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Bil Hardenberger

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Bil Hardenberger last won the day on August 2

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About Bil Hardenberger

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    Beta Tester since 1999

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    Male
  • Location:
    Virginia Beach, Virginia

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    Richmond, VA
  • Occupation
    Computer Animator

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  1. Bil Hardenberger

    CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)

    Give me a year or so to recover from this one Ian and then we will cross swords again. A word on this battle... I never felt comfortable, and I think I realized quite quickly that I brought the wrong force to this fight... I have already said but I should have been armor heavy, I mean all armor with maybe a platoon of infantry as scouts. This map is so open and the enemy start up zone was so close to my end of the map (something that I failed to notice when we were trying to decide on which map to play on) that I never really had a chance... and no, I never spotted your infantry that had a clear view on my assembly area... I never even considered clearing the ridge, I didn't have enough combat power to devote to that anyway and it was a substantial amount of ground as well. When fighting a superior force (superior in this case means my units were outclassed in quality and we were about equal in force size, bad combination), led by a talented commander, in terrain that suits them, there is no shame in admitting that there would be nothing to gain by continuing to push... so cut and run, then come back perhaps a little wiser for the next one. Great job Ian, there were no flaws in your planning or in your game-play. Next time, when that time comes, perhaps we will do a Blue v Blue or Red v Red scenario. Those are always interesting. Bil
  2. Bil Hardenberger

    CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)

    MINUTE 11 We are going to be cease firing in this one... I would pull out of this sector. I came in with the wrong force for the terrain, and Ian is positioned too well for me to make a dent. Can't seem to find the angles and I am getting hit by units that I can't spot in return. It was the perfect storm. All that would happen if we continue is that I would lose everything, and though that would be fun to see I'm sure for you, would not be enjoyable for me. This turn I lost a BMP-3.. I could have sworn this vehicle was masked as it drove behind the ridge... damn... But the kicker was this one...the T-62 (1975) was hit, by I think the same ATGM team that killed its mate... double damn. So congrats to Ian, he played an outstanding and perfect game... I never was able to take advantage of any weakness, but I didn't see any.
  3. Bil Hardenberger

    CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)

    MINUTE 9 2nd Platoon Well, I left the RPG gunner to his own devices with regards to firing at the Leo or not... my final words to him were, "if you decide to shoot, DON"T F***ing miss!!" Guess what he does? He fires... RPG round is within the red circle. ...he misses, and pays the ultimate price. Just can't get an advantage here. MINUTE 10 In the next turn, the Leo pulled off its forward position and back towards its brother. This image shows start position, the movement path and the position it ended up on. A Company The T-62M was ordered to move as quickly as possible across the field go over the lip into the ravine, and see what he could see... Best laid plans and all that... what happened was the T-62 bogged on its way with the following result... ...what took him out? An ATGM from, I think the buildings in the second objective. I have a very steep hill to climb in this one.. and am not sure I have the force to do him much damage. Ian is using the terrain very well and I have only clearly spotted the one HQ Team on the Farm Objective and the two Leos on the far left.
  4. Bil Hardenberger

    CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)

    When I get a free moment I'll post something in the Maps & Mods sub-forum with a preview.
  5. Bil Hardenberger

    CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)

    I do have a version for CMBS that I never released (that I never finished it because I rarely played that game)... I am modifying it for CMSF2. I am sure there will be plenty of options for floating icons once the game is released.
  6. Bil Hardenberger

    CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)

    Affirmative. There are FOW icons for light and for heavy armor... they look almost the same and unless side by side its tough to see the difference. Heavy Armor: Light Armor:
  7. Bil Hardenberger

    CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)

    Nope.. the game's sound icons are also supposed to give you an indication as to vehicle type as well, they are just too damned hard to decipher.. doesn't help that they differ by country too I believe. The floating icon mods just make it everything easier to read at a glance what the sound icon is supposed to represent, and the normal equipment icons are easier to differentiate too.
  8. Bil Hardenberger

    CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)

    I don't think they are in yet, still in BETA after all. I saw no damage from the BMP fire on the lower level until the side of the building gave way.
  9. Bil Hardenberger

    CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)

    What can I say? I never play with these icons and I’ll never do it again.
  10. Bil Hardenberger

    CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)

    MINUTE 8 A Company The following images highlight the actions and events at the farm Objective this turn... ... the forward BMP and the T-62M both fired at the large building, hopefully suppressing any enemy teams that might still be inside. This firing was for 15 seconds only. Then 3rd Squad rushed to the large building... ..1st Platoon HQ spotted this enemy HQ Team rushing over the edge of the ravine towards the river. HQ for what I wonder? Here is an overview of the situation on the right side of the map, definitely rosier than the left. Note the AT-14 Team in the field... hopefully as they creep forward they will have pretty good observation of this side of the map. 2nd PLATOON Alright, that does it, I cannot play with the standard floating icons as I can't tell what the hell I'm looking at. I will do screenshots with them for this AAR, but I will be replacing them with my NATO icons ASAP when giving orders. The two sound contacts I had on my left were not light armor at all.. they were freaking tanks... Leopard 1 C2s to be exact... 2nd Platoon's forward 3rd squad spotted this beauty towards the end of the turn. Even at 100m distance I doubt the RPG-7 is the correct weapon to engage this tank with. 3rd PLATOON The BMP-3 that was fired on last turn, sadly, was not able to escape. Damn.. however its death will not be without value. I now know exactly where at least two of Ian's tanks are, and hopefully can pen them in. It sucks being on the receiving end of these.. but I expected losses... this is the second sound contact morphing into another Leopard 1 C2. I am just thankful that one of the AT14 teams was not on this BMP. I must say, I am also pretty happy that Ian has two tanks that far forward.. that was unexpected but I wouldn't have done that unless I had gone tank heavy with my force and even then its risky... does he also have infantry in this area? I have yet to see any... what this means is there are two fewer tanks to oppose me on the right, and it also means he isn't husbanding them for a reserve like I am. Now.. can I take advantage of that information? We will see.
  11. Bil Hardenberger

    CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)

    Agreed. But first you have to find them, eh?
  12. Bil Hardenberger

    CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)

    Well.. I am in the advance to contact stage right now.. however I prefer to make contact with infantry first, and make sure I don't lose any vehicles unnecessarily. That is exactly what would happen if I moved three vehicles into hull down positions or along routes until they made contact... I would lose them, and might or might not even know where the fire came from.
  13. Bil Hardenberger

    CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)

    Doug, thanks for the post, I always love talking tactics. I understand how the Russian system works, but I am not commanding a Regimental attack here, this is a Company (+) Probe. Even they use Recon Pull (see the NTC OPFOR, Soviet Forward Detachments, Russian Reconnaissance, etc.)... I believe, regardless of the force commanded, that it is always a good idea to know your enemy's positions, strength, and intent prior to committing to any option for attack. By the way Doug, I have conducted Command Push in a couple of my AARs, (see Wittmann's Demise and the CMRT BETA AAR for a couple examples). In both of those actions though, I had good covered terrain within which to operate, in the terrain this fight is occurring on any avenue is potentially deadly to me from anywhere if I move out into unscouted terrain. Echelon tactics do not apply to this situation, I am facing a formation with a potentially similar sized force and far superior equipment... also I know the T-72 is capable, but is it comparable to a Western tank? I think not, they need to be committed with care and at the right moment to be effective.
  14. Bil Hardenberger

    CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)

    MINUTE 6 & 7 AT13 PLATOON On Star Hill, the artillery stopped toward the end of the 6th minute... but not before losing one complete AT13 Team, and one member of the second. 2nd PLATOON Apologies, I keep calling this 2nd Platoon overwatching squad 3rd Squad, when in actuality it is 2nd Squad.. anyway, obviously they have been spotted by Ian as a spotting round hit nearby in the 7th Minute... they took one casualty from this. So next turn will be running for the BMP to remount and get under cover. A COMPANY In the A Company zone, the advance continues. The enemy contact is very old now, and no other contacts have been identified. My armor, behind their smoke screen have now advanced very close. Now the infantry will advance past them and assault the objective. BMP3 PLATOON (3rd PLATOON) With all the eyes I have over in the 2nd Platoon Sector I am spotting nothing. I do have the BMP-3 Platoon trying to get around the flank of the enemy vehicle contacts, but am rethinking that strategy as obviously they have been spotted... the tree deflected round in the following image proves that. By the way, I have no idea where that round came from, the BMP-3 should be masked from Ian's positions at this point. FRUSTRATION I am rethinking this entire game now.. he can spot me obviously, I cannot spot him. I have eyes in pretty good positions that should be able to see "something" but all I am getting are sound contacts and very few of those. This map is very open, and if I can't start to identify Ian's strength and weaknesses then I can't attack him, I am not the type who identifies an approach and simply rushes down it without some reconnaissance. The trouble is I don't think I have the combat power to be effective on this terrain or to force my way through anywhere... I should probably have purchased a company of tanks with a platoon of infantry support (that was an early option I checked out).. but I wanted to come with something a little more balanced. So I am going to take a day or so and give this one a good rethink... I may need to throw my T-72s in a lot sooner than I had hoped. I do hate that I seem to be getting sucked into a meat grinder on my left too.. I may need to cancel that and go defensive there and find another way.
  15. Bil Hardenberger

    CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)

    I had thought about that, but the fact it landed on turn 5, also the fact that it seemed centered, not on the AT-13 team, but on the top of the hill, or just slightly behind id it makes me think its likely pre-planned. Still, I could be wrong, not that it really matters.. but if he has a TRP on that hill, then I am going to want to stay away. heh.. yeah.. need a little more information to be able to do that. I also have more headed to that sector.. so it could get interesting very soon.
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