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Thomm

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About Thomm

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    Senior Member

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  • Location
    Vienna
  • Interests
    Sports, Art,
  • Occupation
    Academy

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  1. Good original post, thank you! It tells me that I do not miss out a lot in the online shooter department. Which is good, because I am getting too old and lazy to invest time in PC games anyway. If I feel like experiencing some online action without spending too much time or energy, I just play a ten minute round of "Crazy Shooters 2", which is a simple browser 3D multiplayer shooter based on the Unity engine. It has the advantage of getting boring quickly enough not to become a time drain. Best regards, Thomm
  2. May I suggest more obvious sticky posts in both this and the general Combat Mission forum? It is not as blatantly obvious that the module was released as it should be in my opinion. Something like "... has been released! Read instructions inside!" Too much reading between the lines necessary at the moment, I think. Best regards, Thomm
  3. Indeed! Not exactly 'archived', then. I stand corrected. Best regards, Thomm
  4. I went to check and found that the Combat Mission Forum there is in fact "archived". In other words: closed down for good. Best regards, Thomm
  5. Why did they make this? Self-promotion? Best regards, Thomm
  6. If I was the designer, I would remove this feature immediately, since it obviously causes complications for zero gain. Best regards Thomm
  7. Go to see this being continued! To sum the current situation up: You stopped the enemy cold on all fronts. I am curious what will happen after Ian has regrouped. Best regards, Thomm
  8. It appears to be a decent effort. As I wrote already: I wish them success! I was surprised "how much Close Combat" remained in the engine. Soldiers wandering through 3 meters of concrete into a bunker, e.g. What I find attractive apart from the mentioned tools (contour lines, LOS fan), is the small size of the maps/battles! This is something that CM could learn something from, IMO, because traditionally two thirds of the battles in CM are unpleasantly large for me. I would still like to see a new, nicely done 2D tactics game. The potential did, and does, exist IMHO: Königstiger at Arnhem | Let's Play Close Combat 2 A Bridge Too Far | #46 Allied Best regards, Thomm
  9. The upcoming 3D version of Close Combat ("The Bloody First") has excellent toggleable contour lines. It is going to be released tomorrow, by the way. I, for one, wish them good luck. Best regards, Thomm
  10. They could sell Combat Mission T-Shirts, though. I would buy a decent one. Best regards Thomm
  11. Here is another one: Open Map Format (.txt, .XML, ….) Best regards Thomm
  12. Since, at this point of my life, I finally start to consider playing video games a waste of time, while, at the same time, I think that making wargames is totally awesome, this thread makes me particularly happy. Best regards Thomm
  13. Was the ability to control individual soldiers in a FPS mode already mentioned? Gotta think out of the box for CM3! That, and Fulda Gap. Best regards, Thomm
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