Capt. Ayers
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Everything posted by Capt. Ayers
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Just had to share this. http://www.warhistoryonline.com/war-articles/russians-make-amazing-tanks-out-of-snow-and-ice.html
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Beware there's a mod that conflicts with 1.01
Capt. Ayers replied to Mord's topic in Combat Mission Red Thunder
Actually, for me, it ended up being Vin's Animated text causing the issues with combat commands for my armor. Once I removed the folder, everything appears to be ok. -
Beware there's a mod that conflicts with 1.01
Capt. Ayers replied to Mord's topic in Combat Mission Red Thunder
Yeah, something is definitely conflicting. I could still choose a vehicle, but the combat commands were all messed up. The clear target command kept giving me a smoke crosshair. -
Just donated $20. I'll donate more next month. Thanks for keeping the site up!
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Great pic!
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Of course I get my email just as I get to work. Dah!!!
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Eagle eye machine gunner
Capt. Ayers replied to Capt. Ayers's topic in Combat Mission Battle for Normandy
Thanks guys. JoMc, I do realize that fire form that range is not going to be effective, but since I had nothing but a general idea of where he was shooting form, I figured at least putting some rounds at the building couldn't hurt. The squad does have a .30 as well, but he didn't engage in that particular turn. Womble, Didn't think about recalculating the turn. Will try that and see what happens. -
So I'm in the second battle of the MG campaign and I have a squad prone in an open field beginning to lay down area fire on a building some 600+ yards away. There are 2 BARs in the squad and as each lay down a burst of fire, they are immediately cut down by a return burst from the same direction they were shooting. Mind you there are 6 other men in the squad laying down between the two BAR's and no one else was touched. That's some sharp shooting machine gunning, I tell you. In the same battle, I had a split squad of 5 men enter a building and as they enter the fight with some enemy from a few yards away, who are the two in the squad that get hit? The guy with the BAR and the .30. Are they just more likely to get hit?
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MG's won't set up in buildings.
Capt. Ayers replied to z1812's topic in Combat Mission Fortress Italy
I've noticed the same thing. I had one team in a building that wouldn't deploy after 4 minutes, but a second team that was in an open field deployed in one turn. -
Great pic. Yeah, flamethrowers a definitely a must for PTO...
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I think he means the rolled up sleeves.
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Decals! Flames! Tank riders! I'm so happy....I can't think straight.... Take my money now!
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Happy flaming!!!!!
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I went into the Quick Battle Menu and got some unfamiliar options. Under Region German Army IS-2 Under Service BTR Early Cannon Platoon Radio Operator Guards Weapon M4A3 Sherman L134A1 Random Random Allied Random Axis Under Combat Force Kiowa Mines Armored Personnel Carrier Airborne Medium Mortar Mix Random
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42. Been playing since CMBO.
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How bout some 2.0 reviews???
Capt. Ayers replied to Javaslinger's topic in Combat Mission Battle for Normandy
So I'm noticing that airborne uniform mods are not working and scenarios and campaigns with airborne troops are not showing up with airborne uniforms. Am I the only one seeing this? I love Vein's Airborne mods and playing Campaigns like Devil's Descent and the Outlaws, but is sucks when the right uniforms aren't appearing. -
Patch 1.11 for Battle for Normandy is out!
Capt. Ayers replied to Javaslinger's topic in Combat Mission Battle for Normandy
Woohoo!! Christmas is here early! -
Shall try to start an unofficial screenshots thread?
Capt. Ayers replied to MikeyD's topic in Combat Mission Fortress Italy
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Great stuff as usual sir. One minor request. Could you make a modified version similar to the C version of Veins tracers. They C version was shorter and thus made individual shots stand out more. When the tracers are long, machine gun burts start looking like straight lines rather than individual shots. Thanks.
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One thing I noticed. If you pick Assault and choose British Army as the attacker and American Army as defender, the icons for the Marines become the Japanese ones since it sees the British Army as Allied and the American Army as Axis. Maybe if I choose the American Army as defender first and choose the German Army as Attacker and then switch to British army, the choice for Defender will be Allied.