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Bill101

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Everything posted by Bill101

  1. Hi Falkenhayn Do you want to send me a saved turn to Bill.Runacre@furysoftware.com so I can take a look? Let me know which version of the game you're playing too. Thanks Bill
  2. Hi Falkenhayn As well as supply, the two other main factors are their strength and also if they are supported by HQs. Enemy artillery pounding them will also reduce their morale and readiness, not always reducing their strength so that could be a factor - though wouldn't be a reason across the board as no one ever has enough artillery. I hope that some of these reasons might help explain it? Bill
  3. Hi gkopchuk It's hard to say without knowing your strategies more, for example, while some investment in research is good, indeed necessary, too much at the expense of buying units would be a mistake. The USSR should struggle to delay the Axis advance, sacrificing weak units to buy time while preparing strong counterattack forces behind (most importantly, tanks, air, supported by HQs). Always position your units so that they will benefit from entrenchment bonuses. These increase (up to their maximum, which varies according to where they are) by one per turn, and provide protection. It is better to attack before moving, and try to avoid losing any expensive units when they are in low supply, as buying them back will cost a lot more that way. Also protect your HQs as they are vital to providing both supply and combat bonuses to the units under their command. That's just a quick round up of thoughts that came to mind when reading your post, and myself and others here will no doubt be willing to help further. Bill
  4. Hi I certainly don't mind decreasing the swing to the Entente and imposing an NM penalty on the UK, just as long as with the modified decision you would still be tempted to hand the Agincourt over to the Ottomans? Bill
  5. Hi There is unfortunately no way to tell the engine that it should only be looking at land units when determining if the Victory Conditions have been met, so the positioning of the Airship there will have the unintended effect as you've described. There are only really two alternative solutions then, the first being to remove all air units from the game, the second being to have a gentleman's agreement in multiplayer not to make that move with air units. Is the second a potential outcome, as that way the limited use of aircraft could be represented as it was historically? I have seen the game go either way in multiplayer, and artillery is important for British success, as are Ottoman reckleness, and keeping Townshend's force fairly safe, if possible. But overall it is definitely one where the more skilled player should play the British. Bill
  6. Hi Chris If you turn your speakers off can you still hear it? And does it still happen if you have turned the game's sound off? When you mentioned that the tick-tock noise stops when you put a unit into sleep mode, is it the case that you have to put every single unit on your side into sleep mode (or move/attack with them) before the noise goes away, or will just doing it with one make any difference? Bill
  7. Hi dtatum I've deleted the other thread, and for the UNDO function, when you move a unit an Undo symbol will appear in the top right hand side of the screen, within the Interface area. Click on that to undo the move. Note that this doesn't work if in its movement, the unit has discovered some previously unknown enemy forces, or attacked. I don't know myself about the dll file issue, and it might be best to submit a ticket on the Helpdesk: http://www.battlefront.com/helpdesk/ Bill
  8. No, the plunder mechanism isn't affected by the time when a country surrenders.
  9. Hi This is an interesting discussion and it does make me wonder if we should reduce Japan's diplomacy chits from 5 to 3 chits, and increase their cost for influencing a Major to 175. I think this change would mean that this Axis strategy would still be possible, but a bit harder to do. The Japanese weren't renowned for their diplomacy, so I think this should feel a bit more correct too. How does that sound? Bill
  10. Hi Yes, Townshend's Force can deploy a few new Battalions, and their Brigades can be replaced if destroyed providing MPPs are available. Yes that is normal too. It's because you get to choose some new units at the start of the game, but normally (unless you're opponent is being too gentle with you) you will struggle to buy many more during the campaign. Bill
  11. Hi Welcome to the forum and I hope you find some opponents soon, if you haven't already received any messages from players willing for battle. Bill
  12. Hi The key differences will be the German Deployment Phase, and Germany can delay conflict with the British by respecting Belgian neutrality. There are also the new supply rules, whereby units defending resources that have been cut off from their home territory will now find it much harder to hold out, and damaged HQs will provide reduced logistical support. Below is a full list of all the changes since. If you skim read it you'll see that there have been a lot of improvements to it, and some more relating to diplomacy (especially Romania) are worth taking note of. There isn't any specific change that I can think of that would make things bloodier though. I hope this helps, and I hope you're having fun! Bill - Romania now swings 1-3% per turn towards the Entente from January 1916 if Belgrade is in Entente hands. - Removed Antwerp from the Belgian capital list and made it a Secondary Supply Center. - Capturing Mulhausen will now boost French National Morale by 500 points (Altaris). - French Cavalry unit script text added (Xwormwood). - Mainz moved to the Northeast and the Rhine and Eifel adjusted (Hyazinth von Strachwitz). - Mannheim is now a National Morale objective rather than Mainz (Hyazinth von Strachwitz). - Frankfurt am Main added as a National Morale objective (Hyazinth von Strachwitz). - Alexandria is now a National Morale Objective, and its loss will penalize the UK by 2,500 points. - The loss of Cairo will now penalize the UK by 2,500 points (it was 3,000). - The loss of Port Said, Ismailia or Suez will now penalize the UK by 250 points apiece. - The loss of Egypt will now penalize the UK by 50 National Morale points per turn, representing both the blow to Imperial Prestige and the effect of the rerouting of trade via South Africa. - The Ottomans will receive a boost of 2,500 National Morale points if Egypt surrenders, and the Germans will receive 1,000 points. - If through diplomacy Norway or Sweden swing to a position which is friendly to the Entente, then Germany will suffer a National Morale penalty of 750 points per country, representing the effect of the political isolation of Germany on morale. - At some point between March and December 1915, Romania will increase her armed forces by adding a new half-strength Corps, as well as a half strength Heavy Artillery unit. Both will arrive with full research. - If Romania joins the Entente then Russia gains 2,500 National Morale points. - If Romania joins the Entente then Austria-Hungary will lose 50 National Morale points per turn to represent the loss of vital food imports, for as long as Romania is in the war. It is therefore now more beneficial for the Central Powers to keep Romania neutral, and for the Entente to entice them into entering the war. - The accession of Kaiser Karl will reduce Austro-Hungarian National Morale by 500 points, representing the increasing aspirations of the nationalities within the empire that his accession triggered. - The Dutch will now receive an artillery unit at some point between the middle of 1915 and before 1916. - A Central Powers declaration of war on Holland will now swing the USA more towards the Entente (12-18% rather than 8-15%). - Build limits amended for all new nations that can be formed when Russia and Austria-Hungary collapse. - Yugoslavia, Poland, Hungary and Czechslovakia will now automatically join the Entente when formed, so that Entente units can move through them to attack Germany. - Loops expanded to remove German and Austro-Hungarian units from northern Turkey in case they are moved there when Russia leaves the war. - Half strength French Detachment added at Amiens. - The Ottoman Cruiser Hamidieh will now vary its deployment location - The AI's National Morale boosts will now apply right from the start, rather than only after the UK has entered the war (Kommandant). - AI scripts relating to diplomacy aimed at Bulgaria corrected (LettowVorbeck) - Only 1 chit can now be invested in researching Infantry Warfare. - Von Bohm-Ermolli's name corrected (Hyazinth von Strachwitz). - Bulgaria will now withdraw from the war when Germany's National Morale is below 10% and there are two Entente units within 3 tiles of Sofia. - Road added at Dyarbakir in Turkey (LettowVorbeck). - Loops added to remove to Austria-Hungary any Austro-Hungarian units that are moved to northern Turkey when Russia leaves the war. - Loop added to move Russian units from the eastern side of the Caspian Sea to the Caucasus when Russia leaves the war, and the loop for moving their units from there when the Ottomans leave the war amended. - Heavy Artillery's base demoralization value reduced from 15% to 5%. - Prepared Attack Bonus reduced from 40% to 30%. - Amphibious Transport Fixed Cost reduced from 100 to 80 MPPs. - The cost of the British Decision to occupy Lemnos has been reduced from 150 to 100MPPs. - Austro-Hungarian Pop Up added to advice what will encourage Romania and Bulgaria to enter the war (Dan Fenton). - British Decision Event added for them to fund the US Preparedness Movement once Russia has pulled out of the war, and the USA remains neutral. - Treaty of Bucharest Decision Event added so that the Central Powers can make peace with Romania after Russia pulls out of the war. - Dates of the Zimmermman Telegram related events amended. - Pop up added for US socialist opposition to the war. - Road added at Alexandria. - Entrenchment of Belfort and Verdun's garrisons increased. - Dubail HQ in Epinal given Ground Cover level 1 (LettowVorbeck). - Reduced the price of Detachments from 80 to 75 MPPs (Xwormwood). - Ottoman winter weather event added in the Caucasus (Dan Fenton). - Sub and Anti-sub tech limits set to 3 (Kommandant, Hyazinth von Strachwitz). - strength 5 Heavy Artillery added to Germany's Production Queue, arriving in March 1915. - Sidonio Pais pop up images added. - Deployment location of the Lanrezac HQ (AI only) amended from Compiegne to Paris. - Marshes added near Ypres in Flanders (Xwormwood). - Starting experience of the Austro-Hungarian cavalry reduced. - Deployment location of one Ottoman Corps changed from Mus to Erzerum (Lettow-Vorbeck). - Danzig changed from a town to a city (Xwormwood). - Russia is now offered the option to move units from the Caucasus to Brest-Litovsk rather than to Minsk (Xwormwood). - Russian income reduced slightly. - Start Position 305,68 removed from loops. - Mainz changed from a city to a town, and Frankfurt-am-Main changed to a city (Hyazinth von Strachwitz). - Manchester, Belfast and Dublin added as primary supply centers. - The Following Secondary Supply sources have been added: - Canada: Frobisher. Spain: Palma; Ibiza; Port Mahon; Santa Cruz; Las Palmas; Puerto de Cabras; Lanzarote. Portugal: Ponta Delgada and Madeira. Sweden: Visby. - Breslau, Dresden, Stettin, Danzig and Berlin added as National Morale objectives. - When Austria-Hungary leaves the war, its navy in the Adriatic will now be scuttled (Kommandant). - Loop added to move Russian units from the eastern side of the Caspian Sea to the Caucasus when the Ottoman Empire leaves the war. - Naval units using the Denmark loop will now cause Denmark to swing 3-6% towards the other side (Xwormwood). - Ottoman surrender script corrected (Kommandant). - The effect on Romania of the Russians capturing Lemberg and Przemysl increased to 10-15% for each fortress. - Every turn that the Russians have forces in the Plain of Hungary or in Transyvlania, there is a 50% chance of a Romanian small swing towards the Entente. - Transylvania marked on the map. - Pop up advice added to explain to Russia how to encourage Romanian ambitions (Dan Fenton). - Unnecessary pop up removed from the Italian Decision to form an Albanian Legion. - National Morale blockade scripts amended so that they will not work unless the UK is in the war. - French resource script fixed (Hyazinth von Strachwitz). - German fortifications on the Vistula increased. - Iron Duke and Dreadnought Battleships moved to Scapa Flow (Honch). - Russia now starts with Detachments at Lodz and Kutno. - Russian Industrial Modifier increased from 45 to 50%. - Two Entente land units adjacent to Gallipoli will now reduce the defender's morale every turn (Kommandant). - The National Morale penalty to Germany if Konigsberg falls has been increased from 1,000 to 2,500 points (Kommandant). - Greek unit scripts amended so that when invaded more units will mobilize (Hyazinth von Strachwitz). - Arab Legion is now formed in Egypt when the Entente take Aqaba, provided the British are sponsoring the Arab revolt. - Kars changed into a city and its primary supply source status removed. - The National Morale effect on Russia of losing Warsaw reduced from 2,000 to 1,000. - The text of the Trento-Trieste Decision event has been amended to advise of the effect on Romania of handing over the territory to Italy (Xwormwood). - Added von Bulow HQ to the German deployment phase (Kommandant).
  13. Hi If I've understood correctly, Army 2 is weaker in all respects (strength, morale and readiness) but its estimate for damage is better. Factors could be: Are there any differences in HQ support between that and Army 1. Is Army 1 attacking across a river. Has Army 1 moved before attacking. These are the three things that immediately spring to mind as possible causes. Please let me know if any apply? If not I'll have to put my thinking cap on! Thanks Bill
  14. Yes, there are three variable locations, just to keep things hot for the Ottomans!
  15. Hi Essentially those number relate to factors in determining the outcome of the combat, in addition to the base attack and defense values (which you've correctly identified). In case you've not seen this thread, there's a brief explanation of this in the second post here: http://www.battlefront.com/community/showthread.php?t=107356 The +2DB will relate a Defence Bonus, and these will normally come from being in woods, hills, in an urban area or defending in mountains. I hope that helps explain it all? Bill
  16. Hi Furchtlosundtrew 1. Yes, the oil resource cannot produce due to the enemy units' presence. 2. I'll have to let you in on a little secret: whether or not you keep those units there, it won't affect Italian mobilization. :eek: I kept the warning there because if the Austro-Hungarians do leave the border unguarded then that would be a bad move, and I want players to avoid the temptation of moving these free units elsewhere, because they would regret it later. 3. The locations are marked by pressing the P key so that you can see the locations for where the revolt will be likely to occur. But they play no role in game until the revolt begins. This makes it easier for players, because otherwise when the rising starts, those who made a note of the locations from game to game would have an unfair advantage over those who are playing for the first time, or who don't record it. The chance for a rising in an unguarded location is 15% per turn, so by leaving it unguarded you might be lucky for a while, but probably not for too long. Bill
  17. Hi Stratos I think the question is really what scenarios interest you the most, and also whether you like the original global map size, or feel like you'd rather play on the larger map contained in the Assault on Democracy expansion. Assault on Democracy does currently have a Tournament and Ladder in progress, so if you take to it and fancy some multiplayer games then opponents for that should be pretty easy to obtain. The Assault on Communism expansion has good kudos and is fun to play, with the focus of course on the eastern front conflicts. And if you're finding it very hard to decide, why not try out some of the Demos to see what you like the most: http://www.battlefront.com/index.php...d=0&Itemid=318 Bill
  18. Hi You're right, Global Conflict itself is the base game. In terms of expansions, Gold brings a much better version of that, while Assault on Democracy brings a better version plus a bigger map. Take your pick, and you can always try out the Demos first to help you choose: http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=0&Itemid=318 Bill
  19. Hi My thinking behind it is that while we could have the Entente occupy just Salonika and the immediate area around it, things could get a bit messy if the Central Powers advance on them, i.e. which tiles do we have as active, and which as inactive? So instead we adopted a different approach whereby Entente forces can enter Greece, but the Greek armed forces are largely neutral until after the Venizelos Coup, from which point Greek forces will (if the coup succeeds) play more of a role in the war. I felt that this was easier than to have part of mainland Greece come under British or French occupation, simply because if one part is under occupation, it wouldn't be possible to extend the occupation even by one tile without either declaring war on Greece as a whole, or having a whole series of Decision Events. So in plain English, I opted for a simpler solution! Bill
  20. Thanks, I'll take a look to see what can be done. The funny thing is that neither myself nor any of my opponents have ever noticed (or more importantly, taken advantage of) the Ottoman vulnerability here. Maybe we've been too gentleman-like in our warfare! Bill
  21. Hi In the long run yes, but they will require lots of coding changes so it would be very hard to introduce anything in the near future. I do like some of your ideas and have made a note of them for the future. Bill
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