I had in mind! Thanks a lot, Brit, you really know how to keep your customers happy.
  2. When the city build screen pops up it is always over that city in the map. So I have to drag it to the side to check the map. The small map in the city build screen isn't very helpful... would it be possible to have the city build screen pop up beside the city instead of over it? Also, in the city build screen, I think it would be helpful to show the units currently in garrison of that city. Finally, would it be possible to add an experience value option for the units. I guess some people wouldn't like the extra complication, but it would be something interesting to have in the optional rulesets.
  3. For those that want to try the Onion Wars campaign, check out our site: http://www.onionwars.net/forum/YaBB.pl In the first campaign, the teams' economy was based on onion fields, hence the name. As for the current discussion, and from my experience as a GM, 4 kmĀ² maps seem plenty good to me.
  4. Seems by the best option, IMHO. No such pesky thing as real life to interfere in the history, and the added flexibility is a substancial advantage. I for one felt the original planning was a bit too constricted, especially given the scope of the first three CM games. More room to expansion is always a good thing! As for history and background, they are indeed easy to create. Let's say, for example, that a important ally of the USA in the middle east is facing a civil war, backed up by not so friendly nations of the middle east that are trying to replace the government of this country. USA is called to save the day, and face the rebels and maybe elite forces from those other countries that are fomenting the rebellion (pretty much the same thing originally planned for Syria forces, I think). Plenty of room for other countries to get into the fray, which would justify all kind of equipment, european, chinese, russian, etc. Just my 2 centavos.
  5. I'm interessed as well. As the second WineCape Tourney's winner and a Onion campaigner I hope there will be a place for me in it
  6. It's an issue with the game engine. We'll have to wait untill the next version to solve this problem.
  7. Heh, funny you mention that. I almost decided to try the diplomatic career during college. I have two college friends in the Itamarati at the moment. To tell you the truth, I'm more afraid that Argentina might collapse on us all... hope it won't come to that and you guys can resume growth as soon as possible.
  8. HEY! Argie's right! Where's my damm copy??? :mad: Well, as far as most of Argie's compatriots are concerned, they are part of Europe, too, so this won't be a problem!
  9. Hehe... nothing like avoiding a 60% importation tax Enough money to buy some 50 cd boxes
  10. Actually, you can't get roof hits with direct fire in CMBO, but I don't know if the engine has been improved to allow this (quite rare) probability in CMBB.
  11. And while we're talking about trivial things (but that could take hours and hours of coding and debugging), what about mousewheel support? I'd love to change view with it (yes, I play too much Wacraft III).
  12. Charles did stated that this would require an engine rewrite, so yes, we'll have to wait for CMII engine to get quicker pbem games.
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