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Showing content with the highest reputation on 10/10/2018 in all areas

  1. 2 points
    Thank you for taking the time to create and post the video. Very nice job, I enjoyed it. +1 I was also impressed with how you handled yourself in the CM conversation on the Grogheads forum. Very diplomatic and cool under fire. Keep up the good work! I hope someday you have the opportunity to make a video of CM Fulda Gap!!
  2. 2 points
    IanL

    CM Sniper tactics

    After reading this excellent thread I realized that no other sniper discussions ended up in the tactics section of the FAQ. Now there is - directly linking to @slysniper's post.
  3. 2 points
  4. 2 points
    Lethaface

    They meant september of next year!

    @Snake726, @sfhand, It seems a romance has developed. Why don't you exchange whatsapp and go from there? 😂
  5. 2 points
    Aragorn2002

    They meant september of next year!

    My wife asks me that question on a daily base. I know it's hurts. 😀
  6. 2 points
    slysniper

    CM Sniper tactics

    You really need to read some books on the subject. But American snipers have many task that they can perform, I find that in CMBS I am able to pretty much do anything I was asked to do in RL. From scout to spotter, to recon, to delaying tactics. to combat fire support , to designated target missions. In the WWII titles, they are not as flexible or as powerful. but they still can be a important factor in your force. In CMBS when it is a buy your own force situation. I find that my snipers are my most important infantry asset. Armor, arty, then infantry. With snipers doing more damage than any other infantry units I use, MG's, grenade launchers and such. My sniper teams that get used normally will have kills in the teens and will be my units to create the most casualties on the enemy. For two or 3 men teams and the cost, that is a good trade. I will not write a book for you on how to use them, but everything mentioned is good. But I will give one comment on a tactic not mentioned. You do not need to baby them or keep them back in a battle if you want them to be killers on the battlefield for you. if you want them to kill, they need to be at the range they can do that. to keep them doing that they need to in a area where your normal infantry units has fire suppression on the enemy. While the other units can pin the enemy, Sniper units can eliminate them. Learning to use them in the game for this might change your view on how snipers work. Keep in mind, A sniper never puts himself in a fair fight, he always wants the advantage, and if he cannot keep that advantage, he always has a escape route to get out of a bad situation and to set himself up at a new location where he has the advantage once more. Gaming and losing snipers is no issue, these are not real men, risk reward actions is worth trying in the game, its not like losing someone in real life.
  7. 1 point
    Work and computer power permitting, I am going to resume work on this long shelved BN base game campaign, which includes a 2 x 3 km master map of the east bank of the Vire River above Pont Hebert, from la Meauffe to the German fortified heights at le Carillon.... Below are a few key snips from the old thread... La Meauffe had been the front line since mid June, when 175th Infantry occupied it, then withdrew (under fire) to higher ground further north. So I did some more research online and was gratified to find a French chronology of La Meauffe's war. And it turns out the elusive "Gestapo château" which anchored "Purple Heart Corner" is the Chateau Fors, commanding the key T junction and railway crossing at the south end of La Meauffe. Many historians place it wrongly at St Gilles, which was the LXXXIV Corps HQ, rocketed by Typhoons on D-Day and also heavily fortified. So at long last I have confidence in the start lines and the July 11th objectives for 1/137.
  8. 1 point
    Vet 0369

    They meant september of next year!

    Fortunately, I own the CMSF1 Big Bundle on my Mac. Unfortunately, I haven't been able to play it for two years because of a licensing issue with the Mac OS that even Steve couldn't fix. But he did promise me that it would be fixed "soon" when they updated CMSF to the new engine, so I've been waiting for this update for two years. I guess I should be the biggest complainer, but I know BF, and I'm patient enough to understand that "Stuff" happens, and that no amount of my complaining is going to get it out any faster. You have three choices for everything in life. You can accept it, you can change it, or you can leave it. You get one choice, if you can't change it, or can't leave it, the only choice you have left is to accept it!
  9. 1 point
    sburke

    They meant september of next year!

    Yeah unfortunately I am at that age. I haven’t quite adopted @Mord s attitude yet but who knows as I get older and look for excitement wherever I can get it.
  10. 1 point
    The trollers are those who cannot assimilate basic facts and knowledge but persist in failed arguments. Or else they offer snide comments because they realise they have no effective counter arguments. You have demonstrated that you fall perfectly into both these categories
  11. 1 point
    Artkin

    Shock Force 2 Beta Showcase Video

    FULDA GAP!!!!
  12. 1 point
    Ts4EVER

    CM Sniper tactics

    It is almost a running gag on my youtube channel that may snipers always have 0 confirmed kills at the end of each scenario...
  13. 1 point
    Assuming the other teams do not run into the exact same ambush challenges in the adjacent buildings. The amount of men one needs rises exponentially. This is why MOUT is so challenging. It's always challenging to attack urban areas, and defenders behind a house can be a pain. But I meant that if you probe on a wide front, with a lot of small scout teams, you can criss-cross the terrain with potential sight lines. I doubt the defender will have a team in ambush behind every single building. Since guys outside a house have very little concealment, those ambush teams are quite easily spotted. Then you mortar them or bring up assault guns. Even if you can't directly target the ambushers, you can often fire at a house or wall behind them and flush them out that way. Alternatively, you can fire smoke and them move into the house with an assault squad and area target the location of the defenders. I think this is only possible if you plot the move and attack order before the smoke builds.
  14. 1 point
    "They Shall Not Grow Old" is presently UK only release, but it looks spectacular. Regards, John Kettler
  15. 1 point
    General Jack Ripper

    CM Sniper tactics

    In very rare cases, you can even use snipers at the sharp end. Time-stamped below is an example of such: Their position on the third roof of a multi-building complex kept them relatively safe from enemy fire, and aside from cowering a few times, they were free to fire upon the enemy for the duration of the battle. Their position and fire stopped an enemy attack long enough for me to divert additional assets to deal with it.
  16. 1 point
    LongLeftFlank

    Combat Mission future

    Poor blighters....
  17. 1 point
    How confident are you in your ability to win a technical argument about epistemology?
  18. 1 point
  19. 1 point
    "The obvious question out there is "when will CMSF2 ship?" We're aiming for no later than the end of September. However, we'll soon release a demo with 4 battles and a training mission. That should help keep you occupied for a while."
  20. 1 point
    BANNED by Aunty Beeb in '67. But, luckily not in here.
  21. 1 point
    Tell me friend - on what date would you consider an order placed for delivery by "the end of September" to be late? Do you consider the end of September to be a period; say, the 22nd to 31st? Or do you consider it to be the last day of the month, the 31st? [Edit: Apparently you consider the end of September to occur sometime in October.] Hilariously, in either case, Battlefront did not inform anyone of the date slippage, and, if they had, would not have extended a refund. What is your point? To continue to embarrass yourself?
  22. 1 point
    To anyone interested, this is why most businesses do not charge for a pre-order until the actual date (pledge systems such as GMT for instance), because (among other reasons) it successfully skirts this FTC regulation. However, once a transaction has occurred, a reasonable date must be supplied and, if not, then the FTC provision says 30 days is implicit.
  23. 1 point
    And here's a high profile precedent in the EU, which has its own consumer protection laws in place to deal with this: https://techcrunch.com/2018/02/21/nintendo-accused-of-illegally-denying-refunds-on-pre-orders-in-europe/
  24. 1 point
    You quoted the wrong material. Here's the same website you Googled advising as per the prompt delivery regulation. Nice try though bucko. https://smallbusiness.findlaw.com/business-operations/laws-governing-shipping-advertising.html "The FTC has wide ranging powers to enforce the 30-Day Rule. Businesses can be sued by the FTC for injunctive relief, damages of up to $16,000 per violation, and redress for the consumer. Additionally, state and local agencies can sue you for violating consumer protection laws." "The 30-Day Rule focuses solely on the method of ordering. It doesn't matter how the product is advertised or who initiates the sale. If a customer orders by any of the above methods, the shipment is covered by the Rule."
  25. 1 point
    JoMc67

    Improvement suggestions

    Who are you, Zboy1, and what have you done with JoMc67 :-)
  26. 1 point
    Mord

    They meant september of next year!

    https://www.youtube.com/watch?v=lA5UqUyFmT0 Mord.
  27. 1 point
    LongLeftFlank

    Combat Mission future

    Another futurist thought to kick around is for BFC to slowly 'merge' engine 2 CM Families to keep things fresh and interesting without all new projects as their focus shifts to engine 3. So e.g., they update force sets and TOE for CMSF2 to 2020, then drop the barrier between it and CMBS to create a single modern warfare family taking in both temperate and arid. So Russians fight Uzbeks, Germans intervene in Latvia etc. Or e.g. CMRT Berlin builds in a gate that allows paid up licensees to import select CMFB and CMFI forces and terrain sets, without needing to do separate end of war modules for the latter. Then you can get 'what if' Patton v Zhukov too. Yeah, yeah I know, all easier said than done, based on what was supposed to be a 'simple' modernization of CMSF. But it's either that or they ditch the 'islanded' engine 2 families altogether while we all wait on engine 3. Fresh meat!
  28. 1 point
    The word of the Mord! RESPONSE: Thanks be to Bunker
  29. 1 point
    sburke

    They meant september of next year!

    I don't have to imagine, I'm reading it pretty close to real time. What exactly do you think you are protecting us from? Most of the folks on here are pretty familiar with Steve and BF and whatever frustrations folks may have about the communications level from BF, I don't think anyone doubts they will deliver on the product. I appreciate you protecting our consumer rights, but I only want one thing - the completed CMSF2 in my greedy little paws and I don't believe you can help with that. But thanks
  30. 1 point
    Mord

    They meant september of next year!

    Whatever you say... Mord.
  31. 1 point
    MikeyD

    CM Sniper tactics

    A sniper rifle should outrange a carbine. Big bullet WWII rifles are another matter, though they're not particularly accurate at range. One thing I see often is units using snipers from well within the range of opposing fire, which is problematic. There's also the issue of placing them into the upper stories of buildings which, though convenient, is practically a blinking neon sign saying 'Sniper HERE!' Your tall building sniper may be looking down on a lot of enemy, but the enemy is looking up with a lot of eyes trying to find the source of the incoming fire.
  32. 1 point
    But, as he says, he WON when he felt he should have lost by all common sense measures. That's the point I thought Warts was trying to make. The sorta corollary is that one can do very well in a mission, think you've attained all objectives, but find out one has lost cos maybe the enemy has one guy cowering suppressed (but not panicked or routed) at an objective. I get the impression that it is VERY hard for designers to determine appropriate victory levels. So, perhaps that is not their fault. However, there are a couple designers (and you know who you are!) who seem to delight in throwing in one very hard mission in an otherwise enjoyable campaign that require their "customers" to replay that one damn mission over and over (and over) again till one can win it so that one can progress to the next mission.
  33. 1 point
    domfluff

    CM Sniper tactics

    Snipers in CM are, first and foremost, recon units. They are small teams, often with organic transport, equipped with powerful optics. They are ideal for sitting in an isolated, covered position, spotting the enemy and calling down indirect fires. Usually I'll have my snipers on shorted covered arcs to hold fire, and might not fire a shot for the entire battle. If you want to use them to actually pick off key targets, they can, but you have to be careful. They probably need to have boosted leadership and experience, and you must have a plan for extraction. Getting a single kill, then relocating is the idea. They can have a disproportionate effect in combat mission - kills affect morale permanently, so a two man team giving accurate ranged fire can pin down a squad or weapons team. Two or more squads might be too much for the sniper team to deal with, so the recon first, call in indirect fire second, kill things third is basic sop.
  34. 1 point
    Bil Hardenberger

    CM Sniper tactics

    Try to allow them to fire at close to their maximum range, and ensure they are in cover when firing (building, or woods) and better, under cover in a key hole position. That should help, but yeah, they are a challenge to use effectively. I also struggle with them. Good luck. Bil
  35. 1 point
    DerKommissar

    Combat Mission future

    Aye. That makes sense.
  36. 1 point
    The value of splitting units depends heavily on the side you're playing and what you're doing, and in my opinion it is often done in the game for the wrong reasons. Personally when I can help it, I don't split my units. Some of the advantages like more eyes for spotting are offset by the decreased firepower, making individual teams less able to defend themselves and certainly unable to engage many kinds of targets. For some sides, especially the Allies and Soviets, compromising your advantage in firepower should be done as minimally as possible. You need as many men as you can muster for any firefight so you can completely overmatch a reasonable target. I'm not talking a 2:1 or even 4:1 to advantage in firepower. I'm saying if you're doing it right you never fail to ensure the firepower of an entire Platoon comes crashing down on a pair of lowly Volksgrenadiers in a knoll or in an unfortunate French Farmhouse. Just about the only units I ever split off from Allied infantry are scout teams, sometimes assault teams too, but even then they're just playing armed recon. The point is you should always be able to put your fist through whatever is dumb enough to lash out at your force. In this way, you make it totally impossible for them to do their job which is kill your men, and put them in a position where even their own self defense is in question. Splitting your own units too frequently does not generally assist this in my experience, as it creates many small groups of mutually unsupported and unsupportive teams who spend most of their time being the target instead of making targets. You're doing your enemy's job for him when you excessively split your force and ensure that no element of his defense will be excessively task saturated or overloaded. Way of the closed fist, not the open palm, grasshopper. Now that's just my own experience, it fits the circumstances of the average Allied/Soviet task force in my opinion and it's not universal. If you prefer to split units a lot and the micro management of small teams is how you like to play than my friend never fail to load up scenarios as the Wehrmacht as you will be rewarded for that kind of play style with them much more frequently than you will as the Americans or British or Russians.
  37. 1 point
    And though the trolls were rather small / Steve had to ban them all / (kidding)
  38. 1 point
    I think the lack of communication is because they don't want to argue with customers but would rather leave gameplay trailers here or there to placate the more veteran players. What do I know, I just joined the forums a couple weeks ago.
  39. 1 point
    They could definitely do with someone handling PR and "Community Manager". It might help avoid threads like this flaring up unnecessarily.
  40. 1 point
    Michael Emrys

    The state of CMSF2

    The difference being that I am nearly 75 years old, have had something resembling a full life, and don't have my shorts in a twist because SF2 is a week late. Michael
  41. 1 point
    DzrtFox

    The state of CMSF2

    Bye. Thanks for the offer but I've lost interest in another $50 game with new guys and new guns and little else different. We can keep milking this 10-year old engine with a horribly clunky interface and terrible performance on newer hardware and blaming all the cool things we can't do on the engine that THEY CREATED. I'm moving on...
  42. 1 point
    Michael Emrys

    The state of CMSF2

    This is the kind of attitude I just don't get. Sure, it is a bit frustrating that the game is a little late, but why make a big deal of it? Who in hell is going to slit their wrists just because CMSF2 is late? Are you locked in a padded cell with nothing else to do? Have you no social life that you regularly involve yourself in? I don't mean to sound unsympathetic if that is the case and I genuinely hope that it is not. But it is edging awfully close to leaving that impression. I have to tell you that if you are depending on BFC to bring you happiness, you are leaning on a broken reed. It is what it is and can provide a nice complement to a satisfying life for certain kinds of personalities—of which I am one—but it is far from being the whole party that is life. Michael
  43. 1 point
    MikeyD

    Turkish Leopard 2A4 mod preview

    All of CMSF2 is one big MikeyD mod. Almost everything's been touched in the game and 7/8ths of it nobody had actually asked me to do. They'd just come in to work in the morning to find a Carl Gustav rccl gun skin uploaded or new telephone pole art. I'm surprised nobody yelled at me.
  44. 1 point
    Nice timing. With the patient assistance of @Elvis (his Aim is True), I got CMBN reinstalled on my MacBook. I am now trying to reorient myself on the project, in fits and starts between business trips (btw, last year I stayed at that hotel that fell down in the recent Indonesia earthquake/ tsunami/ volcano. Heartbreaking). Here's a couple of historical photos of the vicinity of "Purple Heart Corner", on this French language site chronicling the WWII experience of La Meauffe and the Meauffois. It seems even prior to D-Day the distillery had been bombed, as had V-bomb storage tunnels in the limestone quarries just north (occupied in mid June by 119th Infantry), along with several area chateaux housing German command staffs. And the Germans were demolishing bridges, fortifying churches, etc. The granite "Gestapo Château" guarding the Fors crossroads (actually a Feldgendarmerie detachment guarding LXXXIV Korps HQ at St. Gilles): The adjacent rail crossing. Yup, Purple Heart Corner fits the bill.
  45. 1 point
    AttorneyAtWar

    The state of CMSF2

    Yeah if a member of BFC spends 30 seconds making a post its going to hurt the company or delay the game another month. You don't actually think that right? I legitimately cannot wrap my head around the thought process that led you to that.
  46. 1 point
    MikeyD

    Turkish Leopard 2A4 mod preview

    The Turkish YPRs are finished, or at least close enough for rock & roll. It should be a hint how close the title is to completion if I'm puttering around with 3rd party mods instead working like a slave to get things finished.
  47. 1 point
    No but punch in these coords into Google Earth and roll the imagery date back and forward (2014 is a good year to spot kit): Tank Shed 1: 35° 9'8.27"N 33°36'59.30"E Tank Shed 2: 35° 9'12.65"N 33°36'46.26"E Tank Shed 3: 35° 9'4.66"N 33°36'48.62"E All of the sheds are part of the same installation in Asha/Pasakoy Cyprus. This location is associated with the Turkish 14th Armoured Brigade according to various open source websites. Now, while I accept that the Turkish garrison in Cyprus is a bit of an anomaly to that on the mainland, it seems pretty clear from the imagery that Tank companies number 13 x tanks. Dividing this by three gives you four and a bit. So my guess is that a Turkish tank company comprises either 3 x tank platoons of four tanks each, plus a company HQ tank or 4 x tank platoons of three tanks each plus a company HQ tank. My guesstimate would be the first of the two above. I actually used to be the go-to-guy for Orbats in this part of the World in the late 90s early 00s but all sadly forgotten and most of it can't be told here anyway.
  48. 1 point
    Sublime

    M-26 Pershing..Super Pershing ??

    I think Cooper woulda $hit a brick at yankee know how - IIRC he was a thru and thru southerner. Jokes aside youre right and Stephen Ambrose used to be the worst in books for that. I remember distinctly the Ambrose craze in the late 90s. It also sucked because I was only 13 or 14 but loved history and was pretty aware that Ambrose minimized every other Allies achievements versus the US on Germans; and I felt that he insulted the memory of a lot of men by either exagerrating or deflating the quality and numbers of the Germans facing US troops to whatever suited his narrative better. Of course try telling some grown up thats not into history but just read Citizen Soldiers that you think he.s a moron cuz x y and z lol no one is willing to take you seriously or if they do theyre not gonna allow a teenager to one up them amd will deny it regardless. Sigh. The days before I could argue with someone, challenge them to put money on some obscure bs, and then whip out my phone and google my free 5 bucks
  49. 1 point
    Ok. I have read enough of your posts now, that I have to say this so that you will understand the concepts in CM. Firstly, YOU have to WIPE your brain clean of all the RTS nonsense. Take it out of your skull, squirt some Windex on it and give it a nice scrubbing. Now, put it it back in and away we go. CM isn't gonna give you power ups, weapons upgrades or healing/resurrection (they have their place in other game but not here). You MUST forget all that stuff if you want to learn. You have to approach it as if you are a real commander, on a real battlefield, with real men, using real weapons for the time period you are playing. It's more of a simulation than a game where exploits replace actual tactics. Battles can take place anywhere from thirty minutes to four hours, no tank is gonna get upgraded armor, no soldier who just had his leg blown in half is gonna get a magic bandage, or a green squad that just killed three Germans is gonna advance in experience, within those time periods. On the contrary, it would take a few days to up armor a tank, the wounded soldier would be shipped home, and the squad would slog for weeks before they learned everything they needed to survive. Think of it this way, if it doesn't happen in the real world, it doesn't happen in CM. Once you rid your mind of the gaminess of other games you'll be better suited to absorb the nuances of Combat Mission. It's a whole different experience and very rewarding. Have fun with it. Most importantly read the manual! There is a wealth of info there. But don't hesitate to ask more question on what you don't understand. It's nice to have new blood playing the game. Mord.
  50. 1 point
    Ok, enough history, what's going on with the map? First objective: La Meauffe. Vermanoir and Eglise St Martin, linchpin of the German left. The thick-walled sandstone church and cemetery "bristled with firepower and atop the bell tower was a German machine gun nest that commanded the approaches to the area. Close behind the church was a chateau, another thick-walled building with excellent facilities for fortification.... A labor battalion of impressed Russians had been forced to build heavy reinforcements and a bomb shelter of concrete with walls three feet thick." Moreover "every house and shop had been converted by the Germans into individual pillboxes." .
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