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Bannon DC

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Everything posted by Bannon DC

  1. http://www.ratemyprofessors.com/ShowRatings.jsp?tid=868261 Shmavis -- poor professor Zumbro has no ratings for "hotness." Maybe you can give him a bump.
  2. Unfortunately your "results" link didn't capture the results... I think that is a quirk of the site rather than the link. I did a search at TSD with "partisan" as the key word and selected CMBB. I found 21. Many from Hans. I tested DEY's "DEY-unFair Weather Warriors" a long time ago. I recall that I enjoyed the battle. I have one on that list... "Dukla Pass - Slovak Uprising." Based on historical events late in the war, this one has several small engagements in the beginning. A partisan uprising in the rear of the strategic Dukla Pass in Slovakia. Partisans and Soviet airborne attempt to hinder German reinforcements to the front. The Germans must regain control of the road to Dukla Pass and exit troops. Might be a good two-player game. Just checked, this site is still available, a good read: http://duklapass.org/ For CM, I prefer the circa 1942 partisan with the blue shirts. Real irregulars... 8 man squads. Platoons are split between squads with only rifles and the "heavy" squad with a SMG and LMG. Late war partisans are equipped exactly like their Red Army counterparts which loses their mystique.
  3. Scheer... post a screen shot if you have one. Would love to see how that played out.
  4. Fritz -- Been there... you have one part of it working correctly and then some minor thing changes and it all goes to hell. I was going to suggest a HT... a more valuable target. Basically the AI has to see something to shoot. Try bringing the spotters in on turn one. Place some TRPs where you want the AI to fire. (If this is an player vs the AI only scenario, this will be no problem). You can sprinkle TRPs as you necessary. The time-to-fire for the AI will be minimized to 1 minute for most artillery. This greatly increases the chance the AI will actually use its heavier artillery. Bringing in the AI spotters on turn one prevents them from throwing up useless smoke screens as preplanned missions as well and stops the random flag targeting. Good luck
  5. Tero -- he is talking about controlling the AI's spotters. Designers can not give the AI orders. You have to have a bit of luck to get the finicky AI to work the way you want it to.
  6. Mine works fine. No techie talk here, cuz I can't walk the walk. Mine cycled through a few resolution options but I found one that works fine. Fills most of the screen with the rest just showing black... kind of like the "letter box" setting for old movies. On the newer screen, CM's lower resolution starts to show its age, but that is only because newer games look so much better. Nothing stretched or unusual.
  7. Hello Cambronne- Something else to consider is that you can not control the weather in operations. Even if you set the weather pattern to "good" you still have a chance of rain or fog, etc. grounding the aircraft. Sounds like this should be a battle against the AI only. If H2H, both players would be very bored. Overall though, I think you are over-thinking the problem... CAS is more likely to hit the enemy than friendly troops. Good luck with the operation. Bannon
  8. There's nothing wrong with "keeping to history"... however, I would hope that the units would not be restricted from a scenario designing perspective solely based on historical availability. Like most, I prefer historical scenarios, but on some days I wouldn't mind shooting it out with ten Shermans vs. a lone Tiger no matter the game date. I'm looking forward to see what Battlefront gives us in terms of fortifications... and units that can counter them. Tank-dozers and flail tanks come to mind as something new we need to see. And speaking of historical... we can't have Falaise Gap without HORSES. Yes, we must have horse teams. If you can have a truck or a jeep, why not horse carts?
  9. What about the Funnies? http://en.wikipedia.org/wiki/Hobarts_funnies
  10. I'm wondering how fortifications will differ in CM2X for WWII. Also, will you include landing craft so we can actually fight it out on the beach? Amphibious Shermans? Funnies? Thanks
  11. I don't think you can orient the marker. Fritz -- sounds like a "friendly edge" issue. I've seen something like this for units that start on the map, but not as reinforcements. I poked around in the editor and could not get a similar result. Are they coming in at the edge of the map or somewhere in the center? Send me the file, I'll take a look. I emailed you my address. Bannon
  12. Is anyone familiar or own any of these publication? Seem pricey but consistently priced from various sites. I'm wondering about the quality of the reproduction, binding, and map quality. What is "A3" maps... I believe that may be a paper size. I familiar with some of the other items on this site so it makes me wonder (seem over-priced). http://www.mlrsbooks.co.uk/bookstore/?CatID=110 But given the incredibly strinking U.S. dollar, I doubt I would be able to afford them. But, I'll sure look for used copies. thanks
  13. MeatEtr is correct. Make sure you are using an operation and not a scenario. In parameters you need to toggle "Night Falls" and "Opening Battle Time Slot." If you want the first battle to start at night... For example, set "Night falls" to "every 3rd battle" Then set "opening battle time slot" to the third battle. So "Dawn" would be the first battle... mid-afternoon the second... and then night would be the third time slot. Depending on how many battles your campaign has, the sequence repeats. If you had 9 battles, you would have three night battles. FYI -- foxholes appear between night and dawn. So whatever position you leave your men at the end of the night battle, they will appear in foxholes in those positions at the start of the dawn battle. (I don't recall if men in "no man's land" get foxholes or not).
  14. Arise Lazarus! Another thread returned from the dead. German HTs were not amphibious but they could fly.
  15. Good to see Steve slumming in the CMX1 forums. WWII must be on his mind. :D
  16. No reason to spam the forum... posting the same message in almost every CM discussion area. Control yourself, man. Battlefront has not supported this game for a few years now. There will be no patch. Something might come out of the development of CM Campaigns. But don't hold your breath waiting for that. :eek: See my blue face! As has been discussed in a few other threads which I suspect you have probably already found by now (anyone who does a brief search should be able to locate them), the problem appears to not be Vista, but the graphics card. The next version of CM for WWII is in the works (refered to as CMx2). Welcome to the forum.
  17. Thanks for the replies. Came across another reference to the Germans using railguns during operation "Veritable" in Feb. 1945. Just mentions a few rounds fired. There probably was a point to building these monsters when facing the Maginot Line and other such fortifications that were popular during the intra-war period. At least in the early war, the Germans had no problem supplying these weapons with ammo. They fired about 10,000 rounds of artillery above 240mm during the Sevastopol siege and chipped away at the defenses effectively. Dora fired 48 rounds and ran out of ammo; results appear to be somewhat disappointing but probably was a moral boost to the Germans and a sap to the Russians. Still, that is an incredible logistics effort to move 40,000 tons of ammo not to mention the guns themselves and all the support equipment. Dive bombing was certainly effective but still a direct hit from an armor (or concrete) piercing round was far more effective. If you could score a direct hit. But as for the use of rail guns late in the war, I have not seen much mentioned. Appears to be a couple of rounds here and there. Bannon
  18. No... don't do that. Reason why should be obvious. You are doing the right thing, just be patient. I've experience the same thing and it could take 3-5 minutes. Better results if your units are under HQ command I suspect. And the more men you have in your unit should be helpful as well. If the pillbox is isolated, you could just move on and continue the fight. But KO'ing the PB is probably worth sticking around to pick up the points for killing it.
  19. Yup, that's the way to do it. PB and other units inside buildings suffer from restricted LOS. Once you place the PB in the building, be sure to double check its LOS. You may have to tweak it. But as to your orginal question as to why a designer would place a PB in a building to start with... why not? In many urban combat situations, buildings were fortified as strong points making them able to withstand small arms fire and heavier weapons. Why not fortify such a position in the middle of a large factory? CM buildings are all generic. If a designer is trying to simulate a heavily fortified building which has been turned into a strong point... think of a bank for example... you could easily imagine a PB inside that would be impervious to small arms. And of course there were pillboxes disguised to look like buildings. Many examples along the Siegfried line and along the coast of Britain.
  20. Recently finished reading "Company Commander" by Charles MacDonald. Classic read, highly recommend if you have not read it yet. I followed along using Google Maps to see the terrain. Amazing to see that some of these places he mentions are still today tiny villages with about 10 houses. I imagine that the terrain is still very much the same considering how well managed the land is in this part of Europe. When he joins up with his first company in early October, 1944 he is situated in a bunker in the Siegfried line near the town of Uttfeld. Looking at a map this is near the northern tip of Luxembourg just a few miles inside Germany. I found it interesting that he mentions getting shelled by a rail gun. He mentions that division intelligence believed it was a rail gun. I was wondering if anyone knows if rail guns were in use on the Western Front in 1944-45 and where they were used. Thanks
  21. Three turns... you're lucky. I've gone an entire game stumping the bushes and inspecting every corner of a couple of buildings looking for a damn pistol wielding sniper. Never found him. Damn elite bastard. He must have been hiding behind the china closet.
  22. I bought the NA/Italy and German Frontier discs. I've enjoyed them a lot. For $10 a piece it is hard to go wrong. I must say, that I did not like the San Pietro piece at all. I was under the impression that this was going to be an honest, non-sugar coated view of the actual battle. I read that some of the footage was re-shot after the battle with some US soldiers as stand-ins. That would be OK if they were going for a recreation of the actual battle. With Frank Capra and John Houston involved I thought it would be a real powerful piece. But in the end it is a piece of Hollywood crap. Extremely disappointing. The description says "considered one of the strongest indictments of war ever made." Balooney. More Hollywood glorification and "ra-ra" for the winning side. Oh, and the people of San Pietro had it hard too. The 1/3 of the population that survived... here are some of the children licking lollipops (not really, but just about). It seems to be some hodge-podge of various documentary series. There is one group, some of the segments narrated by Lorne Green, that might have been broadcast on television. In some instances, the narrator says "on tonight's episode." These appear to have been produced in the mid to late 50s. Some are very good... with interviews from both sides, American and German, at all ranks from General down to privates. Some of the footage sources is not authentic which is something that has always bothered me about documentaries. The same footage of GI's ducking for cover in San Pietro appears in the very next segments about the 10th Mountain Division. The footage can't be from the same place, can it? But some is authentic, such as when they are walking with vets from the 10th Mountain over the hills and mountains they fought over. Good to see the real places... looking up with the vet as he points out the location on a ridge where German machine guns were firing down at his unit. Again, in the German Frontier disc, it is great to hear from battalion commanders who fought at the Battle of the Bulge. Increadible to hear from one of the guys who ran across the bridge at Remagen and give his step-by-step account. On the other side, one of the lower ranking German officers gives his account. Well worth $10.
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