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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About Battlefront

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  1. License key for 4.0 Upgrade

    Thanks for the feedback everyone. We are investigating now and will get this fixed as soon as we can. Thanks for your patience!
  2. I want to buy your game but I can not display your home page Battlefront.com. The only connection that I can get it from your forum.
    What can I do? Logging in the Central Europe. My ISP says that everything is fine and the fault is on your side.

  3. For a disembodied brain floating in a jar full of Red Bull, you're a wonderful human being! ;)

  4. Patch 3.12 change log

    (MacOS) Please install to the Applications folder. That's how it's meant to work. Trying other locations may cause some files to be placed incorrectly.
  5. On the Mac, please go to the "Documents" folder where your CM Battle for Normandy app is located. In "Documents" you'll see an icon for "Activate New Products". Run that. It will let you enter your BPack activation key.
  6. The new QB maps are there, but just have older file dates. Look for any QB map with a "BP1" at the beginning of its name.
  7. Everyone, Sorry about the file name problem. It seems many of you have got it working already but just in case not, please rename your downloaded file to: Windows CMBN Windows 3.12 Update Installer.zip Mac CMBN MacOS 3.12 Update Installer.pkg This has been corrected on our server for future downloads. Apologies for the confusion and I hope you enjoy the Battle Pack! Charles
  8. Demo Not Working?

    Thanks, and I'm glad everything is running smoothly now. Right. It lets you peek at the setup screen, but won't generate a quick battle.
  9. Better Performance with Demo?

    We fiddled with a few dials and levers under the hood for v1.20. Er, I meant to say, under the "bonnet" for the British Forces.
  10. OMG, How broken!!

    The computer player and human players all have equal spotting abilities. There is no difference.
  11. 1-1 Infantry - Improvements

    Mostly not, but it is a little bit related. For example, the optics on the Stryker do get a small bonus even in daytime because of thermal abilities. It's pretty abstract because it's difficult to attach precise numbers to this sort of thing, but high-quality optics/thermals do generally give CM soldiers a modest spotting advantage. Mainly it's the big ATGM though. CMSF's environment is intentionally sparse, and even the brush is "light" brush. There just aren't many places to hide in the desert. And at less than 500(?) meters range to the enemy, the ATGM teams are starting out in a situation that's not ideal for them. They'd rather be at 1000m or more, where they can hit but are harder to see and (mostly) outside of small arms range.
  12. 1-1 Infantry - Improvements

    Thanks but it won't be necessary. It doesn't appear to be a bug. Hiding doesn't add much concealment to troops when they are mostly in the open (i.e. they have nowhere to hide) and/or have a big difficult-to-conceal weapon like a tripod-mounted ATGM.
  13. 1-1 Infantry - Improvements

    v1.20 allows the specific spotting of heavy weapons, like large ATGM launchers on tripods that stand out quite plainly in a relatively open landscape. And once you see the ATGM launcher, you know where to look for the crew. It's not hard to find them, especially when there are dozens of eyeballs looking, many with binoculars, at soldiers who are in what is very nearly open ground, as in the example posted just above. Additionally, the ATGM crew does not appear to be "hiding" as claimed (hiding is a specific state in the game). They are prone, but that is not the same thing. Everything looks fine to me about that situation.
  14. You're right - it shows unallocated ammo. But it ought to show total ammo, so this is a minor bug. I'll fix it.
  15. 1.11 Feedback!

    Troops who are panicked will skedaddle and end up facing the direction in which they moved. And then they might do some more skedaddlin'. These guys are scared and thinking most about running away. Troops who are not panicked, but make an evasive move, will turn to retain their original facing after the evasive move. These guys are still under control and prepared to fight.