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Commanderski

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  1. Like
    Commanderski reacted to slippy in Annual look at the year to come - 2023   
    While I can understand peoples frustration and I do think communication could be better. I do not think mud slinging by either side does any good at all.
    Everyone needs to take a step backwards, after all this is just a game we are talking about. If you feel angry, frustrated, bitter, or whatever, then maybe its time to take a break, play a different game, spend more time with family and friends, or something similar.
    Whatever you choose to do, there is absolutely no point in coming on here and complaining. There is no proof that it makes a blind bit of difference to release schedules or projects.
     
    I've been playing CM games since CM1, I have all CM2 titles and packs, I will continue to buy whatever is offered, whenever it is offered.
    I still have not had time to play every campaign, scenario or battle, so there is still plenty to do. Plus there are also people continuing to make great campaigns such as George MC, Dragonwyn, Paper Tiger, and Frank is soon to deliver a paid for campaign for RT.
     
    If I get fed up with some of titles due to bugs, AI or boredom, then I go and play something else, or go to the gym, have a walk.
    Life is to short and precious to get hang up on a computer game, surely
  2. Like
    Commanderski reacted to kohlenklau in Annual look at the year to come - 2023   
    He brought up quitting. I agreed and ultimately it is his call. I honestly see more passion at my local Subway. 
    BFC SUBWAY
    I would like the Italian herb footlong with turkey and monterey jack. Toasted please.
    It will be a while.
    Can I maybe add some radicchio?
    Listen buddy, we've been making sandwiches a long time. No radicchio!
    Can I have a cookie while I wait?
    I can do that - but I will charge you for the cookie, your sandwich and WHAT I COULD HAVE SOLD while I just helped you.
    Any updates on my sub?
    <2 hours later, Charles is back and only he knows how to bake the bread...>
    <1 hour later>
    Here is your sandwich...
    I see a bug in it.
    We do fix the bugs!
    No, an actual bug, walking in the bread.
    We can quit and make more elsewhere!
    I love you guys. Thanks for the games and especially the "modability". I wish you the best! Go out on top while you can. Come back in 5 years for a revival maybe.
     
  3. Like
    Commanderski reacted to Malaspina in Annual look at the year to come - 2023   
    This is right on the money. BF is in a very mature phase of its creative arc. Their greatest effort was made thirty years ago with the CMx1 engine, and then again fifteen years ago with the CMx2 engine. Is the CMx3 engine still in the works? I'm not holding my breath...
    Rather than "look ahead" threads, WW2 CM fans (including me) should start reminiscing in "a-fond-look-back" threads.  The last WW2 title came out in 2016. There are no indications that any new title will be coming out in the next few years (i.e. next decade). We might get a couple of modules and some battle packs but nothing more.
    After that it's retirement age for all of us thank God, but we will still have four great WW2 titles whose replayability is infinite.
     
  4. Like
    Commanderski reacted to CarlXII in Annual look at the year to come - 2023   
    That might very well be the case...The problem though is that you are not responding to ANYONES...
    "pointless wining blather"...are you ?
     
  5. Like
    Commanderski reacted to chuckdyke in Annual look at the year to come - 2023   
    The customer is king they used to say in the old country. Sad to say BF is stagnating and pointless to say computer games are a very competitive industry. Without doubt you are completely aware of it. I see less and less comments of the game designers here. The last game I bought I have not touched it in the last six months, it screams for up-to-date battle packs, but the never-ending talkfest about it is more important. 
  6. Like
    Commanderski reacted to AlexUK in Annual look at the year to come - 2023   
    It is pretty frustrating. Looking back at the 2023 plan and seeing how little of new things were actually introduced, with no real updates in the interim. I’m crying out for the Engine 5 update as I can’t really play CMCW at the moment. 
    Also the promised patches didn’t fix some big issues with the games (my particular bugbear is the TOW Stryker). Underpromise and overdeliver would be preferred. But also more regular updates.  
  7. Like
    Commanderski reacted to CarlXII in Engine 5 Wishlist   
    I'm honestly not so sure anymore...Like i mentioned in another post...I never thought this would happen...but it has !
    I have grown tired of CM 😒...
    there are so many things that could be improved. Including many, many things  that could be improved quite easily and still we see...
    NOTHING !
    Imo BFC are currently living on OLD merits only. Their performance in recent years have not been stellar in any way and
    their communications are all but non existant so their grade will be far below avarage.
    A massive engine 5 upgrade or the annoncement of CM3 may very well spark some entusiasm for the game again for me...other than that...oohh well...
     
     
     
  8. Like
    Commanderski reacted to JoMac in Engine 5 Wishlist   
    The Month is Still Young, Sir@danfrodo...However, your probably still right.
  9. Like
    Commanderski reacted to Bulletpoint in Engine 5 Wishlist   
    Out of curiosity, when was the last time any there was any meaningful change/update to the game rules or fundamental features?
    Not a battle pack or a module with some new units, but the kind of changes people have now been requesting for 37 pages in this thread. Which is far from the first feature request thread.
    The last time I can remember new features were added were in CMFB (2016), when flamethrowers and mortar halftracks were added.
    Both awkwardly and buggily implemented, but at least they were new capabilities.
    There was also a patch around the same time that added some new features to the editor, such as a retreat mechanic and an area fire order for the AI. But that was still eight years ago.
  10. Like
    Commanderski reacted to kohlenklau in Annual look at the year to come - 2023   
    Get out the red kettles! Ring the bell and take donations.
     
  11. Like
    Commanderski reacted to Mr.X in Announcement of the Combat Mission Battle Pack "Summer of Destruction" and pre-order counter   
    Short update: 
    I'm deregistering until January 11th. If you would like to place pre-orders or write messages, please do so. I will reply promptly from January 11th 👍
    Merry Christmas and a happy new year to everybody 🙏
    Regards
    Mr.X
  12. Like
    Commanderski reacted to Bulletpoint in Enough of the 2023 conversation... we NEED some Christmas bones...   
    If the last couple of years are anything to go by, the bones for 2024 will be very similar to the ones for 2023, which themselves were basically the ones for 2022.
  13. Like
    Commanderski reacted to CarlXII in Any news on the upcoming module?   
    To me it rather shows that some people here would apprisiate if Steve could spend a fraction of his 'free time' that he spends in the ukraine thread to instead communicate with the community on other topics...
    Surely answering a few questions would not require a monumental effort on his part...'working' or not. 
    IMO that would be a sign of goodwill and respect towards his customers..
     
     
  14. Like
    Commanderski reacted to Chibot Mk IX in Tips for a PBEM as the Germans in "Studienka"?   
    I am cleaning my hard drive to free up space, and find the turn that this good wee Stummel was in action.
    I captured the village and began the river crossing immediately. The Stummel hiding on the high ground made me pay dearly for my impetuousness.
    One T-34/85 and two squads of tank riders destroyed.  One damaged T34 is abandoned. 
    He killed another T-34/85 (with damaged weapon control) in a close range gun fight a couple turns later.
     
  15. Like
    Commanderski reacted to Mr.X in Preview: First FanMade BattlePack for CM Red Thunder   
    Some new impressions from the Campaign "Our Father":



     
     
  16. Like
    Commanderski reacted to Mr.X in Preview: First FanMade BattlePack for CM Red Thunder   
    Short update:
    4 of 5 campaigns are running their final test 👍 this means, 44 single missions are almost ready for the release.
    But there will be a small delay until the last campaign "Our Father" is finished, because I have enlarged this campaign 😉
    More news to come...
     
    Regards
    Mr.X
  17. Like
    Commanderski reacted to Mr.X in Preview: First FanMade BattlePack for CM Red Thunder   
    Fully working on the 5th and last campaign "Our Father". Some impressions from the City of Mogilev:

    Mogilev Town Hall before the war 
     

    And Mogilev Town Hall in the campaign on the morning of 29th June 1944
     

    Mogilev, St.Nicolas convent today
     

    St.Nicolas convent after the heavy fighting in July 1941, when Germans captured the city
     

    And the ruins of St.Nicolas during the campaign on the morning of 30th June 1944
     

    And  the German Airfield near Mogilev 
     

    Mogilev during WWII
     

    Mogilev during the campaign on 28th June 1944
     
  18. Like
    Commanderski reacted to Mr.X in Preview: First FanMade BattlePack for CM Red Thunder   
    Some new impressions from the campaign "Partisans Land":



  19. Like
  20. Like
    Commanderski reacted to Mr.X in Preview: First FanMade BattlePack for CM Red Thunder   
    And here some new impressions - today  a comparison "original picture vs game" 😉

     
    "Bobruisk Pocket" - then and now:

     

  21. Like
    Commanderski reacted to Mr.X in Preview: First FanMade BattlePack for CM Red Thunder   
    Good news 😎
    Today the Beta-version of "Into Hell" will begin to run its final testing round 👍
    Some impressions:

     

     

     
    Regards
    Mr.X
  22. Like
    Commanderski reacted to LongLeftFlank in How Hot is Ukraine Gonna Get?   
    Interesting pairing of CM Level 1 and Level 4 tactical assault footage, for the first minute anyway.  Hopefully there's a longer version out there.
    Per Necromancer, seems to be Bakhmut area and 'not recent' (although notice the hard frost)
  23. Like
    Commanderski reacted to Butschi in Engine 5 Wishlist   
    I wonder if I mentioned this elsewhere already... 🤔 Anyway, a former AI dev for Stellaris once said when people were again complaining about "dumb AI" that it would be easy to build an AI that beats human players, e.g. by overwhelming the player with more attacks than he can process in parallel and stuff like that (works for sn RTS). What people want is not a smart and competent AI but a credible AI. One that behaves like a human instead of an AI. One that doesn't play gamey but like the human player imagines an admiral with certain personality traits would. Or in our case like a commander of a Soviet formation which having as an opponent should feel distinctly different from a US commander.
    So it's often more about roleplaying. If you want a challenging/competitive AI, it has to play gamey in some cases because that's what humans will do.
  24. Like
    Commanderski reacted to Probus in How Hot is Israel Gonna Get?   
    More footage from the IDF:
     
  25. Like
    Commanderski reacted to kohlenklau in CMFI KOREA 1950 MOD scenario creation thread (and later with PBEM DAR)   
    The Guvmint Building team have their dick skinners in the air!

    Now they wave the white flag of surrender. Another building of the 5 has fallen. That makes 2 of 5 in NKPA possession. I can only lose 1 more or lose the game.

    Gary gets another flag!

    NKPA Sgt Kia creeps along under fire. 

     
    The Post Office team goes postal? Orders: "Exit the building and proceed to the designated new location." BUT NOT OUT THE FRONT DOOR!!!

    A butt ton of North Koreans are headed towards the defenders...

     
     
     
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