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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Michael Emrys

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Michael Emrys last won the day on March 3

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About Michael Emrys

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    Senior Member

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    Reticular formation


  • Location
    Port Townsend, WA
  • Interests
    sex, history, wargames, sex, poetry, sex, science, music, sex, food, sex.
  • Occupation
    Footloose and fancy free

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  1. Impressive MkVI model

    It wasn't radio controlled. It had a trigger that activated if the mine was touched by, for instance a model ship. Which is why it was surely a good thing that I never built one; it would have been too dangerous to handle and emplace. Michael
  2. Unit Viewer

    I think this falls into the category of "nice but not a high priority". The small development team has to prioritize its time productively, and there are a whole lot of things that would go on the list above the item you mention. On the other hand, if it happened to be something that could be created in a single afternoon, you just might see it pop up one of these days. Michael
  3. Who's winning the tank war?

    I had the impression that one of the conditions for building the Chunnel was that it was to be mined for demolition to address that very possibility. Michael
  4. Can 105 MM Artillery Knock out AFV?

    Many moons ago in playing CMx1 I had an M5 with its hatches open because, as I thought, there was nothing within range that could hurt it. Wouldn't you know it, a mortar bomb dropped right down the TC's hatch. Pride goeth before a dead M5. Michael
  5. Impressive MkVI model

    Reminds me of a type of moored mine I designed but never built back in my teenaged modeling years that used a shotgun shell for its blasting charge. Michael
  6. Can 105 MM Artillery Knock out AFV?

    This. In the real war, armor troops were usually reluctant to pass through or remain in the target area of a bombardment. Granted that the chance of getting hit was small, you still didn't want to be the unlucky joe that caught one. Michael
  7. sickening

    Or even ten year olds. They work faster and aren't as distracted by girls. Michael
  8. Anyone read For Want of a Gun?

    I think most of the problem with tD doctrine was that by the time large numbers of the machines and the battalions equipped with them were available in the theater, the threat that they were intended to counter, i.e. large formations of attacking German armor, had gone away. Furthermore, everything that a TD could do, the newer generation of tanks could do and maybe even do it better, in addition to a few things that the TDs never did too well. Michael
  9. How to use mortar halftracks?

    Then, there is the ladies' version that goes, "If it doesn't fit, throw some grease on it and wiggle it around a little and see if it goes in." Michael
  10. Impressive MkVI model

    A hobby is one thing, OCD is something else. Michael
  11. Can 105 MM Artillery Knock out AFV?

    I once had a Sherman rendered combat ineffective, but not destroyed, by an 81mm mortar bomb that landed on the turret top. The crew panicked and bailed out. It was quite a few turns before I could get them to remount, and even then they would not drive towards the enemy or fire the guns. Michael
  12. The 'Never Say You've Seen It All' Thread

    Ack! Multi-post screw up. Michael
  13. The 'Never Say You've Seen It All' Thread

    If you find that a touch too strenuous, you might give this a try: Michael