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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

John Kettler

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John Kettler last won the day on January 5

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  1. Amazon served this up to me, and I was unaware of its existence prior to that. Looks great and is on my snag soon list! The free sample shows small arms only, but even so, shows how the writer, who's an accomplished technical illustrator, does his work. World War II Soviet Field Weapons & Equipment: A Visual Reference Guide (Datafile 1939-45) Paperback – January 5, 2017 by Keith Ward (Author) https://www.amazon.com/dp/1909384992/ref=rdr_ext_tmb Regards, John Kettler
  2. Bulletpoint, Not that it's a good look, certainly not from today's perspectives, these were two small cartridge boxes made from thin cardboard, not today's monstrosities with individual plastic cartridge wells, etc. That was all: no pop bottles, cans, or anything else. All we were thinking of at the time was having moving targets. This said, I was still suppressed and traumatized from nearly getting my head blown off, Indeed, it was so overwhelming at the time, the real import registered a bit later, after I'd had some time to process it. At the time, I was afraid Dad was going to die of a heart attack because he was so shattered and full of anguish over nearly killing his firstborn. A bunch of us learned some hard lessons that day, and I'm sure no one present ever forgot how close we came to my brains being blown apart. People have been turned off firearms forever by far far less. I came out of it with, shall we say, a unique perspective on the dangers of accidental shooting and the need for unceasing SA while in a situation with firearms in use. Regards, John Kettler
  3. JSj, My understanding is that in battle, troops seldom actually see the foe. Rather, they are taking fire from some area and responding to that. A Vietnam era infantry manual I once had clearly showed an SL directing fire and defining the left and right limits of what's to be suppressed in order to do so. Things may've changed since then, chiefly on the US end because of widely proliferated telescopic sights, but unless there's a visible foe, it's back to aiming at muzzle flashes, dirt puffs, flying grass and the like as indicators of where fire is coming from before the reports from that fire are heard. Common sense would suggest that if a target can be seen well enough to put a round within a meter of it, perhaps the better course would simply be to shoot that particular individual foe or put a burst into a team or weapon crew. As for the question someone raised about whether 9 mm can suppress, let me provide a direct and nearly fatal personal example. Many moons ago, decades before 9/11, I was on a plinking outing with Dad's Marine buddy, Dad and some friends on some isolated patch of a sprawling Marine base. We'd been shooting at targets and decided to try something more interesting after someone got the idea of shooting emptpty cartridge boxes as they floated down a small stream.We deployed midway down along the steep bank, and I settled into position with I forget what weapon. In went the boxes one after another as the one before was destroyed, and firing began. My focus was solely on the target, and as far as I knew, I was on the same firing line as everyone else. Wrong. Dad was farther up the bank, a fact unknown to me until I started to stand up up to reload--at the instant he let fly a round from his monster Steyr GB08! That bullet did part my hair, I went down hard and instantly, and I turned aound to see Dad, jaw fully dropped, aghast and white as the proverbial sheet. This incident traumatized everyone so greatly that it completely ended the shooting outing. Though I've never been in anything like that casual shooting environment since, you'd best believe I always check now where all the other shooters are relative to me. Also, a dear friend of mine who was a SEAL going back to the Vietnam War has told me details of firefights I'd not encountered before. The pertinent one here (and Hollywood doesn't seem to know about it, nor has been in any documentary I've seen or book I've read) is, as he put it, if bullets get close enough to you "Those suckers burn." Mind, this may apply only to AR and MG fire, in his case, AK-47 fire from the Viet Cong he fought in the Rung Sat Special Area of South Vietnam. I was about a meter in front of Dad, and though I felt the wind, I happily didn't get a burn to go with my hair parting. Yes, 9 mm can suppress! Regards, John Kettler
  4. Is anyone else but me getting them? Am seeing these as both the black placard and over at the bell symbol top right. Not even Refresh shows anything there at the listed posts, save my OP. Regards, John Kettler
  5. IMHO, Thanks for the photo, but I gasped over your noting the figures were for train pairs. Does the track configuration allow for simultaneous one-way traffic on parallel tracks all exiting Russian and crossing the Kerch Strait, in a manner akin to the US Redball Express of WW II fame? If so, I shudder to think what 94 trains could move in a hurry. Regards, John Kettler
  6. Wodin, Have played BA a number of times, and it's driving me crazy with its numerous issues, not least of which is troop mobility relative to reach of MMGs. Pretty bad when a single turn of running is enough to close to rifle range! This creates a simply dreadful crippling effect on the tactical utility of MMGs, since there is so little time in which to engage. Recently, brother George started talking to me about CoCommand, and it's fair to say I've devoured the training videos. Pretty impressed with the system, but have yet to play it. Intrigued, though, I decided to investigate reviews comparing the two games. That's how I found this well done and balanced review. It further occurs to me TrailApe's wargame blog might be a good addition to your links, if it's not already there. So far, the only times my lovingly painted by him 28 mm Germans have been in battle were those rare occasions in which I got to fight Ed and his frontoviki. Lost four in a row over Christmas but learned much in the process--starting with that it's all in vain when your brother rolls really hot through most of the game. Hard to defend when the MG teams get pulverized. Mind, my entire force was in hard cover and in commnad. When I inquired as to whether he'd sold his soul to get such devastating die rolls over and over again, he came back with a classic lightning quick Ed response: "No. I sold yours. Twice!" http://trailape.blogspot.com.au/2015/09/so-youre-platoon-commander-comparing.html Regards, John Kettler
  7. Forgive me if this has been posted before, for my memory is poor at best when it comes to such things,. Penal unit members wore regular uniforms, so that makes these guys zeks aka Gulag denizens. Uniform problems are tiny compared to a much bigger one. My Russian is microscopic, but I did pick up "snaryad" (projectile) in the TCs speech to his men. The tanks look good, too. Regards, John Kettler
  8. The 'Never Say You've Seen It All' Thread

    Anyone up for Waterloo with minis at the individual soldier level? This guy's got the troops ready to go! Regards, John Kettler
  9. DARKEST HOUR movie

    Erwin, Thanks for the heads up. In fairness to the myriad times Germans were depicted by British actors who sounded British, too, I believe that British films about WW II should likewise be cast with Germans who sound German playing British roles. Fair's fair, right? Regards, John Kettler
  10. Good analysis of NK dynamic?

    Seems NK recently managed to drop a failed ballistic missile launch smack into a populated area! Impressive article from The Diplomat here. https://thediplomat.com/2018/01/when-a-north-korean-missile-accidentally-hit-a-north-korean-city/ Regards, John Kettler
  11. Figured, given how many games this information pertains to, the CMGDF was the best place to post this. Brother George of ex-Cav Scout renown is super anal on whatever military matter he's studying and can and does send it corrections to various game firms, playtest groups, etc. He's taken a hard look at a number of depictions of German infantry TO&E and sent me this link Which, among other things, has the KStns (extended TO&E) for hordes of different units, everything from foot, to infantry, bicycle-mounted infantry, motorized infantry and armor, together with a wealth of other formations, such as HQs and artillery. Anyone looking for detailed info (down to what weapon a man has) will find this of tremendous value, but remember, this is the official structure, the ideal, as opposed to the generally far worse battlefield reality. The material is in German, but is easy to follow, not least because there are crisp clear drawings and silhouettes. http://www.wwiidaybyday.com The KStN for the medium Panther Company is 1177, but since the site doesn't post a specific page link for a given KStN, you'll have to go to the Panzer section and look it up. It'll be worth your time! Regards, John Kettler
  12. CMBN weapons effect tests

    Drifter Man, Would like to commend you for the enormous effort you've put into this most useful weapon effectiveness project. I would like to present some data (unfortunately not covering the Thompson, the Sten or the PPPSh41), depicting the reduction in projectile velocity as a function of distance. As you can see, at 0 meters, the MP44 has over 3X the energy of the MP38/40, over 4x at 100 meters, and over 3X at both 200 and 300 meters. At a glance, I believe this shows exactly why the Germans switched to the MP44 whenever possible. Excerpted from table at link. Offhand, I don't know what the wounding and killing energy requirements are when expressed in joules. Would further note that higher MV and a far better ballistic coefficient than for the MP38/40 and SMGs in general, should yield a flatter trajectory and getter hit probability. (Fair Use) Note: This part of the webpage is only a supplement or an addition to the excellent book: Sturmgewehr, 2004, by Hans-Dieter Handrich and to Peter Senichs book: The German Assault rifle. The book is from 1987, interesting but not quite updated. http://claus.espeholt.dk/mp44.htm Energy/Joule: 9mm para MP U.S. M1 carbine 8mm kurz 7.62x39mm Rus. 5.56mm Nato 7.62mm Nato 8x57JS / sS - K98k 0 meter 556 1324 1877 1991 1867 3292 3648 100 meters 399 848 1328 1417 1503 2763 3190 200 meters 286 541 919 1009 1204 2291 2791 300 meters 205 377 634 718 954 1882 2428 The carbine didn't have much power beyond 100 - 200 m, so it couldn't be used as a "stormrifle" - only as a weapon for personal defence. Regards, John Kettler
  13. The 'Never Say You've Seen It All' Thread

    Am a bit behind on my reading and viewing here, but wanted to post this remarkable item on what's going on Monaco. Be sure to note land price comparison to New York City. This is apparently the first eco-friendly land extension project ever, and all sorts of actions have been taken to make it so. http://www.cnn.com/style/article/monaco-extension-sea/?iid=ob_lockedrail_bottomlarge Regards, John Kettler
  14. I partially erred in my characterization, in that at the time of the report, the railroad side of the bridge was complete, but the automobile side wasn't. Construction was scheduled to be completed in December 2018, but the Kerch Strait Bridge to be fully operational in June 2019. Regards, John Kettler
  15. One of my brothers sent me this. together with his opinion this site looked like a good source. A fast skim of the article and the conclusions drawn in it cause me to concur. Strategic Sentinel is a civilian geospatial organization located in Herndon, Virginia. For the Russians, the Kerch Strait Bridge is a very big deal and has serious security implications for Ukraine. 47 trains/day and 40,000 vehicles/day provide huge logistic capabilities for Russia, a nation which used to have to rely on ferries, to move troops, equipment, and supplies across the Kerch Strait. https://www.strategicsentinel.org/single-post/2017/08/31/The-Kerch-Strait-Bridge-August-29th-Progress Regards, John Kettler