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choppinlt

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  1. Most battles are resolved using the combat resolution system for ToO, therefore most battles are NOT fought out at the tactical level. For any engagement that people want to play out using a tactical system (like CM), players may do so. In fact you can use any tactical system you want. For instance in the latest round of combat in the operational scenario I am doing, one person is using Advanced Squad Leader to resolve a tactical battle. Another person wants to fight a tactical battle using CM and is looking for an opponent. IanL and Mad Mike resolved the battle in this AAR thread. Then I can take the results and plug them in to the operational layer (ToO). Does this make sense? Again, feel free to check out the dogsofwarvu.com forum in my footer.
  2. Hi @Erwin, IanL is correct. We renamed the game to Theater of Operations some time after the Kickstarter. There is tons of information on our forum regarding the project. Recently a gaming blog ran 2 articles on ToO and the link is on my forum. The plan is for 2 independent games, but the eventual goal is an automated link between the games. However lots of things need to happen first before that could ever become a reality. Nothing is stopping a manual link between the games (hence this AAR), but players just have to do some grunt work. So check out the thread that IanL linked here on this forum, and check out our main forum (linked below).
  3. Hey I just wanted to let you guys know that another round of battles have started. I have a guy looking for a CM opponent to resolve a battle, If you are interested in resolving a battle come over to the forum at http://dogsofwarvu.com/forum/index.php/board,36.0.html -Matt
  4. @IanL and @Mad Mike great battle to the both of you, and thank you so much for volunteering! And a special thanks to IanL for this brilliant AAR! So we have some options to discuss, but let's keep the most of the campaign level discussion on the other forum. I encourage anyone that wants to follow along or join the discussion you may do so at http://dogsofwarvu.com/forum/index.php/board,36.0.html . I will add that a new 'combat day' is getting ready to kick off and anyone wanting to participate to play out battles may do so by going to the forum and volunteering when the message is sent out.
  5. @snare for clarification, the game is called Theater of Operations. You can read more about it on a post in this forum. http://community.battlefront.com/topic/109632-operational-level-game-announcement/ This CM scenario is part of an early manual beta test of TOO. So we are far along in terms of game design, mechanics, and algorithms. HOWEVER in terms of computer development (i.e. coding) we are NOT very far along. In short we need to develop interest and gain exposure because we need to find a funding source to create this game. We have the technical expertise, but this is a large complex project that requires a massive amount of time. So we need funding to dedicate our programmers full-time, otherwise development probably will never be completed. We are attempting to gain in exposure in a number of ways, that I won't talk about now. We have lots of information and updates on our forum located at http://dogsofwarvu.com/forum/index.php/board,36.0.html, and we are always looking for feedback and volunteers with the proper skill sets! @IanL this is great my friend! I am looking forward to seeing more!
  6. @IanL it's fun to watch the battle unfold. I appreciate the effort of putting all these pictures up. The screenshots are great, but I love the map view visuals! As stated earlier, it does make me feel I am right there. Oh, and I hope @Mad Mike is taking good notes on what is going on with his forces so he can had some of the German perspective at the end of the battle! AGREED!! I don't know if there is anything that frustrates me quicker! @Christian Knudsen you talked earlier about the prongs vs the hedgerow cutters. That is a subtle detail that I never really caught, but it is quite significant! You are correct that in my reference material they make explicit mention of the prongs in great detail during 2/116's attack on 11Jul. The amount of detail leaves little doubt about the accuracy of the report. Interestingly, I seem to recall some reference material for a different unit, and they mentioned using cutters on the same day. Makes me curious if some units used them on 11Jul OR the other unit just didn't put much effort for accuracy in their reporting. I have to go back and find the material... Oh and thanks for the LtCol Mildren report, you are correct that is a great resource I had not come across!
  7. Hi all, this has been a lot of fun and interesting to accomplish transitioning from operational to setting up a battle. I would first like to thank @Christian Knudsen for being the first volunteer to set up a battle. He threw me a curve ball when he wanted to do it using ASL! But hey, it was a great learning experience for us both and he went on to do A LOT of work regarding setting up battle using ASL. This will have great benefits later. Next I would like to thank @IanL and @Mad Mike for volunteering to set a battle up using CM. This was the first real attempt to convert an ongoing, dynamic campaign engagement in Theater of Operations to a CM battle. There were some areas of improvement identified, which is to be expected, but overall I thought it went well. Regarding CMPzC, it will be interesting to hear your comparisons and thoughts. I have a very basic understanding of how CMPzC works. Keep in mind that I had transitioning to CM part of my design with Theater of Operations (TO). I freely admit that battle transitioning is a bit cumbersome at the moment, because we are doing most things manually. Some people won't mind this, but many will (which is no different than CMPzC). When TO is ready it will include an option for each engagement for players to receive all transitioning information in a CM format to make transitioning to CM battles a simple process. There will still be manual scenario editing...until BFC works with us on an automated system (check out the "Operational Level Game Announcement" thread for more information on this aspect). And finally, my design assumption is that many/most engagements will not be played out manually. The amount of time and effort to do this would be immense...however nothing is stopping players from doing it. With this in mind, TO has a very robust battle resolution system to resolve battles quickly and easily. In this way players can resolve less interesting battles (or time won't allow manual resolution) and still go on with the campaign. In fact TO is a complete standalone game, and you don't have to resolve any battles manually if you don't want to. Regarding the CM map discussion, that would be AWESOME to have auto generated maps...just like in CMx1, but I seem to recall discussion from BFC stating it was far too much effort to accomplish vs the cost involved. Hopefully something will change, but short of that then we will have to use generic maps OR map makers will have to help. We can make great use of large maps. Map makers can create the large maps and players can 'cut out' and use only the parcels of land that they need to fight their engagement.
  8. Tactical, Good point. I have already engaged their community in a number of ways, but I havn't done it recently. I can explicitly offer them a chance to play test a conversion. Thanks for the suggestion.
  9. CK, you truly get it! You are exactly right, the more support we gain the more attractive an automated interface between Theater of Operations and CM becomes to BFC. The public who is interested doesn't have to agree with the process, or like the process, but this is the only way an automated campaign layer is going to happen (according to BFC). CK, thanks again for your support thus far and being brave enough to help play test with converting to ASL! You have been more help than you know. For the rest of you, feel free to check out our forum and keep tabs on how the project is evolving. -Matt
  10. For those that are interested I wanted to mention that I am currently doing the AAR. It focuses on the US 29th Infantry Division trying to take St. Lo. The AAR is being executed manually (i.e. I act as the computer using various spreadsheets to evaluate results, create visuals, and explain what is happening) until we get an alpha version prepared, but it still highlights the various capabilities and concepts involved. For instance there are 2 players taking the role of the Americans plus a German player. Of particular interest to you may be the ability to play out interesting battles using your favorite tactical system (e.g. Combat Mission).Currently we have a volunteer who wants to fight one of the tactical battles with Advanced Squad Leader! If you are interested in helping to play out a battle with Combat Mission or a different game system, come over and let me know! Feel free to stop over and take a look at: http://dogsofwarvu.com/forum/index.php/board,36.0.html
  11. Chromecast is certainly something to consider...of course we are still just slowly plugging away at getting a pc demo first! At the moment things are progressing quite slowly on the development front. I was hoping to have it ready by April, but clearly that didn't happen. When we get a demo ready we will be ready to attempt a kickstarter campaign to obtain the funds for full-time programming. It will be the same programmers, but it will allow them to dedicate themselves full-time without other distractions. Feel free to stop by the forum and check out what has been happening at: http://dogsofwarvu.com/forum/index.php/board,36.0.html At the moment we are in a holding pattern to start an AAR for a battle. This could change any day now....
  12. @IICptMillerII Thank you...I should have done the videos long ago, but better late than never! I have played around with Vassal quite a bit, and it is a great system. It does have its limitations though. Originally I started designed ToO for vassal, but I decided to take it further. Regarding modern, you may want to check out Flashpoint Campaigns by Matrix Games. I have never played it, but it really does look good. I realize it does you no good right now, but I hope to expand up through '80's Cold War, and perhaps beyond. Just some food for thought...
  13. @IanL @kohlenklau, @mbarbaric @Broadsword56 @Blazing 88's @Los thank you for the positive comments. We need all the support we can get! As someone mentioned, we are going to attempt a kickstarter to help fund development. Right now we are only working on it when we have time, which means it is a painfully slow and erratic process. The money we raise will allow a number of people to dedicate themselves to the project. Over 75% of what we raise will pay for programming, but some will go to graphic design, etc. Here is something to consider...if we significantly exceed our goals we will be able to do more, and more quickly. One big thing will be the ability to have more sophisticated AI for single player gaming, and we will also be able to generate more DLC. I don't want to get into too much detail yet, but this project has picked up a lot of momentum in the last month. I am hoping that March is where we have a real breakthrough...IF we have a reasonable demo ready in the next 2 weeks, then we should be ready for the kickstarter by 1 April. Keep your fingers crossed, because the demo is the critical path. Once that demo is ready then lots of other things should fall in to place. My suggestion would be to check in to our forum at least once a week for the latest updates. Oh, and someone said we should team up with BFC...well I have attempted to do what you suggest, and we have an informal relationship with BFC at the moment. I want everyone to know that they have been very friendly and supportive of my efforts, and I bug them with regularity. I can truly tell they want my project to succeed, they just have to worry about their own production schedule. Oh, and I revised the video on how command roles will work, so anyone interested in seeing it can hop over to the forum: http://dogsofwarvu.com/forum/index.php?topic=1867.0
  14. Well ya know guys, there is supposed to be this great new game under development that should satisfy this desire. I think it is called Theater of Operations... OK, I couldn't leave this topic alone forever. So I hope we have a presentable demo within a month, because that is what we are working towards. If you or anyone you know are interested in this project, please visit our dogsofwarvu.com forum. You can follow progress or give your opinions which may affect the design of this game. Seriously, anyone who wants a voice can have it here! I am a long time CM player, I was a beta tester on CMC, and I am constantly bugging the fine men at BFC while doing this project. So getting a link to CM is my end game goal, but we have a lot of work to do to achieve it. And when I say "we" I mean my team AND the entire community that wants this project to succeed. So we need as much support as we can get!
  15. That's OK Ian, but thanks for trying! I got the data I was looking for. Since it came down to 2 different names with roughly equal votes, I think we are going to stick with Theater of Operations. If another name had run away with it, then I would have chosen that name. Moving on...as we lay the groundwork for a new run at Kickstarter I am looking for some volunteers to actively post and otherwise get the word out on various different forums and websites. Right now it is just the planning stage, but if you are interested in being part of an organized effort in getting the word out then please email me at the cmbnrocks@gmail.com address. Several of you pitched in and helped out the last time, but I want to take a more organized and thoughtful approach this time around.
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