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Kurtz

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  1. The tiles are 20x20 meter in CM1. That might be part of the reason the obstacles are not cleared - one AFV can't clear an entire tile. Perhaps it will be easier to keep track of obstacles with CM:SF's smaller tiles.
  2. Yeah, that's what I meant. Money for an XP license, possibly money for a Parallels license (if it's possible to use it). Or if I use Bootcamp: having to reboot when I want to play CM. And the highest cost of all: the hassle of using Windows. Been there, done that, am not going back. I hope CM:SF will be available for OS X, I won't bother with Windows on my Mac. It's just not worth it for me.
  3. Because people who have Macs probably have less interest in buying and running Windows? Bootcamp might be free, but Windows XP isn't.
  4. jeffsmith: that quote about OS X is more than a year old. I wouldn't draw any conclusions from that. update: However, this info from another thread looks promising [ May 19, 2007, 06:07 AM: Message edited by: Kurtz ]
  5. Apparently it was guided (the program was terminated in 2004). But I can't imagine any big course corrections at 1500 m/s.
  6. Check some LOSAT videos for inspiration. No explosives in the rocket, just lots of kinetic energy. Youtube 1 Youtube 2
  7. Just Landis and Demo. Im connected to Landis right now (deployment phase)
  8. Hi poesel! It's fun to play again, but I had to look up some of the commands. And I have to check all the new stuff! I suspect I'll get shelled when we meet, but I found it easier to hit with 120 mm guns now. Don't know if targeting has changed or if my new mouse is better.
  9. I just bought an iMac 24" and installed my copy of DT on it. Looks nice. Thanks to Clay for telling me what my password is, and thanks to everyone involved for the decision to support Mac. However, there are some issues related to file privileges, I think. My system is setup with an Admin account which is only used for administration, not for regular use and User accounts for normal use. I really like this division and would be very hesitant to give more rights than absolutely necessary to non-admin accounts. 1. Installation requries Admin rights. This is partly expected. But if I don't have those right with the account I'm logged in with, the installer completes very quickly with no obvious error messages (you have to read logs). And the game is of course not installed. Workaround: install with an Admin account. What I expected: A authentication window giving me the option to enter a username and password for an Admin account. This is what normally happens when I drag-and-drop a application to the Applications folder. If this is too much work, maybe an error message can be used saying that you have to be logged in with an account with admin rights. 2. I can't create new control set with non-Admin account. An error message is shown: "Error Couldn't save file. OK " This is a bit more annoying. There are settings files in "/Users/username/Library/Application Support/DropTeam/" (DropTeamSettings.dat, DropTeamTips.dat & DropTeamServerExtras.dat), but apparently the controls setting file is stored elsewhere. I can create a new control setting when logged into the Admin account. I tried to search for that file but didn't find it. (Maybe this Spotlight thingy needs more time to index stuff?) Workaround: None. If I find the settings file, I can probably change the rights on it. What I expected: User defined settings stored in that user's home folder (/Users/username/Library/Application Support/DropTeam/) 3. Installation wishes. Right now, the installation feels a bit "un-Macish". The folder (!) in Applications is very cluttered. This how I would prefer it too look on a Mac: + Drag and drop the executables to the Applications folder. Authenticate if necessary. + Store generic files in "/Library/Application Support/DropTeam/" + Store user specific files in "/Users/username/Library/Application Support/DropTeam/" + Store temp files in /tmp I'm running Mac OS 10.4.8, DropTeam 1.2.1
  10. All current Intel Macs have dual-channel memory. You get some performance improvement (a few percent according to a test I read I while ago) if you have matched memory sticks. Nice feature, but more memory is better than matched memory (if you can't afford to max both ram slots).
  11. I had some problems with the retail version where the keyboard configuration was lost and commands and mouse click didn't work in-game. But they worked in the account/network/controls part of the game. Check there if you have a valid keyboard and mouse configuration.
  12. I get the impression the bot turrets move much faster than I can do using the same vehicle. But that might be just the effect of being under fire.
  13. The "bad language" filter is client-side, IIRC. I don't remember which file you have to edit, though.
  14. After a crash, you get the option to send an error report, along with a log file. There is a text box where you can describe what you did prior to the crash.
  15. Is there any license file that can be backed up in case of hard drive failure (when I can't un-license before reinstallation)?
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