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Showing content with the highest reputation on 04/18/2019 in all areas

  1. 4 points
    The fires are called in by the forward based artillery officer, not the manuever unit commander. As such I am not sure how the above is applicable. Incidentally this is why you get separation between commander's vehicles and senior officer's vehicles down to battery level, one moves with the troops, the other stays with the guns. Such direct and competent control of arty, all other things being the same, allows for faster fires.
  2. 3 points
    Gafford

    Update on Engine 4 patches

    IMHO these games are AWESOME. If I had a Shelby Cobra I would just drive the hell out of it and never complain about the tune ups 😎
  3. 2 points
    Thewood1

    Effect of Burning Floors?

    What's with the serious obsession with fire on these forums? multiple flamethrower threads, multiple threads on the effects of fire, complaints about fire not doing this or that. Are we sharing the forum with a bunch of arsonists in the making?
  4. 2 points
    Oliver_88

    Update on Engine 4 patches

    I am now, to be honest, getting tad dispirited and impatient for the patches or news about their progress.
  5. 1 point
    DerKommissar

    Update on Engine 4 patches

    Are all the revamped campaigns out for SF 2, yet?
  6. 1 point
    A quick guide to Cold War doctrine, much of which is still applicable in CMBS: https://balagan.info/soviet-order-of-battle-and-doctrine-in-the-cold-war In particular:
  7. 1 point
    borg

    Effect of Burning Floors?

    One more word - and we ll burn the forum soon 😇
  8. 1 point
    LukeFF

    Effect of Burning Floors?

    Nothing - it's a purely visual effect.
  9. 1 point
    slysniper

    Update on Engine 4 patches

    there HAS NEVER BEEN GAME BREAKING BUGS. Now the bugs in the 4.0 version is game breaking in a sense in arty and infantry reaction to it if you are not accepting of it, but all it has ever taken is to play the game in version 3.0 before that change was made. what you have is 4.0 format not a good format for play against the AI if you are using arty. Any other way the game is played has been fine, 4.0 is good except for a few other issues. For those needing to bomb the heck out of AI troops, 3.0 was always still available. Yes, was it a issue that buying the upgrade and not getting the fix all this time was bad form. Of course it was, but don't act like the game is been unplayable, for it has not. You all know 4.01 fixes the problems, the releases are close at hand, after all this time you might as well take your chill pills because nothing on your part is making it happen any faster.
  10. 1 point
    tankgeezer

    Supply Trucks Loadout

    Howza'bout being able to adjust the loadout of your supply truck platoon. It seems to be available in limited form for the Axis side in both the Quick Battle and Scenario Editor purchase screens, but nothing for the Allies Of course; total volume per vehicle would be fixed but the type & balance of items would be adjustable, increasing an item would result in a list of the remaining items to be adjusted downward. Everything would be date sensitive of course (Proximity Fuses, anyone?). Whose on board with this concept?
  11. 1 point
    sburke

    CMSF2 - UK-Germany Beta AAR

    Generally in playing CMSF I almost never see that automaton response - CMSF2 has not changed that. You have a dozen years of technology development between the games so expect to have a harder time versus ATGMs. You can still spot them pretty good once launched (generally), but you won't see these immediate reorientations of vehicles to anywhere near the same degree. I am in doubt most vehicles even have a laser warning. I'll have to go play around and see if I even note that. Hasn't been something I have seen much of. heh just watched an AT 13 take out one Challenger (frontally) and fire 4 rounds at another and never get spotted. Yeah this is a whole different game.
  12. 1 point
    Baneman

    CMSF2 - UK-Germany Beta AAR

    I see a lot of voting but not much commentary ? No questions ? ( the black squares are "?" icons that weren't in the game yet ).
  13. 1 point
    Baneman

    CMSF2 - UK-Germany Beta AAR

    I dismounted most of the German infantry from their Marders in case they could be seen early. Man, those Panzerfaust 3's are large ! But it is an impressive sight as the reinforcements move up Further orders - since Bil is covering the Dig Site, he doesn't have anything looking down in the other direction due to his protective mound. So I think moving another Scimitar forward would be good At least one Marder joins the Watcher in the Woods - that's a good position even if the range is a bit too great for useful area fire against Bil's uncons. Final overview of the bulk of my position - Both Leopards have moved onto the highest tiny mound available.
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