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PSY

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Everything posted by PSY

  1. Those screenshots look terrific. The models look absolutely amazing and the terrain and especially the foliage looks very nice. The only concern I have is the lack of anti-aliasing. Hopefully this is on the way, and the lack of anti-aliasing is just a result of being alpha/early beta test phase. There are some major jaggies which mar the otherwise terrific looking models -- this is particularly obvious on the first image (with the four Abrams). Other than that it looks great.
  2. Agreed. I'm actually very suprised to hear that the engine wasn't designed ground up to support 4x3 and 16x9. My impression is that the market is trending heavily to widescreen. Certainly at least for laptops, widescreen is becoming close to standard. I prefer 4x3 myself, but when I purchased a new laptop, I had to do some hunting to find a non-widescreen laptop that had all the features I wanted. From what I can tell, Apple, HP/Compaq, Dell, and Sony seem to have moved their entire laptop lines to widescreen only. Just from a rough survey of recent desktop computer purchases of friends and colleagues, it seems like desktop monitors are also heading to widescreen, although not nearly as rapidly. I'd say maybe 60% of new desktop monitor purchases I've seen in the last year have been widescreen (granted I work and live in a relatively affluent community so that might have some influence on monitor purchases). Considering CMx2 is a brand-new engine which is meant to last quite a number of years, I would argue that it makes a lot of sense to ensure that it can easily support widescreen. I think CM:SF is going to feel very dated in a year or two if it doesn't support widescreen. I personally only have 4x3 screens, but I can imagine for a widescreen user, lack of 16x9 support will be a significant mark against CM:SF.
  3. Excellent point John. I've been doing a ton of reading about the Stryker (mostly in preparation for SM:SF) and there are quite a number of reports which support exactly what you've described. Strykers are often able to exit combat after being hit and losing tires, where a tracked vehicle in the exact same situation might very well have been immobilized with a track problem. On the flip side, presumably there are going to be situations where going off-road on a Stryker is going to be a big immobilization risk, whereas a tracked vehicle would be fine.
  4. I assume real-time is pausable? Can we give orders while paused when playing single player? Also can we switch between real-time and turn-based. Say for example using real-time until contact with the enemy and then switching to turn-based. Or maybe using turn-based and then switching to real-time to speed things up after most of the enemy has been destroyed?
  5. I'll put in a vote for Brits. So no chance of having the Russians intervene in Syria in some future module? I know it wouldn't be realistic, but it would be awful fun to have the Russians in. As Holo mentioned that would also give everyone much more opportunity to create custom scenarios and campaigns.
  6. I don't think someone dictating absolute policy would have worked all that well without more boots on the ground. As far as I can tell, we never really had complete control of Iraq. Truly radical changes (even early on, before everything went downhill) probably would have brought us into conflict with the Sadr militia or various other factions. We might have been able to handle them back at the start before they grew in size and power, but not without more troops then we originally had in theatre.
  7. I assume you're referring to Amazon's Buy Together Today: $21.22 option for both books. Turns out that's basically a scam. If you price them out individually -- Stryker Combat Vehicles ($10.37) and HMMWV Humvee 1980-2005 ($10.85) -- you discover that $10.37 + $10.85 = $21.22. So the supposed package deal does not give you any financial benefit. I generally have positive feelings about Amazon, but I do find their advertising "Better Together" package deals which aren't actually deals to be rather questionable from an ethical standpoint.
  8. You might be better off checking with some mainstream gamers to see what they prefer rather than talking to grogs. We all are probably going to buy CM:SF no matter what, IMO the real people you should be concerned with is the casual gamers. Maybe you could try posting on more mainstream gaming boards or teaming up with someone like Gamespot for a vote.
  9. How about Iran? My impression is that there are still a number of people in the Bush Administration who are hot to trot with trying to take out Iran. I see a much higher probability of the current administration getting us tangled with Iran than Syria.
  10. Is that realistic? I'd think that both standard doctrine and common sense would be not to shoot small arms at a tank, but instead wait until it was close enough and then try to ambush it. Why give your position away to something you probably can't hurt? Or is the idea to get the crew to button up?
  11. For those who can't find it, it's here. It took me a while to figure out what C'Rogers was reading and responding to!
  12. So the green +'s or red x's are the part that do not change? So an elite unit would have either 1-2 +'s in each attribute and a poorly trained green unit would likely have 2 x's in each attribute; and the text descriptions would range up and down based on the status of the unit? Okay, that makes a lot more sense.
  13. So if I understand this correctly, in the current screenshot the team is listed as Regular, Rested, and Nervous. These will not change at any point in the battle, instead we'll have Nervous +1 or Rested -2. If my interpretation is correct, I suspect this will be very confusing to new players. I would think someone looking at the UI would focus on the names and less on the + or x. For example someone looking at Rested -2 would focus on the word "Rested" and pay less attention to the two red x's next to the word -- after all if the UI explicitly uses the word "Rested", the implication is that the team is "Rested" not that it's actually "Tired" because the two red x's next to "Rested" completely change the status of the unit. Wouldn't it make more sense to change the names as status changes -- listing "Steady" instead of "Nervous +1" or "Tired" instead of "Rested -2"? I'm sure the Grogs will figure it out and deal with whatever interface you provide, but I think the casual players will find the current interface very confusing (again assuming I'm interpreting your remarks on no changes to the secondary attributes correctly).
  14. This sounds like the three man team consists of a sniper, a spotter, and a third team member armed with an M203, rather than two shooters and a spotter. At least that's my literal reading of the text.
  15. It hasn't always been. Back when they were called "Big Time Software" they used to make some kick-ass air war games. I'm still sad we didn't get a Pacific War version of "Over the Reich" and "Achtung Spitfire".
  16. I fail to see how Mexico can be considered a dictatorship using any reasonable definition of the word dictatorship. This is particularly true given the fact that the opposition party won the last presidential election. But even under the pre-Vicente Fox PRI government, calling it a dictatorship is really stretching the definition of the word.
  17. Peter that sounds like a great idea. I'd totally be up for it.
  18. I'll put in a vote with c3k. I think some type of English translation (either subtitles or the option for English voices for non-English units -- whether Syrian, Russian, or German) would be a worthwhile addition to the game.
  19. Isn't that a bit dramatic considering that a WW2 based CMx2 game will be coming out 8-12 months after CM:Shock Force? Yes, you'll have to wait a bit longer and yes if you're a WW2 afficionado that does suck. But you aren't waiting for a game that isn't coming. You're waiting for a game that won't arrive until after Battlefront takes care of their modern warfare fans.
  20. There are some really nice pro-Stryker quotes from the Blog that Andreas and Martin Krejcirik linked to (on the first page of this thread). Here is CBFTW's "My War Blog" in response to a question on Stryker effectiveness (CBFTW is part of a Stryker Brigade in Iraq):
  21. I'm in. CM:SF looks like it could be a very interesting game. I'm also looking forward to the 2nd CMx2 game (WWII ETO) as well.
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