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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve


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  1. Any news about CMFI 4.0 release

    AFAIK only Flamethrowers are new. I thought Pak43 was in Gustav Line, but I might be mistaken. Oh! And I keep forgetting to mention that CMFI now has "Supply Unit" options just like the other games. This was something we added after Engine 3 so it's the first time we had a chance to get it into CMFI. Steve
  2. Any news about CMFI 4.0 release

    Major TO&E updates. Not necessarily noticeable to casual inspection, but I can say for sure the changes are measured in the hundreds. The system itself has its limitations and so there's always going to be room for improvement. However, relatively speaking the Auto Picker should be much better than it ever has been. One reason it works "better" for the Allies is the Allies have a lot less variety of stuff with less wide a range in capabilities. Think of it like the Germans having 4 great picks, 4 questionable picks, and 2 bad picks to choose from, whereas the Allies might have 6 great picks 3 questionable picks, and 1 bad pick. Odds are simply in favor of coming up with a more appropriate force for the Allies. And if you think about it, that somewhat reflects reality. The Germans often had to make do with stuff that really wasn't suited for the mission because that's what they had. The famous example of this were the use of King Tigers by KG Peiper. Totally unsuited for the terrain and weather. Peiper didn't even want the KTs. But Peiper was subjected to a historical form of "auto picker" and had to live with the results. CM players can always restart No changes have been made to the files. We always change the version number when the files are different. The soft launch is more to make sure the sales and website side of things is working correctly, not the files themselves. That's done ahead of release by our testers. No announcement for ETA yet, but it is the next thing that we will release. Steve
  3. Soft launch... CMBS Battle Pack 1

    Only a few very minor tweaks. The sort of stuff we don't tend to document. That's because we just did a big round of fixes/tweaks for the Engine 4 release. Seems this needs more repeating Yeah, we'd never charge $10 for a "couple of maps" because we know nobody would pay $10 for "a couple of maps". Which is why this Battle Pack is not a "couple of maps" Two expertly crafted campaigns that have been play balanced and vetted by the same guys who work on the content for all our games is definitely not a "couple of maps". If that's not interesting to someone, we're fine with that. But mischaracterizing doesn't make the Battle Pack look bad, it makes... well, it doesn't make the criticism look very relevant. Steve
  4. Soft launch... CMBS Battle Pack 1

    No tease... you can purchase it right now A "soft launch" means that we do not make big announcements until we are sure things are working smoothly. Steve
  5. Soft launch... CMBS Battle Pack 1

    Yup, and when we released CMBN Battle Pack 1 people kept getting confused between the "Battle Pack" and "v3.12 Patch" when, in fact, they were the same thing. People tended to download and install both, which isn't really a desirable outcome. I'm going to add some text to the order pages to help clarify things further. Steve
  6. Subject line says it all! Or almost To purchase CMBS Battle Pack 1 you need to go directly into the Store under the Black Sea section. You will find information about the game there, not in the CMBS regular website section. That comes later after we're sure everything on the backend is doing what it needs to do! Steve
  7. Confusion about RT and Upgrade

    I'm sorry for the confusion. It seems that some of the clarification improvements made in the descriptions didn't get applied to all CM products. I'll get that addressed as people shouldn't be left wondering or making a needless purchase. Refund is certainly appropriate for you. If you haven't filled out a Help Desk ticket already, you can do that. Or you can use the sales email address that is referenced in your order confirmation. I'd write it here but I don't want a Spambot sniffer to get a hold of it Steve
  8. Any news about CMFI 4.0 release

    No I am the only person that messes with that stuff and I have not renamed anything once it was put out to the public. Because it is potentially confusing I've tried, very hard, to be absolutely consistent. The purchase pages also note that the version number will be v2.00 for Engine 4. Unfortunately, there's only so much that can be done with a file name. There's also only so much that can be done to head off every single possible way people can get confused. All we can do is make it as simple and logical as possible. And that is what we have two separate concepts which require their own number: Version Number = the EXE indexed number which designates which specific release is being used. Numbers are designated vX.XX Engine Number = the version of the core game code that is in use. The number is a one digit affair that is always preceded by "Engine". Currently CMBN is v4.00 Engine 4 (it is the oldest, so that makes sense), all other games are v2.00 Engine 4. I don't know how it can be more simple than that. Honestly, if this is the biggest thing that people have to gripe about... I'm thinking things are pretty good Steve
  9. 4.0 bug reporting

    The way it works is any vehicle which is standard for an Infantry Only formation is available as an Individual Vehicle Purchase. This is slightly different for Quick Battles and the Editor. In the Editor vehicles are allowed in Infantry Only, in Quick Battle they are supposed to all be removed. However, it's a painful process to scrub them out for QBs so it's possible that some slipped through. It only takes *one* instance in the TO&E to cause it to appear in Individual Vehicles. To reiterate... for QB Infantry Only there should be no vehicles at all available for any nation. For Editor Infantry vehicles which are in Infantry TO&E are also avaialble as Individual Vehicles. Steve
  10. Any news about CMFI 4.0 release

    Yes, the Game Engine 4 manual should be in the CM folder that you upgraded. Steve
  11. Any news about CMFI 4.0 release

    Not possible in the way you wish it to be. The Game Engine version will continue to be it's own thing, a particular EXE will have it's own Game Version number. For example, CMRT v1.xx was (obviously) the very first version of CMRT that was released. It would not have made sense for the very first CMRT to be called v3.xx, would it? Both the Game Engine and the Game Version are shown when you launch the game to make clear what it is you're using. Incorrect. You are confusing Game Engine with Game Version. What you already have is Game Engine 3 (Upgrade 3), what you just bought is Game Engine 4 (Upgrade 4). Your previous Game Version of CMFI was v1.20 (Game Engine 3) and the current Game Version is v2.00 (Game Engine 4). Again, do not confuse Game Engine with Game Version. They are two entirely different concepts and they must remain that way. Steve
  12. Any news about CMFI 4.0 release

    There is a maximum of 4 keys to get all CMFI content up and running. Those with a Gustav Bundle have 3 keys, those without Gustav Line also have 3 keys. Oh, and to once again clarify version numbers. the ENGINE number is separate from the game VERSION number. All games are currently using ENGINE 4, but the version number is different. For CMBN it is v4.00 and for all others it is v2.00. It's not more difficult than that, so there you go Steve
  13. Any news about CMFI 4.0 release

    By default, yes. All previous CMFI stuff has to be relicensed by using Activate New Products link. Here's some tech tips: http://community.battlefront.com/announcement/28-instructions-for-upgrading-cmfi-to-engine-4/ Steve
  14. Any news about CMFI 4.0 release

    The art might have snuck in, but the units did not Steve
  15. Any news about CMFI 4.0 release

    No, for the simple reason is there is no LW Field Division units in CMFI Steve