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About Thomm

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  1. The range should be the maximum possible (60 meters?) accounting for the fact that competent operators would shoot the two projectors in turns, if necessary. Best regards, Thomm
  2. If you cannot get an answer here, then you could try on "neutral ground" in this "Grogheads" thread: DCS at Grogheads Best regards, Thomm
  3. Im Thread "2019 Reporting For Duty" findest Du im ersten Posting: Also irgendwann in den kommenden Monaten. "Bones" heißt übrigens so viel wie "Leckerbissen" im Sinne einer Vorschau auf den Inhalt, und wird nicht der Modul-Titel sein. Grüße Thomm
  4. Thank you for the detailed answer! Best regards, Thomm
  5. Does a sniper actually see the impact of his bullet?! I would expect the recoil of the weapon to throw off his sight. But having never fired a weapon in my life, I seriously have no idea. Best regards, Thomm
  6. This seems to be spare ammo for under-barrel grenade launchers. I suspect that soldiers in the vicinity of the vehicle can access this supply even without entering the vehicle. Best regards, Thomm
  7. With all due respect: Didn't you just create this "Omnibus" thread in the General Forum for these findings?? Best regards, Thomm
  8. Interesting article about CM:BS and other wargames: "The Best Modern War, Cold War & WW3 War Games" "Call to Arms" with its first-person mode looks like something I keep dreaming of when playing CM ... Best regards Thomm
  9. I do not fully agree with this. Many times, I found it necessary to expose own infantry to the enemy in order to get them to shoot and reveal their positions to the vehicles. Best regards, Thomm
  10. Very good info in this thread! One thing that I really missed in this scenario was an indicator for the floor number(s) that my troops and the enemy occupy. In those densely packed areas it is difficult to get down to lower view levels to get this info. The other thing that really disturbed me is that even in big buildings the soldiers could not move from floor to floor without being detected from the outside. Even a Syrian sniper team moving up inside the tall bank building got detected and fired upon. I found this very unrealistic! How would that happen in reality???! Best regards, Thomm
  11. This is an excellent idea! It may block the entrance for enemy vehicles. Maybe infantry also??!? I am very interested how this will turn out. I think my biggest mistake when playing as the Germans was not to take the extra ammo out of the vehicles. Things started to go bad when my key defenders ran out of MG3 and AT ammo. Totally forgot about the Milan teams, too. Fortunately, the reinforcements are overwhelmingly strong ... Best regards, Thomm
  12. Some links for the future: Cold War Tank Formations NATO Northern Army Group OOB 1985 Steel Beasts Vehicle Time Line Cold War OOBs Best regards, Thomm
  13. Every time I had to handle conscript Syrian forces in the CM:SF2 demo I found myself longing for top-of-the-line Warshaw Pact troops ... Just sayin' ... 🤗 Best regards, Thomm
  14. In the CM:SF2 demo I hunted with a Syrian T-something (in "The Alamo") straight forward towards a Leopard 2 who was looking in a different direction. About 45 degrees from my axis of approach. Sure kill, I thought, until the Leopard turned its turret and blew the Syrian tank, which was pointed directly towards it, into the sky. Made me pull my hair out. That Leopard tank was later killed by a lone RPG gunner. Which made up for the above. A little. Best regards, Thomm
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