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pad152

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  1. I can login to the forums but, can't login to the new web site or even change my password!
  2. With all the talk about CM2 4.0, I take it we will see the Upgrade before we see the expansion packs for CMFI, CMRT, etc? By the way what ever happened to the new web site?
  3. Maybe is this an issue with Brit Armored cars, I seen Italian infantry with grenades take out Stuart light takes but, still failing to take out disabled British armored cars?
  4. All of the US mortar teams have a 4 man crew but, the unit panel shows one empty space (room for 5 man crew), so are mortar teams have 4 or 5 men crews?
  5. I know CM2 games doesn't model specific grenade types, this is why I find it odd that Italian grenades seem so ineffective against light armor cars. I've see US, German and Russian infantry take out all types of armor vehicles including tanks using grenades. Normally it seems, if a vehicle is disabled and continues to come under fire the crew will bail, this was not the case with the Brit armored cars.
  6. Well if this assault was against tanks I could understand but, armored cars? I agree, it should be very difficult to take out a anything beyond a light thank with a roof with just grenades.
  7. Were Italian Grenades really that bad? I've had a couple of QB's where Italian Infantry were up against British Armored cars (Daimler Mk II & Dingo), they assault the armored cars with grenades and could not destroy one, in one battle two full squads fired 24 grenades on a single armored car yet failed to destroy it, the after battle review showed the armored car had lost tries and radio but, the crew was fine.The only time I've seen one destroyed is if the crew bailed the armored car after becoming disabled. That's another strange thing, that 99% of the time the Brit crews of the disabled armored cars didn't bail?
  8. It says "Some fun new equipment! (see the TO&E page for a complete list)", only I don't see a TO&E page?
  9. Funny, I've have at lease four books on Operation Husky and all mention British tanks but, none every say which type, I'll always assumed that meant British made tanks, LOL
  10. I just noticed that when purchasing M5A1 Light Tanks for a Quick Battle the costs changes for each one purchased and if you delete them and re-buy them, the cost is different? Example: 3 M5A1 Tanks 1. Purchased First M5A1 - cost 117, 2nd costs 120 points , third 130 points - 3 M5A1 tanks (367 points) 2. Now if I deleted 2 M5A1's and but 2 more the first costs 132 points and If I but another it will cost 140 points. Same 3 M5A1 tanks now costs (389 points).
  11. British TOE/OOB - July 43 Seems odd no Brit tanks for Sicily, I didn't realize the Brit's were this Americanized (M4's, Stuart's) by this time in the war? What happened to all of the Brit tanks in Africa, did they all go to Greece?
  12. Not sure if this is the place to post this but, these are some things I'd like to see considered for the 4.0 upgrade or future updates. Installer: - A common installer for all games i.e.(expansion, Map, Scenario, vehicle, etc, packs) and upgrades. (BF as continued to release stuff with different file formats with sometimes no installer. Maybe something like the game launcher (matrix games) where you input your key and the launcher installs all modules/updates in the right order. Quick Battles: - Give us the same options for Quick Battles as in the scenario editor such as reinforcements, ability to reduce the number of soldiers in a squad, naming units, etc. when we select forces in Quick battles. or ability to Save a Quick Battle at start and be able to edit it with the scenario editor. - Ability to set your own level of points (type in number) for equipment & rarity. Supply: - The ability to buy/add extra ammo for a weapon, like a Jeep/truck/trailer with extra mortar, AT or inf gun ammo, buy an Infantry Gun then have the option to buy extra ammo (extra ammo bearers, Jeep w/ammo, truck w/ammo) for it. The current supply options don't allow you get the ammo you want/need for specific weapons like mortars, recoiless rifles, AT-rifles, inf/ATG guns etc. Map: - Add some military base type map/objects like an airfield, radio or radar site, command post, army post, supply depot, etc. - How about some Flavor objects likes abandoned wrecked trains, downed/wrecked aircraft, cars, etc Editor: - Ability to Save a Quick Battle at start and then be able to edit it with the scenario editor. - Supply jeep/truck/trailer with ability to add/edit ammo (infantry/crew weapon) types carried. - Ability to have vehicle crews start a scenario outside of their vehicle or squad weapon, like a tank crew in a building across the street from their tank. - Ability to add/buy a radio for a squad and/or vehicle. It's just too hard to find/remember which vehicles/squads have a radios in the editor. - Ability to add/buy a extra Bazooka or PanzerFaust to a squad and/or vehicle in the editor - Ability to select/buy standard infantry weapons for vehicle crews such a rifle, SMG or machine pistol, etc. - More filters like (tanks, armor cars, guns, radios, etc) to the editor to help find what you are looking for. Having to buy a battalion and then deleting 99% of things you don't want just is get a specific vehicle is well, just dumb. Weapons: - Bomb/IED for future Partisan/Commando units (CMFI, CMRT) Vehicles: - A rating for tanks/armored cars with a copula that reduces chance of commander/gunner casualties from small arms fire. - Some more non fighting Vehicles (B IV Demolition Carrier, LaFrance M-1 Wrecker Doge WC Series of Command Cars/Recon Cars/etc. (WC-51, WC-52, WC-32, . . ., WC-63, Patton's command cars). See https://en.wikipedia.org/wiki/Dodge_WC_series#WC51 Game play: - Option, Allow battles to continue after time runs out. - Neutral/third party unit (Civilian/prisoner/downed airman, etc) that you can hunt/capture/rescue/exit off map. Trigger in editor for capture/kill/rescue of unit, new mission types.
  13. If they keep this up, the new module for CMFI will be finished before the web site is complete or maybe the new web site will be just like Steam!
  14. The biggest issue with the LOS/LOF is the 32bit game engine, only 1 processor out of 8 (I7 processor) is used for everything, only so many computer cycles can be used for LOS/LOF calculations. It's surprising it works as well as it does.
  15. I don't even care about CMFB, I just want them to release it, so they can finally move on completing CMFI!
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