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Dar

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  • Location
    Redmond, WA--USA
  • Interests
    History, trains, board gaming, football, spam, spam, spammity spam...
  • Occupation
    C/S Developer

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  1. Thanks, womble--I can certainly understand that limitation given the hardware and number of calculations that need to be going on, and how that can grow exponentially with the addition of a single extra unit. I'll be keeping that in mind in future plays and try to account for it with increased distance, more units, etc.
  2. Replayed that same scenario again after my initial post. This time the StuG nailed the first Sherman to round the bend. Then it was apparently so blinded by its own muzzle blast that another Sherman looped around the first one and closed half the distance to the StuG nailing it in one shot--the StuG never even saw it.
  3. I didn't realize they had to reach E-5 to get Mark I Eyeballs issued.
  4. Playing CMBN 3.0 and really getting annoyed at motionless AFVs set for ambush getting spotted and whacked by enemy tanks on the move. Multiple times I've had units just sit there while an enemy drives right across their 12 o'clock completely undetected, yet the moving unit not only spots the motionless one first but has time to rotate their gun to their own 2 or 3 o'clock and get off multiple shots. Are units not penalized for spotting when on the move? Are moving units not more easily spotted than stationary ones? Yes, I've RTFM. I've set covered arcs, opened up the hatches/exposed the commander, made sure the "hide" toggle is off... Attached screenshot shows one example--StuG in hull down position set to ambush any unit that comes around the bend in the hedgerows. A Sherman drives right up and nails the StuG with one shot. All I see are sound contacts. Bad luck, FoW, whatever--I can understand that once in a while, but it's far too common in my experience. If anyone has any suggestions, I'd be more than willing to give them a try.
  5. Certainly love the CMxx series--the closest thing to having ASL come to life--but there are many, many old classics I'd love to see revisited and updated. I loved playing "Red Storm Rising" on the ol' C-64, blowing up all kinds of Soviet surface ships and subs. Harpoon was a great modern naval sim too. Microprose classics: M-1 Tank Platoon Silent Service (WWII Pacific sub war) AH-64 Apache simlulator (I forget the game name) B-17 Flying Fortress -- Gawd, I loved targeting marshalling yards through the Norden then switching to target view to watch the yard get plastered... Task Force 1942 (naval engagements around Guadalcanal) -- flares, torpedo runs, filling up Iron Bottom Sound
  6. Guess SC2 will have to do for now--but it will be like methadone for my CM addiction. I'll still be jonesing for the real stuff!
  7. Are we still looking at end of summer release? 3Q 2004?
  8. Like the East German Olympic women's swimming team coach said when asked about the "deep voices" of the women on the team: "We came here to swim, not to sing!"
  9. Dammit, Goodale, are you try to get banned from the forum before you even have the game in your hands?
  10. I used to have a whole slew of them--Squad Leader, Dauntless, Submarine, Panzer Leader, Panzerblitz, etc. However, they were sitting in my parents' basement for the last 15 years collecting dust so I finally took them all and sold them on eBay. I still kept "Russian Campaign" and "Up Front" (the squad-level, card-based game that is really a great game and a novel concept), but all the rest are gone. All those adult responsibilities took over and computers allow more flexibility and better fog-of-war simulation. Many of my current friends aren't much into wargaming, but we do get together on occasion and I've got them to try some other boardgames like "Settlers of Catan", "Way Out West", and "Carcassonne". There's some info on these and others at: FunAgain games Boardgame Geek [ November 05, 2002, 12:40 PM: Message edited by: Dar ]
  11. I was just thinking last night about how cool it would be if I were back in college and had infinite spare time to goof off again... I'd challenge a dorm-buddy to a combined game of Avalon Hill's "Russian Campaign" boardgame and CMBB, using CMBB's QB generator to resolve all of the combats! For those of you who missed the joy of "Russian Campaign", it was a fairly simple, entry-level board wargame with cardboard chits representing German corps and Russian corps and armies simulating the entire East Front campaign in WWII. It's a true classic, and one I've held onto since I was a jr. high young'un. I thought each point of attacker's attack strength and defender's defense strength could represent 100 force purchase points. If a Stuka counter were involved the German player would get, naturally, a Stuka in the QB. Of course, the terrain, time of year, weather, and all that that "Russian Campaign" simulates would be entered into the QB parameters as well. And the force selection would be restricted to the type of units involved. The only thing I haven't given too much thought to is the resolution of casualties--i.e. what level of victory in the QB equates to a "Defender Retreat", "Attacker Retreat", "Exchange", "Defender Surrender", etc. Perhaps a CMBB "Draw" = RC "AR", "Tactical Victory" = "EX", "Total Victory" = "DE"/"DS"... something like that... All this further compells me, though, to request that BTS develop some overlying strategic or campaign game that could tie in the battles and give the player a feel that he's working toward some larger goal.
  12. Yes, hence the word "most" instead of "all". Of course, maybe "many" would have been a better choice, since most implies ">50%". Oh, the semantics! The humanity!
  13. Yeah--"Jabo" = "YAH-boh". "Jagd-" = "YAHGD" You pronounce the "G" and the "D" and it's all one syllable. One nice thing about German, as opposed to other languages (like French especially), is that there are few silent letters. I feel sorry for people learning English as a second language when they encounter all our variations of "-ough", e.g. the Dr. Seuss book: "The tough coughed as he ploughed the dough." Such fun!
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