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MikeyD

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MikeyD last won the day on June 5

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  1. There's a LOT happening in titles under the hood that make extreme region changes in modules difficult. The game literally tracks when the sun & moon rises and sets each day of the year. Having your module jump from Tunisia to Leningrad in mid-winter is going to not work well. Not to mention the vastly different terrain types & foliage between the two locations. CMRT has birch trees, CMFB has pine tress and CMFI has olive trees. Expanding modules to regions that require new foliage is a bridge too far. If its going to be THAT different you might as well spilt it into another title. The coming CMRT module might be pushing the limits for modules. The added all-season terrain, the multiple regional building types, the whitewash vehicle textures. The artwork gets doubled and then redoubled again. CMFI does something similar with mid-war vehicle camou changes and infantry uniform changes. I think CMFI TO&E changes are even more extreme than in CMRT. I doubt Steve would want to tackle another CMFI.
  2. MikeyD

    A long delayed update

    It should be borne in mind (is that the correct turn of phrase?) that Steam is a 'parasite' organization. One of a growing number of companies who insert themselves between the developer and the customer and skim profits off the top. At my local gas station the attendant ask if I'm paying by cash or charge. Because 'charge' means the credit card company skims some of the profit off the top so they're obliged to charge more for the gas to make up the difference.
  3. MikeyD

    The state of CMSF2

    I had to think about that for a second. No need to buy the full upgrade if you just have the old basegame. If you want to purchase modules they're going to be CMSF2 product without the need to upgrade. The old CMSF1 is going to disappear from BFC store items (I believe).
  4. MikeyD

    The state of CMSF2

    As an aside, yes, I did add water and an amphib landing to one of my old CMSF Marine scenarios and gladly suffered the consequences for it. I had wanted an amphib landing in that scenario since the day I first thought of it.
  5. MikeyD

    The state of CMSF2

    There's a small technical problem retro-fitting standing scenarios with stretches of water for beach landings. All CM titles, when you add an additional 200 meters of terrain to the left (west) side a map all of the placed units will be displaced 200 meters to the left of their original positions. Not an insurmountable problem but its tedious to fix, especially if you've got a huge scenario on your hands. Depending on the scenario it could involve a lot of labor just for that 1 minute thrill of seeing AAV-7s coming ashore. I don't think you encounter the same problem adding more territory to the right (east) side. But Syria doesn't have an east coast.
  6. MikeyD

    The state of CMSF2

    Maine? MikeyD is too. Presque Isle born.
  7. MikeyD

    Who plays Real Time mode?

    There are trigger options and conditional triggers.
  8. MikeyD

    Who plays Real Time mode?

    An aspect of the game a lot of people haven't tried, I suspect, is diving into the editor and teaching yourself how to construct detailed AI orders sets. Its an entirely different level of play. After some time away from it I've recently gotten back into building AI plans and its pretty freaking amazing what you can get to AI to accomplish if you put some thought into it. I'm a better general as AI orders builder than I am as realtime player!
  9. MikeyD

    The state of CMSF2

    When you see the new headcovers (keffiyehs) you won't want to modify them About updated scenarios, you may recall pre-water CMSF1 had to make due with erzats 'bridges' made out of wall elements and erzats 'rivers' made out of mud/marsh terrain. Not to mention stretches of sand representing a 'beach' with no associated ocean shoreline. You can see from the Beta screenshots posted that that's all been fixed. Though Steve did have to dampen (pun intended) enthusiasm for adding water with a reminder that this is a desert title. The location of a couple scenarios were shifted to 'along the Euphrates' to justify the water on the map.
  10. MikeyD

    CMRT Module 1 Bones

    I'm reminded of my old hobby modeling days where, in surveys, the most popular vehicle was always 'not-in-kit-form-yet'. Kit builders clamored for a Cromwell kit then when it arrived it was met with a collective shrug. Being out of reach had made it more appealing than actually having it. BFC suffers from the same syndrome. No matter what is supplied there's always going to be that one 'not-in-the-game-yet' thing tantalizingly just beyond our reach
  11. MikeyD

    Late war Sherman shocker

    Is that a Brit or American uniform on the guy standing on the engine deck?
  12. MikeyD

    AT weapons & Nationalities

    One nationality acquiring ATGMs and rocket launchers out of a foreign allied vehicle is such a rare occurrence that I don't think they've put much thought into it. I doubt they coded-in US units being incompetent at operating an RPG-7. BFC has said that they're against 'national modifiers'. Then again, I can't say I've ever tried.
  13. MikeyD

    The state of CMSF2

    Looked into. ECM appears to work against radio IEDs. ECM strong, no boom, ECM off... BOOM! Radio IEDs have about a 20% failure rate, regardless, I believe.
  14. MikeyD

    The state of CMSF2

    Huh! It does have an EW option like CMBS but frankly I don't think anyone's thought to test that out yet with radio IEDs. I'll go run and give it a look. If it works as it ought in the final game it'll be partially because of you.
  15. MikeyD

    The state of CMSF2

    Awh, Steve, I wanted to keep 'em guessing!
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