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Showing content with the highest reputation on 12/02/2019 in all areas

  1. 4 points
    Falaise

    first small mod for R2V French troop

    The kepi of the game is a foreign legion kepi !! The most common for the game is that of tirailleur whether he is Algerian RTA or Moroccan RTM with the blue sky "bandeau" I did neither the crescent nor the star Sherifian to be versatile !!! The helmets of the North African troops were partly color mustard. the factory helmet had a khaki color at the beginning of the war however the liberation army repainted its helmets in dark green and a part of the manufacturing had an aluminum crest and the paints peeled finally I put leather jugulars on the tanker helmet
  2. 4 points
    Lightweight 😉
  3. 3 points
    Over the last 9 or so years, I have spent around $500 on CM products, which works out at about $50 a year. I spend around that much a week on alcohol, and it gives me less escapism that this game...
  4. 3 points
    Can I please enquire @BFCElvis - now that the R2V tome has been released, will we see some attention directed into squashing the bocage infantry TacAI bug in CMBN at some point in the near future? cheers!
  5. 2 points
    To stay current I get. But, to use Red Thunder as an example, I've no need to stay current. I haven't played a PBEM in yonks and exhausted my interest in the scenario list quite some time ago. I'm essentially a lapsed customer - the last new purchase I made was in 2015. Lapsed customers seem like the people you would want to entice back. Yet lapsed customers would end up paying the most. Someone who purchased CM:FI over half a decade ago and just hears about Rome To Victory is going to get some sticker shock at the $50 price tag. To organize my thoughts better the most active BF customers would seem likely to keep their games updated. They want to engage in MP and with newly created scenario content. While the least active (lapsed as it were) are less likely to do so. Requiring the least active (and by inference) the least committed to jump through additional hoops seems counter-intuitive. Since these folks are probably the most likely to walk away from the game. You are certainly free to send them money in the mail. Personally the engine upgrade requirements are not going to make/break my decision to make new purchases. Much like 76mm, I'm very much an Eastern Front player. But I can't shake the feeling that requiring them is a unusual move when your least committed customers are likely the ones without them.
  6. 2 points
    IanL

    Fire and Rubble

    Personally I hope they slllllloooooooowwwwww roll any bones. First, enjoy Rome To Victory. Second I would rather not see expectations set high and then delays annoy people. Regardless of how reasonable and understanding the people in this thread are there a enough that are just not. I'll take 200 "please tell us something" posts over on "you missed the dead line that I expected because I am hard of reading and entitled to my entitlements therefore the company must be going under and I'm never buying from this company again" posts.
  7. 2 points
    If charging a small fee for the upgrades in any way helps BFC to continue making these updates i have no problems what so ever to spend my money on this... I just wish they could produce more of them...faster ! 😁 But unfortunatelly that would cost even more money i guess..
  8. 2 points
    I have to admit that I am disinclined to buy the new FI module because of the engine upgrade issue. As an early buyer of FI who hasn't kept up to date, getting the module will cost me $50 including the engine upgrades. As I also own RT and BN, it would perhaps be more sensible to buy the upgrade 4 big bundle, so my upfront outlay to get the module would be $65. At this point I'm thinking nah. I assume that if I were to buy the base game now it would be game engine 4, which means that only early buyers end up paying for the dev costs of the engine upgrades. I understand from other software I use that the argument for this is that you have derived value from the upgrade by using it, though this is not the case for me because I never bought it. I guess I just find it strange that BF would put people off buying modules by not including engine upgrades in the price of the module.
  9. 2 points
    Now I start to read the manual... DOH!! Oh well... 😂 I made this for myself and maybe some of you will find it useful as well. Also attached two PDF versions for Letter and A4. I'll update it if I got something wrong Fixed Zealand. CMFI Nations QB [A4].pdf CMFI Nations QB [Letter].pdf
  10. 2 points
    Okay. I guess we have reached a parting of the ways. That is a fact of life and I have had more of them than I can recall, let alone count. Well, good luck on your new course, and if you ever come this way again, the door will still be open. Michael
  11. 2 points
    Michael Emrys

    Pause & Pop Smoke?

    That's worth remembering. I always like to give the smoke a turn or two to develop before I start my next move anyway. Tip: Check Conditions to see which way the wind is blowing and how strongly. A strong wind or blowing from the wrong direction can really mess up your plan. Michael
  12. 1 point
    Rokossovski

    Bravo!

    Hats off to the BFC crew; another great new title. My favorite added feature: a tie between the French and the Indian Army. (And I love that both have different uniform options to toggle between). Thank you for bringing us such a content-rich multi-module Italian campaign!
  13. 1 point
    Yeah I got confused - @Bootie did clear it up with his previous post.
  14. 1 point
    Kubelwagen driver with a scavenged panzerfauste does his best. Unfortunately the Kubelwagen got blown to bits seconds later.
  15. 1 point
    Thewood1

    Hunt interspersed with Fast or Quick?

    That I never knew. Good tip.
  16. 1 point
    IanL

    Pause & Pop Smoke?

    Oh yes that is a good point. Looks like @MOS:96B2P has the definitive recipe.
  17. 1 point
    In fairness - that squad have no casualties, they're under command and their morale is good. Also, that doesn't look like a reverse slope. Even so, less than half of them appear to have LOF. I don't know what things are like under the hood and it may be my imagination, but Soviet infantry seem to be more reliant on being under command than other nations, which doesn't seem unreasonable, given the type of army it was. Also, you noted that the Soviet team was receiving MG fire. Is the same true of the US squad...?
  18. 1 point
    MikeyD

    Playing as Brazilians

    There's no need for theorizing. Hop on the game and try them out! You could place a US squad next to a Brazilian and give an area fire order. See if you can note any difference in out-going volume of fire between the two. I'm interested in hearing back from a player after giving R2V Riva Ridge a spin. Fair warning, its pretty bloody.
  19. 1 point
    I have to agree with this; it seems quite bizarre that any necessary engine upgrades are not included with the cost of the module, or that early buyers of a game have to pay for subsequent upgrades, not not later buyers. Also, from my experience, I can't say that any of the other games I deal with have a similar policy. In fact, just about all of the games I've bought in the last several years provide "engine upgrades" for free. Examples include FoG2, CMANO, the Campaign series, the Panzer Campaigns series. The Panzer Campaign games in particular stand out, since many of them were released almost twenty years ago. I haven't been particularly bothered since BF's cost for engine upgrades is not very high, and I only buy the ones for CMRT, but the fact remains that this policy has been unpopular with most gamers, and has served to fragment the players among people playing the various engine versions.
  20. 1 point
    markshot

    Pause & Pop Smoke?

    Yes, that is what I observed. So, it is safest to plot moves for the next turn. As they say, "Die and Learn".
  21. 1 point
    I think you are right. All the QB parameters have to be set all at once.
  22. 1 point
    Combatintman

    scenario design manual

    I'd tag him and see if he has a copy on his hard drive. The thing was released very shortly after CMSF was released and as a result does not cover any of the new features that started to be introduced with the WW2 titles such as the map overlay, AI triggers, AI target orders and unit facings. While it may come across as a criticism, it certainly isn't meant to be as I found it very useful in the early days, but it amounts to a basic illustrated talk through of editor features. If you have spent any time at all in the editor I would suggest that you probably won't get much out of it. The Sherriff of Oosterbeek Scenario Design Manual is broader in scope and comes bundled with all of the titles these days. Blatant self-promotion requires me to point you to my scenario design tutorial:
  23. 1 point
    MOS:96B2P

    C2 & Information Sharing

    Hello sPA505. No radio in the middle square means the unit is not in radio C2. However it might be in C2 Voice, C2 close visual or C2 distant visual. Can't tell from the small screenshot. The newer thread, linked below may help some. Below is an updated version of this thread with screenshots that were not vandalized by Photobucket.
  24. 1 point
    Goumiers got caught in a Catch-22. They were a subgroup of French infantry that needed their own dedicated model but the game engine doesn't allow subgroups within a force to have differing figure models. You could do it if Goumiers were pulled out of French infantry as a standalone TO&E group but that's not what Goumiers were. They were French infantry. BFC had been all set to include Goumiers in the game until they ran head-first into the Catch-22. The last thing Steve's willing to do is corrupt the TO&E force structure for the sake of convenience.
  25. 1 point
    The debut of the new Churchill 75NA in a QB was somewhat inauspicious, seeing how the QB force autopicker gave the other side Tigers! Ah well, it was fun anyway.
  26. 1 point
  27. 1 point
    Bulletpoint

    Pause & Pop Smoke?

    To the best of my knowledge, the wait command only delays affects movement commands. It doesn't delay firing commands, facing commands, or smoke commands. So 'face + smoke + 30sec wait' will change facing first, then pop smoke, as soon as the squad is finished changing facing. Meanwhile, the timer ticks down. In total, they will wait 30 seconds, then move to next waypoint, if they have one, no matter if they managed to throw the smoke grenade or not.
  28. 1 point
    Do they have LOF? Troops won't fire on something they can't hit. What's stopping you from ordering area fire? Besides, they're nervous, they've taken 50% casualties, they're out of command range and one of them is wounded. A certain amount of 'sh*t happens' is programmed into this game. It's not a bug, it's modelling human behaviour, with all its randomness and frustration. It makes the game more fun. [edit: Sorry if this came across as rude or abrupt - Monday morning here. Getting ready for work.]
  29. 1 point
    Vet 0369

    Playing as Brazilians

    Ouch, Brazilians in snow! That must have been horrible for soldiers from a subtropical country.
  30. 1 point
    Propaganda is aimed on the national scope. What good does it do to pump up the reputation of a single 1st Lt stuck in a strategic backwater (Colmar Pocket)? In order to believe that, you would have to accept that the higher ups engaged in a conspiracy to force literally 100-150 men to lie under oath. Then these same people would all go to their graves keeping it a secret. To the general public, Murphy is known as a B movie actor who starred in Westerns in the 1950's. The people who testified would certainly recognize him.....would you keep that secret? Imagine the tabloid $$$ available.
  31. 1 point
    MOS:96B2P

    Pause & Pop Smoke?

    The below is my infantry drill for Pop Smoke which I think pretty much contains what everyone else above said: 1. Check wind direction & strength1. 2. Position throwing team so the 20 meter thrown grenade lands where needed. 3. On the turn of the throw don't move the unit popping the smoke (Team “A”). 4. Give team “A” a Face command in the direction you want the smoke thrown. 5. With team “A” still selected, choose the Pop Smoke command. 6. Next turn, Fast the moving team across area (If Quick they may stop to shoot). Notes: Smoke grenades, thrown by one team, can reliably obscure up to 3 A/S (24 meters). Smoke (not HE) hand grenades are automatically thrown 20 meters by the AI (three action spots). 1) Wind strength not more than medium.
  32. 1 point
    https://catalog.archives.gov/id/299775 https://catalog.archives.gov/id/299785 https://catalog.archives.gov/id/299784 The better part of B for Baker/15th Infantry watched Murphy really do that. No conspiracy needed. Underestimate the short and scrawny kids at your own peril.
  33. 1 point
    IanL

    Hunt interspersed with Fast or Quick?

    Just know that in CM2 if they make contact that triggers during a hunt leg all the rest of the move orders after will be cancelled too. So, just don't get too invested in a lot of complex orders that you will be sad to loose
  34. 1 point
    Hahahahahahahahahahahahaha. That was brilliant!
  35. 1 point
    You destroyed my tank? Now you will pay the price
  36. 1 point
    Cool I did not realize he was accepting those yet. Did you get your status granted?
  37. 1 point
    The old site is closing and the new one is not fully up yet so I do not believe that author registration is available yet. Here are some: https://www.thefewgoodmen.com/cm-mod-warehouse/?s=grid This hex / grid thing is something I don't understand. Not trying to pick on you it's just that your post reminded me . We have computers now - I don't want to see another hex or grid ever again. Even if the underlying engine has some thing in the background there is no need for us to see it. IMHO. I see a lot of games with hexes in the UI and wonder - why? There is nothing good about hexes they were just necessary when we humans had to move stuff around. On a computer screen we can just see a realistic rendering showing hexes just breaks the immersion.
  38. 1 point
    Minute 0:44-0:43: More shells fall – not on my men. But that AT gun gets its revenge. Most of the mortar team are casualties. Over on the left another Stug is spotted this time on the road just across the bridge. But its gun is covering the approach to the bridge. The infantry on the left spot something else too – a Panther turret bunker. This is likely the mystery gun that took out the Sherman earlier. And more bad news – another 88. This time right near the bridge.
  39. 1 point
    weapon2010

    Fire and Rubble

    speaking of "Fire and Rubble", we have rubble we just dont have fire
  40. 1 point
    MikeyD

    Fire and Rubble

    WWII was literally the most catastrophic man-made event in human history. If you include Japan and China in the mix some 80 million people died (out of a world population not much larger than 2.3 billion) in the space of a few short years. The scale of atrocities is unimaginable. By war's end even the 'good guys' were incinerating entire city populations. Looking back on his actions in the Pacific General Curtis Lemay commented "I suppose if I had lost the war, I would have been tried as a war criminal." WWII is a template for nobody for how nations should act.
  41. 1 point
    Ts4EVER

    Fire and Rubble

    Yes, note that the Germans collaborated with the Soviet Union to destroy the one nation that had actually checked the advance of communism in the twenties... People say that "history is written by the victors", but in this case it was written by former fascists who were now fighting "the good fight" for NATO, in many cases, justifying their genocidals war as something noble. Wish the commies had put them all up against the wall to give them something to cry about.
  42. 1 point
    76mm

    Fire and Rubble

    Actually most of us Bolshie lovers won't get too upset, because those red bastards got the last laugh, so to speak, and we are too-well-used-to wargame developers pandering to players that glorify the German military. That said, I have no idea why you'd consider that "honoring the last stand of the Wehrmacht" would be more "fair" than honoring those that defeated Nazism after it had treacherously invaded their country? Weird...
  43. 1 point
    Warts 'n' all

    Fire and Rubble

    We have been asked to refrain from politics a number of times on this forum. Your use of the "b"- word crosses that line in my opinion. And just for the record, Stalin had killed most of the "Bolshies" before Mad Addy invaded.
  44. 1 point
    rocketman

    Fire and Rubble

    CM:IS2FTW is my suggestion.
  45. 1 point
    MikeyD

    Fire and Rubble

    Mmmmm... let me think. 75 and 76mm M4A2 (diesel) Shermans, SU-57 (U.S. 57mm gun on HT chassis), White Scout Car, Jeep, M17 AA halftrack, M5, M5A1 and M9A1 halftracks, GMC CCKW truck, and Valentine Mk IX (which I REALLY had to lobby hard to get into the game). I think that's the lot for lend-lease.
  46. 1 point
    benpark

    Fire and Rubble

    Aragorn- Oh, that was not exclusive. You, too and anyone else that is expectant of it are in mind. I’ll just add that Cassio and MikeyD are really good at what they do. The looks are mainly due to them.
  47. 1 point
    Macisle

    Fire and Rubble

    I grok many of the footsteps of your long, long journey, senpai. The only way to really understand what kind of work and devotion goes into making the kind of wonderful content you are creating is to stick your hands in the clay and try it yourself. Can't wait to dive into your magic. Both to play and to learn.
  48. 1 point
    benpark

    Fire and Rubble

    YOU are the target audience! My fellow mapping maniac.
  49. 1 point
    Tinyb

    Artillery requests

    Since I began playing the CM series, I have always believed that the delay time, especially in cases where the Artillery / Mortar asset are stated as being directly in Support of a particular unit, are too long. If your playing a scenario which lasts 40 mins and the delay is 10 - 12 mins, its one quarter of the total time. I was part of a FOO/MFC (forward Observation/Mortar Fire Controller) team myself and if you have Artillery or Mortars in direct Support, they are there, waiting for the your fire Order. If a delay of 10 - 12 mins and in certain circumstances within the game, even longer, that support would not be considered in Direct Support to you. This sounds really negative, it is not intended to be so, its something that's frustrated me through the playing process.
  50. 1 point
    domfluff

    BATTLE DRILL - A CM Tactics Blog

    One thing I've been doing quite a bit recently is to use Quick Battles to set up randomised exercises, to focus on and experiment with platoon-level stuff. I've been setting up a Probe or Attack on a Tiny or Small map, in varying environments, and giving the enemy a single element, usually an infantry squad (typically squad + HQ element in practice), and choosing an infantry platoon to deal with them. This means having the opportunity to practice platoon movement, scouting and building an attack - with limited forces on a relatively large map. As a "battle" it's far from fair, of course, but as an exercise it's useful, and only takes a few minutes, so you can iterate quickly. Using Quick Battles for this will randomise the enemy starting positions somewhat, and the enemy may be stationary or moving. Usually will be in a fairly sensible position on or overwatching one of the objectives. The same principle can be applied to armour platoons (vs a single tank), recon sections, whatever, and it's quite handy for examining things in isolation.
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