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  1. Re-posting this as I know he was a well known figure among the early Combat Mission titles. I remember his scenarios well from those early days of CM. RIP "Wild" Bill Wilder. "It is with a sad heart that I need to report the passing of Bill Wilder. For those of you that know my history, Bill Wilder was one of the first gamers to join me when I founded Matrix Games. Our first project together was the Steel Panthers World At War game. I had just recently chatted with him and it was just like old times. I will greatly miss him. Bill's obituary can be found here and you may leave a mes
    11 points
  2. Since COVID quarantines began, I've gotten interested in wargames again, remembering my dad playing them on the dining room table on weekends (he and his friends played Tobruk, for example). Saw lots of interesting stuff, but not much for a Mac. Then I rediscovered Combat Mission after reading reviews on sites like wargamer.com. I had one of their games years ago, called Beyond Overlord, I think? I recognize the visual style and turn-based format. While playing the demo, I felt like this was the best kind of wargame for me, a lot like the old bookcase wargames. I'm having a lot of fu
    8 points
  3. Debussing. Getting ready to clear some Soviet held trenches. Moving up to them under supporting fire. Chucking grenades in before final assault.
    7 points
  4. "As a gentleman with apparently 30 award view(?)" you seem very arrogant & childish to respond like that. Anyway, a lot of people do not get that CM is a simulator, not a game. And no it's not an excuse, let me explain it. What you see on screen isn't what's happening in the simulator. There's a lot more going on than what's visible or known to the player, for example a bunch of soft factors such as "Experience, Morale, Leadership, and other elements operate at the individual soldier level and collectively transform how units behave", these factors go way deeper than you think, you
    7 points
  5. Thing with Combat Mission I've learned is it punishes impatience and rewards thoughtful planning. My very first game I played I thought I could just wing it and successfully rush into a city and take over...that was a bad mistake. Lost most of my armor and my team was wiped out. You have to be careful with how you approach a situation. Also, if battles were so easy to conquer, why does it take on average 250,000 bullets for every enemy killed IRL: https://www.independent.co.uk/news/world/americas/us-forced-to-import-bullets-from-israel-as-troops-use-250000-for-every-rebel-killed-314944.ht
    7 points
  6. It occurs to me that this feature could be used to play co-operatively. Or tutoring a new player. Anyone tried it?
    6 points
  7. @gallycadetWell you've caused some amount of aggravation no doubt due to clearly having an axe to grind and getting it out there by having a review of pretty questionable information that you've put forward as objective fact, like: "The engine isn't designed for modern combat, it was built for WW2" (engine was literally designed for modern combat, Shock Force was the initial release) "LoS is dice rolls" (it isn't) "It isn't equipped for MOUT combat because I have to micromanage and can't just cartwheel my men forwards to victory" (actually laughed to be frank with you) "It'
    6 points
  8. Alright, here we go I suppose. First off, the idea that BFC or CM claims to be perfect is not true. Further, pointing out that CM is not perfect means nothing. And despite my tongue in cheek title, I do not think CM is perfect. As I have repeated a few times in the past few weeks now, I spent a lot of my own time showing that new tactical AI behavior introduced in v4 was flawed. I made a YouTube video showing the flawed behavior, submitted reports to beta testers along with others I play the game with (I was not a beta tester at the time) and continued to post feedback on the behavior her
    6 points
  9. Yup. Unfortunately there are a handful of mentally unstable/disturbed people out there who have literally dedicated their lives to trashing BFC and Combat Mission at every turn. The reasons vary, but most of it boils down to stupid people being mad that they were matter of factly told off instead of being coddled and treated specially. This disenfranchised mob tends to conglomerate, and you get the hate groups/groupthink you are seeing. This is one of the main reasons I was always against CM moving to Steam. Granted, my logic is not the most sound, and it is a personal opinion, but I jus
    6 points
  10. I encourage you to ask all the questions you have. This is generally a friendly forum group. Questions make veteran players think about the topic when replying, encourages discussions about the topic and helps to keep the forum active. For every question you ask there are probably several lurkers who have a similar question. You assist other players by starting CM game play related topics. Below are what I have in my notes that I update as I learn new information. Below is my drill for a same turn infantry dismount and then the vehicle moves. 1. Order infantry to Dismount
    6 points
  11. Lol, watching CM Youtube AARs I'm constantly trying to manipulate the camera.
    5 points
  12. Hello all Spent many hours perfecting these units for myself, gonna share my new 101st and 82nd US Paratroopers with you all. The last US Airborne mod I made was way back in 2014, time flies. I also have so much more almost complete, such as SS, Heer, Canadian Para, British, Para any many more in the works. I hope you all enjoy this mod as much as I do. Cheers! What's in the mod? 101st Complete Uniforms for Normandy - With Ranks 101st Complete Uniforms for Holland - With Ranks 82nd Complete Uniforms for Normandy - With Ranks 82nd Complete Uniforms for Holland - Wi
    5 points
  13. Ultimately any designer has to make personal choices about the soft factors that he assigns to the units and those soft factors may / should be influenced by how the scenario or campaign plays out during testing. However, Ts4ever and Bulletpoint bring up some excellent points to consider. I will generally start with a sort of baseline from what I know about the units involved and modify to match that. I do follow a couple of general guidelines though. Because of high turnover I have adopted a policy of almost never assigning any experience level higher than veteran. The only exception tha
    5 points
  14. I for one welcome the potential influx of new forum members. This forum could do with some fresh blood, otherwise it runs the risk of getting stale. And frankly I find the cliquish attitude a bit sad. Yeah some are going to complain about things, so what? New players also mean new interesting tactical or historical discussions, potentially new contributions in the form of modders or new scenario designers.
    5 points
  15. You cannot edit the characteristics of weapons or equipment, and you never will be able to. Thank the gods for that too.
    5 points
  16. As I have played combat mission over a few years now, one thing that I have constantly seen is how disorganized the process of bug tracking/fixing appears to be. People post multiple topics for each game, other bugs simply get lost in existing topics, and unless a beta tester or one of the devs happens to see the post chances are it won't be recognized, whether it be campaign issues, Tac AI issues, or model issues. As such, I feel both Battlefront and the community would greatly benefit from a bug tracking site that allows users to post issues with descriptions and evidence, which can be viewe
    4 points
  17. Hello everyone, Finished my British, Canadian and Polish uniforms and equipment mod. I'm very happy how these tuned out, a lot of hours fine tuning it all and getting it just right. What's in the mod? British: Complete Uniforms - With Ranks Canadian: Complete Uniforms - With Ranks Polish: Complete Uniforms - With Ranks All Equipment/Helmets, changed colours ect. Like always, test them out yourself for a better look than the pictures MORE PICTURES: Click Link below https://imgur.com/a/3ax6xxx ----------------------------------
    4 points
  18. One problem with a 'public' bug reporting system (using publically submitted bugs) is how much duplication there is in reporting and the quality of that reporting. Even among the beta-testers this happens on occasion. This causes a bit of 'noise' in the reporting, where the developer has to sort through the multiple reports trying to find the best or most workable reports. There is also the issue of attempting to confirm the bugs. Some issues may not be bugs or the details aren't sufficient to reproduce the problem and that clutters up the reporting system. With publically submitted bugs this
    4 points
  19. A couple of examples... Just now in a slow moment I was wondering why since I got the BN big bundle I haven't touched RT? Never mind, it's there when I need (want) it. And then while looking at a photo of a knocked out Tiger in Villers Bocage (a load screen obviously) I thought I could rotate the view to check hit decals. I could go on, but I suppose what I'm saying is these games are great. There we are, my positivity side shines through 😉.
    4 points
  20. Bufo

    Fire and Rubble Update

    I am really sorry for what is happening to you right now. But please, can you continue this in another, appropriate thread? I would like to read about the game here.
    4 points
  21. Thanks everyone. Please don't fall prey to the "simple solution" bull****, like it's all some easy fix -- that's just propaganda so that folks don't have to face the really difficult reality. Like the lies told last year ("they won't release water from the resorvoirs" - lie; "they sent all the water to the ocean"-- lie). Classic blame the victims stuff. Western US had a dry & hot summer following a relatively dry winter. And recently had very hot w abnormally low humidity, so perfect for fires. Once fires got going we had many days of crazy strong east winds, driving the fir
    4 points
  22. A much simpler house rule could be: You can only move a tank to support infantry if the tank has a contact marker for the enemies it's going to shoot at.
    4 points
  23. Bring back Move to Contact.
    4 points
  24. @BletchleyGeek it plays very similar to the RL battle. I don't want to give any spoilers but it can be kind of like "herding cats" to keep your troops in the fight. Then there is the terrain. The combination of the troops you'll command, the terrain and the H&E conversion will provide a unique, challenging, experience. Good luck.
    4 points
  25. I've caught a few vids by YouTubers popular for military strategy and FPS content showcasing the SF2 Steam release. They've all been quite positive. One guy with a strong presence in the Arma community went out of his way to comment that the AI in CM absolutely wipes the floor with the AI in Arma. So far, so good. Congrats BF and Slitherine! -Looking very forward to the WWII titles getting the sunshine.
    4 points
  26. Nah I'm good. I'll go right ahead and call a spade a spade, and mental damage mental damage. And I certainly wont be following orders from some rando on the forums. I don't fear the outrage mob, nor will I compromise for it or appease it.
    4 points
  27. Just a few of my opinions (and they are just opinions). I don't own SF2 so my comments relate more to BN and RT. Are they perfect, no. Not many things in life are. But none of the 'imperfections' stop me having a great time playing them. Are they expensive? At full price yes, but I would say they are well worth the money. The Steam price for SF2 is currently much lower. Are they old? Yes, but that makes no difference to me as I haven't found anything newer that's anywhere near as good. Is the community toxic? I have only been here since earlier this year but have
    4 points
  28. Just tried it too. Yup, you can in fact use this to play coop. Its simple to use too. All you have to do is launch the game, open the steam overlay, invite a friend who has CM on steam to remote play, and boom, thats it. They'll join a live stream and they can use their own keyboard and mouse to control everything you can. Its pretty awesome actually. You can easily play campaigns and battles with a friend now. In fact, I have not tested this but I think you might be able to invite multiple friends as well. Lots of potential here. And for me, finally some additional incentive to bring mo
    4 points
  29. Greetings everyone. We at the Developer Dialogue podcast (A Single Malt Strategy Podcast) are hosting an interview with the Dev team of Battlefront.com. We invite everyone to join the Live Interview to participate and ask your own questions to the developer. DAY: Sunday, AUG 23rd TIME: 9 PM EDT Here is the link -> https://discord.gg/Y4rgNN Developer Dialogue (Interview Podcast) Apple Podcasts: https://podcasts.apple.com/us/podcast/developer-dialogue/id1524192396 Spotify: https://open.spotify.com/show/33DiH9pCrcV9bVw4WeDWmS Google P
    4 points
  30. he are lying to you, he are robbing you !!☹️ not only are the rules opaque but in addition there are shameful attempts by Warts 'n' all to cheat, he recognizes it himself with the photo 3 "it was probably too big unless he has an ounce left honesty !!!! moreover photo number 2 shows a Fiat Topolino and not a citroen so how to believe that the other photos are good.... we French have been training for centuries to detect the deceptions of our neighbors across the Channel, it's genetic🤪 John Martin's Guinness Gold Cup - New Current standings Warts 'n' all - 0 Points Vaci
    4 points
  31. Hi, After the latest patch the FoW trenches are fixed ( i just saw they are NOT fixed, you can see the FOW trenches from the start so just do not look too hard for trenches where is the fun in that ) and i finished playtesting my updated CMSF1 scenario which took a long time. I had to test it alone so i hope i get it as good as it can be. It will be a brutal affair, that is for sure Without further talk here is the scenario, if you played it in CMSF you know what you are in for but this time with some added surprises, also i slightly changed the attacker forces and reinfo
    4 points
  32. Thoroughly enjoyable fight... ... if you forced me to be overly nit-picky I'd say the reinforcements came pretty late... but, as those troops were likely smoking hashish or something, that's not exactly unexpected.
    4 points
  33. The size of the battle does not matter, I like them all. Personally I like them small because I then become invested in what happens to each unit. Every unit, becomes important to the success of the mission. I am watching the men's ammo, every weapon lost on the battlefield and that if it needs to be recovered and so on. ( I get down in the dirt and see every detail of the battle and see what the game has) But playing large scale battles, you can detach yourself from that micro managing and focus on large scale maneuvering and playing for key terrain and positioning. Losing a tank is
    4 points
  34. Well, looking back at the challenges BF faced with the fans that somewhat turned into enemies, has in the long run proven that BF made good decisions and those that tried to tear them down were unsuccessful in their vengeful actions. The game is still a masterpiece for what it is and there is plenty of us that see it for that. I am confident that we will see more come into the ranks with this new available platform as to purchasing the game. the only thing that is sad is that it has taken this long to make it available on such a platform. But then on the other hand, it has not
    4 points
  35. *sigh* I do not think CM is perfect. I spent a long time pointing out the bad infantry behavior introduced with game engine 4. I even made a YouTube video about it. I then spent a few months testing new versions of the TacAI to iron out the issues. This whole devotion to find everything little thing wrong with CM contrarianism is obnoxious to the extreme and is not productive. It doesn’t help at all. If you think that there is an issue, prove it through tests. If other people do not think you are convincing, that is your fault, not theirs. And I literally just post
    4 points
  36. Lots of designers have Anglish as a 2nd language so they should be congrachulated for what they can do. Am less vorried about grammer and speling than about breefings that are either inaccurate, to complex and/or hard to unnerstand or omit important info dat the player needs in order to plan proper.
    4 points
  37. Bulletpoint

    [bug] people get stuck

    If we are creative we can explain away nearly any bug with such stories, but it is not very helpful to find and fix bugs in this game. I know you like the game and want to be kind to the people who make it, but in order to help them improve it, it is also necessary to sometimes focus on shortcomings and things that should be improved.
    3 points
  38. Bozowans

    SPOTTING ISSUES

    These games have always had weird and sometimes funny spotting issues. There's been a couple of times now when I've had units fail to spot an enemy tank in the middle of the street at close range, but they spot enemy infantry BEHIND the tank. Then my units start shooting at the infantry, only to have their bullets bounce off the enemy tank right in front of them that they still can't see. I remember another situation where I tried to close assault a buttoned-up T-34 during a night-time scenario. I had an infantry squad run up to the tank in the middle of the street so they are surrounding
    3 points
  39. I'm very much hoping that the SDK for PS happens and opens up sandbox functionality for it. At this point, it kinda' looks like that's really needed to give it more momentum. I've so far passed on HLL and probably won't pick it up. Every time Arma 3 goes on sale, I nearly buy it, but just don't want to risk the lost time if I get into it. I spent a lot of time in the Arma 2 Editor for a stretch and know how lost in that world you can get. I really like PS, but the inherent realism limitations of first-person play mean that it doesn't take me long to want to return to CM and spend my very
    3 points
  40. I totally agree with that statement. Problem I've noticed with Arma is that while the AI can behave realistically when modded correctly, they don't pose enough of a real threat: What I like about CM:SF2 is that the AI behave realistically in a firefight (cover, morale, rate of fire, accuracy, etc.) and are not invincible to stupid decisions. You can overcome ridiculous odds in Arma due to the fact that you aren't restrained like the AI are. And the moment you buff up the AI reactions the game becomes arcadish. CM:SF2 finds the right way to solve this issue by removing control fr
    3 points
  41. Exactly right - the Designer Notes below say similar ... As soon as I was invited to take part in 37mm’s Heaven and Earth project, I wanted to see if I could bring the battle of Ap Bac to Combat Mission. The main reason is that it was such a pivotal battle in the second Vietnamese war and many aspects of the battle are reflective of why South Vietnam failed, and the communists prevailed. Sadly, I was unable to bring all of the elements to this battle, notably the downed helicopters depicted on the poster used in the scenario image carrying ARVN troops which were then pinned down for
    3 points
  42. 3 points
  43. A little user made app called "Who's Turn is it?" does an awesome job of managing your PBEM games. It's as easy as pie with that app.
    3 points
  44. In the "uk". When you were "a school". Ah, that sums up life in Murdoch's Dictatorship of the Semi-Literate.
    3 points
  45. MikeyD

    Movie lighting

    I may have been the one to originally request 'movie lighting', commenting that all war movies post 'Saving Private Ryan' had washed-out color and high contrast. Then I forgot it existed! Recently I've been using it for night battles. The combination of artificial bright night with movie lighting looks particularly striking
    3 points
  46. Hi, I'm always playing turn based. It's great, however certain action which is possible in reality is not available in turn based. For example, when my Javalin team shot a missile, they should immediately break contact to avoid return fire. Or when the point team being engaged, they should not just try to continue moving to the destination without return fire or seek cover. If we could define a conditional action for these units, these problem could be remedied a lot. For example, The javelin team can have a conditional action: after firing missile, fall back. Or the point team can h
    3 points
  47. Farmers don’t always respect footpaths, I guess it’s hard with modern machinery to stop for a narrow strip that might be at a weird angle. I remember raiding maize fields as a young whippersnapper, not realising the difference between sweet corn and maize grown for animal feed - don’t recommend it! I consulted with @Falaise when I was deciding what crops to sow. He kindly advised me that the main crops for Normandy back in the day were pretty much what BF had depicted - wheat, oats and flax (for linen etc). I think maize, like oilseed rape, is a more modern addition and sunflowers appear
    3 points
  48. And just like that it’s all over. (Just to prove that yes Volkssturm are indeed in the game. ) There isn’t much different in terms of positioning of each of the Kampfgruppe compared to my last update with a battle map image. A victory is a victory but it was damn close. I never saw the human wave assault coming towards the end to try and break into OBJ Beer. My pixeltrüppen Fallschirmjäger were panicking quite heavily after that – a second wave right behind it would have meant a contested objective and a different outcome. Virtually all of my infantry and panzers
    3 points
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