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Holman

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Everything posted by Holman

  1. Does cancelling the movement order help with the unbogging process at all? I have the impression that it does, but it might just be confirmation bias.
  2. I'm not quite sure what you're talking about. Does "mistaking the radio icon for the actual icon" means that a player doesn't understand the difference between having a radio in the unit and being in contact through a nearby vehicle's radio? The manual is actually very clear on that. Different icons in different places mean different things.
  3. These are really only useful when playing in real-time. They don't have any effect during WEGO playback, and in WEGO the player has more granular control than these buttons during the orders phase.
  4. A good deal of what you're asking for can be done with scenario design: few T-90s., more older T-72s, etc. Other revelations about the state of the Russian army are just that: revelations since long after the game came out. These, too, can be handled with scenario design (lower Russian skill and readiness, etc). Suicide and grenade-dropping drones are an unexpected innovation. Maybe they'll come in the future, and maybe not.
  5. Modern artillery is very accurate. If you stay in place and enemy spotters see you, they're going to hit you. My sense is that friendly artillery is also very accurate. This is true unless your own spotters are suppressed or run off. I believe there is no difference between friendly and enemy artillery accuracy. The model treats both the same.
  6. You have to Venmo $200,000 to Lockheed Martin before you can fire a Javelin.
  7. Does CM model undetected aircraft? My assumption has been that we always hear aircraft when they are making an attack.
  8. I know that I've seen (and experienced) this before, and I know it was much discussed a few years back. All I can suggest is to do a search here. IIRC, the verdict was perhaps just "It happens sometimes, but a restart will usually fix it." Since you can usually get sight of those trenches very early in the scenario, you'll know whether they're messed up this time.
  9. Look. That's what you do when everything goes to hell and you're playing in Real Time mode...
  10. Well, the whole Zimmerit Paste thing was based on a fear of infantry sticking magnetic mines on tanks by hand. Early WW2 tank design still assumed that tanks might operate without nearby infantry support.
  11. Also, which crew member fires it? If it's the commander, he's ignoring situational awareness to do so. Was it the loader? You can kind of see why it was dropped from standard tank design.
  12. The "Control--Freedom" axis is inadequate because it ignores the question of "Freedom for whom?" Freedom and opportunity aren't always equally distributed. A slavery-based system looks like near-total freedom to the slaveowner. What if we ask the slave? The same goes for a traditional underclass. When we remember this, we find ourselves going back to a more traditional Right/Left model, in which freedom/wealth/etc are reserved for privileged groups or expanded to the wider populace.
  13. Supply chain (and training etc) issues are all available through the CM Scenario Editor. Individual units can be rated for experience, motivation, fitness, leadership, supply, headcount, and the status of vehicles (destroyed, immobilized, etc.). These all affect behavior on the ground after the game starts. Larger logistical issues can be reflected in these stats, although they cannot be changed (without further editing) in scenarios already available. I imagine scenario designers will be downgrading their Russians in future offerings.
  14. There are drones in CMBS, but they are mostly for recon and for allowing indirect-fire targeting. The US does have Gray Eagles carrying Hellfire missiles. Even though the latest patch is 2021, the game remains set in 2017. I suppose it's possible that a future expansion could add the latest drones, but that would mean adding a more current timeframe (which I'd certainly be happy to see). A mid-2020s expansion would be very interesting, although of course it puts the game into hot-button current-events territory.
  15. The story is that the Army is moving away from the M4/M16 to a new assault rifle based on a 6.8mm round (about halfway between today's 5.56mm and the old 7.62mm round). Game-wise, it'll be along eventually. In real-world terms it reflects that infantry body armor calls for heavier ammo.
  16. I like all of your suggestions except this one. I think it would add unnecessary and distracting fiddliness. The way I see it, in CM even "KIA" soldiers are not necessarily dead. They are simply hurt enough to be out of the war in the near term. WIA soldiers have a chance of being available in future campaign battles, so their wounds (if treated) must be relatively slight. If the KIA/WIA label were strictly accurate, none of them would have a chance of returning in the time frame of a CM campaign. The addition of dedicated medics would encourage players to keep a group of unarmed teams behind the lines until the scenario was almost finished, at which point they would be rushed forward to score points by tagging wounded soldiers. That seems gamey and ahistorical.
  17. I see someone who should be hanging from a lamp post.
  18. As an alternate example, imagine if someone came to their final conclusions about the value of armor by studying the WW2 Pacific theater and ignoring the European theater.
  19. I ask because the "How Hot Is Ukraine Gonna Get?" thread is currently so active as to make monitoring forum activity a chore. I do think it's an interesting discussion, but it has also crowded out any comfortable ability to drop in once or twice a day and monitor the forums for patch, mod, or scenario news.
  20. I can confirm this bug with CMRT and CMCW, regular BTS installation.
  21. I've been glued to the news all day. Today I've got huge respect for the Ukrainian people and for the Russians protesting Putin's aggression at home. One minor little thing: A couple of times I've seen pictures of Russian tanks with slat armor (maybe even former bed frames) welded to the TOP of the turret. It looks goofy, but I assume it's an attempt to defeat Javelins and other top-blast ATGMs. Does it work? And will we have to endure the sight of it in CM?
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