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  1. 23 points
    John Kettler

    Crater grogs rejoice!

    Brother Ed is happily making craters on a 3-D printer, and I unearthed this to help him. Turns out this is a blast from my past, in the form of a runway cratering study I used when doing a report on US rapid runway repair capability in my early days at Hughes. This is, in part, quite the tutorial on crater configuration from aerial bombs and addresses dimensions for a range of bomb sizes against both a range of runway types and against bare soil. It's called BOMB CRATER DAMAGE TO RUNWAYS and was authored by Peter Westine of the Southwest Research Institute. http://www.dtic.mil/dtic/tr/fulltext/u2/907456.pdf P.S. I give up! This post won't delete. Tried doing that after realizing I put it in the wrong place. Should be in CM GDF, not CMFB. Mods, please move it. Thanks! Regards, John Kettler
  2. 16 points
    Bil Hardenberger


    Here it is folks.. the time has arrived for the CMSF2 BETA AAR. I will be adding to this thread later today,, but wanted to get the thread started. My opponent? My nemesis from the CMFB BETA AAR, Baneman ,agreed to a rematch. I really do owe him a more thoughtful game than I gave him the last time. For those of you who are unfamiliar with that game, Baneman beat me rather soundly. Hope that doesn't happen again! This game is well under way, we have completed 16 minutes of action, so there are a lot of turns to come in relatively quick succession and the Blood Board™ is filling rather alarmingly. For those of you who were following my "Lesson in Defense" AAR in the CMBN forum.. sorry about not updating that thread for a while, but I can really only do one of these at a time, and this one takes priority., Once I started this game it took up my full attention. More anon. Bil LINKED CONTENT MENU: OVERVIEW & SCENARIO PARAMETERS MAP ORIENTATION SCENARIO BRIEFING METT-T - MISSION METT-T - ENEMY METT-T - TERRAIN METT-T TROOPS METT-T TIME INITIAL SETUP, ORDERS, & INTENT MINUTE 1 MINUTE 2 MINUTE 3 MINUTE 4 MINUTE 5 MINUTE 6 MINUTE 7 MINUTE 8 and 9 MINUTE 10 MINUTE 11 MINUTE 12 MINUTE 13 MINUTE 14 MINUTE 15 MINUTE 16 TACTICS & BATTLE PLAN DISCUSSION MINUTE 17 MINUTE 18
  3. 14 points

    encouragement !

    For more than a year, I joined this community after the acquisition of the complete CMBN game. and I confirm that one of my childhood dreams has been fulfilled The thread on the patch is stiff. Criticism can be constructive but can also be morally destructive for a team Also I wanted to tell you that I thank you for your wonderful work
  4. 14 points
    Bil Hardenberger

    AAR - A Lesson in Defense

    This is a true After Action report (AAR). I played this game last year against one of my most skilled opponents (ScoutPL). The scenario was Green Hell, my goal was to protect the Farm and Cafe objectives, and if possible, try to take the la Madeleine objective. Simple no? This was the first time I had played this scenario and the scenario and sides were chosen by my opponent. I will give a general overview along with a quick and dirty METT-T analysis, then I'll get right into the action. A word of warning though, there will be no long range tank fights in this AAR, it will be a tough costly mainly infantry slug-fest for both sides. I do hope however that I can at least show my philosophy when on the defense. I will be honest, I struggle the most with the defense, I am very offensive minded and just can't help myself sometimes and overextend, right Baneman? MISSION The mission is simple, hold the enemy at bay and force him to waste his combat power on the drive to my objectives, so that when he arrives he will have a spent force. My main goal is to protect the two objectives in my zone, and preserve my force as much as possible. ENEMY I have been told to expect German FJ troops in unknown strength, though if I go by the tactical map above I can expect a combined force of infantry and armor. All I really know is that they should be entering around the a Madeleine objective area... if the tactical map above is correct. TERRAIN My force is sitting on a ridge-line, so I should have good lines of sight across the entire map. Whether that means I will be able to spot much is another matter. The map is also broken up by bocage lined fields. However they are easily penetrated, so will be easily flanked, also those fields will mask movement wonderfully, for both sides. TROOPS I command Baker Company, with a weapons company (Dog) in support. I will get into my initial plans for this battle in a future post. Initial deployments are shown below.. Baker is spread across the entire ridge-line and Dog has been broken up evenly to support Baker's Platoons. TIME I have 1 hour and 20 minutes to hold off the enemy. That is a long time, but will also mean that ammo supply could be the deciding factor at the end.
  5. 13 points
    I’ve been working on a new scenario for CMBS 4.0 called “Tactical Operations Center”. It is in Beta testing now and is intended as player vs AI. Below is part of the Designer Notes that gives an overview. Followed by a few screen shots. This is a fictional scenario that may take a while to load depending on your computer. The player takes charge of a Tactical Operations Center (TOC) located in a Forward Operating Base (FOB) for a four-hour shift. The player is responsible for the successful execution of the mission during his shift. The scenario was created with the idea of being a static campaign in a counter insurgency environment. It is a multi-battle scenario set on a large map (approximately 7.5 square kilometers) that, unlike a traditional combat mission campaign, shows persistent map damage. So, as the player maneuvers a Quick Reaction Force (QRF) down a roadway in response to actionable intelligence he can drive past the burning wrecks of a mistake he made earlier or the scattered bodies of a Separatist unit he destroyed. The scenario also provides three types of intelligence to help guide the decision-making process. The three types of intelligence are Human Intelligence (HUMINT), Signals Intelligence (SIGINT) and Tactical Site Exploitation (TSE). HUMINT is collected from Separatist who defect under an amnesty program administered by the Ukrainian government. The HUMINT intelligence is in the name field of defectors and includes an intelligence code, grid coordinates and time. A quick glance at the intelligence code sheet (included in the briefing) allows the player to know what, where and when something will occur or where something is located. Some of this HUMINT is time sensitive. The TSE and SIGINT are provided by touch objective notifications at the top of the screen. This intelligence will be useful in bringing The Butcher of Belz (enemy commander) to justice and for disrupting Separatist operations. The grid coordinates are created by a pattern of grid lines placed on the map using a blue occupy objective. The grid numbers are displayed on the map edges using landmarks. A brief explanation of this modified military grid system and how to use it is provided in the briefing. The player can, if he decides to, launch an air assault during the setup phase. There are four different landing zones to choose from. Forward Operating Base (FOB) Apache has a Helicopter Landing Zone (HLZ) where reinforcements will arrive, and other units will exit from. The FOB also has a mortar pit that will be resupplied with ammo both by air and by convoy if the roads and HLZ remain open. Another feature included in the scenario is the ability to destroy base camps thereby preventing the Separatists from receiving their scheduled reinforcements. A Quick Reaction Force (QRF) mount their Strykers as 120mm mortars fire in the background as the FOB responds to assist an ambushed patrol. Separatists scouting for vulnerable infrastructure to attack. Separatist mod created by @pquumm. Street fight in the town of Belz.
  6. 13 points

    QB map pdfs

    These are pdf's with large, labeled pictures for every QB map, covering CMFB, CMFI, and CMRT. I always get frustrated trying to remember which QB map is which, and having to load up the scenario editor just to find one gets really, really old. So I created these. I'll eventually put these on CMMODS. As soon as I finish the CMBN one, which is a significantly bigger task, and has had to take a back seat to a different project I'm now invested in. So I decided to just post these here, now. Can someone please let me know if these links work for plain ol' public download / access? If not, I'll repost proper links in a new thread. Dropbox recently got rid of its "Public Folder" feature, and the new way to accomplish almost the same thing is not very intuitive.... Here ya go: https://www.dropbox.com/s/jffokwaq2w017bj/CMFB - All QB Maps.pdf?dl=0 https://www.dropbox.com/s/3l4xpbdhps0mgq6/CMRT - All QB Maps.pdf?dl=0 https://www.dropbox.com/s/4rh9ya8wbe3tldr/CMFI - Alol QB Maps - lower quality.pdf?dl=0 https://www.dropbox.com/s/p9vhj33u708h0f9/CMFI - All QB Maps.pdf?dl=0 *NOTE: the "lower quality" CMFI pdf is actually the same quality as CMFB's and CMRT's -- plenty good enough. The higher quality CMFI pdf was my first, though, and features lossless images... which is great, except that the file size is almost 300MB.
  7. 13 points
    That's kind of the direction I took it too. If you looked at my old Company at a few weeks into a gunnery/training exercise, we'd only be slightly better shaved (because the US Army is still pretty serious about that, although tanker mustaches wouldn't be uncommon), a lot of our gear would look pretty trashed (well worn, but also knocked around/we'd wear our most torn up stuff to the field). Simply a lot of dirt, lowered hygiene, some unbuttoned pouches doesn't make for a non-functional unit. The German solider has a highly inflated opinion of his own capabilities from my experience, but it's in the way they're within the realm of being "very capable" just they look around the room and believe themselves to be a few dozen steps above their peers because Deutsche! * but I'd still put good money on them in a fight if it came down to it. *Take his all with a grain of salt, but working with other countries: French: The most frustrating mix of very component and very relaxed you will encounter. Like I imagine a French pilot in a crashing plane would do everything reasonable to keep it from crashing, once that had happened mutter "merde" to themselves, shrug and have a smoke waiting for the plane to explode while the American would die trying to fashion a new engine from the gum wrappers in his pocket and some duct tape up to the point of impact. British: They're very tired. Like they're professional but they're really quite sick of whatever nonsense you colonials/continentals are rousted up about. It doesn't matter if the field itself was invented last week, somehow they'll act as if Wellington himself had an Electronic Warfare Company at Waterloo, and the British have been doing it forever. In the event they are incorrect this will rarely be acknowledged. Whatever kit you have is also entirely too much for the job. You have two radio nets available in your tanks? We get by with one. You have only one radio? Our tanks are connected by no 4 wire and a Lance Corporal or something. Poles: Less exposure, but they seem constantly a little amused. Americans have tanks? Who knew? These computers you have, they turn on when you want them on? Magic! Your food, has it caused anyone to explode. No, I don't mean in the bathrooms I mean literally, do not ask. Fascinating! May I have? You're never sure if they're taking the piss or actually impressed. Generally good dudes though, if absolute murder to get their names right. German: Thinks they're the legacy of the Prussian military machine that made Europe quake, is the legacy of social welfare state that has money for post kindergarten's omni-sex bathroom and masseuse for teachers, not for fuel for tanks. Japanese: Everyone is in total agreement with this plan we made two weeks ago for the operation we are committing to in two hours. The movements of the enemy are inconsequential to this fact, we are all in agreement, this is where we are going to go because we are in agreement (this is where I had to add in one caveat. The Japanese are aware of this, and getting a lot better at working on the fly, it's just when they're not a "good" unit they default a lot to "this is the plan we follow because it's the plan we agreed on" vs "this best meets the intention") Russian: I'm a spy. You know I'm a spy, I know I'm a spy, I'm going to pretend to be sneaky about this because we are playing a game about it, but we all know why I'm here. Yep, I just took out my camera and took some shots. Oh bother the Chinese guy is in the way again. Chinese: YOU STUPID AMERICANS DO NOT KNOW I AM SPY. I AM CLEARLY NOT AN INTELLIGENCE AGENT I AM JUST A CHINESE PERSON MYSTERIOUSLY APPEARING IN A PLACE WITH NO CHINESE PEOPLE. I AM SNEAKILY TAKING A MILLION PICTURES OF EVERYTHING YOU HAVE BECAUSE YOU ARE NOT PAYING ATTENTION TO ME. I AM SO SNEAKY. I AM THE ONLY PERSON IN THIS ****TY AFRICAN VILLAGE IN PERFECTLY CLEAN KHAKIS, MY SHOES ARE NOT DUSTY, AND HAVE THREE THOUSAND DIFFERENT SENSORS HANGING OUT OF MY BACKPACK BUT YOU ARE TOO STUPID TO SEE ME BECAUSE I AM A SPY. HAHA DUMB AMERICANS WHY ARE THEY ALL LOOKING AT ME SO MUCH? Thai: WE ARE ALL GENERALS PLEASE DIRECT US TO THE ONE PRIVATE IN THE THAI ARMY SO HE CAN CARRY OUR BAGS. Korean: It's a lot of solid, squared away soldiers with a generous helping of weird people hiding out in weird corners (the ROKA captain showing up with a Gucci tote and an umbrella to a field exercise was a major wtf) and a dose of semi-subversive conscripts ("Hai, Mr American Captain Man, please allow me to tell you how terrible my chain of Command is and are you in needing of a KATUSA by chance?") Americans: WE ARE HERE TO HELP BY IGNORING WHATEVER WISDOM YOU MAY HAVE AND ATTEMPTING TO AMERICAN OUR WAY OUT OF ALL PROBLEMS WITH MASSIVE AMOUNTS OF MONEY, EXPLOSIVES, OR BOTH WHICH WE WILL FLAGRANTLY LORD OVER YOU WITHOUT REALIZING IT ON ALL OCCASIONS.
  8. 12 points
    MINUTE 4 Team 2’s AT team finished setting up its AT-7, aimed at the Scimitar near the ruined farm and let fly… the missile just skimmed the turret but hit the ground well beyond… …immediately the accompanying Fennek spotted the team and fired a few volleys of grenades at this team. None hit, but the grenades were churning up the ground as they moved closer and closer toward the end of the turn. The AT team fired a second missile that is still in the air at the end of the first turn. I will be pulling them out of the line next turn... hopefully they get out okay… if not, that’s okay too as long as he loses the Scimitar. I’m on the edge of my seat… Neither of my vehicles in this team got a spot this turn... I will be pulling the BMP out of the line next turn in order to re-mount one of the scout teams as noted last turn. The LAV-AT will stay where it is for now, I expect Baneman will move a vehicle or two next turn near the ruined farm, and that might help the LAV-AT spot one or both of them. Team 1’s BMP did pull off the line this turn, and will now wait for the Recon Platoon leader team to remount next turn. The Fennek at Farm 2 dismounted this turn and entered the buildings. It does not look like he wants to push beyond the farm at this point... he is happy to sit in place and provide support fire with the Scimitar towards my UNCONs near the Monastery. Two of the four LAVs in my reaction force will be moving forward into keyhole positions next turn, hoping to get a spot or two on a Scimitar or Fennek. This movement is in preparation for my Advance Guard which is just one minute out. The dismounts from this platoon are starting to move out on a route reconnaissance toward OBJ GARNET. The other two LAVs are being held back in reserve. In DUMAYR, Baneman is pushing his irregulars hard toward mine and it continues to cost him. My teams are going to get critical on ammo very soon though, so he might be able to get an advantage. I am switching my teams in this area to control their own fire. I should have noticed the small amount of ammo they carried from the start. I’ll try to provide them some support by fire from my positions near KT2, but to be honest, the action in DUMAYR is a side-show right now and I am not intent on pushing forward at all there. My final Technical did extricate itself, so that will help some and it is moving to the sound of guns in DUMAYR-North. PIR: Will the enemy militia/fighters attempt to seize DUMAYR? His assault is picking up steam, but it has cost him a lot of casualties to this point. I estimate he has lost 9 or 10 fighters (maybe one or two more) to 3 of my own. PIR: Where are the enemy Technicals? I finally get some contacts on his technicals, they are presently located near the built up area at the western most bridge.
  9. 12 points
    Bil Hardenberger


    For this game we wanted to show as much as possible, and yet provide an entertaining and challenging game. We decided that each of us would take two nations, and some UNCONs and Fighters and duke it out man on man, steel against steel (or Chobham as the case may be)... the only constraint was that whoever chose the US would also have to field the Syrians as the US does come with some advantages (Javelins etc.). I gave Baneman first choice and he went with his own folks, the UK and partnered them with the German Army. He suggested that I, as an American should take the US, so what choice did I have? As for force purchases we adhered to the following: These constraints will apply to EACH nation we choose (purchase must be 50-50): Light troops - one platoon of mounted recon (or light armored recon) or two platoons of dismounted recon Armor - either two tanks (1st class: M1, Leo, or Challenger) or one platoon of second class tanks (anything Syrian, Leo 1 (Canada) Infantry - either one company (mounted) or two companies dismounted troops Artillery - whatever comes with our purchased units, plus: one battery of medium howitzers (one from each nation) UNCONs - will let George select and deploy for us No air We then sent our purchases to @George MC who provided a gorgeous map for us to fight on, and he set us up.. George also selected and setup the UNCON force for us and deployed them.. neither of us knew the force composition or the locations of our irregulars. George identified key objectives for us also and really this game could not have happened without him. So, THANKS GEORGE!!! I will get into the details of my force pick and what I suspect Baneman is bringing to the party in a later post... should be interesting, this is a Meeting Engagement with the following forces arrayed against each other: BANEMAN - UK and German - UNCONs including some Technical (gun truck) support) ME - US and Syrian - UNCONs including some Technical (gun truck) support) The next post will have some pictures. I will show some map highlights and include a topo map that I am using to track the action in this battle. I will run through my METT-T analysis as quickly as I can in order to get to the action... the first of those posts will probably go up tonight. Bil
  10. 11 points

    A plea for a French Army DLC

    Hello all, As it's rumored that this game is expecting several DLCs, I take this opportunity to make a plea for a French DLC, or a LDC including the French. Why should the French be included in a DLC over other nations ? First, let's look at the setting. Game setting is placed in Ukraine, at the border of Europe in 2017/2018. France is a permanent member of the UN Security Council, it's the third world's nuclear power, and the first military power of Europe (if Russia doesn't count as Europe). Diplomatically, France has been at the forefront of the discussion on Ukraine, being at the initiative of the Minsk II agreements, and is as such very involved on this matter. Historically, France is a very active military power and has significantly taken part in all the majors conflicts since the end of the Cold War : Gulf War, Yougoslavia, Somalia, Afghanistan, Lybia, Mali, Syria, etc. Furthermore France is regularly (and currently) involved in NATO and bilateral military exercises in Eastern Europe which show its commitment to the security of this region. Lastly, France would probably be able to come very quicly into the theater with significant amount of troops having a very high readiness and being located in continental Europe. All those elements make it almost certain that France would get involved in a conflict in Ukraine. On a gameplay point of vue, we would get a ton of exotic toys. Most of French gear and vehicles are indegenously devlopped. It would be also very refreshing as French military very rarely depicted in the Video Game industry (at the exception of the Warhame series). French army is also very modern and would be balanced with US and Russian military. Interesting fact, French army is the only to have fielded operationally its future soldier system program. French army also has an orginal doctrine which differs from the US or Russian one: emphasis on mobility, flexbility, and initiative, even at the lower echellons, which comes from its exprience in irregular warfare. It influenced many of its military design, with, for example, an emphasis of wheeled vehicles. As such, many asks, how would this system fare in a more conventionnal context ? CM:BS gives us the opportunity to test it. Here is a link about French Doctrine https://wavellroom.com/2017/11/30/the-french-intervention-in-mali-a-lesson-in-mission-command/ Moreover, as I said, French armed forces are very rarely depicted in video games, and French video games market is very dynamic one with 4,3 billion euros of revenue in 2017. So it would probably attract many French players eager to play their national forces (even if they're not very vocal on english speaking forums) while also attracting players from all around the world interested in brand new faction. Lastly, French forces are the only major military power never depicted in a modern CM game. We had the US, Russia, Canada, UK, Germany, Netherlands, but not France. Operationnal structure : The basic infantry combat squad is made of 8 soldiers: 1 squad leader, 1 marksman, 1 300m fire team with 1 team leader and 2 AT4 soldiers and 1 600m team with 1 team leader, 1 minimi soldier and 1 light mortar soldier. There is 3 combat squad in a platoon as well as one support squad made of 1 squad leader and 2 Eryx teams, which can exchange the Eryx against M240 MGs. Lastly, the platoon is led by a 4 men command team with one platoon leader and its deputy, one radio operator and one medic. 3 infantry platoons are supported by a weapon platoon with two 81mm mortars teams and two MILAN atgm teams, those teams can also be armed with .50 calls or .30 calls. This makes a company. The French cavalry platoon is made of 4 tanks (Leclerc or AMX10RC) and 4 armoured scout cars (VBLs). There is also a recon platoon made of 8 scout cars with different equipments (Milan, .50, .30, etc) The compagny is the center of an infantry centric French operationnal Battlegroup. Then, it receives several reinforcements from other arms. Usually, a cavalry platoon, an artillery battery, a engineer platoon, a recon platoon as well as support elements (Snipers, JTACs, Commandos, Logistics, Transmission, Health and Oil services, etc). If the battlegroup is cavalry centric, then, its made around a Cavalry squadron, with the support of an infantry platoon, etc. There is also the possibilty of mixing it up with two infantry platoons and two cavalry platoons, etc. Those battlegroups are part of a broader battallion which can either use them dispersed or together. Usually it's made of 3 infantry compagnies and 1 tank squadron and the support elements. The proportion between tanks and infantry varies in the same fashion as in BG depending of the need. Nowadays, French troops are always deployed in Battlegroups or Battallions. Regiments, Brigades and Division are only used as adminsitrative command levels in metropolitan France. As of 2017, here is a list of indigenous French army armament : - Leclerc MBT: https://en.wikipedia.org/wiki/AMX_Leclerc ; http://www.military-today.com/tanks/leclerc.htm - AMX 10 RCR wheeled tank: http://www.tanks-encyclopedia.com/coldwar/France/AMX-10-RC-RCR.php - VBCI IFV: http://www.military-today.com/apc/vbci.htm - VAB line of vehicles, including ULTIMA version with remote .50 cal, Mephisto version with HOT missiles, 20mm version, etc: https://en.wikipedia.org/wiki/Véhicule_de_l'Avant_Blindé - VBL scout vehicle: https://en.wikipedia.org/wiki/Véhicule_Blindé_Léger - PVP liaison vehicle: https://en.wikipedia.org/wiki/Petit_Véhicule_Protégé - 120mm Rifled Mortar, its rifling permits to fire bigger shells (similar effect than 155mm shells) at longer ranges than regular mortars: https://en.wikipedia.org/wiki/Mortier_120mm_Rayé_Tracté_Modèle_F1 - CAESAR 155mm SPG: https://en.wikipedia.org/wiki/CAESAR_self-propelled_howitzer ; https://www.army-technology.com/projects/caesar/ ; http://www.army-guide.com/eng/product1470.htm - 81mm Mortar: https://en.wikipedia.org/wiki/LLR_81mm - FAMAS assault rifle: https://en.wikipedia.org/wiki/FAMAS - FRF2 and HECATE II sniper rifles: https://en.wikipedia.org/wiki/FR_F2_sniper_rifle ; https://en.wikipedia.org/wiki/PGM_Hécate_II - MILAN 3, ERYX and HOT 3 ATGMs: https://www.army-technology.com/projects/milan/ ; https://en.wikipedia.org/wiki/ERYX ; https://en.wikipedia.org/wiki/HOT_(missile) - Mistral MANPAD: https://en.wikipedia.org/wiki/Mistral_(missile) - Tiger HAD and HAP attack helicopters: https://en.wikipedia.org/wiki/Eurocopter_Tiger - Gazelle HOT scout helicopter: https://en.wikipedia.org/wiki/Aérospatiale_Gazelle - Rafale fighter-bomber: https://en.wikipedia.org/wiki/Dassault_Rafale - Mirage 2000D bomber: https://en.wikipedia.org/wiki/Dassault_Mirage_2000N/2000D France interesting bits of kit : - Rifle Grenades, both anti-tank and HE: https://en.wikipedia.org/wiki/AC58 ; https://en.wikipedia.org/wiki/APAV40 - Infantry mortars: https://en.wikipedia.org/wiki/Lance-grenade_individuel_Mle_F1_(LGI_Mle_F1) - BONUS anti-tank shells: https://en.wikipedia.org/wiki/Bofors_155_Bonus - SPACIDO precision fuse: http://www.nexter-group.fr/en/press/528-spacido-la-france-engage-la-phase-finale-de-la-qualification-du-premier-systeme-dartillerie-a-correction-de-trajectoire-de-nexter-munitions-et-junghans ; http://basart.artillerie.asso.fr/article.php3?id_article=1341 - FELIN system, with special optics and improved situation awarness: https://en.wikipedia.org/wiki/FÉLIN - AASM self propelled stand-off bomb, with a low altitude launch range of 15km, which allows the plane to escape long range anti-air missile while staying out of range of SHORAD systems: https://en.wikipedia.org/wiki/AASM Here are some videos where you can see most of the gear I talked about : In 2017 in Estonia, where you can how would look like a French Battlegroup in CM:BS : https://www.youtube.com/watch?v=v9tzEyWL-zo& Combat actions in Mali where you can see VBCI, VAB, AMX10RC, shoulder launched Eryx, Rifle grenades, infantry mortar, Hecate II, Tiger, etc So, as you saw, lots of interesting and cool stuff could get added into the game with a French DLC. I hope it will convince you ! DOn't hesistate if you have any question. Here is a last video to convince you of the awesomeness of the French Army
  11. 11 points

    encouragement !

    Personally, I agree with some of what Carl has to say, but his delivery and demeanor suck. The good points he might make get buried by his attitude and combative nature. He's rude and obnoxious when there is no need to be and this thread is a perfect example. There's a fairly defined demilitarized zone between rabid fanboy and bitter troll and an objective thoughtful person can usually navigate it without setting off the landmines. Unfortunately, Carl tends to break dance his way through...in clown shoes...on a pogo stick. Mord.
  12. 11 points

    encouragement !

    Didn't sound like he attacked anybody to me. Sounds like he is trying to bring some positivity to the table in the midst of all the negativity that's been posted lately. But apparently you aren't gonna let the rotten b****** get away with it. Mord.
  13. 11 points
    Greetings! This is my first real attempt with the editor - which started out from this real-world Luftwaffe aerial shot I came across for the village of Golynki, west of Smolensk... ...which I stretched to fit more neatly into a CM-friendly grid, and came out with this map: It is a 2000m x 1792m map, covering a few types of terrain: a peat bog in the northern half, a wooded area and the near-pristine village of Tregubovka to the southeast, and the larger village of Golynki to the soutwest, which has been largely demolished and abandoned under the German occupation. The map is divided in half by drainage ditch running north-south (both it and a secondary ditch on the northeast side are passable 'shallow ford' throughout), and has a major rail line running east-west in the bottom quarter of the map. At the moment, I have no data on any actions that took place here - all I learned is that this area was recaptured by the Soviets in October 1943 (I originally thought it was part of the CMRT timeline in 1944, but it is not so). It's a very detailed, handcrafted map - it may still need a bit of optimization as I went very heavy on the flavour objects (so the frame rate might drag down in certain areas, depending on your system). On the upside, it's very pretty in places I'm trying to figure out what to do with it in terms of scenario - and since I have absolutely 0 experience with scenario building and AI programming at the moment, any help or advice would be appreciated! What would you like to see on this map? At the moment, there is no AI and all the parameters, objectives, etc. are placeholders only. It's only really usable in the editor right now. You may download my current WIP version of it here: https://drive.google.com/open?id=1hA9cr80cdMmHkGK8mhhbNgZz_LAefsyH ...or in the forum attachment. If you have anything that you'd like to create on this map yourself, or use it or any part of it for your own scenarios - you're very welcome to do so (with credit for map given). Thanks for checking it out! CCIP - Golynki (v01 map only).btt
  14. 11 points

    The patch?

    This is a bad argument. They keep all relevant information (sales figures, cash flow, etc.) secret ostensibly to "protect it from competition." Just pointing to longevity is ridiculous, for all you know they could have been limping along for 20 years, it's literally impossible to know how successful they are. I'll tell you what's not a sign of a good company, releasing an update with a game breaking bug (I consider it game breaking because it effectively makes the single player unplayable, unless you enjoy effortlessly gunning down fleeing AI troops) and charge $10 for it. Then going over a year and a half without any sign of a fix on the way. Bonus points for the fact that the update to fix 4.0 will also likely require you to pay for it because BFC loves its customers so much that they nickle and dime them for basic bug fixes. But hey, I gotta give some credit to BFC, they've clearly mastered the art of building up a dedicated fanbase. Paying customers are demanding some action to fix their game, and we got @IanL throwing out terms like snowflakes, because screw them for wanting to be able to play their $60 game without using janky workarounds.
  15. 11 points
  16. 11 points
    You are heartless recalled Waterloo in a topic opened by a french !!! More seriously, I live on the ground where the kampfgruppe Engel campaign is happening I can not help thinking about the game when i move on the ground ! Of it there is in particular a hedge where I lost my jagpanther or I sigh as soon as I pass there it's there....
  17. 10 points

    Blast vineyard

    Don't know if this is common knowledge, but it isn't in the manual; engineers can blast vineyards. Pretty big holes for each demo charge. Can come in handy to make shortcuts through otherwise hopeless terrain that provides good concealment.
  18. 10 points

    CMSF2 - UK-Germany Beta AAR

    Well folks, here we are again. Your favourite ( I hope ) underdog is once again risking everything ( because I have a named unit on map ) against Bil, the evil genius. This battle is essentially a classic Meeting engagement between our recon elements and will escalate as our main forces enter later. Bil and I are both using forces from 2 nations and the makeup is essentially the same: Each nation has a platoon of mechanised recon and an infantry company with a couple of attached tanks. The battle area will also have some local guys, some of whom are on our side and some who have been seduced to the dark side. In my case, I am fielding elements from the UK and Germany. The battle is set up ( thanks to George MC ) as follows : Turn 0: Scouts - on-map in the set-up zone at the start: British recce platoon (Scimitars); German Aufklaring platoon (Fenneks). Turn 5 Advance Guard: 2 x Leopards; German PzGr Company HQ and Obs section and the 1st Platoon (Marders); Artillery ( some 105's ) and on-map mortars; Myself as the German body HQ - performing a classic c3k manoeuver by waiting until it's safe. Turn 10 Main Body: 2 x Challengers; Brit Arm.Inf company (all elements) - Primarily infantry mounted in Warriors. Turn 15 Rear Guard: Remainder of the German PzGr company - 2nd and 3rd Platoons (Marders). Bear in mind that I've never played CMSF1 and barely touched on CMBS due to my preference for WWII. So I am ignorant of many of the weapons systems and their capabilities. Just pointing out how underdoggy I am ( gotta get the excuses in early - yeah, I learned that from c3k too ! ).
  19. 10 points

    Afrika Korps or Early War?

    Well, it's damn near unanimous! If given the choice between Afrika Korps and Early War Europe, Fulda Gap would win! Mord.
  20. 10 points

    encouragement !

    Honestly @CarlWAW I'd insult you, but I'm not quite sure you're worth the effort. You're basically self-defeating at this point.
  21. 10 points

    The patch?

    The (poor) sarcasm is doing you no favors. Jackass move.
  22. 10 points

    The patch?

    I agree, facts are a pain in the arse. One of the facts, that incidentally also is a pain the arse, is that is has been 17 months since 4.0 was released, and still no patch.
  23. 10 points

    The patch?

    Only stopping along the way to commit as many warcrimes as they could. Mad respect over here. Anyway, it took Battlefront 3 versions to add a toggle for music independent of the sound toggle. 1+ years to correct a real bug is in the correct ballpark.
  24. 9 points
    This was posted on FB, and should be of keen interest to many here, both for what CM games already are out and for the much wanted earlier period games. Regards, John Kettler
  25. 9 points
    The Steppenwulf

    The patch?

    I've got to admit I now have more than two games (as of this evening) on hold because of poor AI behaviour that have stopped play. When veteran troops (and +2), rested and OK are in cover behind bocage but come under pinning fire, they do not run out from the bocage into the exposed field of fire - unless they first panic or at least become nervous. Pinned does not mean panic, it means pinned! Infuriating stuff!