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Juju

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  1. Upvote
    Juju got a reaction from Placebo in Too cool not to share straight away!   
    Now, I won't name any names yet, but 'this guy you all know' yet again came up with this neat new concept. New to CM, that is. The entire gaming world outside of CM has been saturated with it for years. What am I talking about? Achievements! Obviously for use in campaign games only.
    Since I'm the go-to-guy for 'this person you all know' for this type of odd-job, I happily sank my modding teeth into this one.
     
    I've been playing around with the idea for an evening. It's just a bit of fun, and nothing too serious. I just thought this was too cool not to share straight away:
     
     

  2. Upvote
    Juju got a reaction from A Canadian Cat in Too cool not to share straight away!   
    Now, I won't name any names yet, but 'this guy you all know' yet again came up with this neat new concept. New to CM, that is. The entire gaming world outside of CM has been saturated with it for years. What am I talking about? Achievements! Obviously for use in campaign games only.
    Since I'm the go-to-guy for 'this person you all know' for this type of odd-job, I happily sank my modding teeth into this one.
     
    I've been playing around with the idea for an evening. It's just a bit of fun, and nothing too serious. I just thought this was too cool not to share straight away:
     
     

  3. Upvote
    Juju got a reaction from GhostRider3/3 in [RELEASED] Juju's dropzone mod   
    A flavor mod, requested and brilliantly thought up by Kohlenklau. It's specifically intended for scenario designers who wish to simulate parachute drop zones on their maps. Comes in two flavors: early war white and late war olive drab.
    This mod is tagged and as is it's only usable for the Market garden module. It can basically be used in any CMx2 game by fiddling with the tag system, though.
    Available at GaJ's right now, and shortly at the repository.
     

     
    NOTE: This is not a mod in the traditional sense. It is specifically intended for scenario designers who wish to simulate drop zones on their maps. They will release it themselves as a custom companion mod along with their scenario.
    There is no point in downloading and installing this mod if you are not a scenario designer.
  4. Upvote
    Juju got a reaction from Bulletpoint in [RELEASED] Juju's dropzone mod   
    A flavor mod, requested and brilliantly thought up by Kohlenklau. It's specifically intended for scenario designers who wish to simulate parachute drop zones on their maps. Comes in two flavors: early war white and late war olive drab.
    This mod is tagged and as is it's only usable for the Market garden module. It can basically be used in any CMx2 game by fiddling with the tag system, though.
    Available at GaJ's right now, and shortly at the repository.
     

     
    NOTE: This is not a mod in the traditional sense. It is specifically intended for scenario designers who wish to simulate drop zones on their maps. They will release it themselves as a custom companion mod along with their scenario.
    There is no point in downloading and installing this mod if you are not a scenario designer.
  5. Upvote
    Juju got a reaction from Fizou in [RELEASED] Juju's UI - CM:FI weapon slot add-on & fixes v1.1   
    Yep, it's now official. You've all finally talked, whined, badgered, nagged and begged me into it. I will -at last- be updating TweakedUI v4 to be fully compatible with CM:FI (including GL). That means Italian silhouettes, branch icons, and -I haven't looked into this yet, but if at all possible- the Italian rank structure. Heck, maybe even portraits!
     
    It won't be a separate mod, but rather a complete mod pack that works for both BN and FI. That way things that are already in place in BN, but not FI, are ready from the get-go for any upcoming module that possibly includes them, as I won't guarantee quick future module updates just yet.
     
    Stay tuned!
    Juju
     
     
  6. Upvote
    Juju got a reaction from umlaut in [RELEASED] Juju's dropzone mod   
    A flavor mod, requested and brilliantly thought up by Kohlenklau. It's specifically intended for scenario designers who wish to simulate parachute drop zones on their maps. Comes in two flavors: early war white and late war olive drab.
    This mod is tagged and as is it's only usable for the Market garden module. It can basically be used in any CMx2 game by fiddling with the tag system, though.
    Available at GaJ's right now, and shortly at the repository.
     

     
    NOTE: This is not a mod in the traditional sense. It is specifically intended for scenario designers who wish to simulate drop zones on their maps. They will release it themselves as a custom companion mod along with their scenario.
    There is no point in downloading and installing this mod if you are not a scenario designer.
  7. Upvote
    Juju got a reaction from Vergeltungswaffe in [RELEASED] Juju's UI - CM:FI weapon slot add-on & fixes v1.1   
    Yep, it's now official. You've all finally talked, whined, badgered, nagged and begged me into it. I will -at last- be updating TweakedUI v4 to be fully compatible with CM:FI (including GL). That means Italian silhouettes, branch icons, and -I haven't looked into this yet, but if at all possible- the Italian rank structure. Heck, maybe even portraits!
     
    It won't be a separate mod, but rather a complete mod pack that works for both BN and FI. That way things that are already in place in BN, but not FI, are ready from the get-go for any upcoming module that possibly includes them, as I won't guarantee quick future module updates just yet.
     
    Stay tuned!
    Juju
     
     
  8. Upvote
    Juju got a reaction from PanzerMike in [RELEASED] Juju's dropzone mod   
    A flavor mod, requested and brilliantly thought up by Kohlenklau. It's specifically intended for scenario designers who wish to simulate parachute drop zones on their maps. Comes in two flavors: early war white and late war olive drab.
    This mod is tagged and as is it's only usable for the Market garden module. It can basically be used in any CMx2 game by fiddling with the tag system, though.
    Available at GaJ's right now, and shortly at the repository.
     

     
    NOTE: This is not a mod in the traditional sense. It is specifically intended for scenario designers who wish to simulate drop zones on their maps. They will release it themselves as a custom companion mod along with their scenario.
    There is no point in downloading and installing this mod if you are not a scenario designer.
  9. Like
    Juju got a reaction from Bubba883XL in [RELEASED] Juju's UI - CM:FI weapon slot add-on & fixes v1.1   
    Heh, like I said in the first post, only when I get bored.
     
    But, to be fair, the actual work in doing them is pretty minimal. And I do get a lot of requests for them, I might as well get it over with. Got a few weeks of vacation coming and I'll see what I can do.
     
     
     
    Gosh... Seems there's going to be a semi-dedicated UI mod for FI after all. Who'd have thought...
  10. Upvote
    Juju got a reaction from kendar in [RELEASED] Juju's dropzone mod   
    A flavor mod, requested and brilliantly thought up by Kohlenklau. It's specifically intended for scenario designers who wish to simulate parachute drop zones on their maps. Comes in two flavors: early war white and late war olive drab.
    This mod is tagged and as is it's only usable for the Market garden module. It can basically be used in any CMx2 game by fiddling with the tag system, though.
    Available at GaJ's right now, and shortly at the repository.
     

     
    NOTE: This is not a mod in the traditional sense. It is specifically intended for scenario designers who wish to simulate drop zones on their maps. They will release it themselves as a custom companion mod along with their scenario.
    There is no point in downloading and installing this mod if you are not a scenario designer.
  11. Upvote
    Juju got a reaction from Gumboots in [RELEASED] Juju's UI - CM:FI weapon slot add-on & fixes v1.1   
    The fixed version has now been uploaded!
  12. Upvote
    Juju got a reaction from agusto in [WIP] Juju's TweakedUI v4 (final)   
    I've finally fully upgraded my CM:BN game and I, naturally, just had to update my UI one final time.
    Simply 'updating' got out of hand rather quickly and we're now looking at a complete overhaul to bring the entire UI up to 'Red Thunder UI' standards.

    There are still several behind-the-scene elements to tackle, but here's a preview of what's coming (click the pic for the original, much less blurry, image).



    By the way, I could still use one more tester! Who's game?
  13. Upvote
    Juju got a reaction from Vergeltungswaffe in [RELEASED] Juju's UI - CM:FI weapon slot add-on & fixes v1.1   
    The fixed version has now been uploaded!
  14. Upvote
    Juju got a reaction from Fizou in [RELEASED] Juju's UI - CM:FI weapon slot add-on & fixes v1.1   
    Hi there guys,
     
    First, to head off any questions: no, there is no dedicated CM:FI UI mod. No, there will never be one. ;-) I'm just here to ease the pain a little, and maybe fix a few small issues. At GaJ's you will now find an update to my CM:FI weapon slot add-on for TweakedUI from a few years back. It's all I'm going to do on this, for now. I may, I repeat, may do the silhouettes at some point in the future. But only if I get really, really bored, and trust me, that hardly ever happens.
     
    WHAT'S NEW:
    This add-on now includes more/most CM:FI weapon slot graphics to CM:BN's TweakedUI v4 (final) mod. These are specifically intended for players who use TweakedUI v4 in CM:FI. This release also fixes a few texture mapping compatibility issues.
    Includes:
    - Beretta 34 pistol
    - Beretta 38 smg
    - Breda m30 lmg
    - Breda m37 mmg
    - Carcano rifle
    - Springfield rifle (with and without GL)
    - FG-42 (the correct early one this time)
    - Italian shells and mortar bombs
    - Lee Enfield no.1 mkiii (with and without scope)
    - Main background fixes: control panel interrupt buttons, menu button and C&C icons now fit the background properly
    - Optional Italian flag HQ silhouette
    - All the optional wounded icons that are featured in the original TweakedUI v4
     

     
    Enjoy,
    Juju
  15. Upvote
    Juju got a reaction from Vergeltungswaffe in [RELEASED] Juju's UI - CM:FI weapon slot add-on & fixes v1.1   
    Hi there guys,
     
    First, to head off any questions: no, there is no dedicated CM:FI UI mod. No, there will never be one. ;-) I'm just here to ease the pain a little, and maybe fix a few small issues. At GaJ's you will now find an update to my CM:FI weapon slot add-on for TweakedUI from a few years back. It's all I'm going to do on this, for now. I may, I repeat, may do the silhouettes at some point in the future. But only if I get really, really bored, and trust me, that hardly ever happens.
     
    WHAT'S NEW:
    This add-on now includes more/most CM:FI weapon slot graphics to CM:BN's TweakedUI v4 (final) mod. These are specifically intended for players who use TweakedUI v4 in CM:FI. This release also fixes a few texture mapping compatibility issues.
    Includes:
    - Beretta 34 pistol
    - Beretta 38 smg
    - Breda m30 lmg
    - Breda m37 mmg
    - Carcano rifle
    - Springfield rifle (with and without GL)
    - FG-42 (the correct early one this time)
    - Italian shells and mortar bombs
    - Lee Enfield no.1 mkiii (with and without scope)
    - Main background fixes: control panel interrupt buttons, menu button and C&C icons now fit the background properly
    - Optional Italian flag HQ silhouette
    - All the optional wounded icons that are featured in the original TweakedUI v4
     

     
    Enjoy,
    Juju
  16. Upvote
    Juju got a reaction from Fizou in [WIP] Juju's TweakedUI v4 (final)   
    I can't seem to use the old tag system on larger images anymore. What's up with that?
     
    Once again, click the image for the original full sized picture:
     

  17. Upvote
    Juju got a reaction from Fizou in [WIP] Juju's TweakedUI v4 (final)   
    Ooh, Bradley, you're in for a disappointment. Like with 'Red Thunder UI' the new background layout just doesn't work with all those camo schemes, so sadly they're no longer included.
     
    Oh, I should have the options preview ready tomorrow. I've also finally tackled the only UI texture that, for some reason, I felt unconfortable modding. I tried to stay true to the original on this one. ;-)
     

  18. Upvote
    Juju got a reaction from Fizou in [WIP] Juju's TweakedUI v4 (final)   
    I've finally fully upgraded my CM:BN game and I, naturally, just had to update my UI one final time.
    Simply 'updating' got out of hand rather quickly and we're now looking at a complete overhaul to bring the entire UI up to 'Red Thunder UI' standards.

    There are still several behind-the-scene elements to tackle, but here's a preview of what's coming (click the pic for the original, much less blurry, image).



    By the way, I could still use one more tester! Who's game?
  19. Upvote
    Juju got a reaction from Fizou in [WIP] Juju's TweakedUI v4 (final)   
    It's also very much outdated. There's been three updates since! :-)
  20. Upvote
    Juju got a reaction from Tank Hunter in [WIP] Juju's TweakedUI v4 (final)   
    It's also very much outdated. There's been three updates since! :-)
  21. Upvote
    Juju got a reaction from sburke in [WIP] Juju's TweakedUI v4 (final)   
    I've finally fully upgraded my CM:BN game and I, naturally, just had to update my UI one final time.
    Simply 'updating' got out of hand rather quickly and we're now looking at a complete overhaul to bring the entire UI up to 'Red Thunder UI' standards.

    There are still several behind-the-scene elements to tackle, but here's a preview of what's coming (click the pic for the original, much less blurry, image).



    By the way, I could still use one more tester! Who's game?
  22. Upvote
    Juju got a reaction from Wiggum15 in [WIP] Juju's TweakedUI v4 (final)   
    I've finally fully upgraded my CM:BN game and I, naturally, just had to update my UI one final time.
    Simply 'updating' got out of hand rather quickly and we're now looking at a complete overhaul to bring the entire UI up to 'Red Thunder UI' standards.

    There are still several behind-the-scene elements to tackle, but here's a preview of what's coming (click the pic for the original, much less blurry, image).



    By the way, I could still use one more tester! Who's game?
  23. Upvote
    Juju got a reaction from Vergeltungswaffe in [WIP] Juju's TweakedUI v4 (final)   
    Gentlemen, TweakedUI v4 (final) is now ready for download at GaJ's! The repository will follow shortly, I'm sure.
     
    Enjoy,
    Juju
  24. Upvote
    Juju got a reaction from A Canadian Cat in [WIP] Juju's TweakedUI v4 (final)   
    I've finally fully upgraded my CM:BN game and I, naturally, just had to update my UI one final time.
    Simply 'updating' got out of hand rather quickly and we're now looking at a complete overhaul to bring the entire UI up to 'Red Thunder UI' standards.

    There are still several behind-the-scene elements to tackle, but here's a preview of what's coming (click the pic for the original, much less blurry, image).



    By the way, I could still use one more tester! Who's game?
  25. Upvote
    Juju got a reaction from apexindustries in [WIP] Juju's TweakedUI v4 (final)   
    I've finally fully upgraded my CM:BN game and I, naturally, just had to update my UI one final time.
    Simply 'updating' got out of hand rather quickly and we're now looking at a complete overhaul to bring the entire UI up to 'Red Thunder UI' standards.

    There are still several behind-the-scene elements to tackle, but here's a preview of what's coming (click the pic for the original, much less blurry, image).



    By the way, I could still use one more tester! Who's game?
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