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Demangel

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    huntington,ny us
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    Fantasy, strategy, art you name it...
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  1. Maybe some of your bad luck comes from the morale of your units? I meanwhen you loose a portion of your force quickly your overal morale goes down, which I think affects how well your troops do... It might explain why your tanks are having a hard time killing other tanks... As for other tanks holing yours seemingly more often than before, I have seen this too, and do not know what the reason for this is... Sometimes just like in a game of craps the law of averages is just NOT on our side I guess... -Demangel
  2. Gunslinger... PLEASE email me when the new graphic files are complete! When I saw those pics on that site, I nearly s!&$ realistic colors! I salute you my friend as a fellow computer graphics wizard... also I would love to talk with you via email sometime concerning making/editing graphical things for mods... My email addy is: Demangel@realvamp.zzn.com P.S. Do you play counterstrike? the smiley with the gun, is Camper.gif and so far as I can tell the term Camper is mainly used in TFC or CS both of which are based on halflife... P.P.S. It's been a month since I last blew somethin up on CM (damn work... Damn hot girl friend LOL) and when those new graphics are ready... be sure I'll be putting work and sex on hold for a few days so let me know when they are ready ------------------ BTW I use Cm to train myself for my assualt on hell after I die... heh I mean damn, if you gotta go there might as well try at least once to take over right? -Demangel [This message has been edited by Demangel (edited 09-04-2000).]
  3. Hey gunslinger you a Counter strike fan?
  4. sure Send it on over... I'd like to see it myself... might influence me to try an make a few like em I think making a few based on movies would be great... Like maybe a larger scale mission similar to something the dirty dozen would do... Heh my email adress is: Demangel@realvamp.zzn.com ------------------ BTW I use Cm to train myself for my assualt on hell after I die... heh I mean damn, if you gotta go there might as well try at least once to take over right? -Demangel
  5. Hakko Ichiu: This kind of thing happens to me a lot as well, ruined one scenario for me already, so now I check each new setting on each map I play... I also think it is just a little buglet that somehow crept in when designing this game...
  6. Thanks for the tip wild bill, As soon as y girlfriend goes home, I'll have to wait to play as germans, but come monday afternoon till wednesday early morning, I'll be playing CM as much as always... I want to thank you again for such a cool map, So far it is one of the maps I plan to replay a few times... The only one of my own I like so much is the one I'm working on to somewhat simulate a medium sized battle in the audie Murphey, movie... it's for a lone farm house, and once you get it as allies you have to keep it... heh... just to make it fair I had to change some of (ok a lot of) the unit balancing, cuz I can't simulate a war hero like Audie Murphey in the game just by changing a setting... I'm also thinking of making a scenario from a bunch of other old movies like "walk in the sun", and a few lesser known modern ones, like Midnight Clear, when trumpets fade, ETC, heh maybe even a fictitious opperation or two to see what might have happened if axis had invaded britain!. Well Hope they can do justice to the films... Seeing how your scenario's (wild bill's) play out has helped me a lot... THANKS!
  7. "It would seem that one reason the flamethrowers igniting parts of the terrain works out to be gamey is because the fire is so well behaved. In reality, depending on wind and other environmental factors, the flames would move about and thus be much less desirable as a defensive barrier in close proximity to one's own forces. The suggestion of burning the area behind the bunker door would be less attractive if there were a chance that the fire would spread to the bunker itself -- which would be one of the real world concerns. Maybe fires should be able to spread? A call for enhancement?" I totaly agree with you on this one tar. Adding a wind effect in this game could make it even more interesting... Your smoek shells etc would have to be placed differently, and fires would have to watched closely! ESPECIALY in very dry gournd conditions where a fire could start many meters from the first one!
  8. I found if I get a AFV bogged, and I halt it's previus orders, and give them an order to rotate 90 degrees, or turn and move 90 Degrees off the current course, chances are about 50% better to get them unbogged... ------------------------------------------- excerpt taken from "Worked for me damnit!" by Demangel
  9. No in the full version with elite tank crews this still happens a LOT! I have lost MANY MANY tanks to the tank AI getting all hot and bothered for infantry and crew... I hope they make a patch that gives you the option to make a defend area type command, one that will make it so that the tank or unit in question will ignore everything not inside the the defensive arc, unless it is life threatening... IE you point the defensive arc toward a corner of a building for a certain range, then anything that comes around that corner will be shot at, but anything not threatening anywhere else will be ignored... So that way if a tank or what have you comes into view in the defend arc you get the first shot hopefully, or if something big and mean pops up next to you, your not busy playing patty cake with a machine gun across the map...
  10. Given the raging woody that the TacAI seems to have for dismounted vehicle crews, I'm not sure this would help. ------------------ -Doug Brother you aint just whistling dixie! Actually i was thinking about this lately, because sometimes the ai doesn't show off this woody, I wonder if the designers maybe added this to simulate some kind of need for vengeance of the victorious tank crew? I mean your in a dinky little sherman, and you manage to pop a panther after it craps all over your buddy from back home in the tank next to you, Are you gonna tell me you wouldn't have a major woody for the panther crew LOL regardless though it does happen too much...
  11. Wild Bill Wilder YOU ARE THE MAN! Not only do you make some killer maps, but you could be a pr man for a presidential election... Great job dude... I might have a few for yah sooner or later... I am working on a map thats supposed to be a take of the scene in audie murphy the movie, where they have to take that farm house, and keep it Not all that historical, but from play testing it so far as ami's it's quite a blast!
  12. I played this balanced. I'll have to try giving the AI advantage and see what happens. Probably won't be pretty. -- 19 Echo heh 19 Echo, let me tell you it aint pretty at all! :EEK:
  13. Well I finally played it... I have heard so much great press about it, I had to give it a go, not that I wouldn't have eventualy anyway I will say I wish my computer support the fog effect (don't have an excellerator so I guess thats why) but it still mattered in how the game turned out... I think I may have identified three units! So anyway how did It go for me? I must say when the first enemy contacts began, I was realizing why it was called fear in the fog... My first contact of any kind was from some light armor sound contacts coming from the east. I had read some stuff about this battle and knew it would be a nasty fight... I played as allies, and OH MY GOD! Knowing it was going to be one of those fights where the enemy could be just about anywhere, I used more overwatch tactics than usual (leapfrogging) this meant it took me a few turns to get to the first objective bu hey it happens... So I hear a light tank or armor of some kind and with one of my platoons I snuck around the eastern side of map for a while hoping to spot a nice fat juicy armored anything for my infantry to kick in the balls... (I love using infantry to knock out armor... Heh it pisses the crew off a lot!) but to my surprise the first thing I ran into was about a company of germans... I sat for a turn hoping my guys could hole em off for a few turns so I could set up my defenses for the town. I foolishly got cocky with my sherman and just after it killed a halftrack a mysterious shot killed it from the east... I had spotted a stug III and was hoping to catch it with it's pants down as it was heading east when I last spotted it oddly enough... It took three or four turns before I realized it was a panther G! My lone platoon got it's ass spanked hard and I withdrew what was left to my now well protected town... I knew that one way or another that town was not going to be taken... I imediately began calling in arty in the suspected hidey holes and stuck to my fav tactics... find a nice spot, even when attacking and pretend your the defender for a while... a few turns later after disheartening losses of airborne troops, the panther began to push for the other objective to the north... ALLL ALONE by the time I got there to stop it, my guys where tired and now coming under attack from infantry, So what airborne did it's job, and the panther was tamed by a gammon bomb up the poop shute... Heh who needs armor! The fight in the norther forest was getting hairy, and I had to hastely set up a platoon in the woods on the northern side of the road of the objective flag. then the other comapany of reinforcements showed up and I spotted a nice fat 105 MM spotter in the pack... right to the highest building in town he went, and the northern forest became a blood bath for the germs... the stugg III tried to come to the aid of the infantry to the north, but oops, it didn't notice my nice little Bazooka team waiting for just such a manuever... first few rounds did jack, but thats ok, the Stugg III joined the panther in my long list of infantry armor kills (list is prolly bigger than armor vs armor!). The germans at that point had to deal with my hell on caterpillar treads Sherman from that point on, and had no idea how to take it out like I would have... By turn 25 it was merely mop up time... the final score was 18 (germans) to 82 Allies... about 273 casualties for the axis OUCH! about 134 for me... (heh lick em hitler!) Prolly the best part was the one unit I captured I moved into use as a human sheild for a house (yes you can move CAPTURED ENEMIES my 105mm was going off everywhere and in his attempt to move to the human shield position, he got hit directly by a tree burst! ROFLMAO (rolling on floor laughing my ASS off...) I must say this map was a HOOT and three hollers! I think next time I'm gonna play it as either Axis, or allies with axis having +25% to see what happens.... Or maybe just put the Ai experience up a notch or two... It coulda had me with a little more care for it's tanks... Since I was hurting bad till my reinforcements arrived... (gotta love big arty of any kind)...
  14. I loved all or nothing, it was an all nighter for me... My only complaint also has nothing to do with the design of the map... It seems to me that when I play as germans the AI on the brit side is not agressive enough... If I hide my units right, and amubush more than anything else... Usualy till around turn 40 the brits just hang around in some dumb spots... Such as before the primary bridge or just after it (having taken the flag) from that point on I just have to hold them off... In fact the only balsy thing the Brit AI did was managing to get a halftrack past my big guns toward the scuffle finaly forming near the town... It made it onto the bridge and the driver musta been on crack cuz he was flooring it onto that bridge... The first few bullets from my men in the houses sent it running, my antitank team bounced a round or two off it somehow, and it backpeddaled all the way home... To heaven that is cuz my king tiger ate it before it got twenty meters... To be honest, if the brits had pushed at all toward the end I would have been crushed from sheer numbers... the brits didn't even try to take the route through the woods... On turn 73-74 I had so little worth shooting at I just blew up the wooden bridges... Figuring ok, well you didn't want it that bad so neither do I... When I checked the map after the battle the brits outnumbered me easily 3-1 so why did they just sit around... Maybe it's cuz I like to play with ambushes a lot when on defense, so the Ai doesn't have a threat to push against... But the flags don't seem to motivate them too much on my own dyo scenarios either... All i all the only thing I would suggest to the desginer is to say to hell with historicle accuracy... some numbnuts like me are going to blow the damn bridges right off and just make it a brit shooting gallery... Maybe if they where made of stone instead of wood like the primary bridge? Well whatever... my two cents is often worth less than face value
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