Jump to content

Juju

Members
  • Posts

    2,724
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by Juju

  1. 2 hours ago, Vacilllator said:

    And @Juju I really hope you will be able to work your usual UI magic?

    Oh, I'm going to have to disappoint you there...

    I knew this would eventually come up, and I've been thinking about it.

    Since 2011 I've made around nine UI versions covering four different titles (BN/FI/RT/FB). Over the last five years or so I've also done the occasional side project for Kohlenklau. And while these are still an absolute joy to do, I decided not to do major updates for any of my UI's anymore.

    Sorry guys.

  2. On 19-10-2016 at 5:25 AM, Apache said:

    Great mod as ever.  Not sure what I'm doing wrong but IF I'm assuming right, if I install the US Flag for the HQ (Juju's Blitz UI - HQ blue - flag - US) and just drop that folder into the Juju UI folder in Data / Z (I'm on a Mac) I should see the US flag when I select a HQ unit?  At the moment I still get the generic brown HQ text label.

    Hi Apache,

    It's really simple. You have to drop any optional folder into the Data/Z folder, not the Juju UI folder! Optional folders are all named so that they are always loaded after the main mod.

     

    And thanks, Wodin! :-)

  3. 14 minutes ago, Worghern said:

    Nothing shocks you?

    I've been modding CM for almost 14 years, Often to the sound of me cursing and swearing about issues just like that. Taking a closer look at the rest of the vehicle I see what you mean. Getting all dots to be the same size is possible but no doubt a huge timesink and not worth (or fun) doing.

    I've learned to live with all the issues CM seems to throw at us modders. I also should have known better before asking the question in the first place. :D

  4. 1 hour ago, Erwin said:

    I can't believe no one else has not first thought of this, but FWIW:  I love the little circular white & red cross symbols Juju uses when a guy is slightly WIA.  But, a red cross symbol is also used for KIA - and in the heat of the action it's confusing.

    Sadly there are only two 'states' of weapon slot icons right now. Green (okay) and yellow (light wound). The red cross for WIA/KIA you mention is most likely due to Vin's animated text. Otherwise it would simply say 'casualty.' Good idea though, but nothing we can do anything about, I'm afraid.

  5. Thanks guys!

     

    FYI, I've fixed the Real Time Go button location. It totally sucks it's too close to the timer panel, so I had to compromise the button background a little. :angry:

    You can rightclick and download the single default panel file below. For one of the ten options containing that file you're just going to have to download the whole mod again, I'm afraid.

    control%20panel%20background%20rt.bmp

     

  6. Just got home from work and checked that double RT Go button thingy. Turns out that in this game BFC chose to relocate that button for RT play. Why? I couldn't say. But in the end I should really have tested that file. So, my bad. I'll fix it tomorrow, though!

    2 hours ago, niall78 said:

    Great work Juju. Amazing as always.

    One small issue. All the C&C icons that feature visual representation of soldiers all  seem to be the same.

    Thanks, niall, but like CMFDR above I don't really understand the issue.

  7. 2 hours ago, grunt_GI said:

    Yes, I also have two buttons in RT...

    Teehee. How embarrassing. I'll get that fixed tomorrow, whatever it is.

     

    2 hours ago, grunt_GI said:

    also, for some reason when I quit, I get sent back to a funky splash screen...can send screen shot...

    When you quit you indeed go to a (the) 'funky' splash screen, which is the only screen in the whole UI that is unmodded. So what you see is normal, I think. Screenshot away, though. Better safe than sorry.

     

    35 minutes ago, FroBodine said:

    Never mind.  User error.  I had the Options folder in my Z folder, and it was interfering.  Silly me.  All is well.

    -=Jeff

    And that's why we write readme's, Timmy! :P

  8. Thanks guys!

     

    1 hour ago, Jace11 said:

    very nice, noticed two go buttons in real time mode though, the one on the rt panel is in the wrong spot.

    Odd. The RT panel is graphically the exact same panel as the TB panel, only with the play buttons covered up. Can't check this because I'm at work right now, but does anyone else see this? Screenshot perhaps?

    Edit: I have to admit I've never even tested the real time panel. It seems very unlikely but could it be that the go button is in a different location for RT play?

  9. Gentlemen, After more than two months of work it’s finally ready for release: As of this moment ‘Blitz UI’ is available for download at CMMODSIII!

    I’d like to take this opportunity to thank kohlenklau, mjkerner, Ithikial_AU, PhilM and CMFDR for their testing and advice.

    I was going to write some more, but who am I kidding. Nobody’s read past that first line, anyway. Enjoy!

  10. Thanks Derfel. Sadly all on-screen text is hard-coded and has never been part of my mods. It could be modded, however, by editing the strings.txt file. I wouldn't know how to and I've been warned this file is best not touched. At all. And if somebody could even pull it of it'd need to be updated with every patch, AFAIK.

    Here's one final teaser. A comparison shot.BlitzUIComparison.gif

     

  11. Ho there, gentlemen. Not in the mood to fix up another camo teaser shot today, but I do have good news. The mod is pretty much finished, but I'll take another five days to allow for some rigorous testing and maybe some final minor tweaks. If all goes well I'll release the UI on Sunday!

    The screenshots on page one have been updated to the latest version (the silhouette preview on page three as well).

  12. Instead of a camo preview I thought I'd do something else for a change: The 'silhouette' extravaganza! For this mod I went on a crusade to update all vehicle and gun silhouettes (and many others as well) from scratch, as the old ones from CM:BN were just not up to standard. Well worth the few extra days of waiting, right?

    (right click/view image for full size)

    Juju'sBlitzUI_Bonus_preview_silhouettes.

  13. On 4/10/2016 at 4:29 AM, Ts4EVER said:

    The icon for the Walther P38 seems to show a Luger

    That was indeed the case in all my UI mod. Artist's license, that. Just liked the look of it better. It's 'fixed' for this mod, though.

     

    Oh, and a new position has opened up in my Fantastic Four team of testers. Who's game? First one (and only the first one) to apply is the lucky one to get early access! :)

  14. 3 hours ago, Hafer said:

    When can we expect the final?

    Patience, patience. I've been on this forum a while now, and I know how well you guys can handle release dates. So I'm just going to say: 'When it's done.' ;)

    I know, it hurts. Like a splinter...

    Which leads us to our daily camo teaser. Three more to go. Today, yes, another splinter:

    Camoprev_splinterB.jpg

×
×
  • Create New...