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Pzman

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About Pzman

  • Birthday 04/02/1985

Converted

  • Location
    Vancouver, Canada
  • Interests
    WWII ground/air combat.
  • Occupation
    Whatever I happen to be doing

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  1. Seems to be working again, and I didn't change my resident shield settings so AVG must have fixed it already.
  2. Yeah, I'm getting that now too. I cannot play any eLicense games right now... errr!!!!!!!!!!
  3. In terms of raw power, the Core architecture blows the P4 out of the water. The current generation of Core 2 CPUs provides more processing power per clock than a P4. For example, a 2.4ghz Conroe (second generation C2D) is equivalent to a 4.8Ghz P4. The current generation C2D (third generation) is slightly faster yet. [ June 01, 2008, 11:11 PM: Message edited by: Pzman ]
  4. Any 2Ghz C2D or faster, with a 8600M or higher should run the game well. I played CM on a older notebook, 2.16Ghz C2D, with a ATI X1600 and it played okay, on moderate settings. Just keep this in mind, 8400 or lower is low end, 8600GT is mid-range, 8800s are higher end. Try to get a card with at least 256MB VRAM, although 128MB will be okay, at least with the games out right now. Unless the manufacturer underclocks the video card, it should perform at about the same level as the equivalent desktop models. [ May 30, 2008, 11:57 PM: Message edited by: Pzman ]
  5. I upgraded to Vista (32bit) last week, and I've been unable to get any Battlefront games to load up, including CMSF. This is from a fresh install of each game, CMBB, CMAK and CMSF. Not really sure what the issue is, every other game I've tried works fine and don't even know what to try to get the games to work again, help!
  6. I just used Task Manager and affinity settings to switch between using both cores or one core.
  7. Update. Looks worse than I thought, and keep in mind this is only in the main screen, I've not even tried to load a map. 22% load one single core with extreme lag. Load does reach 100% on the single core, once I get a map loaded, but extremely laggy, almost to the point that the game is unplayable. So I exit the map (via Ctr alt del) and put the game into dual core mode, smooth as a whistle, and it is using 100% of both cores now, BFC must have improved dual core support with 1.08! BTW, models and graphics are both set to best. [ April 09, 2008, 10:55 PM: Message edited by: Pzman ]
  8. Yes, when using both cores, they both show 50%, but when using single core it seems to hover around 50% of one. I've not tested this a lot since I really don't have a need to run the game in single core mode (unless I have a virus scan or something like that happening in the background, which is where it is nice to have a dual core system). I'm going to play around with it more tonight and see if this keeps happening, if so I might send an email. Systems I've seen this on: 2.16Ghz Core 2 Duo (MBP with Bootcamp), which means its not just Nvidia because it has a ATI x1600 card. 2.20Ghz Core 2 Duo in my current desktop, with 8800GT AMD x2 4800+ 2.5Ghz, with 8600GT. All systems running XP Pro SP2. That may be an issue, I've heard that SP3 for XP will have a upgraded kernel for better multi-core support so we might see improvements then. [ April 09, 2008, 10:18 PM: Message edited by: Pzman ]
  9. Its not a big deal since when I play with CM using both cores there is no lag, only when CMSF is using one core only. CMSF is the only game that I have seen doe this. I could try disabling one core using the BIOS, but I just find it strange that CMSF wont use full load, while COD4, Crysis and even old games like Battlefield Vietnam do. This isn't just on my Intel systems (notebook and desktop). I've also seen this happen with AMD dual core systems as well.
  10. My point is that CMSF WONT use 100% of the CPU, not even 100% of one core if I use affinity to force it to, rather it just stays around 50% and is laggy, even in the opening screen.
  11. Umm, then why does task manager show CM as using both Cores (1.08)? On my system CMSF never uses more than 50% of both cores (2.2Ghz C2D), since the task is split. </font>
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