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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

George MC

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George MC last won the day on November 5

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About George MC

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    http://www.blowtorchscenarios.com

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    Rock and ice climbing, mountaineering, mountain biking.
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    Mountaineering Instructor and Guide

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  1. RT Unofficial Screenshot Thread

    Thanks @Erwin and @Heinrich505 😀
  2. RT Unofficial Screenshot Thread

    The grenadiers debussed to clear some dug in Soviets - I lost a few grenadiers in this action, but I managed to capture a bridge which allowed my armour to keep pushing forward to attack their next objective, another bridge.
  3. RT Unofficial Screenshot Thread

    The gathering darkness and using the ground has worked to my advantage. managed to close with the PAk without further losses and take them out at close range, although the CO of this Panther copped his whack earlier from a ATR round through the napper. With the AT threat neutralised (I hoped!) I started moving my SPW forward to keep up with the armour. I moved them along a shallow flooded valley to avoid exposing them too much to any long range PAK threat that might still be lurking. During this manouver, they took some fire from several ATRs which the return MG fire from other supporting SPW was soon neutralised. Another view of the same SPW platoon advancing. You can't see the other platoon (with attached 251/9) in overwatch.
  4. RT Unofficial Screenshot Thread

    Thanks, I'm not sure re the storyline. It follows larger more diverse units so keeping a set of key characters going might be tougher. Still, I'll see how it pans out. Glad you enjoyed that aspect of KG von Schroif, as it takes wee while to create these briefings, although worth it as it does mean you care about your pixel grenadiers and panzer crews.
  5. RT Unofficial Screenshot Thread

    One I'm working on - early stages of AI plan construct. I run an attack and see how I'd do it then plan then redo the AI defence accordingly! At the moment my first run, it did a good job of putting several AP shaped spanners in the works!
  6. RT Unofficial Screenshot Thread

    My attack, in the early evening, spearheaded by a small group of Panthers was bounced by some hidden Soviet PAK.One Panther burns in the near background. The other smoke is from a few burning T-34s that my Panthers had bounced just before. Close up of the burning Panther. The plume of smoke in the distance is a burning enemy T-34. they are dead easy to spot and hit, not so these bloody PAK! You can make out smoke from some mortars I dropped on the offending enemy PAK. Under cover of this fire, my surviving Panthers make a dash for some dead ground. Out of harm's way wait my SPW ready to follow up the Panthers attack. I'm hoping the fading light will limit any further long-range enemy anti-tank activity...
  7. @akdthe film you like need to is the one I’m familiar with. What makes the section of film I linked to (appears to be newly discovered film as the guy I bought it from was just in the process of making a digital copy) unique is it shows the SPW, without armoured support, dealing with a variety of non armoured AT threats. It was surprising to see them being engaged by an ATR team and see the ATR target the SPW machine gunner. The film made it clear that the MG shield was no protection against an ATR. The attack by the SPW against the ATR also highlights the SPW driving in a zig zag to avoid being targeted. I’ve read of that tactic but interesting to see it being used in the film.
  8. Aye interesting and unique film - the whole version is excellent - although there are only two fragments totalling ten minutes. What makes it unique is it illustrates the small unit tactics - battlefield recon, moving at speed through enemy artillery fire, heavy weapons (251/9 and 251/2 hanging back and suppressing or taking out enemy positions), platoon leader dismounting in cover to scope out enemy position, the attack moving at speed into and through the first line of the enemy positions (troops firing from the tracks) before dismounting to clear the main enemy position. Bit moot come 44 how much of that type of attacking would be going in (if it was I guess it is how it was portrayed here - sealing or eliminating enemy breakthrough) but certainly makes for interesting watching.
  9. Just been watching a "new" German film with panzer grenadiers in action (not I should stress the usual one that crops up!) but a clip from this one: https://filmhauer.net/kampf-schtzenpanzerwagen-herbst-1944-p-6426.html In part 2 one of the SPW machinegunners is nailed from a distance by a Soviet ATR crew. Never seen that in "RL" before - but given training film it does illustrate a/ they were the guys the Soviet ATRs targeted and b/ the shield did not stop the bullet which punched through (pretty realistic depiction in the film) like a knife through butter.It has some great scenes with a mortar halftrack and gun track supporting the attack.
  10. Thanks for this @raven80 they are superb screenshots - they bring the scenario to life. Glad you enjoyed the scenario. It started life out as wee test scenario during an early beta of CMBS to test map creating stuff. Nice to see it's settled into being a popular wee scenario. It's also one of my favourites. If you are interested another 'similar' one is "Morning Coffee" set in the same time frame and involves UKR and Russian troops.
  11. I can across this whilst doing some youtube surfing. I was impressed by the production. The clip (taken from a German series called 'Dusty faces')shows a German unit in action in a small wooded area against some dug in Soviet infantry. A warning - it does contain some graphic scenes.
  12. Hi @Hister Excellent job! I'm impressed with that.That's way better than anything I've managed in it! Re your comments: Possible spoiler hidden text There are several AI Plans - looks like you triggered one of the variations which has the armoured cars pulled out pronto but the circling back around (basically they are not looking for kills but spotting your units...). Your approach with the armour was spot on. The Panzer IVs can take a beating mine - were in a sorry state by the end of the campaign! Hardly any had operational radios and most had lost their tank commanders. Spoiler END This success will set you up well for the following missions. Thanks again for taking the time to post your comments - look forward to the next despatches from the front line. Cheery! George
  13. Aye that's what I meant - apologies for any confusion! You are correct in RL (and in game) when it comes to threats from any anti-armour assets yup they are tin cans.
  14. I was talking about their use in the context of the discussion with Jon - they are not as prone to losing crew to small arms fire as ordinary SPW are. Hence work better (anti-armour threats notwithstanding) as close support for dismounted panzer grenadiers.
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