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BDW

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About BDW

  • Birthday May 9

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    Portland, OR

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  1. Steam is on Mac and PC and maybe other platforms too
  2. Thank you! I'm going to delve in over the holidays. The tourneys via steam sounds actually pretty cool, because steam isn't going anywhere anytime soon, so could be a great community builder.
  3. It seems like all of the good work they've done, all the finely tuned armor and unit modeling from WW2 to modern times, all the physics - like all the good stuff - could form the basis of a quantum leap forward in the game, using modern technology/AI/graphics engines/etc It seems like after all this time, there is enough there to do something pretty spectacular with. But I'm not a software engineer, so what do I know!
  4. I wonder, in the 4.0 version kind of like a fully developed version of the concept, that pretty much does everything that the designers wanted to do? Sort of like table top type games? Where the game rules are pretty much fully baked, then it's all about new content? Or are there aspects of CM that the community find very lacking, where the product is desperate for new features? Is game engine 5.0 going to bring any significant innovations? AI opponent would cool
  5. Hey thanks everyone, I appreciate the responses. I'm going to download that bundle and get up and running again. That's actually pretty cool about the PBEM via the game itself. Funny about not much different in 10yrs except content! LOL "battlefront" you have to love them Should I get excited about game engine 5? I'm actually really happy to hear that not much has changed because they are definitely doing something right, and still chugging along, and not turning the game into something lame to appeal to a wider audience to make $$. I was telling a marksman/data scientist friend of mine about the game, during a conversation about how FPS games are ridiculous (COD) and I was describing CM to him and he was VERY interested. I followe dup by senidng him a random CM youtube clip from ten years ago of a Stuart getting side penetrations on a Tiger and he was blown away by the physics modeling of the suspension on the tiger. Like, that was what he found compelling about the clip. I was like, yep, you are gonna fit right in, my man Hopefully we'll both be in a PBEM by the holidays
  6. Hey everyone, it's been 10yrs since I've played (life, kids, y'know how it goes). But I want to get back into some CM PBEM action. I used to be really into it, doing tourneys and having a half dozen games going at once. I attempted to get CM back up and running in 2020 and my last purchase was "CMBN Upgrade 3 + 4 Bundle" but the licenses and installing was too confusing and I gave up. Assuming I get CMBN back up and running, with latest upgrades and patches, my question is: what's the latest I need to know? Like what's all this slitherine stuff all about? Is PBEM easier now? What about tourneys? How about game engine 4? What are the big highlights from last 10 years that I should be excited about? How's the community doing? I recall back in 2020 I opened my old bookmarks to the leaderboard sites and it was all gone pretty dead. I really appreciate any responses; I know I can spend a lot of time figuring out answers to my questions, but I'm hoping some of y'all don't mind sharing so I can get back up to speed quickly and into some games!! Thanks!!
  7. I decided to upgrade my monitor about the same time CMRT was released. I opted for a 27" wide screen monitor (1920x1080). I HIGHLY recommend this for serious CM players. I no longer have to use the widescreen view option (which always led me to thinking the enemy was further away, which skewed by decision making). Now, with the wide 1920x1080 view on such a large area, I have much better situational awareness. It just feels so much easier to play the game. I find myself panning and moving the camera much less. More sense of immersion in the game, too. It is like a breath of fresh air. I could never go back to my old square monitor. Also, the 1920x1080 is just right; the UI is not too small, and everything feels good (my eyes are about 2-3 ft from the screen). Maybe I'm late to the party on widescreen large displays, but this is game-changer for me and CM! I highly recommend. cheers!
  8. here are the mod files to remove the explosions and gunfire from the ambient sounds: https://www.dropbox.com/sh/5vuro7az273326e/QRml9HsKGx
  9. https://www.dropbox.com/sh/5vuro7az273326e/QRml9HsKGx
  10. https://www.dropbox.com/sh/5vuro7az273326e/QRml9HsKGx
  11. Yep, I stuck 'em up on a dropbox folder for you. https://www.dropbox.com/sh/mu9zi5i8bk429li/fp9wM1o91v just drop those two files in your Z folder (...Documents\Battlefront\Combat Mission Battle for Normandy\Data\Z)
  12. nope they are totally empty of all types of ammo. How do you scrounge ammo? I never even knew that was possible!!
  13. I'm in a desperate situation in a game, out of ammo, and contemplating a charge from behind into a hand-to-hand combat situation. I'm wondering: is hand-to-hand combat even modeled? If so, has anyone tried it out? Will my guys stand any chance if the enemy squad still has ammo? My ammo-less squad is hiding (unspotted) about 5 meters behind the enemy squad.
  14. so, now I guess it is 5 weeks to MG release? :-)
  15. I was wondering if anyone had any good guesses as to the release timeframe for Market Garden?
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