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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

hoolaman

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  1. AA unmovable

    Yeah I understand plenty of stuff. Steve said that it is not happening because there was no solution that wouldn't look jarringly terrible (Paraphrasing). I said that the animations for guns already look jarringly terrible so why not just do your best on the animations and get the functionality in there. One idea suggested by someone else was to have a limbered and unlimbered model for these guns, which is perfectly practical, but I can see why even making the model is a very very low priority.
  2. AA unmovable

    I understand you guys have to make compromises, but I'd point out that the limbering and movement of AT guns already looks and behaves horribly, so there isn't much of a quality bar to cross. It's not like there are animations of everyone rushing around packing up the guns, or animations of them properly pushing the guns. And I mean this in the most positive and constructive way.
  3. AA unmovable

    A shame when the simulation is deliberately sacrificed on the altar of graphics.
  4. Acquire & supply depots

    The problem is that especially light vehicles have a very low threshold for becoming destroyed. 1 Bullet through the engine? Destroyed. Its a two part equation for me. A light vehicle should be far more likely to be immobilised rather than destroyed. Then you should be allowed to remount immobilised vehicles to use their weapons and remove ammo from them.
  5. Bad CMBN Review

    To be fair this guy's less than eloquent ravings are pretty much what this game gives you as a first impression. How many games even have manuals these days? Not even one of the recent PC games I've played have required a manual, they introduce game concepts and even a complex UI in the form of an interactive tutorial. This is what gamers expect these days. The UI and camera controls are pretty hard work, and very unorthodox. Even on the forums here in the past both have been lambasted. Performance too can be very poor on high end systems. Shadows ARE terrible, smoke is quite basic. Everyone here knows why these things are so and seeks to excuse them, but don't expect everyone else in the world to excuse them.
  6. Could be they only bothered tagging the Panther correctly and the whole sub-system damage thing is bugged. The fact that tanks in CMSF never had any performance degradation from totally destroyed optics (or several other systems) is no real excuse. The system was designed for CMSF, I recall at one stage totally destroyed smoke launchers could still fire smoke too.
  7. Unable to patch 1.21

    The DRM system can trigger an antivirus alert due to it having some form of encryption. If you downloaded the files from a reputable site, I shouldn't think there'd be a problem with malware. Just disable your AV. I think it might recommend to do so in the install readme anyway.
  8. So, I made it to Monteburg!

    Trees block LOS and can even 100% block LOS, but the leaves at the top don't block LOS any more than the trunks at the bottom. Hence the "canopies" of (graphically) 100% obstruction do not exist.
  9. 240mm artillery very slow - bug?

    Correct me if I'm wrong, but doesn't that show a 25% chance of rounds landing within the centre 4 boxes? Your original table said 11 rounds before a hit to target centre? So it seems pretty reasonable if you'd gone to the trouble of wheeling up a 240mm howitzer to fire on a hard bunker, that you could spend maybe a day and 10-20 rounds to kill it. Not precision fire, granted, but pretty plausible.
  10. So, I made it to Monteburg!

    Treetops canopies don't really exist in the LOS system.
  11. Yes simulationally that will work, you get a Sherman + crew fighting for the Germans. But that US tank will always be a US tank, including crew. Bunch of traitors.
  12. The start of actual news

    The US 90mm is not a badass nazi ubergun, so no comparison.
  13. BUGS :CMFI and CMGL

    lol. Translation: If we don't like your tone you'll get abused by forum regulars in a way that'll make you think twice about coming back.
  14. The problem with the bugs that remain is that they are so subtle that they are nearly impossible to prove, in systems that have little or no UI feedback. But this AAR shows there are still things that can throw a whole battle into question. How many other vehicles have their 3D models tagged wrong or their crew upside down or whatever other esoteric thing that nobody will ever find? It doesn't help either that the community here is pretty hostile to people criticizing the game who don't submit 1000 replicate tests.
  15. The unit of comparison is "nominal pounds" 25:40:50
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