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  1. Battlefront.com

    CMSF2 Demos Released!

    Dang!! We fixed that for the full version scenario but apparently missed it for the demo. If you saw how many emails went back and forth about that little typo you'd crack up Steve
  2. Battlefront.com

    CMSF2 Demos Released!

    Ah, the demo might have some special code restrictions/limitations in terms of the directories. That's entirely possible. Glad you got stuff to work because for a second there I was scratching my head! Steve
  3. Battlefront.com

    They meant september of next year!

    Not a problem. Thanks for the constructive suggestion to amend the Sales Policy. Last night I modified the stock and pre ordered section with a blob of text saying that such orders can be cancelled prior to shipping. Steve
  4. Battlefront.com

    CMSF2 Release Update

    Very perceptive of you Yes. As mentioned above, all of the forces (units) in the Modules are all set. What's not set is some of the Campaigns. In practical terms what this means is if you purchase British and/or NATO Modules you'll get full access to all the forces and stand alone battles, but the Campaigns will be the same as CMSF1. We're including them more-or-less as placeholders. Personally, I'd recommend not playing them even though you definitely can if you want to. Steve
  5. Battlefront.com

    CMSF2 Demos Released!

    Glad to see our demo getting some immediate attention Yep, it's all fixed. We used CMSF2 and CMFI (which is in testing for Rome to Victory Module) as test beds to address the sheltering problems. Took quite a while to get a thumbs up from the testers. And before anybody asks, we're getting the Engine 4 patches ready. Some Mods might work "as is", some might work with a name change, but a whole bunch won't work without a total overhaul. Soldier and vehicle models are pretty much all in the latter category. Oh, and of course there are no normal maps in the old CMSF1 so those will have to be made to get the full quality effect in CMSF2. Steve
  6. Battlefront.com

    The state of CMSF2

    And a formal announcement of CMSF2's release timeframe: Steve
  7. Battlefront.com

    They meant september of next year!

    And a formal announcement of CMSF2's release timeframe: Steve
  8. Battlefront.com

    CMSF2 Release Update

    We're close to release, but not quite there yet! The Demos are now out for all to enjoy while we finish things up. Let me explain... When we set out to remake CMSF1 into CMSF2 we made a decision to release the Base Game and the three Modules all at once. This allows people to purchase Bundles right away instead of facing the decision to buy sooner, one full priced piece at a time, or wait until we have everything out for a bulk discount. Since it would suck for you guys to face this choice we opted to release everything at once. The downside of releasing everything at once is having to rework the content of effectively 4 games at one time. That's a total of something like 150 battles (stand alone + campaigns) that needed reworking. As you can imagine it's not just adding the updated style of Briefings, it's about making sure the scenarios are properly balanced with all the game changes from the past 10 years. Adding FoW fortifications, AI Plan overhauls, touching up maps, etc. and then going through the testing cycle make sure everything works right takes a long time to do. More than we expected, that's for sure. OK, OK, OK... I know you're wondering what this all means in terms of a release timeframe. What we've decided to do is stop making you wait until every single scenario and the 6 campaigns are totally done. Instead, we're moving towards releasing all the stand alone scenarios, the Base Game campaign (TF Lighting), and the campaign for Marines (Semper Fi!) in one go. That's a couple hundred hours of entertainment right there, not to mention what QuickBattles adds to the mix. That should keep you busy while we finish reworking the British and three NATO campaigns I don't think we can get it out the door by the end of October, but we don't want it to be much longer than that. We released Upgrade 4 at Christmas time last year and we'd rather not do that again for understandable reasons. I'll give you guys another update at the end of the month. Thanks for your patience! This has been a labor of love for sure, with almost equal emphasis on both the labor and the love! Steve
  9. Battlefront.com

    CMSF2 Demos Released!

    Oh, and for those who are curious... formal announcements and links will go up in a day or so, as per our usual process. Steve
  10. Battlefront.com

    They meant september of next year!

    A post that some might want to check out over in the CMSF2 section of the Forum: And yes, this is what I THOUGHT I'd be announcing around Oct 1. We were "this close" to releasing the demos every say since then. Steve
  11. Battlefront.com

    The state of CMSF2

    A post that some might want to check out over in the CMSF2 section of the Forum: Steve
  12. Battlefront.com

    CMSF2 Demos Released!

    At long last we are happy to announce the demos for CMSF2 are available right now: Windows: https://battlefront.sharefile.com/d-s25afa9e71ca4e789 MacOS: https://battlefront.sharefile.com/d-sf03b551361e40989 The Demo is set up with the same scenarios as the original CMSF1 Demo, which should give everybody a good apples to apples comparison. Might be kinda fun to go back and play the CMSF1 Demo after to get a reminder of how much has changed over the years. You'll notice that we're calling CMSF2 "version 2.00" to distinguish it from CMSF1 version numbers. Best to have as little chance for confusion as possible We had intended to release it at the end of September an annoying Demo specific bug held things up. We've not built a demo in awhile and some security changes required a work around for the Mac. For you Mac guys out there, anybody running Sierra or higher *MUST* run the demo from the Applications folder (as best we can figure). The installer should put it there to start with. Enjoy! Steve
  13. Battlefront.com

    They meant september of next year!

    Well, there's at least one exception to every rule Steve
  14. Battlefront.com

    They meant september of next year!

    Nah, it wouldn't. Maybe for you, but not for someone else. That's the point I've been making over and over again... if I post anything other "it's shipping now" I get crapped on. In fact, I've gotten crapped on when I've said "it's shipping now" because some people wanted advanced notice that the game was definitely going to be released that day. See, this is the fundamental flaw in your logic. You think there is a path for me that makes everybody happy and results in nobody being upset. Therefore you hold me to an impossible standard which I will never, ever, ever live up to. That said, I had intended on making a fairly significant announcement around October 1st. But other events conspired against me, I thought I could clear it up within a day or two, and that didn't happen. In hindsight I should have posted the "not shipping yet, don't know when it will be". Hindsight is a great thing. Sure I do. I just don't hold ourselves to an unreasonable standard as you do. Given our track record I think we've earned a few days, or even weeks, grace period to make an announcement without people freaking out. But obviously some don't agree, which is fine. Everybody is entitled to their opinion. See above. Yes, we knew we wouldn't make the end of September a few weeks before. However, I had intended to make more than a "it's not ready yet" post. Thanks for cutting me so much slack. I think customers who disregard nearly 20 years of solid customer support for something so trivial in the grand scheme of things is a crap way to support a niche company that busts its balls to make games that nobody else cares to make. But each to his own I suppose. Absolutely not possible from a technical standpoint. Never going to happen, unfortunately. Now this I can fully get behind. Easily done and I'll do it later on tonight in the official sales policy page. Steve
  15. Battlefront.com

    The state of CMSF2

    Oh yes... there will be no "who is that guy?" reaction when we get to promoting it Steve
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