Thomas & Doug
"Pak40; those screenshots of Panzer Elite look ok. Perhaps a bit better than CM, "
You're joking, right? Those screen shots make CM look like tinker toys.
I think you're right about the inantry sprites in PE. That would require less processing power.
I keep reading previews about how smart Panzer Elite's AI is. I have every reason to believe PE's AI will be as good as CM's AI. I too am for a smarter AI, Close Combat III was no challenge for me or any other Close Combat Vet - so believe me when I say that I want a smart AI.
CM, I'm sure will have a bigger scope (more units per side) but the overall size of the maps looks about the same or maybe bigger in PE. Since the landscape counts for most of the polygons, i think that PE and CM will have a similar polygon count. I could be wrong, of coarse, I'm no programmer.
Minimum specs for PE is a P166 with a modern 3d card. 233 without the 3D card.
But PE, as a playable game, relies more on a smooth frame rate than CM. PE is a simulation in real time and if you have a choppy frame rate, then it will be impossible to play.
CM, on the other hand, can still have a choppy frame rate and the outcome of the game will still be the same. The real time execution may look bad, but since players dont control units at this time, it wont effect the outcome.
BTW, what are the minimum specs for CM?