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Ted

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About Ted

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  • Birthday 08/13/1956

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  • Location:
    Blue Point NY

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    Blue Point NY USA

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  1. How far can you fast move before you Tire?
  2. I have created a scenario for The Probes Tournament over on the Few Good Men (FGM) website (https://www.thefewgoodmen.com/thefgmforum/). It’s called simply “Tournament II - The Probes”. (https://www.thefewgoodmen.com/thefgmforum/forums/tournament-ii-the-probes.453/) My name on the FGM is Gunner. The first scenario pf the tournament I thought was balanced but it turned out to be lopsided so to avoid the situation again I would like to have this scenario Beta tested. Of course if you are playing in the Probes you cannot Beta test this. It's a scenario that is "small" in points but played on a large map. It is 45 minutes long, mainly an armor battle with both VL and Unit objectives. I especially need to see how the first 10 minutes plays out. I sure would appreciate any help with this. Let me know if you're interested. Thanks.
  3. Actually, I didn't see an attached Read Me file. Is there a list somewhere that describes what was fixed or modified?
  4. This was quite the pleasurable experience. All games patched without a problem. The best part was the speed it was completed. No mirror sites or long downloads like the early days. Of course I was probably using a 56K modem back then
  5. OK in the mean time I'll learn how to use this one. Thanks and good work.
  6. Wow Cat, that looks really well done. Is there a way to chat or message your opponent?
  7. No no, Under "Units" in the editor I assigned German units as Unit Objectives when you purchase them and then switch to back To Mission - Unit Objectives (Allied) and give them a value. Where would I find this battle? And HT, the reason for this is I'm trying to put together a tournament over at the Few Good Men website and if you would want to create a scenario for it it would get a lot of play test and feedback. I don't think that's an option in CMBN (?) The Roadblock I thought I would create was a AT minefield under barbed wire. I though it would be interesting to have to protect and be careful with an engineering squad so it could get close enough to clear it.
  8. So what you are saying is the Germans would lose 100 to 0 even though they prevented the Allies from achieving two thirds of their goal? In that case how could the Germans ever win a victory? It seems that way, at best, all the Germans could do is achieve a Draw by holding the Allies to 0, no?
  9. In the Scenario Editor/Units/Purchase Axis Units you can purchase wire and assign it a Unit Objective number. Then go to Mission/Unit Objectives and choose from Destroy, Destroy All or Spot. Nothing about suppression/killed/captured. Unless the wording is just semantics and Destroy is the same thing as Kill. Now that you brought it up, and it's a good point, you may be able to Destroy or Spot wire and mines but you can't destroy a trench or a foxholes. Also re-reading the manual it says "To designate a unit or formation as a scenario objective....." Unit probably means infantry or armor.
  10. Hey, Rockin' thanks for the quick reply. I did set the Objective to "Known to Both Players". That was a good thought on the UI Mod. Didn't think of that myself. I should have pointed out that this is a CMBN V4.0 scenario also.
  11. I am creating a scenario with both Terrain and Unit Objectives. This is the first time creating a scenario with Unit Objectives. For that matter, I never even played a scenario with Unit objectives before. I have some questions that I need help with. In the Scenario Editor - Units I assigned as a Unit Objective 3 German Units: U1 - Tank U2 - Gun U3 – 1 Wire plus 1 Mines, or what I call the Road Block In the Mission Editor I assigned a name and point value to each U-Ob’s. I then went to deploy the German units. According to the manual “When Deploying Units in the 3D Preview” I should see a U in the Suppression Area of the team info panel followed by the number of the objective. I don’t see a U1, U2, U3 in any of the Suppression areas all I see is an A:1 the same as all the other units. I ran a test to see if they actually had point values in the scenario and if they counted towards the Victory Conditions. I set the scenario for 10 minutes and just clicked Go without moving anyone. At the end the Allies failed to, but could have, received points for the Tank (U1) and the Gun (U2) but the Scenario did not recognize the Road Block (U3) as an objective even though I had given it a U#, name and point value. The Germans did not receive any points for saving the Unit Objectives from being destroyed by the Allies. Questions 1) Why did I not see a U# when deploying in the Suppression Area of the Unit Objectives I created? 2) Other than being told, is there a way either side knows what the Unit Objectives are? For example Terrain Objectives are highlighted, are Unit Objectives marked in anyway while playing the Scenario? 3) Why didn’t the wire and minefield points count towards the Victory Conditions? Can an inanimate objects be given as a Unit Objective? 4) Should the side tasked with defending the objectives receive points for avoiding their destruction? Thanks for any input and/or advice.
  12. Thanks CMFDR for pursuing this. If I find anything out I'll post it here too.
  13. Great pics and a great job putting this together. I had no problem downloading it. But is there a way I can mod the initial screens text back to black from the blue?
  14. LoL. No wonder I can't find it anywhere! Thanks guys for your help and quick response.
  15. I had to reload all my CM2 games and lost all my mods. Wasn't there a sound mod that silenced the music at the start? If so, do you know where I might find it? Thanks.
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