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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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MikeyD last won the day on September 3 2015

MikeyD had the most liked content!


About MikeyD

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    CMSF Beta Tester

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  1. CMSF2

    Tsk tsk tsk. It's not a game, its a tactical combat sim.
  2. Actually, the problem may be the opposite. If you've got everything dialed up to max the machine may start to struggle. Then distance LOD figures start creeping closer and closer. If you back off a bit on the options the game's got more elbow room and the distance LODs will stay at a distance.
  3. Hull Down command?

    Hull down is not the be-all-and-end-all and needs to be used with care. It will work if you take these into account. 1) if you plot a distant hull-down waypoint over unpassable terrain tiles (water, heavy forest, etc) bad things will happen. 2) if gunner vision is obstructed when you reach your hull-down position (bushes, fences, foliage, etc) the vehicle will just keep going until it finds another hull-down position or it reaches the destination point. 3) its dangerous to do in mid-battle. A moving vehicle has lower situational awareness and is easier to be spotted than a stationary vehicle. The enemy will spot you moving into position and try to hit you. If, on the other hand, you get into position and await the oncoming enemy you'll get the first shots off and return fire is likely to impact the ground in front of you. 4) Hull down is not a protective force field. After a couple high and low near misses the incoming rounds are going to find the gun mantle.
  4. BMP-3 on the firing range

    Leopard 2 is a notoriously loud tank. The Swiss received so many civilian complaints about the engine roar reverberating off the hillsides that they retro-fitted a huge muffler system onto the back end. German tank crewe switched from traditional berets to caps with ear flaps because of the oppressive interior noise. Abrams' low sound signature gets bragged about so much that we're all tired of hearing about it . Oh, and I believe the Army pulled the plug on Boston Dynamics robot mule program due to sound signature issues. It was rather like infantry going on patrol accompanied by a riding lawnmower.
  5. A person anecdote. I have CMSF1 on my peripheral HD. It plays no problem on my old computer but refuses to start on my new. Not a copy of the game the very same exe on the very same hard drive. The application error I get is (0xc00000005). If you look up that code it appears to be a grab bag of random Windows-related exe failures
  6. BMP-3 on the firing range

    Maybe I'm mistaken but it appeared they edited the 30mm firing to show the only two rounds that hit the target. Dispersion seemed pretty high but I don't know the range.
  7. Would love to see Mraps:)

    MRAP (of a sort) does exist in the CM universe. The Canadians in CMSF NATO module get the South African Nyala (RG-31 in US service). Basically its an armored truck with all the combat ability you'd expect of an armored truck. A refreshed CMSF2 using game engine 4 is on the semi-near horizon.
  8. Would love to see Mraps:)

    I'm working off vague memory but I believe they mothballed about 4,000 MRAP vehicles and scrapped the remaining 20,000 in the inventory. (My numbers could be far off). Ever since the beginning Steve had been strongly resistant to turning CMSF into an Iraq occupation sim. That was back in 2007, a decade ago, when we were still in the thick of it.
  9. Stryker vs Bradley

    What's that old saying? 'Amateurs talk tactics, professionals talk logistics'. The inclusion of an entirely new grade of ammo for the US to put into the supply pipeline is a BIG DEAL. Is this new 30mm round NATO standard? I hope it would be the same 30x173 aircraft round as used in the AT-10. Because we've got lots of those rounds available. Then again, the Pentagon went 105mm for MGS to in an effort to 'standardize' but found those aging stockpiled NATO 105mm tank rounds tended to jam the gun. They needed to hire Mecar to manufacture entirely new rounds (with stouter shell casings, I recall) which undid the whole 'NATO standardization' thing. Army purchased Stryker because during the NATO entry into Serbia in 1999 the US looked on in envy as Canada spearheaded the march with its Coyote 8x8 light ACs. US was at the back of the parade struggling to figure out routes of march with suitable bridges for its heavy armor. Stryker was meant to be a quick -off-the-shelf vehicle purchase (its original name was 'Interim Fighting Vehicle'). But like all things Pentagon the program ballooned. It became too tall, too heavy, too complicated, too prone to overturn, too problematic moving cross-country. Now lets add a remote 30mm turret to the roof too!
  10. Stryker vs Bradley

    I recall in the late 70s (yes, I'm that old) Belgium had a choice between the 90mm gunned Jpz Kanone and a stripped-down Leopard 1 to fulfill its dedicated infantry support role. They went with the Jpz Kanone. They were up front about their decision. A stripped-down Leopard 1 would still be seen as a 'tank' by commanders who would be tempted to use them as such in combat. But that's not their job. They're direct fire infantry support vehicles. In WWII the US had just that problem with M10 TD. It looked like a tank so commanders tried to use them as tanks. M10, with thin armor, no overhead cover no mg, and manual turret traverse makes for a pretty crappy 'tank'.
  11. Stryker vs Bradley

    I believe Canada has retired its TUA anti-tank LAV-3 and converted the chassis into troop transports. One would assume because a schoolbus-size vehicle being even nominally within LOF an MBT is very problematic. Especially when a dude with a Javelin can do the job while hiding behind a bush.
  12. CMFB Building Textures

    This still works in the Ardennes. Try Google maps driving around northern Italy and you're liable to land in the middle of an upscale shopping mall!
  13. CMFB Building Textures

    Those aren't missing textures, they're metal cladding peculiar to the Ardennes region (mostly). My guess is they're zinc (this is pre-aluminum siding), they're hung on a wooden framework that stands off from the stonework. I assume they're insulation from the sun heating up the stones in the summer. they appear to only be on one side of the building. See attached. First is Google earth street viewing around the Ardennes countryside, the second in a King tiger with its gun barrel resting against the siding.
  14. More Sturmgewehr 44's please!!!

    Volkgrenadiers perhaps?
  15. There's no telling what exactly the 'bars' are detailing. T34 and IS-2 are pretty close on ground pressure with just one pound difference. T34 was 10.5 psi and IS-2 was 11.5 (VVSS Sherman was 13.7psi). IS2 has the more powerful engine at 600 hp, T34 was 500 hp but still bested the IS2 by 6 horsepower-per-ton at 18.9. T34 tracks were 500mm wide, IS-2 tracks were 650 wide. Perhaps Charles is biased against the bell-crank Christie flat track suspension, prefers torsion bas suspension with return rollers.