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Showing content with the highest reputation since 08/22/2020 in Posts

  1. Re-posting this as I know he was a well known figure among the early Combat Mission titles. I remember his scenarios well from those early days of CM. RIP "Wild" Bill Wilder. "It is with a sad heart that I need to report the passing of Bill Wilder. For those of you that know my history, Bill Wilder was one of the first gamers to join me when I founded Matrix Games. Our first project together was the Steel Panthers World At War game. I had just recently chatted with him and it was just like old times. I will greatly miss him. Bill's obituary can be found here and you may leave a mes
    11 points
  2. You seem to be suggesting that BFC games are some sort of 'open beta' games or something. That's not the case. Bug tracking is not chaos for BFC. Actual software that is designed for bug tracking is used by the company in order to get the appropriate information to the appropriate individuals and the beta testers are charged with providing the appropriate information through the use of that bug tracking software. While it is appreciated when players find things in the game that may need to be addressed the gaming public has no obligations of any kind in terms of bug tracking. Customers pl
    10 points
  3. Since COVID quarantines began, I've gotten interested in wargames again, remembering my dad playing them on the dining room table on weekends (he and his friends played Tobruk, for example). Saw lots of interesting stuff, but not much for a Mac. Then I rediscovered Combat Mission after reading reviews on sites like wargamer.com. I had one of their games years ago, called Beyond Overlord, I think? I recognize the visual style and turn-based format. While playing the demo, I felt like this was the best kind of wargame for me, a lot like the old bookcase wargames. I'm having a lot of fu
    9 points
  4. I'm had 20 years of enjoyment from playing the various Combat Mission games, having bought every title and module except 'Afghanistan'. There's a lot to learn, in terms of gameplay, tactics, unit capabilities, and so on - it's endless. Mistakes are messy. That's why it remains such fun. When you want something different - there's a whole world of map, scenario and campaign design (I love making and playing my own QB maps). It's an amazing game - the frustration is part of the challenge. Just buy it
    7 points
  5. Debussing. Getting ready to clear some Soviet held trenches. Moving up to them under supporting fire. Chucking grenades in before final assault.
    7 points
  6. "As a gentleman with apparently 30 award view(?)" you seem very arrogant & childish to respond like that. Anyway, a lot of people do not get that CM is a simulator, not a game. And no it's not an excuse, let me explain it. What you see on screen isn't what's happening in the simulator. There's a lot more going on than what's visible or known to the player, for example a bunch of soft factors such as "Experience, Morale, Leadership, and other elements operate at the individual soldier level and collectively transform how units behave", these factors go way deeper than you think, you
    7 points
  7. Thing with Combat Mission I've learned is it punishes impatience and rewards thoughtful planning. My very first game I played I thought I could just wing it and successfully rush into a city and take over...that was a bad mistake. Lost most of my armor and my team was wiped out. You have to be careful with how you approach a situation. Also, if battles were so easy to conquer, why does it take on average 250,000 bullets for every enemy killed IRL: https://www.independent.co.uk/news/world/americas/us-forced-to-import-bullets-from-israel-as-troops-use-250000-for-every-rebel-killed-314944.ht
    7 points
  8. Lol, watching CM Youtube AARs I'm constantly trying to manipulate the camera.
    6 points
  9. It occurs to me that this feature could be used to play co-operatively. Or tutoring a new player. Anyone tried it?
    6 points
  10. @gallycadetWell you've caused some amount of aggravation no doubt due to clearly having an axe to grind and getting it out there by having a review of pretty questionable information that you've put forward as objective fact, like: "The engine isn't designed for modern combat, it was built for WW2" (engine was literally designed for modern combat, Shock Force was the initial release) "LoS is dice rolls" (it isn't) "It isn't equipped for MOUT combat because I have to micromanage and can't just cartwheel my men forwards to victory" (actually laughed to be frank with you) "It'
    6 points
  11. Alright, here we go I suppose. First off, the idea that BFC or CM claims to be perfect is not true. Further, pointing out that CM is not perfect means nothing. And despite my tongue in cheek title, I do not think CM is perfect. As I have repeated a few times in the past few weeks now, I spent a lot of my own time showing that new tactical AI behavior introduced in v4 was flawed. I made a YouTube video showing the flawed behavior, submitted reports to beta testers along with others I play the game with (I was not a beta tester at the time) and continued to post feedback on the behavior her
    6 points
  12. Yup. Unfortunately there are a handful of mentally unstable/disturbed people out there who have literally dedicated their lives to trashing BFC and Combat Mission at every turn. The reasons vary, but most of it boils down to stupid people being mad that they were matter of factly told off instead of being coddled and treated specially. This disenfranchised mob tends to conglomerate, and you get the hate groups/groupthink you are seeing. This is one of the main reasons I was always against CM moving to Steam. Granted, my logic is not the most sound, and it is a personal opinion, but I jus
    6 points
  13. I for one welcome the potential influx of new forum members. This forum could do with some fresh blood, otherwise it runs the risk of getting stale. And frankly I find the cliquish attitude a bit sad. Yeah some are going to complain about things, so what? New players also mean new interesting tactical or historical discussions, potentially new contributions in the form of modders or new scenario designers.
    6 points
  14. As I have played combat mission over a few years now, one thing that I have constantly seen is how disorganized the process of bug tracking/fixing appears to be. People post multiple topics for each game, other bugs simply get lost in existing topics, and unless a beta tester or one of the devs happens to see the post chances are it won't be recognized, whether it be campaign issues, Tac AI issues, or model issues. As such, I feel both Battlefront and the community would greatly benefit from a bug tracking site that allows users to post issues with descriptions and evidence, which can be viewe
    5 points
  15. I'm shocked to hear you say most people play the game from high up in the air and rarely look at the game close-up and see its visual detail. To me Combat Mission's most appealing aspect is the ability to watch events unfold on a macro scale in WEGO, then repeat the go 1, 2, or 3 times and watch interesting events unfold from the perspective of single vehicles and even individual soldiers. For me that's the core of its uniqueness and charm.
    5 points
  16. Hello all Spent many hours perfecting these units for myself, gonna share my new 101st and 82nd US Paratroopers with you all. The last US Airborne mod I made was way back in 2014, time flies. I also have so much more almost complete, such as SS, Heer, Canadian Para, British, Para any many more in the works. I hope you all enjoy this mod as much as I do. Cheers! What's in the mod? 101st Complete Uniforms for Normandy - With Ranks 101st Complete Uniforms for Holland - With Ranks 82nd Complete Uniforms for Normandy - With Ranks 82nd Complete Uniforms for Holland - Wi
    5 points
  17. Ultimately any designer has to make personal choices about the soft factors that he assigns to the units and those soft factors may / should be influenced by how the scenario or campaign plays out during testing. However, Ts4ever and Bulletpoint bring up some excellent points to consider. I will generally start with a sort of baseline from what I know about the units involved and modify to match that. I do follow a couple of general guidelines though. Because of high turnover I have adopted a policy of almost never assigning any experience level higher than veteran. The only exception tha
    5 points
  18. Hello everyone, Finished my British, Canadian and Polish uniforms and equipment mod. I'm very happy how these tuned out, a lot of hours fine tuning it all and getting it just right. What's in the mod? British: Complete Uniforms - With Ranks Canadian: Complete Uniforms - With Ranks Polish: Complete Uniforms - With Ranks All Equipment/Helmets, changed colours ect. Like always, test them out yourself for a better look than the pictures MORE PICTURES: Click Link below https://imgur.com/a/3ax6xxx ----------------------------------
    4 points
  19. we can mix the Rambler's hedge, that of Lucky and that of stock to obtain variations. we can use various names with and without space which will more or less modify the randomness ex: boccage; boccage2; boccage 2; boccage3; boccage 3 etc ....
    4 points
  20. Some brief, unstructured thoughts: Broadly speaking, ATGMs are like better versions of AT Guns. They're similarly hard to see, and they're countered by many of the same things (mortars and HE fire). They're a lot faster to set up and remove, so you can shoot and scoot with them, and probably should. The increased lethality means that you do need to relocate more often. A revealed position can often come under effective mortar fire within 5 minutes (regardless of which side you're talking about). Some US formations with crack FOs and the right equipment can reduce that to more like
    4 points
  21. This wasn't even directed at you. That's funny.
    4 points
  22. One problem with a 'public' bug reporting system (using publically submitted bugs) is how much duplication there is in reporting and the quality of that reporting. Even among the beta-testers this happens on occasion. This causes a bit of 'noise' in the reporting, where the developer has to sort through the multiple reports trying to find the best or most workable reports. There is also the issue of attempting to confirm the bugs. Some issues may not be bugs or the details aren't sufficient to reproduce the problem and that clutters up the reporting system. With publically submitted bugs this
    4 points
  23. A couple of examples... Just now in a slow moment I was wondering why since I got the BN big bundle I haven't touched RT? Never mind, it's there when I need (want) it. And then while looking at a photo of a knocked out Tiger in Villers Bocage (a load screen obviously) I thought I could rotate the view to check hit decals. I could go on, but I suppose what I'm saying is these games are great. There we are, my positivity side shines through 😉.
    4 points
  24. Bufo

    Fire and Rubble Update

    I am really sorry for what is happening to you right now. But please, can you continue this in another, appropriate thread? I would like to read about the game here.
    4 points
  25. Thanks everyone. Please don't fall prey to the "simple solution" bull****, like it's all some easy fix -- that's just propaganda so that folks don't have to face the really difficult reality. Like the lies told last year ("they won't release water from the resorvoirs" - lie; "they sent all the water to the ocean"-- lie). Classic blame the victims stuff. Western US had a dry & hot summer following a relatively dry winter. And recently had very hot w abnormally low humidity, so perfect for fires. Once fires got going we had many days of crazy strong east winds, driving the fir
    4 points
  26. A much simpler house rule could be: You can only move a tank to support infantry if the tank has a contact marker for the enemies it's going to shoot at.
    4 points
  27. Bring back Move to Contact.
    4 points
  28. @BletchleyGeek it plays very similar to the RL battle. I don't want to give any spoilers but it can be kind of like "herding cats" to keep your troops in the fight. Then there is the terrain. The combination of the troops you'll command, the terrain and the H&E conversion will provide a unique, challenging, experience. Good luck.
    4 points
  29. I've caught a few vids by YouTubers popular for military strategy and FPS content showcasing the SF2 Steam release. They've all been quite positive. One guy with a strong presence in the Arma community went out of his way to comment that the AI in CM absolutely wipes the floor with the AI in Arma. So far, so good. Congrats BF and Slitherine! -Looking very forward to the WWII titles getting the sunshine.
    4 points
  30. Nah I'm good. I'll go right ahead and call a spade a spade, and mental damage mental damage. And I certainly wont be following orders from some rando on the forums. I don't fear the outrage mob, nor will I compromise for it or appease it.
    4 points
  31. Just a few of my opinions (and they are just opinions). I don't own SF2 so my comments relate more to BN and RT. Are they perfect, no. Not many things in life are. But none of the 'imperfections' stop me having a great time playing them. Are they expensive? At full price yes, but I would say they are well worth the money. The Steam price for SF2 is currently much lower. Are they old? Yes, but that makes no difference to me as I haven't found anything newer that's anywhere near as good. Is the community toxic? I have only been here since earlier this year but have
    4 points
  32. Just tried it too. Yup, you can in fact use this to play coop. Its simple to use too. All you have to do is launch the game, open the steam overlay, invite a friend who has CM on steam to remote play, and boom, thats it. They'll join a live stream and they can use their own keyboard and mouse to control everything you can. Its pretty awesome actually. You can easily play campaigns and battles with a friend now. In fact, I have not tested this but I think you might be able to invite multiple friends as well. Lots of potential here. And for me, finally some additional incentive to bring mo
    4 points
  33. Greetings everyone. We at the Developer Dialogue podcast (A Single Malt Strategy Podcast) are hosting an interview with the Dev team of Battlefront.com. We invite everyone to join the Live Interview to participate and ask your own questions to the developer. DAY: Sunday, AUG 23rd TIME: 9 PM EDT Here is the link -> https://discord.gg/Y4rgNN Developer Dialogue (Interview Podcast) Apple Podcasts: https://podcasts.apple.com/us/podcast/developer-dialogue/id1524192396 Spotify: https://open.spotify.com/show/33DiH9pCrcV9bVw4WeDWmS Google P
    4 points
  34. he are lying to you, he are robbing you !!☹️ not only are the rules opaque but in addition there are shameful attempts by Warts 'n' all to cheat, he recognizes it himself with the photo 3 "it was probably too big unless he has an ounce left honesty !!!! moreover photo number 2 shows a Fiat Topolino and not a citroen so how to believe that the other photos are good.... we French have been training for centuries to detect the deceptions of our neighbors across the Channel, it's genetic🤪 John Martin's Guinness Gold Cup - New Current standings Warts 'n' all - 0 Points Vaci
    4 points
  35. Hi, After the latest patch the FoW trenches are fixed ( i just saw they are NOT fixed, you can see the FOW trenches from the start so just do not look too hard for trenches where is the fun in that ) and i finished playtesting my updated CMSF1 scenario which took a long time. I had to test it alone so i hope i get it as good as it can be. It will be a brutal affair, that is for sure Without further talk here is the scenario, if you played it in CMSF you know what you are in for but this time with some added surprises, also i slightly changed the attacker forces and reinfo
    4 points
  36. Lots of designers have Anglish as a 2nd language so they should be congrachulated for what they can do. Am less vorried about grammer and speling than about breefings that are either inaccurate, to complex and/or hard to unnerstand or omit important info dat the player needs in order to plan proper.
    4 points
  37. Wodin

    AWNT review

    Our review https://www.awargamersneedfulthings.co.uk/2020/09/combat-mission-shock-force-2.html
    3 points
  38. Your lack of precision sent my irony meter off the scale. Have a like.
    3 points
  39. If the mission statement or tasks require a threshold then anything above that is a fail as it is inherent to the mission or is a specified task. Otherwise my benchmark is to maintain above 75% CE which by many professional standards is one at which your unit does not need to be pulled from the line to rest/refit. Trying to achieve zero casualties or ridiculously low levels of casualties is unrealistic and unprofessional. I recall reading something in one of the Australian Army's professional journals which made the observation that practically every junior officer prior to a deployment
    3 points
  40. I always play aiming for zero casualties, especially single player. That obviously doesn't always work out.
    3 points
  41. I had a feeling Frank might be a bad idea, but I loved that picture. C'est la vie.
    3 points
  42. A little update on Conflict of heroes, Storm of Steel - Kursh 1943. My Son now works from my house also, so we now have time to play a game during lunch. So guess what we are playing. played 4 Scenarios so far. If you can find someone to play against, then this is the best wargame I have ever played that is a board game. The concept and rules are designed for head to head play and it brings in plenty of fog of war and with the mechanics of the game. plenty of uncertainty as to what to expect from your units. If you can accept good and bad luck, its just creates
    3 points
  43. @IICptMillerII I mean really the whole thing is pretty simple - I would think it would be common sense; 1. Don't call people mentally damaged 2. Maybe don't go around complaining about moral virtue signaling after you called people mentally damaged. 3. If you can do neither of those then don't make the post. 3a. If you absolutely cannot help yourself remove the beta tester tag. Because fundamentally if there are in fact these mental defectives obsessed with Combat Mission your posts will not dissuade them. However, your posts sure as hell paint Battlefront in a bad light.
    3 points
  44. Oh boo-hoo. This kind of moral virtue signalling crap is exactly that, and I stand by my statement. Anyone who has devoted the past 20 years of their lives (and yes, there are some) to trash a game online at every possible chance they get across every possible medium is mentally disturbed. I also love that you have conflated what I said to be a personal attack against you and anyone else that has ever criticized the game. Guess I just absolutely destroyed myself then! Consider me slayed.
    3 points
  45. A little user made app called "Who's Turn is it?" does an awesome job of managing your PBEM games. It's as easy as pie with that app.
    3 points
  46. In the "uk". When you were "a school". Ah, that sums up life in Murdoch's Dictatorship of the Semi-Literate.
    3 points
  47. Wargamer has a short interview with Steve up: https://www.wargamer.com/articles/combat-mission-shock-force-2-steam-interview/
    3 points
  48. Farmers don’t always respect footpaths, I guess it’s hard with modern machinery to stop for a narrow strip that might be at a weird angle. I remember raiding maize fields as a young whippersnapper, not realising the difference between sweet corn and maize grown for animal feed - don’t recommend it! I consulted with @Falaise when I was deciding what crops to sow. He kindly advised me that the main crops for Normandy back in the day were pretty much what BF had depicted - wheat, oats and flax (for linen etc). I think maize, like oilseed rape, is a more modern addition and sunflowers appear
    3 points
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