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PSY

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  1. I'm building a new computer and would like to transfer my CM licenses to it. I found unlicense executables for ShockForce and the various modules (e.g., British Forces) I have for it. But I don't see anything similar for CM Normandy or CM Italy. What procedure should I use for these games?
  2. I also really like small scenarios. More please.
  3. Thanks sburke, I've got them all up and running now.
  4. I have a new computer and I'd like to move my Battlefront products to it. I seem to recall Shock Force had an "Unlicense" option that I needed to run before transfer and then at some point the newer Combat Mission products got rid of it. I can't find the "Unlicense" did it go away? Here's what I need to move: CM: ShockForce + expansions CM: Normandy + expansions CM: Italy Empires of Steel I'm pretty sure I've got the keys and install files around somewhere, so the main issue is just whether I still need to run that unlicense procedure.
  5. Nice, apparently it is now public domain and is downloadable from the Internet Archive: http://archive.org/details/TheirsIsTheGlory1946
  6. Not yet available. From the Upgrades Q&A thread:
  7. [Never mind, I got it working. Apparently I accidentally checked off the "NATO Module" in addition to the "Marine" and "British" Modules when I ran the patcher. I solved the problem by purchasing the "NATO Module" :-)] I downloaded Patch 131 and am trying to run the game after patching. I've tried entering in both my original Combat Mission ShockForce key which I received July 5, 2007 when CMSF came out and my CMSF British Forces key, neither of them work. I haven't tried my Marine Modules key yet since I'm not altogether sure where it is, but I've probably got it somewhere in some e-mail folder. Am I doing something wrong here? The CMSF key I'm using was contained in an e-mail for my pre-order and is listed right below the line: "IF YOU PURCHASED A DOWNLOADABLE ITEM YOUR LICENSE CODE AND DOWNLOAD LINK WILL BE PRINTED BELOW:" then there's a little table with a column labelled License Code. I presume that's the code the game is asking for after patching?
  8. I loved my iPad 1, but honestly it crashed a lot. There were a lot of webpages it would randomly crash on (from what I've read apparently webpages that use a lot of JavaScript cause it problems). Plus there were a fair amount of games that would randomly crash. I'm not at all surprised Combat Mission: Touch doesn't run on an iPad1. It's definitely one of the more complex games I've seen for the iPad. I know it's not financially doable for a lot of people, but if possible pickup an iPad (3rd Generation). It really is a huge step up from the iPad1.
  9. Combat Mission: Touch is now up on the US iTunes Store: http://itunes.apple.com/us/app/combat-mission-touch/id496265964?mt=8
  10. [Moon/Steve feel free to delete if you don't want us discussing this on the Battlefront board.] Well a lot of them are board game conversions, which may or may not be to your taste. As far as wargames go, the only one I can really recommend is Battle Academy, which has the main downside of being $19.99. I'll have to profess to being shocked that CM:iPad is releasing for $4.99! Some of my favorites board game conversions are: Small World (although the fact that it only supports games with one opponent -- AI or human) reduces the strategy from the actual boardgame when played with 3 or more players. Elder Sign -- which is a Cthulu type board game. Neuroshima Hex-- which is kind of a tactical puzzle game. There's a whole bunch of other board game conversions out there -- including Ticket to Ride, Carcassone, Puerto Rico, Ghost Stories, and Catan. You can track what's coming out soon at the iOS Board Game blog at Boadgame Geek. There's a pretty good list of what's available at iPad Boardgames.
  11. One thing I do really like about the iPad is that there are a lot more turn-based games and more traditional non-action / non-twitch games on it. Whether that continues to hold as the hardware gets better, we shall see.
  12. I always play wego, so that's not a huge down for me, and I actually prefer 30 second turns, assuming it doesn't make the game take too long -- only works for smaller scenarios though. Some of the campaign scenarios would take forever at 30 seconds each. It does have an AI though right? We can play against the iPad, not just against people online?
  13. How does the new CM iPad compare to CM:N? Is it basically the same game logic with a different User Interface, or is the game logic simplified to run on the iPad hardware?
  14. Not definitive, but some quotes from Steve in the November 2010 thread Chops linked to:
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