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Showing content with the highest reputation since 11/11/2019 in all areas

  1. 9 points

    Rome to Victory Release Date

    good god, is this really even happening? this false equivalence bulls-t? "oh, well the allies did bad things too so everyone is equal." We are not blind or stupid as Aragorn likes to imply. We KNOW THE ALLIES DID BAD THINGS. But the allies weren't on a campaign of conquest and murder for all the resources of Eurasia, were they? And the allies were extremely merciful to their vanquished foes. The germans planned to impoverish, enslave, banish, or exterminate their vanquished foes. They did in fact impoverish/enslave/banish/exterminate everyone they conquered. THAT'S THE DIFFERENCE. The allied bombing campaigns of german and japanese cities constituted war crimes, there's no way to deny that. The allies did NOT do this to enslave those countries, they did it because they (wrongly) thought it would end the f___ing war and end the suffering sooner. Intent matters. And having said that..... I am currently playing CMRT campaign as the germans. Because they have nice gear. and I already did the russian campaign.
  2. 8 points
    You destroyed my tank? Now you will pay the price
  3. 5 points
    here is my contribution it's true that it's exotic for info this type of djelaba with his large stripes are tribal djelaba whose pattern corresponds to different tribes as well as wearing a beard or a turban from 1942 is introduced a regulatory djelaba manufactured by the army unifying and standardizing the holding of the goumier i work about it kepi is also specific i work about it too
  4. 4 points
    Ales Dvorak

    The Moroccan Technicolor Dream Coat

    Knife. ( close, but no cigar. ;))
  5. 4 points
    @Aquila-CM has made another preview video... ... looks like I'll have to go over those Brits in particular. Anybody with the latest (0.94) build can check out @Combatintman's amazing map for themselves (it's, unsurprisingly, in the map folder)
  6. 3 points

    What makes this module worth buying?

    This is a good one. It's balanced and it's difficult from either side. Also, Casili Road for a more armor centric meeting engagement. Great fun. Good challenge from either side of the map. Just to pick a couple of my favorites from playtesting. I also like Too Close for Comfort from the German side. It's very difficult, but a manageable small number of units and a tough tactical challenge.
  7. 3 points
    Maryanivka 4750 X 3200m 230km from Kyiv and 95 km to the Russian Border, located on the M02 road. Google Earth : View in game from the North : And from the South side : From South West corner : Notes : Included in the download are both a version with setup zones and objectives for a meeting engagement and a raw version with nothing, only landmarks. While the map is quite large, the setup zones are not that big, so either enlarge them a bit before playing or pick a relatively small force. There should be plenty of time to deploy though given the length of the map so even if it gets a bit crowded at the start it shouldn't be that big of a deal. How to Install : Extract in the following folder : documents/battlefront/combat mission/black sea/game files/scenarios Download link : https://www.dropbox.com/s/0zr7pmcjy79pybf/CMBS map maryanivka.rar?dl=0
  8. 3 points
    I've always had a soft spot for the AEC armored car. Here's a screenshot from the R2V module (with apologies for my crappy graphics card).
  9. 3 points
    It would be even cooler if you could import a finished battle into the editor to add fresh forces, extend the map, whatever.....Campaigns with persistent map damage, by other means, effectively.
  10. 3 points
    Progress on Ap Bac ... Scenario Image: Strategic Map: Topo Map compared to CM screenshot: Working title for the scenario is 'A miserable damn performance', which was Lieutenant Colonel John Paul Vann's (7 ARVN Division US advisor) judgement on the battle. Overall the scenario is a whopper, two and half hours long, the map is 2000m x 3008m (I've basically half-scaled the map dimensions to fit it all in); however, I've worked hard to get the troop numbers pretty close to the actual thing.
  11. 2 points
    Some colourised film footage from Normandy I've never seen before, inc. bocage fighting and various AFVs trundling about in dusty & smokey conditions
  12. 2 points
    I'm going to have to agree with the Roundhead. 'Cornered Rats' might be a more apt description.
  13. 2 points
    It was widely disliked. And unrealistic in my opinion. The issue is while it may make sense for wider planning maneuvers it makes none at all for squads or team leader save the moment tactical situations. Since CM demands that we play the roles from battalion commanders down to squad Sargents it just makes reacting to small scale situations unrealistic.
  14. 2 points
    It’s really frustrating how different systems show different performance issues, or lack of them. I have no stuttering, swirling patterns or flickering shadows. I’m able to run the game with all graphical options maxed out, and I assume you can too. My only “problem” is that really really huge maps like Cassino or the master maps take 20 seconds to load in the editor. I tried this on both Windows 10 and Mac OS Catalina. It’s something that I see mentioned on forums for just about any game I play. Someone (sometimes me) has graphical performance that diverges from what many others can achieve and it’s very difficult to resolve. I hear your pain.
  15. 2 points
    Sadly @Bulletpoint is right. Carry on with Engine 3. There are only a handful of scenarios/campaigns that have been designed specifically for Engine 4, which leaves you with plenty of content to play whilst we wait for the hedgerow bug to eventually get fixed.
  16. 2 points
    If charging a small fee for the upgrades in any way helps BFC to continue making these updates i have no problems what so ever to spend my money on this... I just wish they could produce more of them...faster ! 😁 But unfortunatelly that would cost even more money i guess..
  17. 2 points

    Rome to Victory Pre-orders are now open

    I did the same. Order history still says 'process', but the game is up and running - yippee!!
  18. 2 points
    Minute 0:43: Orders With lots of new targets to deal with the first order of business is to bring the artillery. Starting with a linear barrage from two 81mm mortars that should cause problems for both the 88 AT gun and the Stug. I will pull back the tank on the left to since he can see but cannot hit the Panther turret bunker. I worry that the bunker will be able to see the tank. If the tank pulls back it can either get a LOF or be safer from the bunker. To deal with the bunker I will bring up the A Co HQ to bring some artillery to bare.
  19. 2 points
    Minute 0:44-0:43: More shells fall – not on my men. But that AT gun gets its revenge. Most of the mortar team are casualties. Over on the left another Stug is spotted this time on the road just across the bridge. But its gun is covering the approach to the bridge. The infantry on the left spot something else too – a Panther turret bunker. This is likely the mystery gun that took out the Sherman earlier. And more bad news – another 88. This time right near the bridge.
  20. 2 points

    Smoke not smoking

    oh, there it is, alt-k. I must've accidently hit this. Thanks, that fixes it. Didn't even know it existed
  21. 2 points

    Fire and Rubble

    speaking of "Fire and Rubble", we have rubble we just dont have fire
  22. 2 points
    And I would like an ice cream sandwich. Michael
  23. 2 points
    1. Resist the urge to split your forces. Attack the smallest possible force with the largest possible force. It doesn't matter what title you are playing, WW2 or modern, fire superiority wins. Every time. 2. Holding an objective, or preventing the enemy from scoring any points from an objective, requires only 1 man. If the battle has 4 different occupy objectives, keep your main force moving from one objective to the next and leave a driver, destroyed vehicle crew or an XO team behind to secure the points. 3. Don't underestimate the usefulness of a long duration light or harass artillery mission. Arty keeps heads down, which prevents them from seeing you move. They are also great for area denial. Nothing worse than thinking an arty mission is over, so you start moving your men up and then a round lands in the middle of your platoon. Most light or harass missions will give 15+ minutes of firing time. You can cancel the mission as your men get close to the objective and use any remaining rounds to pummel any strong points.
  24. 2 points
    Yet another PBEM concluded. I played as the US Army. My opponent decided to experiment with his armor, hence the lopsided results. My reaction was simple: Nyet, comrade. This is how you use armor. Technically, I lost one and a half tank, cause one of my M 10 was penetrated by a Panther. These are the results. Here are some more images. This Panther was bogged down by harsh terrain, the crew was bailed out by an M 10 shot to the commanders cupola. Subsequently, it was engaged several more times, all ricochets, until one bounced from the turret armor right into the radio operator/machine-gunners opening. For good measure, another round was put into it, partially penetrating the turret. This Panther was destroyed in an attempted flank charge (best I can gather from what I could see). Lower front hull penetration, followed by a partial penetration of the turret. None of my units really stands out in unit kill count, it was a combined effort after all. But, my tank company XO is worth mentioning. Destroyed a tank, killed some infatry, took over command in the middle of the battle after the CO was killed. (in the background a destroyed Panzer IV) Some images of clusters of destroyed enemy infantry. Even the enemy KomBat was heavily wounded. It is no surprise, cause this is the group that awaited and engaged them. Crossing the street was also very dangerous.
  25. 2 points
  26. 2 points
    @Kaunitz my $0.02 is the tanks in the game are not overpowered, it is you the player who is overpowered. I know earlier in this thread you mentioned the downfall of the all seeing player and the ability to tell units to area fire into places where they have no clue any enemy units are. Have you tried playing with @RockinHarry no enemy icons mod? It completely changes the way you play the game as it places you the player into a state of FOW, yet leaves your units with all the information you would have if the icons were on. It forces you to move slower, pay closer attention to the battlefield and reduces your reaction time. With enemy icons on, you can see where the enemy is coming from and a rough idea of what is coming at your men. With the icons off, you won't know what you are actually facing until every enemy unit is actually visible to YOUR eye. Enemy icons off makes any low visibility scenario an absolute nightmare to play.
  27. 1 point
    Not all such bad %): Russian T-72B mod.1989 of 35th motor-rifle brigade hit with 100 mm sabot of MT-12 AT-gun in lower front hull during battle for Georgievka near Luhansk. Crew escaped. The tank was decomissioned. Two Russians T-72BA destroyed in direct clash with T-64BV tanks of 51st mech.brigade during Ilovaisk battle w/o losses from our side. Totaly on Donbas Russia lost 13 late T-72 with K-5 ERA (confirmed with photos) :5 T-72B mod.1989, 3 T-72BA, 5 T-72Б3. Also one T-72B3 was heavy damaged and one slightly damaged and captured (and than re-captured). Also I heard about 2 T-90A damaging or even destroying during assault of Luhansk airport, but there is no photos.
  28. 1 point
    LOL, Falaise, that's the very one I was working on! Like I said before, you saved me a lot of work!
  29. 1 point

    What makes this module worth buying?

    I feel this way as well. Except the delay didn't bother me at all since there is so much content in the other games I have not played yet..............................the thing is I know will eventually buy it, if for no other reason but to have my collection complete.
  30. 1 point
    Okay, so I dedusted my CMx2 copies on my new PC and trying to get back in the hype. I have not nearly played as much CMx2 as I have CMx1. One of the things, I really, REALLY, liked from CMx1 is that the time penalties per waypoint changed with the experience of the unit. So an elite unit would have e.g. 2,2,3,4,5 seconds time penalty over 5 waypoints. Green units would go more like 3,5,7,9,10 (it's been a while, it not about the exact numbers here but about the model). Especially Barbarossa to Berlin the veteran / elite units would prove much more adjustable to changing situations whereas the green Russians you wouldn't want to give them too many waypoints as they could be stuck for a minute before making their first move. I felt this was a nice represenation of the impact of experience on the game. I am kinda missing this in CMx2. Curious why this was left out of CMx2; thoughts anyone?
  31. 1 point
    Time well spent IMHO.....I've played three R2V scenarios so far, all of them have been excellent, kudos to the creators.
  32. 1 point
    How touchingly American! Respect to the lot of you.....Your insights are invaluable.
  33. 1 point
    @Zveroboy1 I've converted your map for Red Thunder and Final Blitzkrieg. Just had a quick look, everything looks fine. The only thing you might want to adjust are the flavour objects. I've uploaded the files here: https://www.dropbox.com/sh/91wr3f203ub9ash/AABD8cAKYNLStBpusxo1yl_pa?dl=0
  34. 1 point
    What a strange question! Maybe they'd like to you know, find out more about the game before buying it? Sorry if that is not "serious enough" about the game for you. But to your point, while it might make some of you feel good to try to convince some of us that it is perfectly normal to pay for an engine upgrade in addition to paying for a module, the fact is that a great many people--most of whom are not on this forum--don't think so--I've seen frequently on other forums. While I guess that you might be happy that such non-serious players won't consider buying the game, it results in the loss of a $40 module because of a $5 upgrade (or whatever the exact prices are...), which some people apparently won't pay on principle.
  35. 1 point

    C2 & Information Sharing

    Hello sPA505. No radio in the middle square means the unit is not in radio C2. However it might be in C2 Voice, C2 close visual or C2 distant visual. Can't tell from the small screenshot. The newer thread, linked below may help some. Below is an updated version of this thread with screenshots that were not vandalized by Photobucket.
  36. 1 point
    I can't even play the new expansion if I wanted to. I'd have to purchase the V4 quality of life update. Most companies refer to performance and quality of life updates with minor gameplay modifications as patches. I paid $60 for the game when released, for some reason I expected performance updates to be covered in that price. Again I will restate that the forums being so slow is not a good sign, in general, of a healthy community. I used to see CM referred to all of the time elsewhere as well, I rarely here it mentioned now. Overall I wouldn't take the current situation as a good sign. I fully realize this will be taken as a crap opinion by many here, but I decided to give it anyways. I literally grew up on the CM v1 games, quite liked v2 early on as well and bought both Normandy and Italy soon after they came out, but I'm really disappointed in the current direction.
  37. 1 point

    Bil's Gridded Terrain mod Part 2

    Worked fine, thank you very much!
  38. 1 point

    Smoke not smoking

    those awful soviet SMGs..... and just had artillery strike land shells in two full halftracks. Ouch. very lucky strike because it must've been plotted before the smoke blocked all view to the area. germans have so little infantry in 1944, losing even a couple sections really hurts.
  39. 1 point
    It's the thought that counts. It would have all melted by now anyway. Michael
  40. 1 point
    George MC

    Any tips on judging LOS?

    Aye sorry bit rubbish explanation. Sorry away from the game at the mo so no chance of screenshots for now. I use my unit's 'target' command to see how far they have LOF/LOS for (as and when line turns from light blue to dark blue). I plot the 'target' command then plot a movement order to just before the end point of the target command. This means my unit is travelling as far as they can see, and then stopping just before that. Although this no guard against flanking fire... That's why this is done in an overall mutual support context - with other units securing my flanks. At their end point I can either slowly 'hunt' forward - again using the 'target' command to see at what point the line turns from light blue to dark blue - to the 'crest' and plotting the movement command just before that point where the line turns from light blue to dark blue. I find it easier to achieve a turret down position with armour doing this (where you get the grey line when using the LOS/LOF tool). In your screenshot example (that looks like one of my maps you're playing on BTW ) I'd be cautious because if it shows I have LOS/LOF to that point the enemy could be the same. So I'd be cautious if you can see do that so can the enemy. My method works best in open terrain. Close terrain is a knife fight really, and that's where combined arms.area fire and prep arty/mortar fire comes into its own. Oh that and sending in scouts first.
  41. 1 point

    CMFI invisible stealth tanks

    How did you install CMFI, was it with an 'all-in-one' installer or did you install the base game and modules separately ? If you installed them separately, then I would guess you may have missed a patch. The main explanation for what you're seeing is that there is a missing .brz data file. If you purchased the 4.0 Upgrade, then I would suggest, deleting your current install and the install using the 'all-in-one' installer (a download). I have the following .brz files in my CMFI install: Fortress Italy v100A.brz Fortress Italy v100B.brz Fortress Italy v101.brz Fortress Italy v110.brz Fortress Italy v110A Gustav Line.brz Fortress Italy v110B Gustav Line.brz Fortress Italy v110C Gustav Line.brz Fortress Italy v111.brz Fortress Italy v112.brz Fortress Italy v120.brz Fortress Italy v200.brz fortress Italy v201.brz You can check for these files by (in the Finder), assuming they are installed to a default location, going to Go > Applications > CM Fortress Italy (folder) > highlighting the 'Combat Mission Fortress Italy app and then clicking the 'gear' icon that appears near the top of the folder window > 'Show Package Contents' > Contents > Resources > Data. In here will be the .brz data files and the hotkeys.txt file. If that doesn't work, then you may possibly have a mod installed that is somehow not functioning properly with CMFI or if you have security software installed it may have quarantined some data (though I don't know how it would reach within an application bundle).
  42. 1 point
    As Wicky mentioned, the games have been 'moved' over to a new Mac and the copy-protection system doesn't like that and gives you the 'fingerprint mismatch' error (different hardware than when it was originally licensed). You'll need to contact support (the 'Battlefront Helpdesk' link in IanL's post). They should be able to provide you with an utility to wipe out the current activation which will allow you to reactivate. You MAY also need an activation added to your license keys, so you may want to mention that.
  43. 1 point
    What is that? Steve has posted before on this, they know and appreciate their customer base is a niche market. Though selling more product than they expect is always a good thing they also know roughly the budget they have to work with. <Economist hat on and a quick google search because it's my lunch break and I'm lazy> In economics, productivity refers to how much output can be produced with a given set of inputs. Productivity increases when more output is produced with the same amount of inputs or when the same amount of output is produced with less inputs. <Hat off> Never assume having more people on staff means you will produce more. Anyone who's worked for an organisation with 100+ workers and a dedicated Human Resources team knows this first hand.
  44. 1 point
    METT-T: Troops Order of battle 1 Battalion Pretoria Regiment, 6th Armoured Division: Comandant Litson 2IC: Major Hooker A Squadron: Major Fry 3 Troop: Lieutenant Smit 4 Troop: Lieutenant Rassau 5 Troop: Lieutenant Liebenberg 6 Troop: Lieutenant Black Headquarters Squadron: Major Erasmus Recon Troop: Lieutenant White 2 Troop (Assault gun): Lieutenant Long 24th Battalion Sikh Regiment: Lt. Col Ram Singh 2IC: Thakur Singh FO: Capt. Shabeg Singh Support Company: Major Chanda Singh Mortar Platoon: Lt. Balak Singh Carrier Platoon: Lt. Sahib Singh Pioneer Platoon: Lt. Ultar Singh A Company: 1 Platoon: Lt. Bhola Singh 2 Platoon: Lt. Bal Singh 3 Platoon: Lt. Gurmucky Singh B Company: 4 Platoon: Lt. Shagwan Singh 5 Platoon: Lt. Buta Singh 6 Platoon: Lt. Nand Singh 2nd Independent Field Squadron: Major Ghafoor 2IC: Capt. Kahn Flamethrower Section: Lance Corporal Jamil 1 Platoon: Lt. Jabbar METT-T: Time That battle is 1 hour long. I am sure we will end the battle before that due to casualties.
  45. 1 point

    CMBN Modern Style Floating Icon Mod

    Hi Bil, Thanks a lot for the link! I have recently bought CMBN and CMBS after a 15 years hiatus in the Battlefront games and discovered this week your website. I'm in the process of reading it all and I had not yet reached the section your link points to so I'm the one sorry for bothering you with that. By the way I take advantage of this opportunity to tell you (I'm not the first I know) that your website is truly fascinating. Awesome content, I learn so much! 👍 So again thank you! Nital
  46. 1 point

    Fire suppression from small arms discussion

    Oh, shove it. If someone sees that the topic is about suppression from small arms, that's the discussion they should see when they open the topic - not a bunch of grumblings about health insurance and car repairs.
  47. 1 point
    Point of order: I believe it would be correct to say that he is deeply ignorant. Michael
  48. 1 point

    Ambush - no spoilers

    In full agreement. I'm playing thru the scenarios in ascending order of size, and this one is my favorite so far by a large margin (and there are several excellent scenarios, and no duds yet). I rate this one up there with 3:10 to Yuma, one of my favorite scenarios in the CM series. Great work!
  49. 1 point
    Cpl Steiner

    Ambush - no spoilers

    Played it today. Awesome scenario! It felt like the script for a movie. No spoilers but I had some great fun with this one when one of my vehicle drivers panicked, dismounted the vehicle and basically ran away across a field. I had my platoon leader leg it after him and he eventually rallied but it was a bizarre moment. Like other posters I ran out of time and had to rush at the end, with the inevitable adverse effect on my final score, but in fairness the delay could have been avoided had I not become obsessed with collecting all my wounded, which resulted in an entire squad being pinned down for ages despite my placement of a BTR70 right in front of them to act as a shield. It was only when the QRF platoon arrived that I got out of that mess. Lovingly crafted and highly recommended scenario.
  50. 1 point

    Ambush - no spoilers

    I agree with the map comments and time I had to rush at the end and it cost me i got a tactical defeat but otherwise this is one of my top 10 CM scenarios
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