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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Michael Emrys

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Michael Emrys last won the day on June 12 2015

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About Michael Emrys

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    Senior Member

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  • Gender
    Male
  • Location:
    Reticular formation

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  • Location
    Port Townsend, WA
  • Interests
    sex, history, wargames, sex, poetry, sex, science, music, sex, food, sex.
  • Occupation
    Footloose and fancy free

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2,531 profile views
  1. Infantry Movement Rates

    That's what's called "good play". Michael
  2. Armoured Infantry

    That would be nice, but I have yet to see a book with the title I Was a Halftrack Gunner and I'm not holding my breath. Michael
  3. Infantry Movement Rates

    Alright, fair enough and I will describe the technique I use most often. Let's say I am playing one of the WW II games as the Americans. I need to get one or more squads across an open, flat, level area that is dry and firm and the temperature is moderate. (All these conditions are variable and all the variables can and will effect the timings and distances I will use.) There are likely some unidentified enemy units on the other side of the field and I would like to get them to reveal themselves without my taking more casualties than is absolutely unavoidable. Okay, so I have already broken my squads into teams and this is how I will move them. Team A is ordered to advance at Quick for 20-25 meters and then pause for 10 seconds. Then they are to advance at Quick for another 20-25 meters and probably stop. Team B is ordered to wait 10 seconds and then advance at Quick for 20-25, pause for 10 seconds and then advance again before stopping. Team C is ordered to pause 20 seconds, advance at Quick, pause for 10 seconds, and then advance again. If I have timed everything just right, the turn should be ending just as Team C completes its move, but it's okay if there is a little carryover. Under this system of moving, there is always at least one and more often two teams able to spot and return fire while the third team is moving and no team is exposed to enemy fire for more than 10 seconds at a time. Due to the 7 second spotting cycle, this latter fact is important for keeping casualties down. If at the beginning of the next turn, any team with a spotted enemy unit can remain in place and maintain fire on that unit, keeping it suppressed. Like I said, there are a lot of variables that can effect the length of bounds and their frequency. Tiring units get shorter bounds and longer pauses to catch their breath. Same for units moving through mud, snow or dense foliage or uphill. Michael
  4. Infantry Movement Rates

    With experience you should be able to pretty well guess how long to make your pauses and bounds. It doesn't really matter much if it isn't all perfectly precise, it isn't perfectly precise in real life either. Michael
  5. Six Engine Propeller Plane?

    Jeez, John, you wait nine years to make that request??? I have no idea how I found that image or where. I haven't had time to google around and look for it. It might still be around somewhere though. Michael
  6. As is well known. Take yourself, for instance...please. Michael
  7. Jeez, and he wasn't all that old. Probably it was the fixed landing gear that did him in. Michael
  8. Funny

    "Nature red in tooth and claw." Michael
  9. Incongruity

    Living dangerously is the best part! Michael
  10. Incongruity

    Why? Trying to sell some and eBay isn't moving enough product for you? Michael
  11. What is going on?

    Going on 74. Happy now? And I think that is evidence that I do know a few things about not becoming extinct. Michael
  12. What is going on?

    Hardly that. Well, not all of you. Right. Quite a few of you are prey. Michael
  13. What is going on?

    And there is yet another factor to consider. Steve and Charles and whoever else is currently on the payroll are not only game makers, they are also game players. They have steadfastly refused to venture into any territory that does not personally interest them, cases in point the Pacific and North Africa. This also happens to make good business sense in their case because without that spark of interest, they would be dragging themselves through whatever project is not engaging their full interest only to make less of an effort to turn out the kind of excellent product that we have come to expect and demand from them. Nobody wins in that case...except maybe their competitors. Michael
  14. Incongruity

    No, it's the user name that got slapped on my computer by its previous owner. I changed the user name, but somehow the old one stuck too and it turns up on files now and then. It's a crazy world. Michael
  15. Incongruity

    Okay, thanks, VG. Task Force 3-69 006.bts copyfile:///Users/valuedcustomer/Desktop/Task%20Force%203-69%20006.bts%20copy
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