jonp
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Everything posted by jonp
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All, As far as I can tell, they have not coded this in CMN, correct? If so, what does it mean when I select a group of soldiers and hover over a tank and cursor turns into a down arrow? What does that signify? Thx jonpfl
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I could have sworn I had a dark red line yet I still saw symbol for visual range. Could I be mistaken? The
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All, What is the difference between dark red and bright red lines? Thx jonpfl
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All, It has been 6 or 7 years since I have played but just downloaded the 3.x upgrade and would like to get a/some PBEM games going. Feel free to email at : jonpfl01 at gmail d0t com Thx jonpfl
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Never mind, did a search Good to know Thx
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All, Can someone tell me if there is a way to tell units to blast a hedge and not move through? Can you actually order a blast command on the same side you are on and the game engine is smart enough to know to blast the hedges in front AND not go through? Thx, jonpfl
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Blast it with a tank gun? I assume you can tell a tank to blast a few rounds instead of doing it for 60 secs, right? Would you just tell a tank to pause for 10 or 20 secs and target that spot and then move forward? Thx jonpfl
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All, Not sure what the item is and I cannot get a picture of it but it looks like wood X's with barb wire across the road. Can my tanks run it over? If not, how do I go about removing it so they can. Thx jonpfl
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Where do I get Cats vs Dogs? Thx jonpfl
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I agree, it is VERY annoying and I hope they find a solution soon Win 7 64 bit here Thx jonpfl
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Correct me if I am wrong, but didn't they have generic block tanks in CM1 until you got close enough to ID them? Thx jonpfl
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I always play on 2nd to hardest level (not sure what it is right now) and I always seem to be able to ID guys right away as well. From reading the rules, I thought it said it would be hard to ID units from a distance Thx jonpfl
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All, If I want a tank to shoot at a target for 30 secs and then stop, how do I do it? I assume I target and hit pause for 30 secs but then what? When I told the tank to move it kept shooting at the target as it was moving Thx jonpfl
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Purchasing untis for QB question?
jonp replied to jonp's topic in Combat Mission Battle for Normandy
Yup, perfect sense now. Pretty slick way of Battlefront to handle it! I assume there is a way to turn rarity off in which case the 2nd column doesn't matter, right? -
Purchasing untis for QB question?
jonp replied to jonp's topic in Combat Mission Battle for Normandy
How do you know how many points and rarity points you have? Are they seperate entities? I was thinking that a tiger might be 500 pts but with rarity turned on, it is actually 750 pts Are points to spend and rarity points different things? Thx jonpfl -
Purchasing untis for QB question?
jonp replied to jonp's topic in Combat Mission Battle for Normandy
So is the left most number the total cost w/o rarity being included while the right most number with rarity included I assume that if you turn off rarity, those numbers will be correct, right? Thx jonpfl -
So, if I issue a move/quick/fast order to a unit in a vehicle, will it wait until it is done moving (assuming the vehicle is not moving but I am giving it a move order at the same time)? Basically, is there a difference between move/quick/fast vs dismount? Thx jonpfl
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Purchasing untis for QB question?
jonp replied to jonp's topic in Combat Mission Battle for Normandy
So, if rarity is set to standard, which number do I have to abide by and keep green? -
All, I skimmed the manual and couldn't find the answer so figured someone on here might know. When you are purchasing units, what do the two columns on the left hand side mean (in regards to points spent). I believe the right most one is rarity. So, when I am purchasing units, I assume I have to keep one of them in green but which one? Thx jonpfl
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Am I understanding this correctly? From what I have seen, passengers will only get out of a vehicle when it is DONE moving. Is there a way to get them to jump out of a vehicle BEFORE it starts moving? Thx jonpfl
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How do you get guys out of a vehicle at a waypoint?
jonp replied to GreenAsJade's topic in Combat Mission Battle for Normandy
So, you can use dismount to get troops out of a vehicle before it starts moving BUT if you issue a move command, they will ride until the vehicle has completed all its orders? If you use dismount, do you have to use a pause command as well? Thx jonpfl -
Bump, surely someone knows the answer to this. I just reread the rules and no mention of how it exactly works
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All, If you order a halftrack to move, you cannot dismount until all movement orders have been executed by the halftrack, right? Is it possible to issue a pause command in the middle of the waypoints and the units will jump out? What about issuing a pause command before you start executing any orders, can your guys jump out? Or is it only possible to dismount at the end of ALL orders? Thx jonpfl