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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

George MC

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George MC last won the day on November 5 2017

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About George MC

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    Scottish Highlands


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    Scottish Highlands
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    Rock and ice climbing, mountaineering, mountain biking.
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    Mountaineering Instructor and Guide

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  1. Cheers @theforger Thanks very much for the positive feedback. Glad you enjoyed it and appreciated the Wee added extras. It was very much a team effort as I’d a lot of help and support from others to play test and polish the final release. It is tough but having your sole company of grenadiers was intentional to encourage the player to not waste their digital lives needlessly! It also goes some way to illustrating how these sort of armoured units could be frantically reduced in numbers when engaged on operations. Thanks again for the positive feedback. Cheery!
  2. Peiper's SPW unit prior to their Kharkov operations bolted additional plate armour to the front of their SPW. You can see this in photos of the unit during this period - this primarily to combat ATR bullets being fired at the front to disable the SPW. Early SPW did not have the shield mount for the MG and you can find images of SPW with makeshift protection. Looking through the new RZM book about KG Muhlenkamp you don't see the shield mounted MG being manned as a matter of course in the images (even although the images were taken when the unit was in action). You do see the crew cautiously peering over the sides, heads well tucked down. There are a few action shots that show the MG being manned and the gunner despite the shield still appears rather exposed.. In the image above not sure I'd be perched on the edge of the vehicle with my back to the action! So maybe our SPW gunners being picked off in the game is not unrealistic!
  3. Aye it was - I never saw the match though as was working on the hill. Sounded a corker though!
  4. Flexy and bouncy 19 year old ankles and knees probably kept the injury count down!
  5. Aye really odd design choice. Think you're right - save some metal and time. Although I suspect it went down like a lead balloon with the guys riding the things as they did rectify in subsequent versions. So guess the guys looking at the door had rather negative thoughts! What's the German for - "You're ****ing ******* me?" From what i can see the 251/1c had a proper opening and shutting door (from the inside). From what I've read going over the side appears to be the way they debussed "in action" least according to the training manuals. Personally, I'd far rather scurry out the back doors and cower down somewhere!
  6. I just bought a copy of SdKfz 251 Ausf D - Armor Walk Around Color Series No. 9. Interestingly it mentions that with the early ausf D models the rear doors could NOT be opened from inside! Hence why the troops when debussing launched themselves over the side (which you see in the training videos). Later models of the ausf D had a handle/latch system which allowed the rear doors to be opened. I never knew that! Oh and the armoured gun shield (for the forward MG) was 12mm thick - not thick enough to stop a round from an anti-tank rifle but more than enough to stop bullet/MG rounds.
  7. Spot Objectives

    Good point, and I think you are correct Michael.
  8. Oops, my bad - my poor writing. I'd meant Panzertaktic by Wolfgang Schneider. Sorry for any confusion!
  9. Spot Objectives

    Can't add much more to this I'm afraid. I've really only used the 'spot' objective for ALL enemy units - so the more you spot the more points you get (although unlikely you will spot every enemy unit). I also tend to play on 'Elite' so you get hee haw info when you spot or KO stuff. I would have thoughts, and certainly at the "lower" skill levels that you would get more info re spotting enemy units (assuming this has been actioned by the designer) AND that the 'known to enemy' has been actioned also. If you are not getting that info then I would assume something is up?
  10. Hi Kip Aye his stuff is excellent - nice and punchy and very well delivered. Reall range of stuff as well. Cheery!
  11. Interesting wee quote - checked out the book but appears it's only in German.I've got Panzertaktics though which I think covers similar ground?
  12. You see the wee joke at 06:00 in the video?
  13. RT Unofficial Screenshot Thread

    If you've not already seen this you might enjoy some of the other stuff that has been posted here:
  14. Cheers for these - interesting perspectives.