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Bil Hardenberger

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Bil Hardenberger last won the day on November 30

Bil Hardenberger had the most liked content!

About Bil Hardenberger

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    Beta Tester since 1999

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  • Location:
    Virginia Beach, Virginia


  • Location
    Richmond, VA
  • Occupation
    Computer Animator

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  1. Simple answer: Dismount BEFORE you expect to make contact Basically you want to lead with your infantry and use the armored vehicles for dedicated fire support. Bottom line is that you do not want your APC or IFV to get hit with a full load if infantry... both types of units, infantry and APC/IFV have their value and you need to make sure they can support each other.. for example, leading with infantry dismounted allows them to listen and spot better than the vehicle will be able to alone. Although, if you keep them behind masking terrain, mounted, and wait for an opening to make a dash deep in enemy territory, then that can really pay off big too. See: Deep Attack also Movement Techniques
  2. Definitely let me and ScoutPL know how these go... you guys know howto get in touch with us. Bil
  3. Yes, that is in the plans. CMSF2 will feature one of these in the near future. Bil
  4. Bil Hardenberger

    Wehrmacht resilience vs. Dogface nervousness

    Thanks Ian, that's helpful. I guess I never paid much attention to these or how they occur in the past, and I just accepted their presence on the field without really penetrating into the how or why. Bil
  5. Bil Hardenberger

    Wehrmacht resilience vs. Dogface nervousness

    I was not aware of @Josey Wales work in this area. Thanks for pointing us to it @domfluff, very valuable information that I might write a blog post about, giving credit where it is due of course. This goes to the heart of battle management and the Control portion of C2. Love it, Bil
  6. I appreciate that. Its always good to learn people's background. This is an insensitive medium and you never really know anybody's history or where they are coming from professionally or mentally... It is quite scary that Sweden has reduced their armed forces to 40,000 personnel... I'm sure those defense dollars are all going to keep the rising sea levels at bay. Let us know how you get on with this game. Bil
  7. Bil Hardenberger

    Newbie DAR/AAR: ncc1701e vs JoMc67D

    Good job @ncc1701e. Just goes to show how true the maxim, "get there first with the most" is a still applicable. Bil
  8. In the CMSF2 BETA AAR I had an M1A1 hit a Challenger II on the front turret and that shot bounced.. however, fire from another Challenger II easily penetrated an M1A1. There is much more beneath the skin of this game than you may realize @Armorgunner . For an example, and this is WW2 related, but if you read the following post which is a quote from Charles: CMBN BETA AAR - An Explanation you will see a comparison between the Sherman and the Pz IV and I think you, as an armor gunner, will appreciate the subtleties in armor protection, quality of armor plate, and angle of shot that this engine simulates. The modern games, CMSF2 and CMBS go to the same lengths to simulate reality as closely as possible. Bil
  9. Nothing like it actually... Heheh.. make sure I get feedback when you guys try this one out. Bil
  10. Here is the generic scenario description for PBEM Tactical Problem 02. For best results use the CMRT Floating icons referenced in the post above. STRONGPOINT! ~ Russian Defense ~ German player must assault and clear the heavily mined enemy strongpoint through very restricted terrain, time is short as enemy reinforcements are close. Russian player must defend at all costs and counterattack with reserves, if they arrive in time. Time: 30 Minutes. Complexity: Russian Player: Moderate German Player: Advanced Game: CMRT Author: Bil Hardenberger Download Link: PBEM 02 - Strongpoint!
  11. Bil Hardenberger

    On the topic of scenario design. . . .

    It is getting a tad old now... seriously, you are being way too aggressive over one minor instance in one scenario in one campaign... seems to be a bit of an overreaction. @Ithikial_AU, please continue building these and I expect this has actually been good for your downloads... even negative publicity is good publicity, eh?
  12. Bil Hardenberger

    Problem: it looks fuzzy

    Open your NVIDIA Control Panel > Manage 3D Settings (under 3D Settings) - Under program settings - 1. Select a program to customize: ADD - find the CMSF2 executable and select it Find the Anti-aliasing FXAA setting and turn it OFF That should fix your fuzzy text.
  13. Bil Hardenberger

    On the topic of scenario design. . . .

    I have not played that scenario, because, well I never play campaigns because I rarely play the AI ...but it sounds to me like the designer wanted to create a react to ambush situation. If that's the case then, hey as you know, it could happen and would be an interesting scenario where you are forced to control the bleeding. Every situation will not and should not be as controlled and clean as you like. I'm glad you have started to participate and I'm enjoying your posts, keep them coming. Bil
  14. This is an advanced scenario... as such it is up to the commander (you) to decide how to approach it... the author, ScoutPL's intent was to try to get the player's attention away from the terrain objectives and think for themselves. It is your job to analyze the terrain, the mission (scenario briefing) and what you find out about the enemy as the scenario unfolds in order to best determine what adjustments you should make. I don't want to give too much more guidance than that, as more would verge on a spoiler. Bil
  15. As a complement to these Tactical Problems I just released a set of Threat based floating icons. Note that these are an improvement on the Modern style icons I released recently. Friendly units will always use rectangular icons while Threat (opposing force) will always use diamond shaped icons. For more details see the Threat Based Floating Icons post on my blog.