Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 12/07/2018 in all areas

  1. 6 points
    Bulletpoint

    Update on Engine 4 patches

    The release of CMSF2 has allowed me to shift from complaining about the wait for CMSF2 to playing CMSF2 while complaining about the wait for the v4 patches! No, I have been waiting patiently for the patch all along. Have no interest in CMSF2.
  2. 5 points
    A quick, little skirmish...
  3. 4 points
    Admittedly, I've been a good a good customer over the years - I think I've bought all the CM games, modules and packs except Afghanistan - but this price is insane. First I bought the Shock Force 1 big bundle on special for the price of a restaurant meal for two, and now you've basically sold me the Big Bundle upgrade for the price of a takeaway curry and Naan! I don't know how you expect to make a living - but thank you though
  4. 4 points
    Let´s start with the US Army:
  5. 4 points
    MOS:96B2P

    How to Use Extra HQ Units?

    In the game the ability to call for artillery fire is not based on having a radio but instead on the authority of the caller. It is often referred to as the field telephone abstraction. As an example you will notice if an FO team's officer becomes KIA and the RTO is still alive with a working radio the FO team can no longer call for or adjust fire. So the US XOs can call for arty even when they don't have a radio. As a result I will often have an XO accompany a maneuver platoon. Then when the platoon needs to call for indirect fire support the XO team will handle leaving the platoon HQ team free to move about keeping the fire teams in C2 and facilitating the sharing of OpFor contact information. Also when I have different formations in the same scenario I may use XOs, 2ICs, etc as liaisons. Example you have an infantry company from 1st Infantry Battalion and a tank company from an tank battalion. I will put the two Bn XOs in the other Battalion TOC so they will horizontally share OpFor contact information between the two formations. See the below link for an explanation on C2. I also sometimes assign them to the TOC as a TRP officer. They are responsible for calling in fires in the area of Target Reference Points (TRP)s to support the scheme of maneuver. They generally have one off map 105mm howitzer platoon I reserve for their use. They can call for fires from the safety of the TOC to impact in the area of the TRPs which were placed to support the planned Avenue of Advance. At the appropriate time the TRP officer (XO) will call for a maximum duration, light, low tube count mission which lasts for about 34 minutes. The XO will adjust this mission between TRPs to support the maneuvering platoons. I like to have the TRP officer in the relative safety of the TOC because if he is KIA while the maximum duration fire mission is ongoing control of those tubes will be lost and they will fire on the last adjustment until dry (I had this happen once in a PBEM). At times I have also used them as medics. This should give you some ideas 11Bravo. Keep swervin and happy hunting!!
  6. 4 points
  7. 4 points
    MOS:96B2P

    Semper Fi Campaign glitch

    Very cool what the game can do. A spy does buddy aid. During buddy aid he obtained an assault rifle, binoculars and hand grenades. Later he takes out an XO team with the assault rifle and hand grenades. And here he is with the binoculars looking for his next victims.......... COOL, COOL game.
  8. 4 points
    Note quite. The morale status is linear but the shaken and panic states are temporary and can happen from any state once the unit is done being shaken or panicked they go back to a - usually worse - morale state: OK -> Cautious -> Nervious -> Rattled -> Broken \ / / Shaken Shaken \ / Panic
  9. 4 points
    MOS:96B2P

    Semper Fi Campaign glitch

    Yep, spies can buddy aid weapons (I've only seen them take assault rifles not sure if they can take an RPG or MMG). If the spy does take a weapon and you don't want the spy to give himself away, by using it, he will need a small 360o Target Arc. With civilian density set to very heavy spies can Move very close to a checkpoint before being noticed . However only the human player controlled spy has the Move command. All AI assigned movement commands are at the double time which is considered suspicious and negates the civilian density setting some (not clear on how much yet). The AI will also crawl when very tired however this is also considered suspicious activity. A human controlled spy can be given the Move command and calmly walk very close to a checkpoint or group of OpFor troops. And if the spy has an assault rifle..........
  10. 3 points
    Swervin11b

    How to Use Extra HQ Units?

    Thanks. One of the chief merits of this game - and it’s a big one - is that you don’t have to learn how to “beat the game” to do pretty well. I’ve been dorking our on military history for a long time on top of serving, so that knowledge has served me well. For the most part you can apply real-life tactical and organizational doctrine with good results. I’m a huge fan of the historical accuracy of the TO&E. I create something along the lines of a task force, albeit on a smaller scale. I could probably get away with allowing the company commander to have control of the unit as a whole and will try it soon
  11. 3 points
    Vet 0369

    Semper Fi Campaign glitch

    Me too😀 a friend of mine was a cannon cocker in Vietnam. He told me they’d get a fire mission to fire a star burst at a specific location. He’d turn to his gun crew and say, “We’ll, looks like Recon’s lost again!” We in the military are like a family; we might fight among ourselves, but if someone from outside the family jumps one of our brothers, the rest of us will “Read them from the book!”
  12. 3 points
  13. 3 points
  14. 3 points
  15. 3 points
  16. 3 points
    The sh/t mod is something I've put together, along with ground rubbish, amended rubble and a re-textured wooden bridge from RT I'll get them on CMMods later today P
  17. 2 points
    Combatintman

    Marking Mines?

    @MOS:96B2P It was an AP mine and I was commanding an FV-432 variant so no dramas but the point remains valid - that lane was as cleared as cleared gets but there were still mines there. The point is not how lucky I am but player expectation regarding mines. So getting back to the 'Mark Mines' command and how it works and is it bugged - I don't think so.
  18. 2 points
    MOS:96B2P

    Marking Mines?

    Marking mines only helps infantry to navigate the marked minefield. Marking mines does nothing for vehicles. Yes. But except in some of the WW2 titles (with flail vehicles) engineers don't clear mines. Engineers don't neutralize mines @MikeyD. They Mark mines as the command in the user interface reads. The mines are marked so a carefully moving troop can step around them on his way across the minefield. If he is not careful and tries to Fast or Quick across the marked minefield his chances of stepping where he should not is increased. Of course vehicles are not agile enough to step (drive) around the marked mines in a minefield. So, outside of some desperate situation, do not intentionally drive vehicles into marked or unmarked minefields. IEDs are a different topic and can't be Marked in any case.
  19. 2 points
    I think maybe a little self reflection on the compulsion to post stuff that anyone could find on the internet. While I am glad you found the inner strength to keep it to the general forum, I frequent this part of the BFC forums even less now that half the content seems to be random posts from Mr. Kettler.
  20. 2 points
  21. 2 points
    Vet 0369

    Can't launch

    Thanksgiving dinner this year was a real hoot when all of the 60s plus old folks were trying to remember how much a dime bag cost in the 1970s while their children and grandchildren looked on in open-mouth astonishment😅
  22. 2 points
    borg

    Semper Fi Campaign glitch

    THIS SIR, is nothing short of amazing. Really. Happy weekend folks ! When can we get Zero Dark Thirty in SF2 ? @Combatintman 😇
  23. 2 points
    Vet 0369

    CMSF irregular thoughts

    Thank you, but no thanks necessary. I felt, and still feel the this country has given me so much, and serving in the military and later 20 years of Federal Government service was a small payment. There's a reason we're called Public Servents. Others repay as they see fit through volunteering in food kitchens, working with Vets and the disadvantaged, or however else they feel the call. The best way to repay is to Vote!
  24. 2 points
    IanL

    Where is tech support?

    OK if your CMBN shows version 4 then it should have all the modules on your HD and all you need to do is activate the CW module with the key. LOL this thread now has a high chance to take a nose dive once the usual suspects show up. The bottom line is the choice would be no upgrades and CMBN (as an example) would have never had new features added and just be left behind just the way CMBO was. The upgrade mechanism means that CMBN is just as modern a game as CMFB is. You pay a small amount and the old games get the new features they added in newer games. I completely fail to understand these objections. No one is making anyone buy the upgrade if you don't like the features don't by. Many of us who are happy the upgrade is offered - as I said the alternative is to leave the old games old. Please understand that we like to have the choice to buy - and you also have the choice to skip buying.
  25. 2 points
    Vet 0369

    Can't launch

    LOL, I was a life long moderate conservative Republican until I realized that there is no real difference between the Republicans and Democrats. That's when I became Libertarian! At least our drugs of choice aren't the same as most men our age; Rogaine and Viagra 😝
×