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MikeyD last won the day on August 17

MikeyD had the most liked content!

About MikeyD

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    CMSF Beta Tester

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  1. If you look at most American Bulge photos in picture books you will notice there's snow on the ground - often LOTS of snow. That's an indication the pictures had been taken late in the operation or even afterward. The reason why there are so few early Bulge battle shots is because Americans were too busy fleeing for their lives to take pictures.
  2. There seem to be two types of CM player. There's the type who see CM as a 3-D interactive board game and then there's the players who see it as a war movie they can participate in. Hence the different playing styles, playing with the camera high up or playing with the camera down at troop level. An old joke of mine is players tend to raise up the camera during gameplay to just the height where they start losing graphics and terrain detail... then they complain about the bad graphics and lack of terrain detail! Viewing from high camera level (often called 'eye of God') is convenient for placing waypoints but having the camera down in the weeds with the troops during the fight is a better gameplay experience... IMHO
  3. The Battle of the Bugle started off with 400,000 German troops attacking 230,000 Allies (approximately). By January the number of Allies had climbed past 700,000. Losses on both sides (killed/wounded/captured) reached 150,000. 1,800 aircraft were lost over the battlefield. All this occurring during an operation that barely encompassed a month. Those numbers are staggering. I don't really know how you'd represent troop levels in that density on a CM-scale battlefield. A typical CM Company-scale battle would be chump change, there'd probably be equally fierce battles involving other companies on either side of you, limiting your maneuver possibilities.
  4. Yes, a battalion of WHAT makes a difference. A battalion of foot infantry in a big map is doable, a battalion of mech infantry becomes increasingly unwieldy due to the excess of vehicles. A battalion of tanks on a map just looks silly
  5. This is where CM shines as an experimental tool. Select a very large map and drop a Battalion on it. Is it too many forces for the map size? Too few? I've opened scenarios and thought "Oh, this map could use another company at least to accomplish the mission!"
  6. Doesn't Russia tend to steer short-stature males into the tank force because of difficulty shoe-horning 'robust' men into the fighting compartment? Add a little dairy to the national diet and the percentage of short men for the tank force drops. Female tanker wouldn't be replacing Jason Momoa-sized tankers but Tom Cruise-sized tankers. US had toyed with the idea of reduced crew and autoloader for tanks for decades but has been reluctant to do it due to the difficulty properly maintaining a tank in the field with just three crewmembers (according to an article I read long ago). Now, with Abrams hitting 70 tons the Pentagon is contemplating reducing crew count in order to drastically knock down turret weight. Perhaps the trade-off will be worth it now.
  7. I looked at the 'Gateway to Palermo' map and was surprised by how relatively compact it was. I was expecting some sprawling over-large map. That's one of the few maps I would have recommended enlarging to give the American a choice of avenues of approach. American force selection appears to be a fairly bog standard infantry company+ accompanied by a platoon of Shermans (heck, I made one of those scenarios just last week!). Looking over the parameters, I think the scenario would have been winnable if only more points had been awarded for killing the enemy. Its heavily weighted to terrain objectives currently. Scenarios like this I'm usually content to rain mortars down on the enemy position and hope to win a minor victory on casualties.
  8. Anyone interested in European warfighting in the middle ages should hunt down Hans Delbruck's multi-volume 'history of the art of war', especially the two volumes "Medieval Warfare" and "The Dawn of Modern Warfare" which together are some 1,100 pages of very small text. I've read through the series twice. Hopefully before I die I'll get around to reading it a third time.
  9. The life of a Beta tester: You have a 'bright idea'. You submit it. It either (A) gets implemented or (B) it doesn't. There's no going off and pouting over not being appreciated afterward because Beta testers see how the sausage gets made. If the simplest suggestion conflicts with the basic game engine code its either never going to happen or its going to cause months of agony to get it to work right. If a suggestion is doable and reasonable and historically accurate they'll do it. The majority of discussion group 'suggestions' were probably looked at half a decade ago or more and found to be unfeasible with this game engine... or a needless distraction to pursue for little reward... or simply a bad idea. Every time another poster suggests airplanes flying overhead BFC can't drop everything to respond & explain & massage the poster's bruised ego.
  10. CMFI has a LOT of official 'tags' altering textures over time. When the allies jump from Sicily to Italy US vehicles get a [mainland] tag as their armor gets a new camou scheme. The Brits eventually get an [olive] tag when they transition from desert camou to solid color. Add to that [muddy] and [snow] tags where appropriate. And that's not even mentioning the uniforms! Representing the Italian theater over the course of 2 years fighting placed special demands on the developers. It can all be modded, of course, but its not so straightforward as modding CMRT or CMSF2.
  11. I recall BFC made a tactical error by opening the original CM2 game engine/CMSF(1) discussion forum much too early in the game's development. That allowed posters months and months to construct impossible fantasy cloud castles imagining what the new game engine would entail. Absurd, unachievable expectations that only resulted in the posters' disappointment when the real world game was released. The opposite was true of CMFI. The CM community didn't have a clue an Italian theater game was under development. Then one day a new discussion forum opened with preorder notices and the forum went wild with joy. No months-and-months to build expectations, they were simply happy with what they got.
  12. There are soooo many diverse books on this topic spanning so many decades! The book "Tank Tracks: 9th Battalion Royal tank Regiment at war 1940-45" has been out of print for a decade or so but you can find it on the web easily enough. Its a well written, detailed unit history/memoir that's notable for following a Churchill battalion across northwest Europe. https://www.amazon.com/Tank-Tracks-Battalion-Regiment-1940-1945/dp/0750908807
  13. There is a game feature where if you move the cursor into a corner of the screen the camera will rapidly move in that direction. That feature can be turned off. For some people its a useful feature, for other who don't pay attention to where their cursor is while playing it can be annoying. Here's the relevant line from page seven if the game engine manual. 
  14. Several years ago I had joked that BFC was at risk of running out of 'popular' conflicts to cover! I'd doubt they'd make back their cost of development doing an india/Pakistan conflict in Kashmir. Judging by the comments here, there's still plenty of untapped conflicts out there with the potential for a return on investment.
  15. There are wheels-within-wheels on BFCs decision to produce an Italian front title. I recall when CMFI was released the game's sales took BFC by surprise and they had to scramble to produce additional disks and manuals. CMFI plays VERY differently than CMBN. For someone interested in combat tactics that's a big draw. 'North Africa' is a mighty broad a topic to expect in one title. If BFC ever does go to North Africa I'd expect it would start with Operation Torch - Americans in their Lees and Stuarts., then progress to Tunisia. The 1942 battle of El Alamein would be outside of the title's timeframe. Brits probably wouldn't show up until the first module. That's their usual pattern.
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