

hoolaman
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Yeah I understand plenty of stuff. Steve said that it is not happening because there was no solution that wouldn't look jarringly terrible (Paraphrasing). I said that the animations for guns already look jarringly terrible so why not just do your best on the animations and get the functionality in there. One idea suggested by someone else was to have a limbered and unlimbered model for these guns, which is perfectly practical, but I can see why even making the model is a very very low priority.
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I understand you guys have to make compromises, but I'd point out that the limbering and movement of AT guns already looks and behaves horribly, so there isn't much of a quality bar to cross. It's not like there are animations of everyone rushing around packing up the guns, or animations of them properly pushing the guns. And I mean this in the most positive and constructive way.
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A shame when the simulation is deliberately sacrificed on the altar of graphics.
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The problem is that especially light vehicles have a very low threshold for becoming destroyed. 1 Bullet through the engine? Destroyed. Its a two part equation for me. A light vehicle should be far more likely to be immobilised rather than destroyed. Then you should be allowed to remount immobilised vehicles to use their weapons and remove ammo from them.
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To be fair this guy's less than eloquent ravings are pretty much what this game gives you as a first impression. How many games even have manuals these days? Not even one of the recent PC games I've played have required a manual, they introduce game concepts and even a complex UI in the form of an interactive tutorial. This is what gamers expect these days. The UI and camera controls are pretty hard work, and very unorthodox. Even on the forums here in the past both have been lambasted. Performance too can be very poor on high end systems. Shadows ARE terrible, smoke is quite basic. Everyone here knows why these things are so and seeks to excuse them, but don't expect everyone else in the world to excuse them.
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How Should Destroyed Optics Affect Tank Accuracy
hoolaman replied to smbecket's topic in Combat Mission Battle for Normandy
Could be they only bothered tagging the Panther correctly and the whole sub-system damage thing is bugged. The fact that tanks in CMSF never had any performance degradation from totally destroyed optics (or several other systems) is no real excuse. The system was designed for CMSF, I recall at one stage totally destroyed smoke launchers could still fire smoke too. -
The DRM system can trigger an antivirus alert due to it having some form of encryption. If you downloaded the files from a reputable site, I shouldn't think there'd be a problem with malware. Just disable your AV. I think it might recommend to do so in the install readme anyway.
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So, I made it to Monteburg!
hoolaman replied to Bulletpoint's topic in Combat Mission Battle for Normandy
Trees block LOS and can even 100% block LOS, but the leaves at the top don't block LOS any more than the trunks at the bottom. Hence the "canopies" of (graphically) 100% obstruction do not exist. -
240mm artillery very slow - bug?
hoolaman replied to Bulletpoint's topic in Combat Mission Battle for Normandy
Correct me if I'm wrong, but doesn't that show a 25% chance of rounds landing within the centre 4 boxes? Your original table said 11 rounds before a hit to target centre? So it seems pretty reasonable if you'd gone to the trouble of wheeling up a 240mm howitzer to fire on a hard bunker, that you could spend maybe a day and 10-20 rounds to kill it. Not precision fire, granted, but pretty plausible. -
So, I made it to Monteburg!
hoolaman replied to Bulletpoint's topic in Combat Mission Battle for Normandy
Treetops canopies don't really exist in the LOS system. -
Some strange ammo and a bargain truck
hoolaman replied to Cogust's topic in Combat Mission Fortress Italy
Yes simulationally that will work, you get a Sherman + crew fighting for the Germans. But that US tank will always be a US tank, including crew. Bunch of traitors. -
The start of actual news
hoolaman replied to Battlefront.com's topic in Combat Mission Battle for Normandy
The US 90mm is not a badass nazi ubergun, so no comparison. -
lol. Translation: If we don't like your tone you'll get abused by forum regulars in a way that'll make you think twice about coming back.
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ALLIED : Gustav Line BETA AAR Round Two - Eye of the Elefant
hoolaman replied to GreenAsJade's topic in Combat Mission Fortress Italy
The problem with the bugs that remain is that they are so subtle that they are nearly impossible to prove, in systems that have little or no UI feedback. But this AAR shows there are still things that can throw a whole battle into question. How many other vehicles have their 3D models tagged wrong or their crew upside down or whatever other esoteric thing that nobody will ever find? It doesn't help either that the community here is pretty hostile to people criticizing the game who don't submit 1000 replicate tests. -
Artillery Effectiveness against Infantry too high ? tests included
hoolaman replied to siffo998's topic in Combat Mission Battle for Normandy
The unit of comparison is "nominal pounds" 25:40:50