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PSY

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Everything posted by PSY

  1. Clearly an advertisement, but neat to see the Leopard in action. I particularly liked the (very short) section 2:00 in showing the Leopard driving (with snorkel) under 4 meters of water!
  2. So wait, if I purchase and download the British Module does it include patch 1.20? I seem to recall reading that the Marine Module needs to be patched separately. How do I do this if the patch isn't out yet? What about the original game, does the British Module update that automatically?
  3. This same issue was brought up in the British Jackal thread in February. If you haven't already seen it, you should check out the video Adam linked to which shows the Jackal in action. The video definitely highlights how exposed Jackal gunners are, and in fact one of them gets hit by the Taliban during the filming.
  4. I'm part way through the original Campaign (on a run through with the Marine module installed and the latest patch v1.11). Is purchasing and installing the British Module going to break my Campaign?
  5. That was posted two weeks ago though. So the "Not sure if I make it this week though." is no longer valid.
  6. That's great and makes sense, but in the Documentary Video linked by Adam they stop in the wide open when they know enemies are present, and decide to shoot it out with Taliban who are taking shots at them from behind cover (see video at 35:20 and again at 38:40 for example). Does this mean that the Pathfinders are not following their own doctrine, or is something else going on that we're not understanding.
  7. I actually thought the exact same thing when I watched that documentary. It seemed like they were nuts just sitting out there stopped in the open, trading shots with the Taliban who were shooting at them from somewhere behind cover. Anyway, I have no idea how the off-road performance of a Jackal compares to that of a Humvee, but I found this article (which I suspect I originally found by someone posting it somehwere on the Battlefront bboards) pretty interesting. It talks about how the uparmored humvees and MRAPs are too slow to chase Taliban raiders:
  8. Thanks for the link Steve. I just finished watching it on Netflix -- an interesting if rather depressing documentary.
  9. I think it's a CMSF2 issue. Battlefront says that when CMSF2 comes out (after CM:Normandy and CM:Western Europe late 1944-1945) they'll give us temperate climes, top-line Russian equipment, and update the US, US Marines, Brits, and NATO units to whatever is available at that time. So if the new EFV is close to deployment when CMSF2 comes out, I would expect we would see it then.
  10. It should as of v1.10. From the 1.10 patch notes:
  11. But Spartan do make sure you run the Marine v1.11 patch. I had Vanilla CMSF v1.11 running, I then purchased and installed the Marine-module and discovered that half of my Vanilla CMSF scenarios had disappeared. It took me a while to figure out that's because the scenarios had been upgraded to 1.11 and the Marine module installation had taken me back to 1.10 and 1.10 couldn't see them. Once I ran the Marine v1.11 patch, all the scenarios showed up again.
  12. I agree. Shilkas and trucks for the Syrians would be nice.
  13. Interesting article in the Washington Post on coverage of the war in Israel itself. They say Israeli news outlets have put almost no focus on the how the war is effecting Palestinian civilians and instead focuses almost entirely on Israeli casualties and attacks on Israel.
  14. Great photos akd. It does bring up an interesting question though. How similar is the equipment for regular British troops, British Paras, and Royal Marines, and which of these can we expect to see in CMSF: British Forces?
  15. You'll need to run the Marines 1.11 patch after installing Marines, even though you started with the 1.11 Vanilla game. The Marine patch can be found here.
  16. I'm with GSX. I would prefer cherry-picking for quick battles or a per-unit kill counts over within unit variations of uniforms and infantry kit.
  17. Okay, that's cool. It's just very disconcerting to be mulling over the scenario, alt-tab back in and have the time of day apparently radically changed. Thanks guys.
  18. I don't know if this is a known issue or not, but I've noticed the skyboxes seem to track real-life time rather than game time. Here are a pair of screenshots taken from the same game. The first shot and the second shot are taken one hour apart in actual time elapsed (one taken at 1pm this afternoon the second at 2pm this afternoon), but in that hour I played no turns at all, just left CMSF running at the scenario start. Game time for both shots is 0100. I actually started the game up several hours earlier, but I didn't take a screenshot. If I had an initial screenshot it would have been close to pitch black as one would expect for 0100 hours. This is mostly an issue for me because I've been leaving CMSF in the background when working and then alt-tabbing to it and playing few turns when I want a break from work. Can I assume that the skyboxes are only cosmetic and that any LOS or combat calculations is based on the game clock regardless of the illumination shown?
  19. Ah, I forgot about the click on the waypoint and target trick. Thanks stikkypixie. Now we just need to get our waypoints dragable again, then it will be easy to check a waypoint's LOS, then drag it slightly forward or backward as needed.
  20. I'm still not quite sure how to set something up hull-down with the CMx2 engine. Are you guys playing turned-based or real-time? Do you essentially tell it to go up to the top of the berm but use a Hunt command so it stops as soon as it sees something, and hope that positions the tank just right with only the turret showing? Seems like there would be a big risk that it would actually go to far onto the berm before spotting an enemy and then end up stopping directly on top of the berm. I guess I could see micro-managing it if you're playing real-time. Also for you tankers out there, how steep of an angle can you park the tank on without worrying about the tank sliding back down or is that generally not a concern? I suppose it depends on what kind of surface you're on (say loose sand vs. hard rock), but I assume CMSF doesn't model at that level.
  21. I was pretty shocked as well. Everything I've ever read emphasizes the importance of NCOs. If you follow this link, Colonel Lang explains that:
  22. That was my reaction. I thought I tried driving vehicles up it back when the game first came out, and was unsuccessful. It could be I was using Strykers instead of M1's, or maybe it was the somewhat less than ideal state of pathfinding when CMSF first came out, but I definitely couldn't get the vehicles up there. In any case, skylining oneself on top of the berm doesn't sound like a good idea.
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