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Showing content with the highest reputation on 08/25/2019 in all areas

  1. 1 point
    AdamActual

    Clarification from demo

    @Mord Wow, that's probably the best pitch I've ever read for a game, you should write their marketing copy! Haha. @37mm That, accompanied by Mord's answer is really useful, thanks very much! I think I'm going to take the plunge. Historically I haven't been great with returning to games (let alone completing them, once they drift over 15ish hours), but I have been looking for a turn-based, modern-era war game (I was initially looking for something like Panzer Corps/Order of Battle, but in the modern-era) for a really long time and only stumbled upon this because of an RPS series. Your screenshots do illustrate the difference really well. Personally I don't think the increased draw distance is worth the FPS trade off. I like it to feel smooth moving around, and the units seem relatively unaffected by quality adjustments anyway. (Save for Mord's addition, but I'll cross that bridge when I get to it.) @MikeyD From your descriptions, I probably fall more into the interactive board game, I think. I have only played a little so far, but trying to 'solve' each scenario optimally appeals to me. Perhaps misguided? Hehe.
  2. 1 point
    I am trying this in a CMRT campaign. Narrow frontages, and realistic unit boundary lines, so no sweeping lateral movements, the battalion to your left or right has that sector. Your sector is yours. Advance with company through company to concentrate the fire and spread the casualties over the entire battalion so your best companies aren't depleted in the first battle. Not sure if others would find this fun to play. Control is not that overwhelming because all your force is not moving at once, usually. I am having fun with it anyway.
  3. 1 point
    In the "In the Shadow of the Hill" scenarios (4 separate scenarios) I cover a Brigade attack, with the map based on google earth and period maps and the forces at play are as accurate to reality as the game will allow. This shows how the forces were made up based on AAR documents and in all cases the various battalions attacked with only two companies up and with armour and artillery support. If you look at the scenarios in detail you will get a good idea of the tasks allocated to the three battalions (4th Dorset's, 5th Dorset, and 7th Hampshire's) mission 1 & 2: C & D Co 5th Dorset's, plus supporting arms (armour and artillery) are tasked to capture two farm complexes mission 3 : A & B Co 4th Dorset's, plus support are tasked to capture a small village. mission 4: A & B Co 7th Hamp's are tasked to capture a further village. As shown below each action allowed the next to take place, allowing the Bde to move forward in bounds as it secured it's objectives in turn. Each battalion had roles within the Bde plan, while each company had a role in it's respective battalions plan, (and each platoon within each co and so on) The master map for these scenarios is 1.6k wide by 4k deep, with the first three missions seeing the forces needing to cover 1.6-2k, with a similar distance covered in mission 4 albeit the start line for the advance is 2k deep into the master map. These missions are very histrionically accurate in terms of the terrain and British forces involved, and so give some insight into what was asked of the actual units on 10th July 1944 P
  4. 1 point
    Maybe not head choppers, but they sure funded, trained, equipped and gave intelligence to a lot of bomb vest wearers.
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