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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Bil Hardenberger

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Bil Hardenberger last won the day on September 11 2015

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About Bil Hardenberger

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    Beta Tester since 1999

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    Virginia Beach, Virginia

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    Richmond, VA
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    Computer Animator

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  1. Battle for France 1939-1940

    An early war CM (especially France 1940) is a dream for many of us... I personally find it much more interesting than the late war that always gets the love.
  2. Caesar's Wars

    Thanks John, looks interesting.
  3. Lots of old warship pics (digitally colorized)

    Period photos and paintings all show a darker upper structure, and the paintings show her with the same coloring as in my photo. Yes I agree, the coal ships sound like a nightmare to work on, hundreds of pounds of coal ash would come up to the berthing deck constantly and have to be dumped overboard.. must have been very hard to keep equipment and yourself clean. Of course I have been on many modern US Navy ships as well, and they all seem like horrors to work and live on... I'm glad I was Army.
  4. Lots of old warship pics (digitally colorized)

    Cool thread John. I visited the USS Olympia in Philadelphia last weekend (built 1893, the USS Maine's sister-ship and the main star of the Battle of Manila Bay). It is still a beauty.. but like the USS Texas is in need of repairs, especially at the waterline.
  5. Caesar's Wars

    Yeah sorry about that, I made the blog private for now.
  6. Caesar's Wars

    I like how they kids maintained formation until they made contact then lost all cohesion... heh.. such a lack of discipline could end up with decimation! Thanks for the videos John, I'll review those when I get a moment.
  7. Caesar's Wars

    Thanks John, though the Testudo was not an unknown formation, it was well documented. Unless you meant unknown to you. Here is an image of the Romans showing the strength of this formation..
  8. V4.0 Hull Down question

    I hear that a lot on these forums... I must be the only person that uses covered arcs in armored combat. I highly recommend them: the narrower the better if you KNOW where the enemy vehicle is sitting, wider if you only suspect its position, and don't use one at all if you have no clue... I find I often get a spot-to-fire advantage over my opponent with them. I could be wrong I suppose, and I know Charles has said it doesn't give any spotting advantage.. ymmv I guess, but I've had good luck with them so I will continue to use them.
  9. V4.0 Hull Down question

    It wasn't clear to me whether the question was about the 4.0 Hull Down command or Hull Down in general, as the OP doesn't have 4.0... <shrug> I have yet to use the Hull Down command in 4.0... only now playing my first game with tanks since I came back from my long hiatus... so interested in how it works.
  10. V4.0 Hull Down question

    Hull Down is described here: http://battledrill.blogspot.com/2013/09/movement-technique-005-hull-down.html You can use Hunt for the final waypoint, but be aware that your tank can stop short of actually being hull down... or with your gun blocked from getting a good firing solution, so there are pros and cons with Hunt. What Hunt will NOT do is stop your tank just because it can target the area you have selected... it will only stop movement on enemy contact, either visual, or from incoming fire. You can indeed set a target arc on the final waypoint.. see my link above, I have also described this many times in my AARs. You want to use the target command from your final waypoint to check hull down status (as shown in my link) and then set your target arc as desired.
  11. [Request] Scenario Played Tick-Off

    Rob, try the Tactical Toolbox on my BLOG: http://battledrill.blogspot.com/ (links are on the left hand side) Hope it's useful. Anyway a lot of basic tactics, techniques, etc. and some game planning info there too. Yep, that about puts it in a nutshell. do those things well and you will be alright.
  12. [Request] Scenario Played Tick-Off

    Rob, good seeing you here. I love your work on the Ancient Armies project and like Miquel I read every post. When you are ready for a PBEM game let me know, that goes for you too Miquel.
  13. Map making for computer wargames just done right

    I "should" Interesting Miquel.. not so sure about the game, but the map-maker is cool.
  14. Command Friction 2.0

    That's okay, its been a good gauge showing the amount of interest that there is in this little project. Seriously, I think I have shown enough gameplay anyway. Anybody with any interest in trying it out is free to use the rules and the templates that I have posted links for. If you do try it, please let me know how you get on.
  15. Command Friction 2.0

    Hey Slim, when is your next play through using Command Friction?
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