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Showing content with the highest reputation since 04/11/2019 in all areas

  1. 13 points
    hundtand

    Update on Engine 4 patches

    One of the things that have been grating me is the fact that there's no indication on the website of these, more or less game breaking, bugs being present. By trying the demo of CMFI for instance I could easily be led to believe that things are functioning as they ought to be in the current version. When in reality, I could be waiting for a few months to have the game I paid $80 for to take the shape of what was advertised. That's the real kicker here, lack of information, not the very long delay to see the issues addressed. I wonder what happened to the notion expressed in the sales policy that an informed customer is a happy customer.
  2. 8 points
    Bulletpoint

    Update on Engine 4 patches

    Seriously guys...
  3. 7 points
    Oliver_88

    Update on Engine 4 patches

    I am now, to be honest, getting tad dispirited and impatient for the patches or news about their progress.
  4. 7 points
    hundtand

    Update on Engine 4 patches

    Your argument is less convincing when you subvert it in the sentence that follows immediately after. Artillery and somewhat realistic reactions to its fire have to be considered pretty core components of a game centered around military tactics. So there are in fact bugs that, more or less, break the game for those who are inclined towards playing it in a certain way intended by the developer. But as said, I don't particularly care about the bugs themselves. In part because I don't even own the games that are affected by them*. Hell, if they'd been clearly labeled on the tin, I might've bought the CMFI bundle already. Sadly they aren't and my only saving grace from unexpected frustration was stumbling into this thread and asking what ailed the game. The general lack of transparency is, simply put, very offputting to me as a prospective customer. It seems to me like the kind of aloof attitude that not even AAA developers can very well afford these days. I eagerly await the patches and for a few months to pass after their arrival. With this thread as a reference, it seems unwise to be sinking my claw-like toenails deeper into the product catalog much sooner than that. (*Though I guess I've noticed some fairly minor wriggles in AI response to fire in CMSF:2. Like Canadians running away from the impact of their own LAW:s)
  5. 6 points
    bweiss

    RT Unofficial Screenshot Thread

    A scenery shot and Heer closeup.
  6. 5 points
    mirekm61

    Update on Engine 4 patches

    I would like to remind you what has been introduced in patch 4.0 because you complain a lot, and the game looks much better than version 3.0. I will mention only what happened in the gamplay and editor, it's hard to call it a game break. The only thing is the infantry is leaving the place too easily under fire which seems safe. In some cases, this is annoying just like spotting a short distance. However, you can still play it. Gamplay Hulldown Command  Vehicles have access to a new movement command called Hulldown. This command allows a vehicle to move forward until only the turret is exposed to a specified target, and then the vehicle stops moving. Improved Infantry Spacing  Infantry on the move will now respect each other's personal space! While moving, squad and team members will maintain a few meters of distance between each other. Soldiers will also spread out laterally on the move when possible (some terrain may necessitate column movement, such as paths through rough terrain). Peeking Around Building Corners  Infantry units positioned adjacent to building corners will now automatically post some soldiers at the corners to observe and fire around the obstacle AI Proactively Avoids Artillery Fire  The TacAI that runs soldiers and vehicles will more proactively, and reactively, attempt to avoid incoming HE fire. Two classic examples are that the AI will attempt to avoid being wiped out by incoming artillery barrages and direct tank fire. Combine Squad Command  Combine Squad is a new Admin Command for squads. This command is useful for squads that have suffered major losses and need to consolidate their remaining personnel into larger teams. Editor AI Area Fire Orders  The AI can now be scripted to use Area Fire! Each AI Order can have a target zone designated. AI Facing Orders  Each AI Order can be given a location for it to Face towards. AI Withdraw Orders  AI Groups can be ordered to Withdraw towards their movement destination. Vehicles will move in Reverse to the destination, while infantry will leapfrog back while turning around to face behind them. Campaign Resupply  Personnel replacements and ammunition levels are now more uniformly resupplied across all core units between campaign missions, as opposed to the all-or-nothing check on each unit done previously. 3D Flavor Object Clone Tool  Flavor objects can be cloned within the 3D view without having to go back to the 2D view. 32 Order AI Plans  Each AI Group can now have up to 32 orders, increased from 16. Stream Terrain  Small streams can now be placed on battle maps.
  7. 5 points
    bweiss

    RT Unofficial Screenshot Thread

    Wow, looking at all these screenies of RT glory got me to do some more tweaking of my color, gamma, and saturation profiles. To fully enjoy the great work of our talented modders one must tinker with a host of various monitor, graphics card, and post processor frag settings, all of which impact each other... At first I wanted to pull my hair out but focusing on the skin or flesh tone color as a visual base made it a bit easier. So I started there. Still tinkering with the Nvidia digital vibrance and gamma settings as I'm using a base RGB icm setting on the old AOC 2560 monitor. It has a rep for being a bit washed out in color display. Anyway, I think I may have finally gotten to a point of being satisfied with the results. Eye candy for all.
  8. 4 points
    The fires are called in by the forward based artillery officer, not the manuever unit commander. As such I am not sure how the above is applicable. Incidentally this is why you get separation between commander's vehicles and senior officer's vehicles down to battery level, one moves with the troops, the other stays with the guns. Such direct and competent control of arty, all other things being the same, allows for faster fires.
  9. 4 points
    slysniper

    Update on Engine 4 patches

    there HAS NEVER BEEN GAME BREAKING BUGS. Now the bugs in the 4.0 version is game breaking in a sense in arty and infantry reaction to it if you are not accepting of it, but all it has ever taken is to play the game in version 3.0 before that change was made. what you have is 4.0 format not a good format for play against the AI if you are using arty. Any other way the game is played has been fine, 4.0 is good except for a few other issues. For those needing to bomb the heck out of AI troops, 3.0 was always still available. Yes, was it a issue that buying the upgrade and not getting the fix all this time was bad form. Of course it was, but don't act like the game is been unplayable, for it has not. You all know 4.01 fixes the problems, the releases are close at hand, after all this time you might as well take your chill pills because nothing on your part is making it happen any faster.
  10. 4 points
    hank24

    European Union Army

    Not by accident is the name of this website National Interest (or better US National Interest). Well made propaganda. My personal opinion is that we Germans are not doing enough for our military, because I think, when you decide to have a military force, you have the obligation to train and equip it to the best standards possible and affordable. But there is a large proportion in our population which is clearly opposing more military spending, maybe due to WW II, the reheating cold war with its nuclear threat here, all the lies they heard from people keen to start a war, e.g. Saddams weapons of mass destruction and some more incidents, never ending conflicts producing even more failed states, the failure to stop terrorism by military means, etc. That these people have a significant influence on our military spending is a direct result of the democracy the US implemented here (for which we are thankful). So please accept, that this behaviour seems to be in our national interest as defined by democratic processes. Is here anybody thinking that the US would spend less when Germany spends more? Is not the premier reason for US spending policy the ability to project substantial power which it would do with or without Germany? But here are the good news: german chancellor, Frau Merkel, expressed that it would be a good idea to have a German aircraft carrier. Wow, I seldom laughed so much before. Back to European Army. EDA is trying to hamonise things and coordinate industrial effort concerning defence matters. The mixing of units is even going down to battalions, e.g. a dutch/german armored battalion. See https://www.deutschesheer.de/portal/a/heer/start/aktuell/nachrichten/jahr2016/maerz2016/!ut/p/z1/hVDBToNAEP0arjtToBS9QdBUg8TYpi17MQuMgMFdsixgjB_vkia9aOMcZjJv3rx5GeBwAi7F1NbCtEqKzvY5D17jMN2n7o3rpn4SYbT17rL90xbR9-EAx_8o3I7xSkQIu4ogtxqb6xoe7IADfxeT-GS90qYjw0S5eIS8EbLq6FmV0RmwxIpYqaTl2GxImtbmWguj9GW7HLW2E9ZWkOMqiXF98bT6jsIgCQ8BbpKH-AUegdedKs7fiGThhTVwTW-kSbNRW7gxph9uHXRwnmdWjLKiYaZGs4ocXC6KzkHhYDEvwGCENraMZUN_STZqMHD6pQT9x32YZevpK6XjD0OwLLk!/dz/d5/L2dBISEvZ0FBIS9nQSEh/#Z7_B8LTL2922L4DA0AH3ENTMH0043 Language problems should be less after all these international deployments. Everybody is speaking english.
  11. 4 points
  12. 3 points
    Gafford

    Update on Engine 4 patches

    IMHO these games are AWESOME. If I had a Shelby Cobra I would just drive the hell out of it and never complain about the tune ups 😎
  13. 3 points
    slysniper

    Flamethrower?

    When used correct, the results are fine. Nothing wrong with the flame thrower, its the person using it. Every time something does not work for you does not mean the game has a issue. To use effectively on the offence, the method that must be used to likely get the results you need is likely one of these two things. Don't try to take on the enemy in a fire fight, flame throwers must be moved into locations that they receive no returning fire. Per most military doctrines that is done by smoking the target to allow the flame thrower to move into place. Use smoke correctly and you will get them where you need to get them to go. Second, I find that I can fire them at area target locations one hex away from the target and get the needed results. So you don't need to expose yourself to the target, if cover is available and you can get target to the adjacent hex you are likely good to go. Also a bust or two on adjacent hex might not do the job, but move that one additional hex right after the bust to target directly on target also will likely work. Flame does a great job of putting the enemy troops into a state that they are not going to recover from quickly. Try using these methods before saying flame throwers don't work correctly in game.
  14. 3 points
    17 shoots to kill a Stalin tank. This is consistent with my experience from this game.
  15. 2 points
    Thewood1

    Effect of Burning Floors?

    What's with the serious obsession with fire on these forums? multiple flamethrower threads, multiple threads on the effects of fire, complaints about fire not doing this or that. Are we sharing the forum with a bunch of arsonists in the making?
  16. 2 points
    domfluff

    Flamethrower?

    Yeah, flamethrowers are both incredibly awkward and devastatingly powerful - if you manage to get close enough, you'll usually clear out the fortified target in a single burst. Also, Crocodiles. As in reality, the Churchill Crocodile is by far the best use of a flamethrower, with ridiculous range, heavy armour and a 75mm gun to back it up. Man-portable flamethrowers might be the most difficult unit to use effectively in Combat Mission, but that doesn't mean they're modelled incorrectly. One thing that CM does extremely well is give you an appreciation of range and scale - the 30m range of a man-portable flamethrower is extremely close, and more than anything dictates how they can be used - an awful lot can go wrong over that kind of distance.
  17. 2 points
    I knew I should have brought more ammo.
  18. 2 points
    2.5 years old and bumping this up. I come in occasionally to see what might be happening with multiplayer modes. Is the 3rd gen engine in design? Will TCP Wego with rewind and replay - or something even better - make it to the design stage? I would return to CM if my opponents and I could meet up online, play tcp and be able to make effective use of Wego and replay. CM was never an arcade game for me - and strategy requires at least a bit of space for brain think...…...
  19. 2 points
    Ales Dvorak

    Update on Engine 4 patches

    This Battlefront Flexible Calendar™ is more flexible than I thought.
  20. 2 points
    Pekische

    Question about purchasing units

    Press "spacebar" in purchasing menu....
  21. 2 points
    MOS:96B2P

    New DAR: ncc1701e vs JoMc67

    Yes. As long as the tank is not damaged to badly to drive. IIRC a three man crew on a Sherman will no longer unbutton the tank. However they will drive and fight it as best they can.
  22. 2 points
    ncc1701e

    New DAR: ncc1701e vs JoMc67

    MINUTE 26 Given the caliber, what an horrible death... On the left, I am assaulting again the woods and I hope to succeed now. Same in the main objective, more troops are coming to secure the place. In the woods, on my left wing, I am now discovering the enemy... Suddenly, another artillery barrage is restarting. This is like if Germans have nothing more to do to stop me!? Here, I am a bit puzzled. The tank crew can now go back in their Sherman. Do you think I can move it again with three guys instead of five? My plan for next turn is a bet. All in to the last objective.
  23. 2 points
    ncc1701e

    What Are You Reading?

    Currently reading this... Just imagine the TacAI learning game after game how to destroy you !!! 🙂
  24. 2 points
    Here's a thought. If you're playing against the AI (and nobody is watching) you can always consider it a 'win' if you've done a good job tactically and completed objectives to your satisfaction regardless of the points total! We've all had those games where the final tally tells us we've won a major victory but we don't feel like it, or the final tally tells us we had a major defeat when we though we had won handily.
  25. 2 points
    Aragorn2002

    European Union Army

    We couldn't wish for better Allies. And most Dutch soldiers speak German anyway. And a lot of Germans speak Dutch too, I've noticed. But I have to say one thing. A more independent, stronger and better equipped EU army would be very welcome, but we will always need to remember that we have MUCH more in common with US, Britain and our other present NATO allies than we have with certain other powers. Let's hope the present irritation between these natural allies will disappear if those who cause it also disappear, because nobody is going to benefit from disunity, except our enemies. A lot of propaganda about these days. I sometimes wonder if that also didn't play a role in the Brexit and the alienation between US and Europe. Let's be careful.
  26. 2 points
    Falaise

    CM:BN Screenshot Thread #2

    Sch..ße impossible to aim !!! I should have left the mg to the second shooter
  27. 2 points
    You do not need to reduce the entire building to rubble, just deliver an effective eviction notice to the residents. BLAST xD
  28. 2 points
    Hapless

    UO: How To Take Hostile Buildings

    Best to treat enemy held buildings like landmines: If you can go round it, go round it. If you can't go round it... blow it up before you go near it. If you can't blow it up... shoot the crap out of it in the hope that you'll hit something important that stops it going off. Clearing the building is the equivalent of stepping on the landmine- don't do it unless you literally have no other choice.
  29. 2 points
    Bulletpoint

    European Union Army

    I think that's a quite superficial analysis. The US spends more on military and NATO contributions, but the EU spends more on humanitarian aid and global development (as share of GNI). Or to stay in your metaphor, you're pushing down on the lid of the pot to prevent it boiling over, while the EU is trying to douse the fire below. This arrangement actually benefits the USA, because you are able to translate your military investment directly into geopolitical influence, whereas the benefits of global development are more widely distributed and don't always return directly to the donor countries. Also, by keeping the EU military small, you're neutering a potential future military rival and keeping EU countries dependant on the USA.
  30. 2 points
    Frenchy56

    RT Unofficial Screenshot Thread

    ...
  31. 1 point
    RepsolCBR

    UO: How To Take Hostile Buildings

    In thoose somewhat larger/ more compex scenarios that includes multiple terrian, multiple destroy and perhaps also casulty/amno level objectives it can be quite tricky to get the scoring right...the player may fail in securing some terrain objectives that is pretty vital but still score - full point - in all the others...friendly, enemy casualties...killed the right enemy unit and keept the right friendly units alive etc...resulting in a draw or maybe a minor victory...but they still failed to secure all the terrainobjectives for the mission. Kind of the primary objective...a skilled designer usually manages to get the scoring pretty much right to be able to handle every possible outcome...but this could get pretty tricky to do at times. What if the objectives could be classified as primary and secondary objectives...and the game end-screen could include success or failure for both of these...? For example...securing the terrain will be the PRIMARY objective for the scenario and maintaining a low casulty level will be the SECONDARY objective... Both of these sets of objectives can be a succes or failure individually... Terrainobjectives seccured...primary objective achived. Casulties to high...secondary objective is a failure... In another scenario some terrain objectives may be classified as primary objectives and other, less important, as secondary objectives... If the primary objective is achived the mission will be considdered atleast a win (at various levels dependant on the result of the secondary objectives...). If the primary objective fails...the mission will be at best a fail (or maybe a draw)...dependant on the result of the secondary objectives...
  32. 1 point
    Not sure if this helps: http://community.battlefront.com/topic/117795-kiemes-modding-corner/?do=findComment&comment=1580186
  33. 1 point
    FoxZz

    A plea for a French Army DLC

    Hello guys, So I figured that the main difficulty devs would get trying to implement the French is language barrier and finding sources especially considering French army organisation was quite significantly tweaked in 2014-2016. So I've managed to build a quite precise Order of Battle from online ressources, and magazines. I've not taken into account units out of the scope of the game such as logistic and non-combat support elements and command elements are greatly simplify (as a result command element are the least accurate I think). This may not be 100% accurate, especially regarding support elements, but main combat formations should be exact. The document presents the main formations from which are drawn the GTIAs and SGTIAs as well as off-map assets that would make it in the game scope. Except when specified otherwise, all soldiers are carrying a Famas assault rifle. Doctrine wise, when it comes to fire suport, French army is quite close from the US army. For Artillery Fires, Squad Leader and Platoon Leaders can order simple artillery fires, while Foward Observers will provide more advanced fires (danger close fires, predicted fires, special effect shells, large bombardments). When directed by foward observers and their observation vehicles, fires don't require ranging shot. For CAS, Foward Observers and TACP teams are allowed to guide an airstrike, but also a Platoon Leader in certain circonstances. The main difference (at least from how US army is depicted ingame) is for helicopters and CCS. In French doctrine, Helicopters will enter in direct radio contact with the supported units and are responsible for the fires they make, all units from Squad Leaders and upwards can guide helicopters. They will also provide them recon and intel directly. Next time I'll try to present the different vehicles and armaments with "stats" similarly as how US, Ukrainian and Russian weapons are presented in the Game Manual. ToE France CMBS2.docx
  34. 1 point
    Jumpete

    CMRT Module 1 Bones

    Still waiting for news. Steve told something about the R2V release possibilities around March and soon after, Red Thunder module. Obbiously all of them are delayed, but some words about the development work would be welcome.
  35. 1 point
    Dynaman216

    Update on Engine 4 patches

    Gotta say what year...
  36. 1 point
    Sgt.Squarehead

    European Union Army

    Naturally we'll have to start charging licensing fees for our intellectual property once we leave the EU.
  37. 1 point
    MikeyD

    UO: How To Take Hostile Buildings

    When I assign points in my own scenarios I most often tend go heavily on the unit destroy objectives rather than terrain objectives. Most importantly armor, then vehicles, officers, specialists, infantry, then terrain objectives at the bottom. You can sometimes earn more points killing enemy officers than sitting on a terrain objective.
  38. 1 point
    Falaise

    CM:BN Screenshot Thread #2

    Like frenchy, I have not seen any difference, only the shifting of the shot sometimes (rarely) but I like this posture so I leave it no Warts 'n' all alone realism animates me, aesthetics does not count !! look at this picture the trommel is worse inspired by a model found in the field more seriously a good part of those found in relics in Normandy are yellow
  39. 1 point
    Jaskier

    Update on Engine 4 patches

    Combat mission playerbase when new balance patch arrives, colorized:
  40. 1 point
    Warts 'n' all

    CM:BN Screenshot Thread #2

    One of the rare screenshots where the game is actually better without mods. He can't see to shoot, and the ammo drum looks like a snot coloured ball stuck to the gun.
  41. 1 point
    IanL

    UO: How To Take Hostile Buildings

    Well I only fired up Shock Force but I have no reason to think anything would be different in other games. Your welcome. I think 🙂
  42. 1 point
    IanL

    UO: How To Take Hostile Buildings

    I just did a quick test: Red has only a bonus objective worth 100 points Blue has only a preserve objective on a two story building for 100 points. If Red surrenders right away the game is a 100 - 100 draw. Surrendering does not forfeit your bonus points. If Blue does serious damage to the building (wrecked the roof and top floor) and red surrenders it is a 0 - 100 red win. Surrendering does not protect Blue from damaging its preserve objectives. So if you want the points for a preserve objective blowing it up will never work no matter what the enemy does.
  43. 1 point
    rocketman

    American Ammo?

    Wait, what?! There is magic in CM?!? That does it for me. I thought the game was all about realism. Now I have to go get a REAL game 😈😇🤯
  44. 1 point
    ikalugin

    Separatist push/Ukraine shove back

    Local admin has an agenda to challenge -Russian narratives- and a strong confirmation bias. If you want to discuss the politics behind this crisis you should consider doing it elsewhere, especially if your position is not pro-Kiev.
  45. 1 point
    RockinHarry

    Supply Trucks Loadout

    think that has been requested quite oftenly since introduction of supply trucks/dumps. Would also be nice if some the common ammo like hand and rifle grenades would be included as well. Some the weak points of CMX2 series IMHO.
  46. 1 point
    Yskonyn

    Update on Engine 4 patches

    I hear you about the 19 pages. Every time I see the ‘Holy blue dot of new posts’ appear I think this must be BFC posting about the actual patch instead of random banter I find instead. That does not please the Refresh Monkey God! I firmly believe this is the actual reason of the long wait. So, please stop posting here gentlemen! Unless your offering to the Refresh Monkey God of course.
  47. 1 point
    slippy

    Update on Engine 4 patches

    i have said it before and i understand a lot of people do not agree, but their public relations absolutely sucks
  48. 1 point
    IanL

    Separatist push/Ukraine shove back

    Yeah but is it though? Feels more like an excuse to accomplish other goals. Not all opinions are equal, not all perspectives are equally valid. Facts actually still do matter and dismissing them and covering them up with your own "perspective" is not something that we should just be letting go. From my perspective that car you don't use every day sitting in your drive way is a waste of resources. I need a car more more often than you so from my perspective it is OK for me to just take it whenever I want it. Its all a matter of perspectives, I guess
  49. 1 point
    IanL

    CM Helper Replacement?

    How about Whose Turn Is It? : http://lesliesoftware.com/products/WhoseTurnIsIt/index.html full disclosure I wrote it
  50. 1 point
    Baneman

    CMSF2 - UK-Germany Beta AAR

    I see a lot of voting but not much commentary ? No questions ? ( the black squares are "?" icons that weren't in the game yet ).
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