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Thomm

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About Thomm

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    Senior Member

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  • Location
    Vienna
  • Interests
    Sports, Art,
  • Occupation
    Academy

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  1. I find this very interesting! I wonder where the line is drawn regarding copyright infringement. But I guess they asked the permission of the reddit poster. Best regards Thomm
  2. "Fulda Gap" apparently meets Arma 3: See "Arma 3 Creator DLC: Global Mobilization - Cold War Germany" on Steam/YouTube Best regards, Thomm
  3. The range should be the maximum possible (60 meters?) accounting for the fact that competent operators would shoot the two projectors in turns, if necessary. Best regards, Thomm
  4. If you cannot get an answer here, then you could try on "neutral ground" in this "Grogheads" thread: DCS at Grogheads Best regards, Thomm
  5. Im Thread "2019 Reporting For Duty" findest Du im ersten Posting: Also irgendwann in den kommenden Monaten. "Bones" heißt übrigens so viel wie "Leckerbissen" im Sinne einer Vorschau auf den Inhalt, und wird nicht der Modul-Titel sein. Grüße Thomm
  6. Thank you for the detailed answer! Best regards, Thomm
  7. Does a sniper actually see the impact of his bullet?! I would expect the recoil of the weapon to throw off his sight. But having never fired a weapon in my life, I seriously have no idea. Best regards, Thomm
  8. This seems to be spare ammo for under-barrel grenade launchers. I suspect that soldiers in the vicinity of the vehicle can access this supply even without entering the vehicle. Best regards, Thomm
  9. With all due respect: Didn't you just create this "Omnibus" thread in the General Forum for these findings?? Best regards, Thomm
  10. Interesting article about CM:BS and other wargames: "The Best Modern War, Cold War & WW3 War Games" "Call to Arms" with its first-person mode looks like something I keep dreaming of when playing CM ... Best regards Thomm
  11. I do not fully agree with this. Many times, I found it necessary to expose own infantry to the enemy in order to get them to shoot and reveal their positions to the vehicles. Best regards, Thomm
  12. Very good info in this thread! One thing that I really missed in this scenario was an indicator for the floor number(s) that my troops and the enemy occupy. In those densely packed areas it is difficult to get down to lower view levels to get this info. The other thing that really disturbed me is that even in big buildings the soldiers could not move from floor to floor without being detected from the outside. Even a Syrian sniper team moving up inside the tall bank building got detected and fired upon. I found this very unrealistic! How would that happen in reality???! Best regards, Thomm
  13. This is an excellent idea! It may block the entrance for enemy vehicles. Maybe infantry also??!? I am very interested how this will turn out. I think my biggest mistake when playing as the Germans was not to take the extra ammo out of the vehicles. Things started to go bad when my key defenders ran out of MG3 and AT ammo. Totally forgot about the Milan teams, too. Fortunately, the reinforcements are overwhelmingly strong ... Best regards, Thomm
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