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Commanderski

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  1. Like
    Commanderski reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten   
    Probably a week or two after Fire & Rubble is released.  There are currently place holders for the partisans and an SS unit.   Also might want to add a few of the new vehicles that come with Fire & Rubble.  Then run quick tests again on the four AI plans to make sure nothing was broke by the unit swap, vehicle addition.  
  2. Like
    Commanderski reacted to John Kettler in AUGUST STORM article (lots of pics)   
    Was doing some digging for a CoC colleague ref Japanese cavalry in Manchuria and found this most useful to CM future endeavors in the East. It has this truly remarkable pic, and another which will show exactly what the blithe expression "crossing the Grand Kinghan Mountains" really looked like. You might say it helps bring to life what HSU Dmitry Loza had to say of the experience. The pic in the article is of relatively level ground, but some of the slopes were so steep T-34s had to tow the highly respected Sherman tanks! BT-7s (yes, BT-7s in garrison long before the GPW and kept there to hold Japan's Kwangtung Army at bay even when Russia was in dire peril) simply died on those punishing steep slopes. Loza reported not one made it.



    https://warfarehistorynetwork.com/2020/01/07/the-soviet-invasion-of-manchuria-led-to-japans-greatest-defeat/

    Regards,

    John Kettler
  3. Upvote
    Commanderski got a reaction from MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten   
    Really looking forward to this!  😀
    One thing I have noticed is that there are more scenarios and campaigns that are only German against Soviet AI.  Will we be seeing more of Soviet vs German AI in Fire and Rubble?
  4. Like
    Commanderski reacted to Holman in New Mini-Campaign/Scenario: Alarmeinheiten   
    It's typically easier to design a scenario with the AI on defense, and I think we'll see plenty of Russian attacks in this module. 
  5. Like
    Commanderski reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten   
    The campaign/scenario currently has three recommended mods.  They have been tagged so will not show up in other scenarios. @benpark foliage helmets and @Fuser Aris Faces Mod CMRT.  Below are the links.
    benpark helmets
    https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-battle-for-normandy/cmbn-infantry/cmrt-cmbn-benparks-german-field-foliage-helmet-mod/
    Aris Faces
    http://cmmodsiii.greenasjade.net/?p=483
    The third mod just removes some of the German helmets so Aris Faces Mod is more obvious.  The downside is that all German helmet chin straps disappear.  So the end result is fewer, but better, German helmets and a more battle worn look for the hard pressed German troops.  I will post the “remove some helmets” mod at CMMODS IV closer to release.  Below are some screenshots of the three mods working together.  




         
  6. Like
    Commanderski reacted to Bud Backer in Unofficial Screenshots & Videos Thread   
    WIP
     

     
  7. Upvote
    Commanderski got a reaction from Bulletpoint in ZIS-2 57mm AT Gun CMRT Performance   
    According to the Companion to the Red Army book (which is basically the same book as the Guide to the Red Army) it said that the ZiS-2 was not really adequate to deal with the Panthers and Tigers. 
    They used ZiS-3 more often to fight tanks.
    They did have their own version of HVAP (hyper-velocity armour-piercing) shell and maybe that's modeled as a little too powerful.
  8. Like
    Commanderski reacted to Aquila-SmartWargames in CMRT Air Support   
    I almost never see Air Assets in CMRT scenarios which might be tied to this not unproblematic air support system CMRT uses.
    I recently played a mission with JU-87 being EN ROUTE PREPARING right from the beginning. Even after an hour there was no sight of them. So the appearance is completely randomized over the complete mission time? They could basically show up with the mission timer having one minute left?
    I always had the impression that mission designers set areas for them while designing but now understand that they completely independent roam the battlefield. How in detail is the friendly fire danger? Is it tied to how enemy target rich the environment is? In a testing scenario I just placed some Opel Blitz and several German air elements and the first aircraft element that appeared after a minute or so immediately attacked the friendly Opel trucks. There were no enemy units present on the map. When air support is scheduled is it perhaps a good idea to wait and let them handle a target-rich environment to prevent that the air force pilots arrive don´t find enemy units, and thus instead start attacking friendly forces?
    As concealed units under foliage might be harder to identify correctly as friendly is concealing my units from my own airforce making it worse or better 😂? 
    Besides this it would be definitely great if this system sees change or improvement in the upcoming expansion.
  9. Like
    Commanderski got a reaction from Aquila-SmartWargames in ZIS-2 57mm AT Gun CMRT Performance   
    According to the Companion to the Red Army book (which is basically the same book as the Guide to the Red Army) it said that the ZiS-2 was not really adequate to deal with the Panthers and Tigers. 
    They used ZiS-3 more often to fight tanks.
    They did have their own version of HVAP (hyper-velocity armour-piercing) shell and maybe that's modeled as a little too powerful.
  10. Like
    Commanderski reacted to SimpleSimon in CMRT Module 1 Bones   
    + 1 Barbarossa. The world will hold its breath and make no comment...
  11. Like
    Commanderski reacted to John Kettler in Great Warsaw Uprising site (scads of pics)   
    Under Photos, each thumbnail is a separate image category and has pages on pages of pics. Has movies, timeline, resources, even songs!

    http://www.warsawuprising.com
    Regards,
    John Kettler
  12. Like
    Commanderski reacted to DougPhresh in Captured Panzers of the Warsaw Uprising   
    I've maintained that with Polish voice files already in CMBN and CMFI, at the very least I'd expect to see the First Polish Army
  13. Like
    Commanderski reacted to theforger in Scenarios that play like campaigns   
    an  improved Maas V2 is very nearly there, running final play test atm. Will post on thefewgoodmen.
    I've done a couple of Black Sea ones on a similarly large scale. Summer in the City and Korsun 2017.
    Korsun you play as Russian v Ukraine with the USA arriving to prevent a breakthrough.
    Summer you are Ukraine v Russians who are attempting a fighting withdrawal.
    Next for me is a campaign, fewer forces but still large maps. Not sure if I'll base it on Maas or move further South, Marnach or Bastogne.
  14. Like
    Commanderski reacted to Bozowans in RT Unofficial Screenshot Thread   
    "I surrender!"
    "No, I surrender!"
    "No, I surrender!"
    "I surrendered first!"
    "Nuh uh!"
  15. Like
    Commanderski reacted to wadepm in The Year Ahead Bone Post   
  16. Like
    Commanderski reacted to BluecherForward in The Year Ahead Bone Post   
    What about adding a "REPEAT" mission to artillery fire missions and registering fires on those target which have already been called in once? The arty in this game is very nicely done, even including the linear sheaf mission - so why not the "repeat" mission? Call for fires that are serviced normally result in that target be registered as well, so why not automatically insert a TRP onto every site in which artillery is called - like in the real thing? Maybe some nations were not up to doing this in the Second World War, but U.S. and British artillery certainly were - I assume the Wehrmacht was as well. Not sure if the Soviets used that capability.
  17. Like
    Commanderski reacted to MOS:96B2P in Shall try to start an unofficial screenshots thread?   
    +1 NICE!!!  I have the above unit crest on one of my old berets.  I spent most of my time in the 313th MI Bn. of the 82nd (the unit crest in my moniker).  But I also did a few months in the Division's HQ, HQ Company in the 1980s.  The above crest was worn by HQ Company.  Maybe a few other Division level units also wore it?  I don't remember now.  Of course we all wore the division shoulder patch except it was subdued on our BDUs.   Cool mod, thank you. 
     
  18. Like
    Commanderski reacted to Oleksandr in Shall try to start an unofficial screenshots thread?   
    Always welcome! 
  19. Like
    Commanderski reacted to IanL in Backing up your work   
    Since backups came up in another thread I thought I would share my backup scripts. I thought I had done this in the past but I did a search and came up empty.
    I wrote these scripts years ago and have been using them for scenario design, mod design and programming projects. The basic principal is to zip up a directory and copy it to a backup location (keeping old versions) and a second location. This lets me know I have the last 10 versions and the second copy allows me to move my work between computers. I used to use a USB stick (hence the command line option "portable") but now I use drop box. I hope others can benefit from these scripts feel free to modify and enhance them as you wish.
    Dependencies:
    Winzip and WinZip Command Line Helper. I currently use WinZip 20.0 and WinZip Command Line Helper 4.0. I have used older versions so my scripts do not need the latest but they do need those two things to be compatible. Changing to  use a different .zip utility would be a one line change for the command line and two other lines to make the batch variable name match a different tool.
    With those in place you can unzip the backup command and an example usage from here: https://www.dropbox.com/s/ifzujn77afk1ei3/BackupExample.zip?dl=0
    In there are two .cmd files. The first is BackupToZip.cmd It is the generic backup utility that preserves the last 10 versions and optionally makes a second copy of the most recent backup. When you run it you see the following command line usage guide:
    C:>p:\BackupToZip.cmd
    BackupToZip zipname backuppath pattern [-portable path] [other zip options]
    Press any key to continue . . .
    zipname is the name of the file you want to create backuppath is where you want to place the backup copies pattern is what to backup portable path is an optional location to place a second copy other zip options lets you pass other command line options to winzip (or what ever other .zip utility you might swap in) these are passed as it to the winzip command Rather than typing a complex command line every time I want to backup my work I create a project specific backup .cmd file. An example of which is included in the above .zip file. This is the script I used while I was working on the Lanzerath ridge scenario:
    @echo off
    call P:\BackupToZip LanzerathRidge P:\Backups D:\Users\IanL\Documents\Battlefront\COMBAT~1\Bulge\GAMEFI~1\WorkInProgress\LanzerathRidge\*.* -portable D:\Users\IanL\Dropbox\ScenarioWork -x*.class
    What that does is copy the entire (*.*) contents and sub folders of my WorkinProgress\LanzerathRidge folder to a .zip file named LanzerathRidge in a Backups directory (also saving the last 10 back up .zip files) and make a second copy on Dropbox under a folder named ScenarioWork. The -x*.class is a left over from a java project backup script that I copied to create my LanzerathRidge backup file. Oops my bad. Just ignore that. If you cannot ignore it here is the explanation: it serves as an example of passing additional zip command line options through. I never backup .class files in a Java project since those are the compiler's artifacts and there is no value in saving them since they are derived from the source files.
    I create a WorkInProgress directory under the Game Files directory and under there I have a sub folder for each thing I'm working on. Then I create a Backup<ScenarioName> command line script to back it up. Under that sub directory I have all my notes, links, briefing text files and graphics files as well as the scenario itself.
    You might have noticed that I am not using paths with spaces this is simply because I never did the work to support that. In my development projects I never use spaces in directory names and this backup script was initially created for backing up programming projects. There was just no need. When I moved to use it for Combat Mission purposes I just didn't spend any time changing that since I can just feed the scripts the old 8.3 directory names.
    Yes, that looks sucky.
    Yes, it means you have to do an additional step when you create your backup script
    No, I'm not going to be changing that - but you could if you want
    You can always find the 8.3 directory name by using these command line arguments with the dir command in any command shell:
    dir /X
  20. Like
    Commanderski reacted to Bud Backer in Somewhat Buyers Remorse...   
    Spending all your time in bocage country is really not what happens in CMBN. CMBN + Commonwealth was my intro to CM in general, and I recall many battles that had no bocage at all. This only is more true if you buy the Market Garden add-on. There are over 900 maps if you buy the entire collection and while there are plenty of bocage maps to satisfy those who want to slog through the early days after d-day, there are even more that have no bocage at all. 
  21. Like
    Commanderski reacted to Sgt.Squarehead in Shall try to start an unofficial screenshots thread?   
    Close combat on Reno River (R2V):

  22. Like
    Commanderski reacted to akd in German Panzer Grenadier doctrine   
    Best possible use of a GoPro:
     
  23. Like
    Commanderski reacted to BluecherForward in CMRT Module 1 Bones   
    Count me in! What about Seelow Heights? Hope that one is covered.
  24. Like
    Commanderski reacted to Combatintman in Ammo for Tanks?   
    Be a bummer if you guessed wrong though wouldn't it?
  25. Like
    Commanderski reacted to Aragorn2002 in The Year Ahead Bone Post   
    Music to my ears.
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