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Everything posted by Schrullenhaft

  1. Schrullenhaft

    Windows 10

    In this case, CM2 = CMBB, as far as I'm aware. I'm not sure what sort of disc-based copy-protection the CDV versions use (possibly 'SafeDisc'), but that MIGHT be a culprit. I think the 'anthology' version (all three CM1 games in one bundle) may not have had any copy-protection. However the CM1 series games purchased individually DID have a disc-base copy-protection system. There are 'no CD' patches of the 1.03 patch that MAY allow the game to run under Windows 10 (hopefully this link isn't an issue for BFC): Game Copy World CM2 patches For the Battlefront version of CMBB/CM2 you need to install all of the patches (1.01, 1.02 and 1.03) since they had different content (bitmaps, etc.) and there wasn't a single cumulative patch (however CMAK/CM3 DID have a cumulative patch to my knowledge with 1.03). I would believe that the same is true of the CDV distribution of CMBB/CM2 (i.e. - you would need to install all three patches). The CMBB patches can be downloaded from Battlefront (the three 'Windows' patches near the bottom of this list), but these will require the Battlefront CD if used directly. You would need to use the 1.03 patch from 'Game Copy World' in order to run with Windows 10.
  2. Schrullenhaft

    Installing my old, old copy on new PC

    You can purchase the CMBN Upgrade 3/4 Bundle for US$15 that upgrades a CMBN 1.x or 2.x game to 4.x. I believe, though I'm not absolutely sure, you can probably just run the installer for this (which should be a 4.x installer), even if the CMBN 1.x game isn't licensed. I assume that you may need to provide that CMBN 1.x license key during the licensing process (in addition to the CMBN 3/4 Upgrade license key(es)). You can possibly contact the Helpdesk (submit a ticket by clicking the blue '+ new ticket' button in the upper right) and ask what the procedure for this would be (i.e. - unable to license CMBN 1.x on Windows 10 and installing the 3/4 Upgrade).
  3. Schrullenhaft

    Why was CMBO removed from GOG?

    Was the GOG site distribution licensed from Battlefront or was it actually licensed from CDV (a distributor-to-retail of the CM1 series) ? I don't personally know the answer to this. I was under the impression that Steve (BFC President) had an intent to put up the CM1 series games in the Battlefront store, but he simply hasn't gotten around to doing it and I have no idea when, or if, he will eventually get it listed.
  4. Ich verwende Google, um meine Antwort ins Deutsche zu übersetzen, daher macht die Übersetzung möglicherweise keinen Sinn. Ich würde erwarten, dass insgesamt 70 Einheiten auf den meisten Systemen abspielbar sein sollten. Wenn Sie Ihren Computer abstürzen lassen, was genau passiert? Wird das Spiel unerwartet beendet und ein Fehlerdialogfeld angezeigt, oder erhalten Sie einen Bluescreen-Fehler usw. Haben Sie versucht, in einem rundenbasierten Modus zu spielen, und tritt das Problem auch bei dieser Spielmethode auf? Sie können in der Nvidia-Systemsteuerung ein "Profil" für das Spiel erstellen (wenn Sie der Ansicht sind, dass ein Rechtsklick auf den Desktop ein Popup-Menü enthält, über das Sie auf die Systemsteuerung zugreifen können), wird die ausführbare Datei des Spiels zur Liste hinzugefügt. Mit diesem Profil sollte das Spiel auf der Nvidia-GPU statt auf der Intel-Karte laufen. Andernfalls ist es möglich, dass das Spiel standardmäßig das von Intel integrierte Video verwendet. Intel OpenGL-Treiber können mit der CM-Serie etwas problematisch sein, obwohl ich nicht der Meinung bin, dass sie irgendeine Art von Einheitenlimit auferlegen würden.
  5. Schrullenhaft

    Battle Pack 1

    The 'explosion' icon in the lower left (only appearing on the main menu page at initial launch, same with the game/engine version info in the lower right) represents an activated 'Battle Pack'. It will not appear until the Battle Pack is activated. The 2.10 patch installs the actual Battle Pack content. Attempting to activate with the Battle Pack license key before installing the 2.10 patch will, I assume, simply result in an error message about the key or simply displaying the confirmation that the base game itself is activated. As I mentioned earlier, I'm not sure if the latest downloads for CMBS already have the 2.10 patch installed or if that is necessary to download separately and install. Once the 2.10 patch is installed, you can activate the Battle Pack (via the 'Activate New Products CMBS' shortcut that will be in your CMBS installation - often located at 'C:\Program Files (x86)\Battlefront\Combat Mission Black Sea').
  6. Schrullenhaft

    Battle Pack 1

    When CMBS launches is it version 2.10 (lower right of main menu screen) ? Do you see the second icon that is an explosion in the lower left ? I don't know for certain if the current downloads are 2.10 and have the Battle Pack content in them (waiting to be activated) or if you have to install the patch ('CMBS Engine 4 (v2.0 through v2.10)').
  7. Schrullenhaft

    Patching CMSF Retail

    It was actually Paradox that decided to stop issuing patches for their distribution of CMSF. It did end at 1.20 for Paradox. Battlefront offered a 1.21 patch (for US$1.00 or US$5.00, I can't remember) for Paradox users that allows them to upgrade to the final 1.32 patch. If you have purchased any of the modules (British Forces, Marines), then the 1.21 patch was unnecessary since you could use the Battlefront patches if these modules were installed. However if you purchased ONLY the NATO module (and not either of the other two modules), then you WOULD need the 1.21 patch BEFORE installing the NATO module. Unfortunately none of the CMSF1 products are up in the Battlefront Store, including the 1.21 patch for Paradox. Steve had mentioned in the past the desire to put some of these items back in the store, but I don't know when he will do this and for exactly which products he'll do this for.
  8. Schrullenhaft

    FPS Really?

    Yep, the fact still remains... Optimizing is not simple little changes to the code to somehow make it faster. Graphic engines do NOT work that way. To get very significant improvements in performance (especially to the level that many users here complain about) would basically require rewriting the graphics engine. There are some tweaks that can be done (and they HAVE been done, going back to Engine v. 2.0), but the improvements are limited in their effect when they're still part of the same graphics engine. The graphics engine was written with the OpenGL 2.0 API starting in 2004, primarily because it was supported by both Mac and Windows. Now Apple is in the process of deprecating OpenGL and moving to their own API, 'Metal'. In Windows DirectX has moved from 9.x (what was available at the time of CMSF1's development - DirectX 10 just coming out as CMSF1 was released) to now DirectX 12 with Windows 10, though each new DirectX iteration doesn't necessarily improve performance, but rather provides more graphic options to developers. Moving to DirectX 11/12 (on the PC...) would provide a bit of a boost in performance due to the optimized nature of DirectX video drivers (more development time and optimization is performed on them since most games on the PC utilize DirectX), but it isn't a simple matter to rewrite the graphics engine in another API (still a laborious, time consuming process). Writing a 3D graphics engine, even using such environments as Unity or Unreal, takes a long time, especially for a single programmer. This is what would be necessary to make the sort of drastic improvements in graphics performance most users are clamoring for. However such long periods of development are a significant risk for small developers. Take too long and you go out of business (assuming your making just enough to survive while developing said 'new engine'). Don't do it soon enough and you'll get complaints about the 'dated graphics/performance', etc. Which is where Battlefront finds itself right now. And of course there's always calls for new content ('Barbarossa', 'Stalingrad/Op Blue', 'Cold War NATO', 'Vietnam', etc.). So it is a somewhat safer bet to bring out new content, but with the old engine (you'll be getting a paycheck every so often...). Developing a new engine slows down (or even stops) that output and reduces your income for a significant period of time.
  9. Schrullenhaft

    Fradulent Credit Card Transactions

    In my case it was a $750 charge from AirBnB, which we don't use. It could potentially be anything. Several years ago it was a 'Shark Vacuum'.
  10. Schrullenhaft

    Fradulent Credit Card Transactions

    I had a fraudulent charge appear this last week too. I had to get a new debit card with the bank just this morning. I don't know what transaction could have been compromised since it is possible for the culprits to withhold using their captured cards for a short while before using/distributing them. Hopefully Battlefront can double-check their website and card processor for any possible security issues.
  11. Schrullenhaft

    Installation questions

    The Demo has just 5 scenarios: 'Training', 'Passage at Wilcox', 'Breaking the Bank', 'Day at the Beach' and 'Alamo'. The ones that come with the full version will be pre-fixed with 'USMC', 'UK' and 'NATO', with the exception of 'Passage at Wilcox' starting off with 'Tactical Vignette...'. All of the Demo scenarios will lack SF2 at the end, but there may be some full version scenarios that don't have SF2 at the end ('Baker 1_1' is NOT a Demo scenario in this case).
  12. Schrullenhaft

    Installation questions

    I stand corrected... the Demo scenarios DO NOT show up in the full version. The full version has the same scenarios EXCEPT the 'Training' scenario (with different file names so that they appear in the list corresponding to their required module). 'The Passage at Wilcox' is called 'Tactical Vignette 99-2 The Passage at Wilcox' in the full version. The Demo scenarios have a slightly different structure that doesn't allow them to be read by the full version. This is actually done so that the Demo can't utilize full-version scenarios, though there would be additional problems with full version scenarios since a lot of resources aren't available in the Demo (reduced .brz data files for the Demo). As for the uninstaller for the Demo, there is actually an executable uninstaller named 'unins000.exe' that is about 803KB in size within the Demo directory (that typically gets called up from the Windows program uninstaller list). You could potentially run that manually to uninstall.
  13. Schrullenhaft

    Installation questions

    Hmmm... I looked at my Windows 7 machine and in Control Panels > Programs and Features there is a listing for uninstalling the CMSF2 Demo. Again, it is fairly simplistic in that there is only one main directory for the Demo (whereas the full version has the game program files in one directory and the data files within the user's directory). I'm not aware of any other files or registry entries (beyond the uninstaller's listing), so a simple delete of the Demo folder probably should suffice. The filename for the Demo scenarios does NOT fully match the displayed name in the scenario list. I'm not looking at the specific machine where I have this installed at the moment, but I believe it was categorized as a 'NATO' scenario.
  14. Schrullenhaft

    Installation questions

    For the Demo scenarios, I was able to copy them to the full version's 'Scenarios' folder and 'Alamo' opened up fine. I didn't try the others, but suspect that they too will also open fine. Regarding activations, I don't think that there is any necessary/preferred order of CMSF1 module activations. As long as ALL of the modules (that you have) are activated before playing, you should be fine. Anything that you miss will likely mean that that particular module won't show up in the game until both activations for it have been performed. There is an uninstaller for the CMSF2 Demo, which you can use. I assume that simply deleting the CMSF2 folder would generally accomplish the same thing (all of the files are present within that folder). It will leave an uninstaller listed in your 'Programs and Features' control panel (which will usually be given an option to delete it when you attempt to run it and no file is found) if you perform a manual deletion of the Demo.
  15. Schrullenhaft

    Installation questions

    Click the blue, '+ new ticket' button in the upper right of the Helpdesk (which can be reached from the main Battlefront page (not forum) > 'Support' menu at top > the 'Battlefront Helpdesk' section has a link to the actual Helpdesk page.
  16. Schrullenhaft

    Installation questions

    English versions of CMA are likely to be Battlefront products, which would be an eLicense protected product (different from the current copy-protection system), which would still have a license key. It's possible Snowball's distributor (or whoever) sold to retailers that sold to US customers. I purchased my copy in 2011, but I believe it was released before that. The license keys will ONLY appear in the Store if your product involved a download ('download only', 'pre-order', etc.). If you purchased a 'mail delivery only' product the license key will NOT appear in the order information. Instead it will be a sticker that is often attached to the game's disc case or possibly the manual. When CMSF1 was first released (including pre-orders), the current (previous) store wasn't in place, so those orders will NOT appear in the order listing. It wasn't until sometime in 2007 that the Store was in place and orders after that time will show up. For those who purchased the game before the current (previous) store was up and running they would have to contact the Helpdesk and those codes can be looked up (IF they involved a download, otherwise it is the sticker attached to your game disc case or manual). In the case of the CDV (retail) versions, I assume they would have to contact the Helpdesk too in order to get some sort of license key replacement (since those copies were usually 'disc-based copy protected' and didn't have a license key). As for the 'Play' button being present with the current license activation dialog box... I assume that is a limitation of the licensing system. Battlefront probably pushes the envelope a bit in the number of activations that the copy-protection system designers thought developers would need for a playable game.
  17. Schrullenhaft

    Installing when no internet

    Correct. The activation remains with the computer/OS where the activation occurred. Moving the game files just means that the game is now attempting to run on a non-activated computer (laptop in this case). I assume you should be prompted to activate again when you attempt to run the game on the laptop.
  18. Schrullenhaft

    Installing when no internet

    No, you cannot install the game to a USB drive and activate it and then move it to another computer. The copy-protection system will recognize that it is running on an unactivated computer and come up with an error. The activation is associated with the particular OS (Windows or Mac) that the activation occurs on and NOT with the game files themselves. This allows you to uninstall and delete the game(s) completely and reinstall them and still remain activated (unless you reinstall your OS from scratch or something similar that deletes the activation). If you have the installer(s), then copy it to your laptop and then install the game(s) (the installer can be used on multiple computers - there's nothing unique about them). However once you have installed the game, you will need an internet connection on that laptop in order to activate the game. There used to be a 'manual activation' process with the original copy-protection system that came with CMBN 1.x, but I believe that has disappeared with the latest versions of the copy-protection system. With the 'manual activation' you would generate a license code (once your license key was entered) and send that to support, who in turn would send a 'code' back that would be entered, completing the activation process (communicating on a computer that had an internet connection). Once the game(s) is/are installed and activated, then you can play them WITHOUT an internet connection. There's very little data involved with an activation and it would be insignificant with any metered/limited data connection.
  19. Schrullenhaft

    Crashing Upon Game Start at 74%

    OK, I'm at a computer with CMSF2 installed. The shortcut for activating modules, etc. is actually called 'Activate New Products - CMSF2'. This may be on your desktop or possibly within the Start Menu folder ('Battlefront' > 'Combat Mission Shock Force 2' > 'Licensing'). Again, you'll need to activate both the original CMSF1 license keys (base game and any modules) along with the new license key(es), if you purchased the 'upgrade'. If you purchased the 'full', non-upgrade version of the game, then the CMSF1 license keys are not needed. The 'success' dialog box should show green boxes with each module/base game license key activated, though nothing is shown if you go back to look (unless you attempt to activate another license key). So you should see both a 'v1' and a 'v2' green box for the base game and modules (i.e. - a 'Marines v1' and a 'Marines v2'). As for file sizes this is what I have downloaded and installed on a Windows 7 system: Installer files (once extracted): CM Shock Force 2 Installer.exe: Size (not 'size on disk'): 738,130,800 bytes Intro.wmv: 469,629 bytes shock force v200a.brz: 1,676,793,821 bytes shock force v200b.brz: 532,902,069 bytes shock force v200c.brz: 1,967,707,094 bytes The .brz files of the installer actually remain as such (they don't decompress any further) and are installed in the 'Data' sub-directory of the game directory. The main game executable is: CM Shock Force 2.exe: 23,182,280 bytes There are, of course, several other files such as an uninstaller executable, PDF files, RezExplode mod tools (PC Only, I believe), various icon/shortcuts and all of the scenarios, campaigns and saved game files that are stored in the 'My Documents' folder.
  20. Schrullenhaft

    Crashing Upon Game Start at 74%

    Just to be clear, this is CMSF2, correct ? Did you activate all of the license keys (old/CMSF1 and new) with the Activate Modules shortcut ? You would need the old CMSF1 license keys for the base game and modules (Marines, British Force, NATO) and then the new license key(es). The graphical issues that you're seeing seem to suggest that some BRZ data files may be missing or corrupt. I'm not looking at computer with the game installed, so I can't tell you the file sizes at the moment. When installing the game you may want to temporarily disable your security/anti-virus software during the installation and possibly the activation processes. You would then want to add an exception for the game files/folder within your security software so that it doesn't interfere with the game.
  21. None of your listed purchases suggest that you have the CW and MG modules, though there was a base game + CW bundle. All of your purchases (using the same email account) should be listed in your store account regardless as to whether they were 'download only' or 'mail delivery only', etc. If you have used another email account in the past (or someone else made a purchase for you as a gift using a different email address), you MIGHT have more than one account. I believe that the 3.0 Upgrade does have an 'all-in-one' patch download that lacks the Vehicle Pack and the 4.0 Upgrade (of course). There is a CW + MG bundle for US$60.00 that is available. Since you have three CM titles the Big Bundle 4.0 Upgrade for US$25.00 would save you about US$5.00 compared to purchasing each upgrade for US$10.00. The 4.0 Upgrade did introduce an undesirable behavior when it came to units being more fragile under artillery or other fire. Eventually a patch should be released to fix that in the very near future (the same fix that CMSF2 has, though people still complain about soldier behavior).
  22. Have you compared the installation files on your desktops with this info here (file size and SHA256 checksums) ? The 'demo.brz' is probably the key file here since that is where almost all of the data is at for the installation. What security software are you using on your desktops ? Is it possible to temporarily disable them during installation and then create 'exceptions/white-list' for the game executable within the security software ? What is currently running on the desktops when you launch CMSF2 ? The CM series has previously had issues with some 3rd party audio programs such as 'Nahimic' and some others (though the standard Realtek control applet isn't an issue) that required uninstalling them in order for the game to work (sound would still work with these programs removed, it just wouldn't have the effects of the specific 3rd party software).
  23. I suspect that the 'size' of the game (map, number of units, etc.) may be a factor in the disconnects. I don't think that there is much, if any, code difference in networking between the full version and the demo. Primarily I would guess that disconnects typically result from the way that the traffic is routed between the two competitors and the game's TCPIP code may not be very resilient with large latency of packets. To my knowledge the network code is an externally created library that has been in use with CM for a long time. There may have been changes/updates to this library over the years, but I suspect it has been pretty stable and pretty basic in its functionality. You may want to try a VPN service like Hamachi (by LogMeIn...), which is free (for up to 5 computers... beyond what CM would need). A VPN might have a bit less latency or at least a consistent amount of it that should be a bit more predictable to the game code.
  24. Schrullenhaft

    Having issues installing CMSF2

    I don't know about the 'blank' screen on the initial launch, but if these are UPGRADES, then you would need to also activate the original license keys (CMSF1) for the main game and each of the modules.Typically there should be a shortcut for 'Activate Modules' or something like that on the desktop for activating modules and previous CMSF1 license keys. For a full, non-upgrade purchase and installation the CMSF1 license keys would not be necessary of course and the game should activate and run with the license key(s) provided with the purchase. Each time you launch the 'Activate Modules' shortcut (or whatever it is actually called) it should show you all of the current activations for CMSF2 (including the 'v1' license keys for the Upgrade installations). It's possible that you may get a 'blank' screen when launching the main game executable that is lacking the necessary activations (though the 'Activate Modules' shortcut should show what is exactly activated).
  25. With a black screen it sounds like there is something wrong with the installation and it isn't able to get access to graphic/sound resources for the game. I assume that you're seeing the Battlefront logo (a Vietnam era M48 firing in the darkness) with sound and then a purely black screen, is that correct ? I downloaded the demo onto a Windows 10 Pro v. 1809 PC using Intel integrated video. Installation went fine (to default locations) and the game worked fine (though text is a bit smeared - expected with Intel integrated graphics) running at 1920 x 1080 (no modifications to the 'display size.txt' file). You may want to check on the files you have for the installation. This is what I downloaded and extracted today (from Battlefront's Sharefile download location - the default location linked on Battlefront's website for CMSF2). Extraction was done with the built-in Windows Explorer extraction capability (right-click .zip file and select 'Extract All' from the popup menu): I used a website to generate the SHA256 file checksums ( https://emn178.github.io/online-tools/sha256_checksum.html ). Just drag the file from the Windows Explorer file manager to the box with the gray dashed outline and it should generate the checksum. CMSF2 Windows v200 DEMO.zip Size (not 'size on disk'): 1,027,872,472 bytes SHA256 Checksum: 078ecbad2f2ce51c9ef80cadbbd06823df9b1c83500534bbd14be259796a2d00 Two files are extracted, 'CMSF2 Demo Setup.exe' and 'demo.brz' with the following properties: CMSF2 Demo Setup.exe Size (not 'size on disk'): 17,395,824 bytes SHA256 Checksum: cfd317368d27d1c054a479f9ffbf2068f208a2ed405fa859995cb21d09cc0ccd demo.brz Size (not 'size on disk'): 2,040,407,125 bytes SHA256 Checksum: dd5ae1468cf4490673bc0337e6cc3a184a7a9d57ab83247402e6371109166d4b Installing to the default location (typically C:\Program Files (x86)\Battlefront\Combat Mission Shock Force 2 Demo) went fine, this was with a Sophos corporate version of anti-virus running (I'm not sure if other anti-virus/security programs may have problems with the installation though). The properties on that folder are: Size (not 'size on disk'): 2,058,145,637 bytes 29 Files in 13 Folders