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BFCElvis

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Posts posted by BFCElvis

  1. 39 minutes ago, M.Herm said:

    Looks like a final calculation as the points that are missing are added to Dawntaker.

    Right now the theory is that 1 of 2 things happened. Either both players did not complete the turns by clicking End from the final AAR screen OR the game did not send the "that was the last turn" message to the servers and a penalty was awarded because a player "stopped playing"/abandoned the battle. 

  2. 57 minutes ago, tankgeezer said:

    Greetings All;
    After my iMac Quad (mid 2011) dying last year, I replaced it with a Mac Mini M2 pro, now running iOS Sonoma v14.4.1.  I’ve managed to get  one game up & running (via Rosetta??), Red Thunder v2.12, game engine v4.  I seem to recall using my v4 key to unlock it & seems to run just fine after a few Quick Battle tests.  However I can’t seem to activate any of the rest of my collection.  For instance; launching Fortress Italy v2.11 it gives me the Combat Mission Error Handler stating that there is a ‘Finger Print Mismatch’, error code 209.  None of my keys seem to work.  Am I going to need a new key(s) to activate each one of my collection?
    Thanks In Advance;
    Tankgeezer

    Hiya geezer. Open a Help Desk ticket. There are tools that I will send you that will clear this up. 

  3. On 4/14/2024 at 10:50 AM, Rake said:

    I've been away for a while (I've gotten very interested in a regimental-level ACW board game) and came back to update all of my CM games. My primary hard drive is nearly full, so I took the CMBN Data and Games files folders out of my Documents folder and moved them all to the "Z" folder in CMBN>Data >Z.  

    The Game Files folders must be in Documents. That's where the game "looks" for them. 

  4. 16 hours ago, MeatEtr said:

    That is interesting! Are you sure that pic was snapped after the tourney? Because it appears it wasnt as it says above the score " Currently playing" and not the "Ended on" date. Which is what I've seen before. It records the scores correctly but then makes the wrong timed out adjustment afterwards. I've never seen a second change in scores post tourney.

    It possible the the Round wasn't over, even though every battle had been completed.

     

  5. 13 hours ago, Jackal2100 said:

    I have had the same problem in the blitzkrieg tournament. I believe it is a problem with how their scoring system handles surrenders. It counts as if the battle never finished as you never reached the final turn.

    Possibly but at one point the proper scores were displayed. 

    Here is what I saw when the Tournament ended and what we see right now. 

    WT4.pngWT3.png

    Now:

    WT.pngWT2.png

  6. 36 minutes ago, Brille said:

    I´ve made a short test and you might be surprised:  The position of those soldiers matter. So it is not just a graphic issue, more so a heavy gameplay one I might add.

    Hopefully @Vacillator will have a chance to check and see if this graphical bit is more than just what we're seeing and will be bale to confirm that they are also getting protection for being "inside" the vehicle.

    If they are "positioned" wrong, rather than just represented graphicly correctly, it will 100% matter. I remember way way way back in CMSF1 testing there was a vehicle that couldn't "see". After much hair pulling it turned out the the 3D model had a sodlier facing the wrong way inside of the vehicle. And him facing the wrong position prevented him from seeing out. 

  7. 44 minutes ago, Erwin said:

    Adam, your questions are confusing.  it occurs to me maybe you don't have English as your first language.  Maybe post in your language and we'll try and translate.

    That is actually a very good idea. I ask that of people on the Help Desk from time to time when I don't understand what they're asking. Google Translate does a decent job. I have read his questions a few times now and I'm not sure that I understand what he is looking for. I kinda think he is suggesting that when a previously unspotted unit appears that the game should pause on it's own? If so, the game doesn't do that. I'm not sure how the 2 tank and 4 tanks comments fit into that though. 

  8. 50 minutes ago, Vacillator said:

    I think there was a bit of a 'heated debate' about rules in this match so I'm not sure it will complete (I may be wrong) - see the thread here if interested:

     

    Wow. I hope that a player wouldn't stop playing a tournament round because someone wasn't playing by their preferred house rules. That would suck out loud. 

    Tournaments are hard enough as it is. I'd never ask players in a tournament to follow any house rules. It's hard enough to get players to follow the out of game instructions, let alone special in game rules. People entering tournaments should go into them with the mindset that, if it can be done in the game then it is ok. If that isn't fun for someone then they shouldn't sign up for a tournament. Let's keep in mind that, other than the Invitational, these tournaments are played by all levels of CM experience. Not all players have been playing the games for decades. There are lots of new players brought in by having the games on Steam and the tournaments have had a mix of familiar names and new players...............Which is part of the reason that they are done.

    That said, turn 1 arty is/was an issue. To try to avoid that, for the Invitaional and current CMFB tournaments, we've used scenarios that do not have any offboard indirect fire. Not much can be done about on board assets. Although, I suppose that we can look into making all on board units capable of indirect fire arriving as reinforcements. 

  9. 5 hours ago, Laurens said:

    Can someone help me? Every time I run the installer on my Windows PC for normandy it gives the same error message.

    combat mission battle normandy installer\*.brz' does bot exist.

    I have already tried turning off the firewall and security. because it is a temp file. I read this somewhere but it doesn't work.

    How do I solve this problem?

    Vacillator is exactly right. When we see this it is because the program being used to extract the download is failing. I use a free one called Bandizip and it works like a charm but there are lots of free ones available.

  10. 52 minutes ago, No Sound on CMFB said:

    I am trying to install the latest 2.11 patch.  When I try to install I get this error message "C:\users\Jeff\appdata\local\temp\7O05D9...\*brz does not exist".   Skipping that file was not recommended.   What's the fix???

    Try using a different program to extract the download. I use a free one called Bandizip. 

  11. 57 minutes ago, laurent 22 said:

    1st round finished!

    Thank you @BFCElvis for these 2 battles which will be written in the history books, I will observe a minute of silence on the graves of your men in Colleville-sur-Mer in Normandy, an American cemetery not far from my home.

    Great games. I really enjoyed them.....even though I lost both battles. I didn't get slaughtered as bad as I normally do and I'm thankful for that. 

    Your strategy as the Americans was brilliant. I saw that you had 2 KIA and only 10 wounded. 

    For anyone who saw my earlier puzzled post on my battle playing as the Germans. He let me roll untouched to all 3 Touch victory locations. It turned out he had all, but 1, unit in the Rally Location. I could not crack that even a little bit. And the 1 unit, a MG team, that wasn't there was in the stone farm house. I had tried to move a large healthy force across the field by the farmhouse to try and flank the Rally Location. The MG team stopped them dead. Most of the German units in this battle are Green and Conscript units. That gun held them all down. Brilliant.

     

    EG.png

  12.  

    The Combat Mission Shock Force 2 - Invitational Grand Tournament has been announced today!

     

    https://www.matrixgames.com/news/combat-mission-shock-force-2-invitational-grand-tournament-announcement

     

    This tournament is for the Chamionship of the Grand Tournament that recently ended. It will be played by the top 12 players from the 3 Grand Tournaments. I recognize a lot of the names and wish you all good luck. If I don't tag someone who is on our forums please raise your hand!

    @Artkin

    @MeatEtr

    @Andrew Kulin

    @laurent 22

    @Fizou

    @cargol

    @Tyrandar

    @Jackal2100

    @AtlasActual

    @Dawntaker

     

    The scenarios used for the Tournament are 3 brand new battles made by @George MC. The scenarios were made especially for this tournament. They are some interesting looking battles (I've been playing one against George..... and getting whooped...as usual). We will make all of the scenarios available.

    Matrix/Slitherine plans to showcase each battle starting with a live Twitch.

     

    These players will have a benefit that we don't get with other tournaments. Because this is invitational there is almost no shot of someone's opponent being a no-show or not knowing how the system works. 

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