Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 02/11/2019 in all areas

  1. 6 points
    Heirloom_Tomato

    The Truelife* Mode PBEM DAR

    In all my years playing CM games and talking about them with other players here on the forum and with friends at home, one of the subjects which comes up fairly often is the ability of the player to have a "God" like view of the battlefield. As the player, we have far more information available to us than a typical battlefield commander would ever hope to have. This thread will be all about several steps taken to reduce the amount of information you the player have and how that reduction of information plays out in a real battle against a human opponent. @RockinHarry has made several mods to the game and we are going to showcase them here. I hope he will read this first post only and then go away as I will be talking about my side of our battle here and we hopefully have many more turns still to play. RH's mods we will be using in this battle are: Invisible enemy floating icons, Invisible sky triangles, Invisible casualty cross, invisible enemy tracers and several animation changes to lower the stance of troops while performing certain tasks. We will however be playing with friendly icons on. Having played several battles with all icons off, it is no fun losing your men in thick cover and breaking fog of war just to find your men back. While I like the game to be hard, I still want it to be fun. For our battle we chose a medium meeting engagement between Armoured Infantry, RH as the Germans and me as the Canadians. The only rules we agreed to were: must take at least two companies of infantry and all vehicles chosen must have at least two rubber wheels. Single vehicles, specialist teams and any artillery could be used so long as it was available under the Armoured Infantry tab. I am just finished my lunch at work now, I will post more tonight!
  2. 4 points
    Let me cheer you up with a joke, @Sgt.Squarehead might appreciate this joke as well: the Russian Navy. Funny joke right?
  3. 4 points
    kohlenklau

    CMRT Module 1 Bones

    Hello everybody. I swung back by to see how all you fine folks are doing. Now I see another CMRT Winter Mod is being talked about. 3 years since my heart attack. All that time off while recuperating allowed me to collaborate with so many fine folks to help create that mod. I have indeed missed CM, all the comradeship and creativity. Looking forward to the CMRT Module... ~Phil
  4. 3 points
    Another thread sent off the rails and burning at the bottom of the valley by our favourite bots. It's good to have consistency in life, it's an anchor.
  5. 3 points
    Mord

    Mord's Mods: Shock Force 2 Edition

    Mord.
  6. 3 points
    Howler

    CM:BN Screenshot Thread #2

  7. 3 points
    76mm

    Assault Boats?

    Yeah, I guess, although we wouldn't need animations of frantic paddling, I'd be happy if they sat placidly in the boats during the crossing. As to too few use cases--not sure about that... There were lots of cross-river attacks, including on the eastern front, although the Russians were as likely to use crude rafts or even logs as assault boats. But some way of crossing rivers other than on bridges would open up lots of new scenarios. Personally I would much rather have features which allow different types of scenarios (partisans, assault boats) rather umpteen variations of the Pzkw IV or a bunch of oddball vehicles, for instance.
  8. 3 points
    The Peiper Campaign maps are particularly awesome - I have walked that ground many times on battlefield tours and when you go into ground level view in game and just look around on some of those maps, it is just like being there for real.
  9. 3 points
    Heirloom_Tomato

    Assault Boats?

    Hopefully we will see the inclusion of the Buffalo amphibious vehicle in the Commonwealth Bundle for CMFB since they were in integral part of the Battle of the Scheldt. If they make an appearance, it may be possible we would see the Schwimmwagen,for @kohlenklau, make its way into CMRT. All we need then is for someone with sweet modding skills to make one look like an assault boat.
  10. 2 points
    Zveroboy1

    Afghanistan Mod Pack

    These mud houses are my take on the typical houses found in Afghanistan, made out of dried mud. I based this mod on the green zone of Helmand province, therefore they are perhaps less suitable for the more mountainous regions where stones are more prevalent. But they will probably work better than the stock buildings anyway. I suppose they could also work for the more rural areas of Syria or Iraq. These mud houses are made to work alongside Kieme's CMSF in HD buildings. You can have both mods installed at the same time. The mud houses, because they are located in a directory whose name begins with the letter z, should replace some of the buildings made by Kieme. At first I only intended to replace a couple of buildings but ended up making more and more so that only two of Kieme's buildings are intact so to speak. Finally, although they are modular buildings and can have any number of floors, they work best for single or two storey buildings obviously. Not sure you could stack mud that high anyway. The opium poppies replace grain tiles. There are two different textures included in the mod. The default one and another one with a more brownish/yellow colour that is found in late summer when crops are ripe. Not much to say about these. TAGS : In order to see the mods in your game, you need to add one or several of the mod tags that are linked to the textures. mudhouse mudwall poppies or poppiesyellow TEST MAP : The mod also includes a small portion of an Helmand map I am working on, already set up with the mod tags so you can have a quick preview. INSTALL : Details on how to install included in the readme inside the rar file. I have uploaded two versions of the pack, one with all the files tagged and one without tags. Install the mod tag version, it won't interfere with your game unless a scenario designer adds the tags in a mission. The other version without tags, you can just swap it in and out of your fold folder at your convenience. DOWNLOAD : Mod tags : https://www.dropbox.com/s/utekfowt06srp3d/zAfghanistan Mod Pack - Mod Tags.rar?dl=0 No mod tags : https://www.dropbox.com/s/bob522itexpip3d/zAfghanistan Mod Pack.rar?dl=0 credits : Mord for the SF2 logo
  11. 2 points
    Pete Wenman

    The Truelife* Mode PBEM DAR

    I was hoping you were going to be sitting in a foxhole, in the rain, playing on your laptop, while intermittent mortar fire lands nearby, but your version sounds more interesting 😉 P
  12. 2 points
    Ithikial_AU

    RTS & Wego

    After sandpaper-gate I don't think we play cricket in this country anymore.
  13. 2 points
    Blazing 88's

    RTS & Wego

    I tried RTS once a long time ago... Upon exiting, I quickly put duct tape over the 'Single Player, Real Time' option, never to be used again... 🦆 🦆 🦆 Actually, I did very well in the mission too (It was Barkman's Corner).
  14. 2 points
  15. 2 points
    MikeyD

    Looking for hi res subdued British flag

    I'd imagine a patch applied to the arm of a uniform texture would need to be very small indeed. No matter what the original resolution, the patch would have to fit into an area perhaps 50x25 pixel or smaller (if your uniform art is standard 1024x1024 dimensions). It might work better to located the smallest decent pict of a subdued union jack patch you can find. Then when you scale it to fit the shoulder it doesn't have to scale down too far.
  16. 2 points
    Sgt.Squarehead

    New Scenario: Coup D'etat

    Allahu Ackbar!
  17. 2 points
    Combatintman

    Sahrani Liberation Army (SLA)

    Based on the bottom image, Sahrani's liberation is a few years off.
  18. 2 points
    evilman222

    New Scenario: Coup D'etat

    Rebel infantry storming a government facility take cover in the crater created by a VBIED
  19. 2 points
    http://www.paperlessarchives.com/FreeTitles/CatalogOfEnemyOrdnanceMateriel.pdf
  20. 2 points
    When you select the unit calling the in the fire, what colour is the dot in the artillery panel? If it is any colour other than green, it indicates a poor line of communication between the spotter and the artillery. The colours are light green, dark green, yellow, orange and red. Light green has the best communications and red the worst. Obviously, the worse the communications, the poorer the results you will see in game.
  21. 2 points
    Hapless

    BLUE and RED on the same side?

    If you press spacebar in the force selector, you can see what formations/units etc come with each module. This is CMBN, but it works the same in CMSF2: The fun things you learn by accidentally mashing the keyboard.
  22. 1 point
    Warts 'n' all

    RTS & Wego

    You might want to watch this offering from down under ...
  23. 1 point
    MOS:96B2P

    New Scenario: Coup D'etat

    In the narrow side streets of Al Mout City a hired gun earns his pay (4 VPs), while working for the rebels, during a coup d'etat.
  24. 1 point
    sburke

    Assault Boats?

    one never knows, but at the moment not expecting it. It would require quite a bit from BF in terms of animations etc. Seems like a bridge too far for too few use cases.
  25. 1 point
    Combatintman

    BLUE and RED on the same side?

    Haplessly even … 😉
×