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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve


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About MikeyD

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    CMSF Beta Tester

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  1. Yeh, if while playing the game your HT gunner gets shot by someone with a Thompson SMG that's an indication you're MUCH too close to the action.
  2. I've also seen two common attitudes from would-be scenario makers. Either they fear snarky criticism of their efforts from trolls (which rarely happens here), or they've been disappointed at the lack of positive feedback when they have posted. An easy fix for that is to not give a ****. Say, "I did this, I like it, I'm uploading it out of the goodness of my heart for you to play. No additional player input required, thank you very much." Scenario that I've done in the past, either 3rd party or in-house, I have rarely received feedback aside from informing me of typos in the orders. Welcome to the wonderful world of game design!
  3. My theory: 1) The QB generator got too good. CMSF was the heyday of user made scenarios. The very basic QB generator wasn't all one might hope for so if you wanted a city battle between X and Y forces you had to make it yourself. 2) Too-ambitious first time scenario makers. People would buy the game and immediately try to build all of downtown Antwerp. Nooooooo. Too much to tackle all at once! Accept that there's a learning curve involved. The phrase "Go big or go home" should not apply to scenario design. 3) Taking it all too seriously. I've seen people tackle a battle as though they were writing a doctoral dissertation. Relax! You won't be graded, its not an exam. You're supposed to be playing in the editor as a means to relieve stress, not create additional stress. Chillax - as the kids say Oh, I forgot. There's also a 4) The better 3rd party scenario builders would often get poached for the Beta team so what once were user-made scenario are now in-house scenario made by the same people.
  4. I tried to locate the old article that mentioned the Touareg. I did find this story about the US purchasing armored trucks for Ukraine. I does mention them donating dozens of armored pickups and vans but doesn't specify the model. I recalled the Touareg because after reading the article I had to Google the vehicle. Maybe it was a news report about a donation that never happened. https://www.kyivpost.com/article/content/war-against-ukraine/us-buys-ukrainian-made-kozak-armored-personnel-carrier-for-ukrainian-border-guard-service-377973.html
  5. With the WWII titles we see how problematic guns on light vehicles can be. Its rare that you can get any utility out of mg-mounted jeeps. Though the new hull-down command improves their utility... slightly. Light units are useful if you know where the enemy is and your guns have a longer reach than theirs. HMGs standing off vs small arms. Lets not assume these vehicles aren't armored. I believe Ukraine border police patrol in armored VW Touaregs(?) that were donated by the US. Though my info on that is sketchy.
  6. 'Tree bursts' above troops are the most murderous. They're air burst detonations equivalent of having VT fused artillery dropped on top of you. Getting away from the tall trees is not an unreasonable plan of action. I'd be interested to see how this plays out on other terrain, among brush and rocks where the artillery isn't detonating 15 feet over your head.
  7. "if squads or Cie could be represented with different colors..." BFC has to contend with color blind players (yes, that's a real AI design problem for a sizeable proportion of the public) so are compelled to limit the color cues they use. There are some people who live by the motto "more is always better" but sometimes that's just not the case. If you're not having fun commanding multiple battalions on a huge map don't pay multiple battalions on huge maps. If your work-to-fun ratio is ideal playing company-size engagements play company-size engagements! For me, going all the way back to CMBB days, I'd sometimes open a scenario and discover a huge map with a veritable hoard of troops to command. And I'd say to myself "Nope, not gonna do it, not gonna even try." I know where my 'sweet spot' is on the force-size-to-enjoyment curve.
  8. Infantry weren't expected to do it all, the Russians were big into combined arms. Infantry came after the artillery, after the air strikes, after the direct fire cannons, after (or accompanying) the tanks. Russia infantry did have the RPG-6 flight-stabilized hand-thrown HEAT anti-tank grenade if they found themselves in a precarious position. An updated version of this weapon was still showing up in Iraq. I recall while playing CM:Afghanistan with its stunted late war infantry squads I joked that the purpose of Russian infantry in the game was mostly to move forward over the charred corpses of their enemies after the tanks got done with them.
  9. One pattern I've seen in CM titles is hobbyist-players are enthused about a certain vehicle entering the game, then comes the time to use them in battles and its like "Eeeeew , these suck!" Okay, maybe not quite that extreme but 'exotic' vehicles do not often become a gameplay favorite. Poor little Hetzer did not exactly shine in combat.
  10. If you Google Earth fly over those areas labeled 'Islamic State' (I did that a lot while working on the original CMSF) over most of it you will find a lot of nothing. No roads, no trees, no houses, no farms, no inhabitants no water. Nothin'. They basically control (or don't control) a single ribbon of asphalt running through a barren wilderness. Iraq says most of the ISIS fighters killed in Mosul were Russian nationals. ISIS is the rabid raccoon holed-up in your garden shed that you can't figure out how to safely get rid of. CMSF2, I believe, is going to be a V4 engine upgrade of the *standing title* like the CMBS and CMBN was, not a new game under the CMSF banner. The standing scenarios will (hopefully) all continue to work. The timeframe is still 2007 with the same CMSF manual backstory. Of course you can do any make-your-own scenario you want. I once did an Army vs Marines scenario set in a Texas shopping plaza on the 4th of July. So doing an ISIS vs Kurds tactical scenario would be just as easy.
  11. The Russians bolluxed-up their report on the AEC MkII. They claimed the max armor was 25.4mm (1 inch). Another source I've found on AEC Mk II/III says: Armour, Hull front: 60mm Hull sides: 50mm Hull rear: 25mm Turret front: 65mm Turret sides: 60mm Turret rear: 60mm Other sites just repeat Wikipedia's claim of 16-65mm (16mm being for the hulltop). 65mm works out to 2.56 inches.
  12. Here's a photo that's liable to confuse many. Until I read the post above I never knew such as thing as a SPG-82 even existed.
  13. A modern 'present-day' CMSF Syria title would be a depressing mess. All the factions, the fuzzy borders, the siege warfare, the terrorist enclaves. Would we be allies with the Russians or opponents? Allies with Assad or opponents? Would we be assaulting villages or liberating them? CMSF force selection is flexible enough for you to create most scenarios you can think of already (excluding Russians). Back-in-the-day I did scenarios involving everything from militia-on-militia violence to Army vs Marines in a Texas shopping plaza. About CMBS, I doubt anyone this side of Langley VA is more up on the military goings-on in Ukraine than Steve. But he's sticking to his original combat theater concept. You may recall Steve strongly resisted turning CMSF into an 'Iraq occupation' title (in the middle of the war). In CMBS he's strongly resisting mirroring the current war in Ukraine for much the same reasons. Heck, Steve may be more likely to revisit Iraq than do a ripped-from-the-headlines Ukraine title. Because at least the Iraq occupation is behind us now.
  14. This was quite awhile ago but I once did a test to try to run my M16 HT out of ammo. I ran it out, let it sit, then to my surprise I found it with ammo again. Ran it out again, let it sit, and again it had more ammo. To this day I do not know what in heck was going on.
  15. I think I'd take results from that website with a grain of salt, to use an old phrase.