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Showing content with the highest reputation on 06/22/2018 in all areas

  1. 3 points
    Baneman

    CMSF2 - UK-Germany Beta AAR

    Well folks, here we are again. Your favourite ( I hope ) underdog is once again risking everything ( because I have a named unit on map ) against Bil, the evil genius. This battle is essentially a classic Meeting engagement between our recon elements and will escalate as our main forces enter later. Bil and I are both using forces from 2 nations and the makeup is essentially the same: Each nation has a platoon of mechanised recon and an infantry company with a couple of attached tanks. The battle area will also have some local guys, some of whom are on our side and some who have been seduced to the dark side. In my case, I am fielding elements from the UK and Germany. The battle is set up ( thanks to George MC ) as follows : Turn 0: Scouts - on-map in the set-up zone at the start: British recce platoon (Scimitars); German Aufklaring platoon (Fenneks). Turn 5 Advance Guard: 2 x Leopards; German PzGr Company HQ and Obs section and the 1st Platoon (Marders); Artillery ( some 105's ) and on-map mortars; Myself as the German body HQ - performing a classic c3k manoeuver by waiting until it's safe. Turn 10 Main Body: 2 x Challengers; Brit Arm.Inf company (all elements) - Primarily infantry mounted in Warriors. Turn 15 Rear Guard: Remainder of the German PzGr company - 2nd and 3rd Platoons (Marders). Bear in mind that I've never played CMSF1 and barely touched on CMBS due to my preference for WWII. So I am ignorant of many of the weapons systems and their capabilities. Just pointing out how underdoggy I am ( gotta get the excuses in early - yeah, I learned that from c3k too ! ).
  2. 3 points
    General Jack Ripper

    Disappointed

    Superimpose that red square over Objective 'Peter', and abstract the approach maneuver in the scenario editor, and you would have a CM Scenario. Create one battle around Objective 'Parker', and another one around Objective 'Peter', and you have a CM Campaign. Get it? The scenarios and campaigns present in the game provide for everything you would need to simulate this operation, with the exception of the approach march, and maneuver between objectives, which if you really wanted them, could also be added (in sections) into a CM Campaign.
  3. 3 points
    MINUTE 1 Baneman is definitely feeling his oats… without hesitation he threw part of his Scimitar platoon out of his entry point and toward the center of the map. My irregulars had a clear view of his movements... I can only hope that mine were not so clearly telegraphed to him. One of his German recon vehicles started to move down AA1. In this image, the gray trails indicate the observed German Fennek movements and the ochre trails indicate observed UK Scimitar movements. I lost sight of the UK FV432 shortly after the turn began. The terrain being what it is, he was able to move into positions much quicker than I. That could be a problem for me, but it could also tempt him to deploy more units forward than he probably should. My teams were still moving up at turn end. It could take another few turns before they are fully into position. Eventually one of the British light tanks got a spot on my lead technical and after a few rounds... ...it was an ex-technical. Though he is being very aggressive, and with a combat power advantage slightly in his favor (he can afford to be), I am not going to panic.. I will take up some defensive positions overwatching AA1 with Team 1. Meanwhile Team 2 will disgorge its ATGM team who will move into a firing position. Losing one or two Scimitars might slow him down some and cause him to get cautious. My USMC LAV platoon will move over the bridge into a forward position and await orders. They will dismount their recon teams there. PIR: Will the enemy recon attempt a recon in force down AA1? One Fennek spotted moving down this route PIR: Will the enemy recon attempt a counter-recon operation? PIR: Will the enemy recon force take up overwatch positions at KT1? It appears this may be happening, but need more information The situation in DUMAYR. No action here yet, but it looks like there will be soon.
  4. 3 points
    Baneman

    CMSF2 - UK-Germany Beta AAR

    We're up against joint US-Syrian forces - how that happened is hard to imagine, but I'm going to go with the US having been bribed with oil money to pull out of NATO and now they're trying to keep our filthy grubby NATO hands off that same oil. Feel free to speculate ! I'm going to assume here that Bil will have far better screenshots of the map and its objective areas since he also has mad skills in the photoshop department, so if you're unhappy with what I'm showing or cannot make something out - go read his thread ! Right, so here we have an overview of most of the map, showing our brave UK recon force - 8 Scimitars, a Mortar Fire Controller Team in a Spartan and an infantry recon section in a FV432. In the distance you can see 3 groups of uncons henceforward referred to as (A), (B) and (C). A & C are infantry and B is a group of 3 armed "bakkies" - that's "pickups" to non-South-Africans. Eastern aspect of the map showing high ground which is a concern and worry for me. I have named these features accordingly. Dig site is the "abandoned archaeological site" I mentioned earlier. ( Bil's deployment zone is more or less between Worry Ridge and Obj Garnet ) This shows uncons A & C, but is primarily to give a feel for the map with its many Heights and dips. LoS will be crazy, but at least there will be places we can hide. Some close up shots. This shows Uncons A & B again and more detail of the map. As you can see, the rear vehicle has an SPG9 mounted. Front vehicle has a 12.7mm DShK and the middle a 7.62 MMG.
  5. 2 points
    Ivanov

    Disappointed

    I wouldn't draw any conclusions from the YT videos. They are not representative because they always show successful attacks from the ambush positions. I haven't seen many videos where the missile missed or malfunctioned. So the ATGM porn present online has to represent only small fraction of the actual launches. Of course the're ATGM systems like Spike NLOS with a range over 20km designed to be fired at the targets BVR. But they are designed for the helicopters or some future tank destroyers, that would be networked with drones or other observation systems. Having said this, I'd love to see a little bigger CM maps. They don't have to be 10x10km, but maybe 5x5km, something more suitable for mechanized combat. The current maps are great for infantry combat or WW2. For modern mech warfare - not so much.
  6. 2 points
    IICptMillerII

    Disappointed

    This is a really good summary, and has always been my understanding of what Combat Mission is trying to simulate. CM does not simulate the road march, or even the assembly area. CM starts at the line of departure. Yes, its true that some battles "spill over" from their initial battlespace and develop into larger battles. For example, the Battle of Mogadishu went from an operation centered around a building with 4 secured corners (essentially a city block) to a sizable chunk of the city itself. CM can simulate this. Instead of having the entire Battle of Mogadishu in one massive map, it is simply broken up into the phases of the battle. The first battle would be centered around the target building. The second would be centered around the Rangers moving from the target building to the first crash site. The third battle would center around securing the first crash site, so on and so forth. Would it be more fun if you could just do everything on one massive map with unlimited time? Arguably. The fact remains, that whether or not this would be fun, it is beyond the scope of Combat Mission. Steel Beasts is a fantastic tank sim, and one that I personally enjoy very much. However it is very important to keep in mind what the purpose of that sim is. Most casual players of the sim only fight battles, however this is far from the actual purpose of the sim. Steel Beasts is designed to teach tankers and tank formations how to conduct all possible operations, which includes road marches, how to drive in formation, etc. In fact, the combat in Steel Beasts is secondary to the 'learn to maneuver' element. Steel Beasts has large maps because it wants to simulate both moving to the assembly area, then the attack position, then the line of departure, as well as simulating the actual combat that occurs. Combat Mission is NOT designed to teach the player how to road march a battalion, or how to establish a forward command post, etc. Combat Mission is only designed to simulate the actual fighting. The fact is, the vast majority of armored warfare from its first battle to most recently, all happens within an average distance of 1.5km. The average armored engagement in the Gulf War was roughly 1.5km, despite the misconception that much of the tank fighting happened at 4km+. This simply isn't the case. Combat Mission can currently simulate a map that is 4km x 4km. That is more that double the average armored engagement range. Can battles in CM get a little close for space? Of course, especially when you are dealing with modern vehicle heavy formations and you have more than a BN on either side. CM can still do it though, and I have had more than a few battles in modern CM titles at this scale where everything behaved realistically. It's also worth mentioning that CM is not designed to simulate warfare past the BN level. You can do it of course, but you are going beyond what the simulation has been designed to do. You can do the same in Steel Beasts by simulating a division level action. Can you do it? Yes. Is that what the sim was designed for? No. (For the record, I have never tried to simulate a division level action in Steel Beasts, and I'm not even sure it would run on a modern computer) There are numerous definitions for the term maneuver. There are numerous definitions for the term maneuver that apply exclusively to a specific level of warfare. There are numerous definitions for the specific levels of warfare, and most military forces in the world have different definitions for the same terms based on their own perspective and doctrines of warfare. None of these definitions have agreed upon hard stopping points. Where does the tactical level of combat end and the operational level begin? Someone from the US and Russian military would give you a different answer. Further, someone from the Soviet and Russian military would give you yet another different answer. All of this is irrelevant sauce that DoD analysts and S-2's alike love to get lost in, rarely yielding any results. The fact is this: at the level of warfare that CM simulates, there is maneuver. On a 4km x 4km map(or any sized map for that matter), any sized combat element on the battlefield can maneuver to a completely new location on the map. That for all intents and purposes is maneuver at the scale of warfare present in CM. Finally, if what CM provides is simply not enough for you, then just don't play it. I personally think CM is the finest tactical combined arms simulator out there, with no other sims/competition coming even slightly close. This does not mean I am not critical. I am no fanboy. There are more than a few posts and threads by me here on the forum to prove this. I wish that everyone who was interested in warfare at this level could appreciate CM for what it is. I wish that everyone who is in the profession of arms could appreciate CM as a valuable conceptual tool of understanding tactical warfare. This isn't the case, and never will be. If CM was perfect in every possible, there would still be people out there who would dislike it. Human nature I suppose. The point is, I hope you can learn to understand what CM offers and appreciate it for what it is. If you can't then that's too bad, but that is due to your own subjectivity, and not a fault of CM. With that, another Miller essay is in the books, here for everyone to ignore! 😄
  7. 2 points
    Bil Hardenberger

    Disappointed

    No need to lock it as far as I'm concerned, I'm enjoying the back and forth, and as far as banning goes, why would he do that? I think you have been firm in your opinions but not really insulting or rude. As for "maneuver", well it can't be pinned down to a simple definition in the tactical context, are we discussing individual unit maneuver or formation maneuver? Neither requires a huge amount of space... even with the LOS at the NTC individual units and formations can perform maneuver warfare in very small areas in order to improve their position in regards to an enemy. Though I would love to play easily and smoothly on larger maps I rarely feel confined on the CMSF maps. The CMSF 2 BETA AAR map is 1.5 km by 2.3 km and it feels plenty large to me even for modern warfare. Sure some vehicles will be able to fire diagonally across the map with no problem, but that is going to be a rare occurrence I think, and most fire exchanged so far has been around or less than 1000 meters. Even between tanks.
  8. 2 points
    Baneman

    CMSF2 - UK-Germany Beta AAR

    Ze Chermans : The Germans appear to favour smaller units and have only 4 vehicles in their recon platoon. 2 of their Fenneks are armed with an MG, 2 have some sort of HE chucker (vehicle shown). And some tank porn - ok, technically there are no tanks on the field yet, but we do what we can Lastly, a slightly zoomed shot ( so a bit foreshortened ) looking directly east of my deployment zone. As you can see, what I have called Apprehension Height and Worry Ridge are dominating features. I can't see Bil not sending units up there, so several of my units will definitely maintain an overwatch on them. My Mortar Control team are posted on the roof of the one building I fortuitously have in my deployment zone and they have good LoS as shown I will definitely be dropping some rounds on the Height to dissuade any spotters/Javelin wielders. When the mortars are available anyway.
  9. 1 point
    Here it is folks.. the time has arrived for the CMSF2 BETA AAR. I will be adding to this thread later today,, but wanted to get the thread started. My opponent? My nemesis from the CMFB BETA AAR, Baneman ,agreed to a rematch. I really do owe him a more thoughtful game than I gave him the last time. For those of you who are unfamiliar with that game, Baneman beat me rather soundly. Hope that doesn't happen again! This game is well under way, we have completed 16 minutes of action, so there are a lot of turns to come in relatively quick succession and the Blood Board™ is filling rather alarmingly. For those of you who were following my "Lesson in Defense" AAR in the CMBN forum.. sorry about not updating that thread for a while, but I can really only do one of these at a time, and this one takes priority., Once I started this game it took up my full attention. More anon. Bil LINKED CONTENT MENU: OVERVIEW & SCENARIO PARAMETERS MAP ORIENTATION SCENARIO BRIEFING METT-T - MISSION METT-T - ENEMY METT-T - TERRAIN METT-T TROOPS METT-T TIME INITIAL SETUP, ORDERS, & INTENT MINUTE 1 MINUTE 2
  10. 1 point
  11. 1 point
    I don't care what everyone else says, you're a good man.
  12. 1 point
    Rinaldi

    Disappointed

    Recon is an exercise that occurs at all levels of warfare. The horse is quite dead at this point, Erwin.
  13. 1 point
    DougPhresh

    Disappointed

    I think this is similar to questions about echelon elements like signals, engineers, medical, logistics. I always though CM engagements started after recce and maneuver, and ended before vehicles were recovered from the AO, fully supply was established, etc. As much as I would like a 50x50km area to operate in complete with little MPs directing traffic and cooks busy in the field kitchens, managing the forward elements of a battalion is already a big scale for the level of detail in the engine.
  14. 1 point
    Ah yes, Kaunitz. Austria. Should have known. 🙂 Some first tips of the iceberg: SS-Panzergrenadier by Hans Schmidt Ohne Siege und Hurra by Georg Jestadt Vergiss die Zeit der Dornen nicht by Günther Koschorrek Pioniere nach Vorn! Günther Wannhöfer There's plenty more, also check the Zweiter Weltkrieg Erlebnisberichte on Amazon. No heroism or glory there, just suffering and hardship. There's very little 'glory' to find in the best war accounts.
  15. 1 point
    INITIAL SETUP, ORDERS, & INTENT My intent with my opening moves is to get into position where I can observe the enemy entry point. I don’t have enough combat power on the map to go toe to toe with Baneman yet, so for now I will get some Dismounted Recon Teams (DRT, pronounced Dirt) into Observation Positions (OP) and attempt to ascertain my opponent’s level of aggressiveness. He could have upwards of eight Scimitar light tanks so might come into this one with a feeling of high confidence, or maybe not... I need to answer the following Priority Intelligence Requirements (PIR): PIR: Will the enemy recon attempt a recon in force down AA1? PIR: Will the enemy recon attempt a counter-recon operation? PIR: Will the enemy recon force take up overwatch positions at KT1? To counter these enemy vehicles I have created two AT teams each made up of one Syrian BMP-2 and dismounts, and one LAV-AT with TOWs. The USMC LAV-ATs are there to support the BMPs and dismounts and hunt enemy recon vehicles as the opportunity arises. TEAM 1: TEAM 2: These teams will drive up the reverse side of the Hill 41-42 Ridge… the dismounts then will carefully, using cover, move to the crest and take up observation positions. The ATGM team will deploy its weapon and try to get one or two enemy vehicles before displacing, if displacement is even possible. The BMPs and the LAV-ATs will use shoot and scoot tactics to engage the enemy vehicles if possible. Note that with this movement I am trying to keep to clear ground as much as possible to minimize the chance of bogging, and I am slowing to Move speed when crossing the stream. Better safe than sorry. I am also trying to mask my movement from Baneman's eyes as much as I can. The remaining LAVs in the Marine recon platoon will stay together and become my rapid reaction force. They will eventually assemble in a centralized position behind the two AT teams and be ready to react to events. I will remain flexible with them until my Advance Guard arrives in zone. The intent is to identify and attrit the enemy recon as much as possible prior to the Advance Guard arrival. The irregular forces will also stay in position and wait a bit before acting. They will be sending small teams out to reconnoiter the objectives. The three technicals will remain in position until I get an idea on where the enemy irregulars are positioned and what their intent is. Eventually I would like to send these vehicles to OBJ Ruby to give Baneman something to think about, but that will depend on events. [Sorry I don't have any screenshots to show for these units yet.. had an issue with transferring all my images to Dropbox. Next post will feature some of them]
  16. 1 point
    sburke

    CMSF2 - UK-Germany Beta AAR

    Been reading Quotations from Chairman Ken as well eh? One thing to beware of is ammo usage. I am messing with @George MC's Circle the wagons and have watched 2 teams burn through about 1000 rounds of ammo in 15 minutes. Granted it is a heavy urban fight, but modern automatic weapons will have you looking for resupply pretty darn fast. correction- that was 2000 rounds.... 8 guys.... maybe 13-14 minutes of actual fighting.
  17. 1 point
    METT-T TERRAIN The terrain for this operation is very complicated, it is crossed by canals, has a river obstacle and it is dominated by the heights at the northern end of the AO. The following should give us a better idea as to what to expect and how to approach this fight. GROUND CONDITIONS: The ground underfoot is dry. WEATHER: The forecast for the next 24 hour period is hot with clear skies. WIND DIRECTION & STRENGTH: Winds are NW, strength light. MAIN HEIGHTS: KT1 and KT2 represent the main heights in the AO. There are equally dominating heights on the southern end of the map but I suspect they will not play as large a role in this action as those at the north end primarily because our entry points are in the north and most action will probably revolve around those two pieces of key terrain. LOWEST ELEVATION: The areas of lowest elevation are: The plain between KT1 and KT2 (identified as Engagement Area (EA) 1 on the map). The main valley that runs from below the heights in the north (KT1 and KT2) and the river. Canals, stream, and the river surrounding terrain in many cases offers low ground that can be taken advantage of. KEY TERRAIN: Key Terrain 1 (KT1): From this area of high ground a unit can get eyes on a large part of the AO. Key Terrain 2 (KT2): This area of high ground is probably the most important ground in the AO. From its heights almost the entire AO can be observed. It will be tough for an opponent to maneuver once these heights have a suitable amount of combat power on them. Key Terrain 3 (KT3): The town of DUMAYR, with its three objectives is the main objective for this operation. As an urban area, taking it could be costly so an early operation to seize this objective while it is lightly occupied could pay dividends. This is probably the most defensible terrain in the AO. Click on the image to enlarge:
  18. 1 point
    Sublime

    How much do you roleplay?

    Nidan1 and I used to roleplay a PBEM campaign in BS. Basically we were allowed 1 light bttn sized group. We.d keep track of AFVs and MBTs lost and delete them in following engagements. We.d throw in special stuff like a random night infantry only battle where say the Ru player had to goto buildings ans hold them 10 minutes to simulate going through files and sabotage. If they won they say there wouldnt be Blufor air support next battle or no resupply. We kept looser track of infantry but would delete squads or platoons just by adding up KIA/WIA figures. IIRC he got strykers and Ukrainian until the 5th day when he got Abrams. I had 2 BTGs - one T90A one T72B3. Ill look for the file we had. The initial rules were VERY loose anything went as long as it was both ok.d to a previous battle. As for as advancing and retreating we had a rule units in last tile had escaped even if KO.d later. We basically operated on a 2 cities 1 town 1 vill 1 wilderness then same other way. Campaign started in wilderness and as battles went one side would progress towards the more urban area of the other side eventually winning the campaign if it won at the 2nd city battle. We never finished it but it was a lot of fun. RIP buddy.
  19. 1 point
    METT-T ENEMY Enemy Intentions: Intel reports that enemy civilian and militia forces similar in size and capability to ours are eager to capture DUMAYR, the monastery, and Village Charlie. Enemy Force Capabilities: It is reported that the enemy contingent in the AO is similar in force make up and combat power to our own. Possible Order of Battle: Civilian Fighter and Militia – specifics unknown, but suspected to be similar in size and organization to those supporting us PIR: Will the enemy militia/fighters attempt to seize DUMAYR? PIR: Will the enemy militia/fighters attempt to seize the Monastery? PIR: Where are the enemy Technicals? UK and German Mechanized Battalion Task Force – possible British command element Reconnaissance Force - intelligence reports enemy mechanized recon made up of allied UK and German forces. Order of Battle – S2 reports possible: UK Recce Platoon – (possible) - Good light armored recon force, but could have small dismounted recon capability 8 Scimitar light tanks. 1 Spartan APC with Recce Section FV432 Bulldog APC German Aufklarung Platoon – (possible) – less capable vehicles, but a strong dismounted capability 4 Fennek (Desert Fox) armored reconnaissance vehicles – NOTE: these vehicles become unmanned when the team dismounts 1 HQ and 3 Aufklarung Teams This force is expected to enter the AO around the same time as our recon force The potential eight enemy Scimitar light tanks could be the most dangerous opponent for our recon force to contend with. Though they will be light in dismounted recon assets, they could have an initial combat power advantage in the AO. PIR: Will the enemy recon attempt a recon in force down AA1? PIR: Will the enemy recon attempt a counter-recon operation? PIR: Will the enemy recon force take up overwatch positions at KT1? Maneuver Elements – Armor – S2 reports possible: Two Challenger 2 Two Leopard 2A6 or A4 Mechanized Infantry – S2 reports possible: One British Mech Infantry Company One German PzG Company Support Elements – S2 reports possible: One UK medium howitzer battery One German medium howitzer battery This would be a very capable and dangerous force, priority must go to defeating the enemy armor and IFVs. PIR: Will the enemy Mechanized Force attempt to seize KT 2? PIR: What is the force composition of the enemy Advance Guard? PIR: Where are the enemy tanks? Enemy Strengths: the enemy mechanized force will be just as capable as our own, their tank and mech infantry contingents are expected to equal our own, and in some cases could be slightly better. Artillery support will also be strong and will require us to keep on the move to keep ahead of any potential fire missions. Enemy Equipment: S2 expects to see the following equipment in the enemy force: Scimitar and Fennek reconnaissance vehicles Challenger 2 and Leopard 2A6 or A4 tanks Warrior and Marder IFVs Enemy Weaknesses: The enemy force is as capable as our own, however the enemy infantry dismounted squads are lacking anything similar to the Javelin ATGM capability. Enemy Course of Action (COA): AA1 is the most obvious route as it provides good cover for a fast moving assault team, it would however leave him visible to my AT assets. AA2 is less likely, in fact I would really be surprised if he moves down Highway 2 at all, even though it does possess the best bridge. AA3 is another option, he could attempt to take the Hill 42.0 ridge or at least nullify the advantage that ridgeline gives me. I expect it to be heavily hit by artillery when that becomes available. I do however think this option (AA3) is highly unlikely as it would be very costly. It think he is more likely to hit it with artillery and attempt to keep it covered with as many weapons as he can spare. AA4 – this route could be very difficult for me to defend and with his ability to deploy which is far quicker than mine, this route could allow him to get very close to my ridgeline before I could react. Click on the map to zoom in:
  20. 1 point
    Pete Wenman

    New forum means...

    Better P
  21. 1 point
    Pete Wenman

    New forum means...

    You asked and we provided. Oh you said uncon - my bad ! P
  22. 1 point
    For this game we wanted to show as much as possible, and yet provide an entertaining and challenging game. We decided that each of us would take two nations, and some UNCONs and Fighters and duke it out man on man, steel against steel (or Chobham as the case may be)... the only constraint was that whoever chose the US would also have to field the Syrians as the US does come with some advantages (Javelins etc.). I gave Baneman first choice and he went with his own folks, the UK and partnered them with the German Army. He suggested that I, as an American should take the US, so what choice did I have? As for force purchases we adhered to the following: These constraints will apply to EACH nation we choose (purchase must be 50-50): Light troops - one platoon of mounted recon (or light armored recon) or two platoons of dismounted recon Armor - either two tanks (1st class: M1, Leo, or Challenger) or one platoon of second class tanks (anything Syrian, Leo 1 (Canada) Infantry - either one company (mounted) or two companies dismounted troops Artillery - whatever comes with our purchased units, plus: one battery of medium howitzers (one from each nation) UNCONs - will let George select and deploy for us No air We then sent our purchases to @George MC who provided a gorgeous map for us to fight on, and he set us up.. George also selected and setup the UNCON force for us and deployed them.. neither of us knew the force composition or the locations of our irregulars. George identified key objectives for us also and really this game could not have happened without him. So, THANKS GEORGE!!! I will get into the details of my force pick and what I suspect Baneman is bringing to the party in a later post... should be interesting, this is a Meeting Engagement with the following forces arrayed against each other: BANEMAN - UK and German - UNCONs including some Technical (gun truck) support) ME - US and Syrian - UNCONs including some Technical (gun truck) support) The next post will have some pictures. I will show some map highlights and include a topo map that I am using to track the action in this battle. I will run through my METT-T analysis as quickly as I can in order to get to the action... the first of those posts will probably go up tonight. Bil
  23. 1 point
    Richi

    The state of CMSF2

    Completely agree with above statement. QB feature alone I would pay for.
  24. 1 point
    This horrible stuff has been going on for decades. None of the previous Presidents accomplished anything re NK, and instead they were selling out the west to China - basically acting like the captain of the Titanic - trying to keep everyone calm while the ship was sinking. Am happy to wait and see if Trumpy's unorthodox approaches to everything works. At least the US economy seems to be booming - and that was after everyone predicted economic collapse if he was elected. So, pinch of salt re all the negativity and naysayers...
  25. 1 point
    I was installing Combat Mission Afghanistan when I recognized that the background picture of a Soviet soldier nearly being hit by a round in the installation menu looked very similar to another picture that I had seen of a U.S. Marine in Afghanistan. I did a little digging and managed to find the picture. Here are the two pictures side-by-side for reference. I originally saw the picture in a reddit thread about a year ago. Apparently the picture is of U.S. Marine Sergeant William Bee while he was taking fire from the Taliban in 2008. I thought it was somewhat fitting that the art for this game of a Soviet taking fire in Afghanistan was based on a U.S. Marine taking fire in Afghanistan decades later.
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