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Bil Hardenberger

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Everything posted by Bil Hardenberger

  1. There is a more advanced and a cleaner updated version of my latest icons available here: https://battledrill.blogspot.com/2018/11/threat-based-floating-icons.html Bil
  2. Bil Hardenberger

    Bil's Floating Icon Mod

    I know there have already been a few of these released, but thought I would show a preview of what I have been toying with... These are based on the US Army's FM 101-5.1 .... with a little license taken to make them clear at any distance. This image is an overview of the first AAR map I was playing with @Baneman.. yellow are FOW icons of course. This set includes special colors for each nation... ...in this image I have selected a Bradley Platoon, which if you remember was playing red in this action. The icons remain the color I chose for the US side (Infantry Blue) while selected.. they will be red when not selected. FOW icons showing a selection of different unit types... very easy t tell them apart. All nations use the same FOW icon set... so no clues as to nationality until you fully ID a unit. The following image illustrates Syrian infantry.. also note the Blue infantry.. that is one of Baneman's irregulars and was on Blue.. Ihave included an inset of that icon selected, showing that when playing blue, Syrian units will highlight green. BMP-3 (with one infantry unit selected) showing the darker red Syrian highlight: On the blue side...highlight insets show a British vehicle (khaki) and a German IFV (gray)... And finally, the overview I started this post off with, but with one US Platoon highlighted... Coming soon.. probably this weekend. Just need to run them through some thorough tests. Bil
  3. These Tactical Problems designed by Todd Justice ( @ScoutPL ) and myself are designed to give small scale (Platoon to Company (+)) and short (around 30 minute) games for two players to test and explore tactical solutions to unique situations. They are Head to Head only in order to provide the toughest challenge. Each side in these scenarios is designed to provide a challenge, though some sides may be tougher than others, refer to the scenario complexity ratings for the difficulty rating for each side. Post your solutions in the comments section for each scenario, or on the Battlefront forum. We might in the future add AI to each side of these scenarios based on the best submitted solutions for each side. Links below: PBEM Tactical Problems Introduction PBEM Tactical Problem 01 - A Rifle Behind Every Tree PBEM Tactical Problem 02 - Strongpoint! (Coming Soon) PBEM Tactical Problem 03 - The Last Hundred Yards (Coming Soon) It had always been my intent to provide Tactical Problems like these on my blog to allow you to learn and test tactical situations. Please leave your feedback below. I would suggest that if you have an AAR or a solution to one of these scenarios that you start a new thread and post a link to it in this thread to keep spoilers to a minimum. Bil
  4. Here it is folks.. the time has arrived for the CMSF2 BETA AAR. I will be adding to this thread later today,, but wanted to get the thread started. My opponent? My nemesis from the CMFB BETA AAR, Baneman ,agreed to a rematch. I really do owe him a more thoughtful game than I gave him the last time. For those of you who are unfamiliar with that game, Baneman beat me rather soundly. Hope that doesn't happen again! This game is well under way, we have completed 16 minutes of action, so there are a lot of turns to come in relatively quick succession and the Blood Boardâ„¢ is filling rather alarmingly. For those of you who were following my "Lesson in Defense" AAR in the CMBN forum.. sorry about not updating that thread for a while, but I can really only do one of these at a time, and this one takes priority., Once I started this game it took up my full attention. More anon. Bil LINKED CONTENT MENU: OVERVIEW & SCENARIO PARAMETERS MAP ORIENTATION SCENARIO BRIEFING METT-T - MISSION METT-T - ENEMY METT-T - TERRAIN METT-T TROOPS METT-T TIME INITIAL SETUP, ORDERS, & INTENT MINUTE 1 MINUTE 2 MINUTE 3 MINUTE 4 MINUTE 5 MINUTE 6 MINUTE 7 MINUTE 8 and 9 MINUTE 10 MINUTE 11 MINUTE 12 MINUTE 13 MINUTE 14 MINUTE 15 MINUTE 16 TACTICS & BATTLE PLAN DISCUSSION MINUTE 17 MINUTE 18
  5. Welcome to the best battlefield simulator on the market. I hope you enjoy the game and get more of them. Is your interest mainly modern? As for the Hull-down procedure.. of course @MOS:96B2P gave you a detailed description of using the game's Hull Down command, but I prefer to do it manually.. and I have a description of that on my blog: Hull Down .. your mileage may vary of course, but I don't have a lot of trust for automated commands like the Hull Down and the Assault command. My blog as MOS mentioned is a collection of topics describing how to use real world tactics in the game. You can find the link in my sig, on the left of the screen you will see the Tactical Toolbox, I hope it is useful for you. Happy hunting! Bil
  6. Bil Hardenberger

    A Couple of Ques From Potential New Player

    ..and when you have the basic controls down, head on over to my Battle Drill blog and refer to the entries in the Tactical Toolbox (links on the left side of the screen). Welcome to the community! You will have no problems finding PBEM opponents, its the only way many of us play the game. Bil
  7. Simple answer: Dismount BEFORE you expect to make contact Basically you want to lead with your infantry and use the armored vehicles for dedicated fire support. Bottom line is that you do not want your APC or IFV to get hit with a full load if infantry... both types of units, infantry and APC/IFV have their value and you need to make sure they can support each other.. for example, leading with infantry dismounted allows them to listen and spot better than the vehicle will be able to alone. Although, if you keep them behind masking terrain, mounted, and wait for an opening to make a dash deep in enemy territory, then that can really pay off big too. See: Deep Attack also Movement Techniques
  8. Definitely let me and ScoutPL know how these go... you guys know howto get in touch with us. Bil
  9. Yes, that is in the plans. CMSF2 will feature one of these in the near future. Bil
  10. Bil Hardenberger

    Wehrmacht resilience vs. Dogface nervousness

    Thanks Ian, that's helpful. I guess I never paid much attention to these or how they occur in the past, and I just accepted their presence on the field without really penetrating into the how or why. Bil
  11. Bil Hardenberger

    Wehrmacht resilience vs. Dogface nervousness

    I was not aware of @Josey Wales work in this area. Thanks for pointing us to it @domfluff, very valuable information that I might write a blog post about, giving credit where it is due of course. This goes to the heart of battle management and the Control portion of C2. Love it, Bil
  12. I appreciate that. Its always good to learn people's background. This is an insensitive medium and you never really know anybody's history or where they are coming from professionally or mentally... It is quite scary that Sweden has reduced their armed forces to 40,000 personnel... I'm sure those defense dollars are all going to keep the rising sea levels at bay. Let us know how you get on with this game. Bil
  13. Bil Hardenberger

    Newbie DAR/AAR: ncc1701e vs JoMc67D

    Good job @ncc1701e. Just goes to show how true the maxim, "get there first with the most" is a still applicable. Bil
  14. In the CMSF2 BETA AAR I had an M1A1 hit a Challenger II on the front turret and that shot bounced.. however, fire from another Challenger II easily penetrated an M1A1. There is much more beneath the skin of this game than you may realize @Armorgunner . For an example, and this is WW2 related, but if you read the following post which is a quote from Charles: CMBN BETA AAR - An Explanation you will see a comparison between the Sherman and the Pz IV and I think you, as an armor gunner, will appreciate the subtleties in armor protection, quality of armor plate, and angle of shot that this engine simulates. The modern games, CMSF2 and CMBS go to the same lengths to simulate reality as closely as possible. Bil
  15. Nothing like it actually... Heheh.. make sure I get feedback when you guys try this one out. Bil
  16. Here is the generic scenario description for PBEM Tactical Problem 02. For best results use the CMRT Floating icons referenced in the post above. STRONGPOINT! ~ Russian Defense ~ German player must assault and clear the heavily mined enemy strongpoint through very restricted terrain, time is short as enemy reinforcements are close. Russian player must defend at all costs and counterattack with reserves, if they arrive in time. Time: 30 Minutes. Complexity: Russian Player: Moderate German Player: Advanced Game: CMRT Author: Bil Hardenberger Download Link: PBEM 02 - Strongpoint!
  17. Bil Hardenberger

    On the topic of scenario design. . . .

    It is getting a tad old now... seriously, you are being way too aggressive over one minor instance in one scenario in one campaign... seems to be a bit of an overreaction. @Ithikial_AU, please continue building these and I expect this has actually been good for your downloads... even negative publicity is good publicity, eh?
  18. Bil Hardenberger

    Problem: it looks fuzzy

    Open your NVIDIA Control Panel > Manage 3D Settings (under 3D Settings) - Under program settings - 1. Select a program to customize: ADD - find the CMSF2 executable and select it Find the Anti-aliasing FXAA setting and turn it OFF That should fix your fuzzy text.
  19. Bil Hardenberger

    On the topic of scenario design. . . .

    I have not played that scenario, because, well I never play campaigns because I rarely play the AI ...but it sounds to me like the designer wanted to create a react to ambush situation. If that's the case then, hey as you know, it could happen and would be an interesting scenario where you are forced to control the bleeding. Every situation will not and should not be as controlled and clean as you like. I'm glad you have started to participate and I'm enjoying your posts, keep them coming. Bil
  20. The following is based on all time page views from my Battle Drill blog (active for 5 years now), but I think it might show a trend that could indicate which countries have the largest wargaming populations or at least where Combat Mission is most popular... I don't know if there is anything to this, or if Battlefront's Combat Mission sales bear these numbers out, but I found it interesting: USA 54.45% UK 11.11% Russia 7.39% Germany 6.41% Canada 5.35% France 4.09% Australia 2.29% Ukraine 2.20% Sweden 1.37% Spain 1.25% Based on the above numbers, I can understand why Battlefront loves releasing games featuring US forces.
  21. This is an advanced scenario... as such it is up to the commander (you) to decide how to approach it... the author, ScoutPL's intent was to try to get the player's attention away from the terrain objectives and think for themselves. It is your job to analyze the terrain, the mission (scenario briefing) and what you find out about the enemy as the scenario unfolds in order to best determine what adjustments you should make. I don't want to give too much more guidance than that, as more would verge on a spoiler. Bil
  22. As a complement to these Tactical Problems I just released a set of Threat based floating icons. Note that these are an improvement on the Modern style icons I released recently. Friendly units will always use rectangular icons while Threat (opposing force) will always use diamond shaped icons. For more details see the Threat Based Floating Icons post on my blog.
  23. For those of you who have started a game, what do you think of the briefing graphics? Do they present everything clearly enough for you? Tried to do something completely different with them for these Tactical Problems.
  24. Quite the contrary in fact. I am really looking forward to seeing how it develops for you.
  25. Appreciate it Cap. Yes engine 4. I'm having a very interesting PM with Domfluff and his feedback for TP01 right now. I hope people share their experiences, with the proper spoiler warnings of course.
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