Culex Pipiens
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Everything posted by Culex Pipiens
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i am also available if you like all modules
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is it correct that, in the luftwaffe infantry jager L battalion, the hq, the medium mortars and ammo teams are not from the luftwaffe but from the Heer ( troops uniforms and images)?
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CMBN CW PBEM game wanted
Culex Pipiens replied to Scrummage's topic in Combat Mission Battle for Normandy
i will be glad darione@iol.it marco -
you are interested any more? i will be glad to play marco
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dear all i will like to change the hot keys , expecially the : //camera forward motion <E>W //camera slide left <E>A //camera slide right <E>D //camera backward motion <E>S i will like to put the four arrows command keys, but the question is: what hae i to write .. up arrow.. arrow up... or whatever, i tried but got no result if some poty dude can help me ???? :eek: thx
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I'M BACK with a NEW MEGA OPERATION!
Culex Pipiens replied to Franko's topic in Combat Mission: Afrika Korps
me too thank! -
Possible Arty Bug In Demo
Culex Pipiens replied to Treeburst155's topic in Combat Mission: Afrika Korps
i have just finished a scenariom and find the same "problem", the spotter with clear LOS to the area and the rounds falling absolutely far away..... i can give a save if needed -
501. fought from November (Tigers arrived in December) to January. Thereafter 504. arrived. I guess they just took over the tanks. At the beginning, only single-digit numbers were there, and just a few operational at any given day. Where did you get the kill numbers from, out of interest? </font>
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in tunisia fought the schwervpanzer abt. 501. it fought till 17th march 1943 when surrendered. it dostroyed almost 150 enemy tanks loosing only 10 tigers of which 7 scuttled before leaving. 20 odd tigers where used in all by the battalion in tunisia.
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Hindsight 101: Mussolini - what would you have done
Culex Pipiens replied to Hans's topic in Combat Mission: Afrika Korps
there are confirmed rumors and historical proof, that was from the french governament a request to attack when france was almost conquered by the germans, because the french gov prefer to have mussolini on the table with hitler instead of the german dictator alone. there was a lot of writings between the french gov and mussolini and the king in that days, almost all were recovered as soon as italy surrendered because was "inopportune" that this letters came out at the end of the war. -
An idea for Italians in CMAK
Culex Pipiens replied to GaMaX's topic in Combat Mission: Barbarossa to Berlin
congraturations!!!!! You had this good idea all alone or somebody give it to you?????? :mad: -
yes they were in the celere division at the beginning stage of the expedition , they were not replaced.
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Biltong's Campaign Rules
Culex Pipiens replied to Biltong's topic in Combat Mission: Barbarossa to Berlin
i just read all the rules and tryed to play my first game, but i have two questions when generating the game: 1- why there is no ground condition choice? 2- the defender when has the option to dug in? i did not find no answer in the rules on these points thanx -
ciao se ti va di giocare scrivimi darione@iol.it
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they arrive in automatic, you can not control them
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is it historical or is a bug?
Culex Pipiens replied to Culex Pipiens's topic in Combat Mission: Barbarossa to Berlin
ok but why in the game the german shreck has the shield and the finnish one has not?!? -
i see that the finnish panzershreck has not the usual shield . it is a mistake or was a regular use of the finnish troops?
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Persistant rubble in mapmaking!! a BUG????
Culex Pipiens replied to Culex Pipiens's topic in Combat Mission Archive #4 (2002)
thanx for the replay!!! -
Persistant rubble in mapmaking!! a BUG????
Culex Pipiens replied to Culex Pipiens's topic in Combat Mission Archive #4 (2002)
ok it is a feature, but which is the utility??? -
A strang thing happen to me when you make a map:if you put a rubble on a square in the mapmaking menu and then you look the 3D view of the the rubble and then revert to the 2D map and change the same rubble with a building, when you see again the 3D view there is again the rubble!!!! you have to put on the 2D map a clear tile on the rubble then go to 3D, then on 2D map you can change the clear with the building and all is ok!! i think it is not right..... somebody can check it on his program to see if it happens??? thanx