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George MC

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Everything posted by George MC

  1. That one looks a wee bit unwell? Someone’s **** a big hole in it. But they are useful in this scenario especially close range flank shots.
  2. Does depend on what you are trying to do - but short answer is yes. You'll have to delete any and all. However if you are willing to accept the original shape of the contour info you can decrease or increase relative heights using the +/- adjust all tool. If its a map devoid of any contour information and starting from scratch, then yup delete them all individually. I use a Wacom tablet and stylus and does make this process easier than using a mouse. In fact if doing anything in the editor esp contour stuff I'd strongly suggest using a tablet and stylus.
  3. https://battlefront.mojohelpdesk.com/
  4. Its up on TSDIII https://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-add-ons-scenarios/cmrt-german-tank-tactical-problems/ Enjoy! Cheery!
  5. Whoever @chic44 is FYI I’m out of twin this week so turns will be delayed till next week. Cheery!
  6. He! I'd love to, but aye time. I do enjoy 'technical' writing though. I'm chuffed you enjoyed it though, thank you.
  7. Excellent Glad you like em. Aye I think they complement the BP1 SPW lessons, but be interested to see how it works out. Yeah the maps allow various options to be used and there are multiple AI plans so hopefully lots of replayability. Oh and glad you like the PDF Thanks for your comments very much appreciated ta!
  8. Cheers ta Aye hopefully the PDf is of use, so glad to have it confirmed it is. Cheery!
  9. I'm calling this one done now. I've created a wee handbook to go with the scenarios. @Bootie would you be able to do the honours and upload to TSDIII please? I managed to lock myself out of my account and currently trying to reset my password... DONE - got back in and uploaded. Everything you need is in the zip file. There is a website blurb, accompanying website image then the zip file with the scenarios and the accompanying PDF. https://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-add-ons-scenarios/cmrt-german-tank-tactical-problems/ Many thanks! Cheery! George
  10. Best bet is file a support ticket https://battlefront.mojohelpdesk.com/
  11. Yup I poked the BIFV just a wee bit further and into what appears to be a keyholed RPG team. Now I have to find em and process em!
  12. Question: When should you dismount your mech infantry from their ride? Answer: Not when within range of enemy RPGs...
  13. Airfix etc 1/72 led to Microarmour led to (with a large break in the middle) PC gaming with Panzer Elite led to CMX1 led to CMX2. Never looked back though did have a table to game few months back with my brother in laws pals. It was fun and sociable but preferred CMX2 for the realism.
  14. Cool Also worth checking out @Bil Hardenberger's Battle Drill - has an excellent Tactical Toolbox series of posts all aimed at CM.
  15. I’d suggest checking out Usually Hapless’ YouTibe channel https://youtube.com/@usuallyhapless9481?si=6cC9TjI479N_nF5a
  16. Page 47 of the manual does say "When issuing Movement commands, keep in mind the ground condition that you want to order a unit to move over. All vehicles are rated for Offroad performance. To some degree better quality crews lessen the chance of bogging. However, if you order a non-tracked personnel carrier to move across a muddy field the best crew in the world won’t likely help you out much." So yes I've always worked on the assumption the vehicle off-road capability has an impact on its bogging probability.
  17. In RL King Tigers were pretty prone to breaking down - transmission issues caused by often poorly trained/experienced drivers. IIRC the 'immobilization' mechanic does not just replicate a vehicle getting stuck in mud or such like but also a breakdown. Though I'd struggle to find a quote from the developers confirming that, just a point I vaguely recall in a discussion a while back. The in-game unit indicator does give you an indication of a vehicles 'off-road' ability in this case the Tiger II is better than the IS-122 but also crew experience etc comes into play regarding the probability of a tank getting immobilized as well. So unless the IS-122 crew are vets + then there is a chance of it at least bogging. Also a chance it won't...
  18. @PEB14 British gunnery discussions echo similar points. http://www.dupuyinstitute.org/ubb/Forum4/HTML/000067.html As this is CMRT. I used German examples as that is what o has immediately to hand. Search If interested in Soviet take check out https://www.tankarchives.ca/?m=1 it’s all there. I’ll let you enjoy hunting for the info.
  19. Most of my playing time et the moment is PBEM. My opponents tanks, infantry and artillery are always way more accurate and effective than mine. Fact
  20. German tank gunners training had em firing at targets at around 1200-2000m - guns sighted for up to 1200m which means, all things considered the round when fired will travel a flat trajectory for 1200m. At ranges sub 1200m they were trained not to bother acquisition firing i.e. getting the range but to fire for effect, if the round missed then the target was greater than 1200m then they would adjust accordingly. Training also was done against a target moving across their LOF at same range - to learn and practice leading the target. In each case they around 4-3 rounds - exercise stopped when a/ they hit the target or b/ fire all the rounds. Combat would be a different thing though, vehicle movement, IDing targets, smoke, dust, barrel wear, damage to optics etc would all impact on this. But all things considered anything below 1200m that is IDed and engaged would most likely be hit. In game various crew soft factors impact on this. Combat engagement ranges do seem to vary. Even on the Eastern Front its seldom totally flat. Rolling terrain, fields, trees etc would impact on LOS and LOF. One event that stands out for long range engagements between German armour (Tigers and Panthers) would be Targu Frumos with ranges in excess of the 1200m and up to around 2000m. I'm pretty sure that who fires first will win mainly held true for WWII- though obvs that assumes that the target you are firing at can be penetrated. The game would be not engaging from the front but tackling (ambushing) from the flanks. Off course if you are a Tiger I in 1943 you are pretty confident that taking on T-34/76s at around 1200m will see you kill em whilst they won't be able to kill you. That changes once T-34/85s and IS-IIs come along... In CM the AI has no advantage - it plays with the same game mechanics as the human player. There is no advantage and that's been stated multiple times over the years.
  21. I played as Germans. i did well initially as my oppo came out swinging and my Panthers managed some long range kills, which spooked him. Then I moved forward to see if I could find where he'd hid and that's when i started rolling into ambushes. Then became tad too aggressive and rolled into even bigger trouble.. It was fun though and my oppo played a brill game. Ah cool - be interested to hear how it goes
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