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Showing content with the highest reputation on 09/12/2018 in all areas

  1. 3 points
    When a US halftrack is unbuttoned (manning the gun), it will stay unbuttoned even if the crew and passengers are in the "panic" state. And the player is unable to order the halftrack to button. So the vehicle will keep driving around randomly, and the passengers will keep getting shot one by one as they pop up to man the gun. This is not the behaviour of panicked people, but of very brave or fanatic troops. Panicked guys should stop manning the gun, and try to hide at the bottom of the halftrack. If rounds start to penetrate, they should bail out and run away. I know there have been cases of very brave troops who kept manning the guns even though they were under heavy fire. However, I'd argue they were not panicking, but merely rattled or shaken in CM terms. Thanks for your attention. You're now welcome to tell me I'm all wrong
  2. 3 points
    Apart from ... Where's the patch? When's the CMFI module coming out? Where's the CMSF2 Demo? When will CMSF2 be released? Why doesn't Steve provide developer updates?
  3. 2 points
    Pete Wenman

    IED Mechanics?

  4. 2 points
    Once you've contributed half as much to CM as @Combatintman has, we might start taking your posts half as seriously. Until then.....
  5. 2 points
    Col Rosenberger

    Am I the only one ?

    This is so hard . . . #Demo
  6. 1 point
    Kaunitz

    Beat me!

    As mentioned, I've joined them in the past, but I always get auto-deleted due to inactivity. I'm waiting for confirmation of my new account right now.
  7. 1 point
    Erwin

    Para Berets

    Ooooh yes, that would be v cool!
  8. 1 point
    Jace11

    Para Berets

    A little experiment, not realistic but kinda fun.
  9. 1 point
    Jace11

    Para Berets

    I'd quite like to see if it I can get it working in CMSF, but I'd have to buy it first. I might try it for the CMSF2 demo when it drops. Shouldn't be too hard now I know how.
  10. 1 point
    I'm just saying that if bullets are bouncing off your vehicle -- you may want to duck. xD Some of these guys are more brave than Braveheart.
  11. 1 point
    Sublime

    Vostok-2018

    Axtually youre right NATO did invade Afghanistan. Though for really good reasons, much better reasons than say Crimea is Russian because we say it should be. Im iffy on Kosovo - that was hardly an invasion and even NATO in 01 was nothing like an invasion compared to say the SU invasion. Id also like to add that at least we ID our soldiers and dont play games with un id.d roops or say miners are ordering t72s on ebay.. but whatever. I can understand with good reasom Russian paranoia about invasion. but thats simply not reality anymore. The gigantic nuclear stockpile assures that as have the repeayed statements that if russia is invaded or allies invaded or it feels its serious enough itll go nuclear. So frankly the idea of NATO aggressively invading Russia is a serious joke. The collective public opinion in yhe west would never support it, itd be an unwinnable war and everyone knows it. Russia has NOTHING Americans want except for them.to maybe Fu*k with other countries more. The idea of Russia invading neighbors is far less far fetched than NATO trying to invade Russia the idea is simply ludicrous. Just as the US public IMO was taken advantage of and plaued afyer 911 into invading Iraq (apparently it was said Afghan wasnt target rich enough) so the govt used this wave of patriotism and outrage to statt a series of forever wars. Breeding fear of terrrorism to keep us in perpetual war. just like i fear your govt keeps the nato bogeyman alive
  12. 1 point
    Jace11

    Para Berets

    It was just an experiment to see if the berets on vehicle crews could work on airborne. It doesn't affect the crews - I've tested this and it seems fine. Ironed out a few problems last night - a glitchy switching back and forth between helmet and beret models when clicking on a unit - but I believe this is fixed now (I had missed a whole set of lod files). I've only tested it in CMFI:GL so far, it will probably affect Polish airborne in CMBN. I haven't tried a mod tag with it but I want to test this too. Unsure if mod tags work with models as they do with textures, but if they do, perhaps you could enable it with a [beret] mod tag. I'm also considering the color. I will take some time to make certain its all good before I upload it to CMMods but in the meantime if you're interested i've uploaded it here: British Para Berets Despite all the things I've just mentioned, it seems to work fine now, but let me know if you have any problems.
  13. 1 point
    Percival

    Trying to decide whether to buy........

    Thanks guys, that's helpful. I'm not a beginner, have been around since CMSF 1.0, but I'm well out of practice! I found the answer on map sizes in the manual for the CMBS demo, it's a max of 8km x 8km, which isn't at all bad. I see that's double what it used to be (bravo Battlefront). I think I may have to get both because I just can't decide. I tell myself this is a small company that deserves support: and as an old friend of mine used to say "there are no pockets in a shroud". ­čśŐ
  14. 1 point
    He's busy adding 15 second pauses to RT play obviously ­čśë
  15. 1 point
    If you are a beginner the WW2 CM titles have a much easier learning curve. In CMBS, you could have your force destroyed b4 you understand what is happening.
  16. 1 point
    kinophile

    Trying to decide whether to buy........

    There's large maps in all the CMX2 series, I believe. Its a function of the Editor, which can reasonably handle up to, I think 5km x 5 km. Not sure exactly, but large enough. The scenarios in CMBS are, I believe, oriented to longer ranges than the WW2 series (s/o smarter then me can confirm y/n). Personally, I find the difference is in lethality - in CMBS being seen pretty much means being killed. This makes the battles far more merciless of lazy commanders. Like me .
  17. 1 point
    MikeyD

    Could there be a CM Korea?

    Ugh, don't remind us. Like having Duterte as president but more unstable.
  18. 1 point
    Erwin

    Am I the only one ?

    I kinda want to get double use from the CMSF2 desert terrain and use in CM2:Afrika Korps... But...
  19. 1 point
    Michael Emrys

    Am I the only one ?

    But their aim is...well, let's just say I wouldn't be inclined to let Steve shoot an apple off my head. Michael
  20. 1 point
    Sequoia

    Am I the only one ?

    Sorry, that is not a monkey. That is a baboon. Know your primates!
  21. 1 point
    Speaking of VG "human wave" attacks, I have read that this is really a reported perception, not a tactic. That is, first-hand accounts sometimes report a "human wave" attack, but the argument is that what has in fact happened is that successive assault waves have become tangled up and clumped together due to poor planning and/or poor execution during an attack. We all know that a frontal attack involves, well, getting up and moving forward. But I haven't found a historian yet who cites anyone ordering human wave attacks - not even the Russians, whom I always had assumed had launched these sort of attacks, thanks to media representations of it. For instance, during the Normandy landings and in the Pacific you see some instances of individuals or small units charging unsuppressed machinegun positions, eliminating them, but being killed in the process. This is the sort of thing that happened to larger units. For instance, in Beevor's book Ardennes 44 he describes an American machinegun crew holding off an SS unit all day, noting that the Germans continually mounted charges straight ahead. This was not a "human wave", but a failure to locate and suppress the enemy base of fire before advancing - they were trying to get away with movement without the fire. Similarly, at Cassino, we can imagine what would have happened if the Commonwealth didn't have artillery support, and if the first wave was pinned down crossing open ground. Subsequent assault waves would pile up, and unit leaders would perhaps get men moving forward under fire to avoid remaining in the kill zone. So, a "human wave" attack is really nonsensical as a concept, something that commanders do not order - rather it is advancing under fire, with the perception that a "human wave" attack has occurred when the defenders are overrun or are able to defeat a large attack that wasn't properly supported.
  22. 1 point
    Thanks for the contributions all. After stripping away all the general gearhead talk ­čĄô, this seems to be the summary of CM specific specs advice to date, as far as this non-techie can tell: - CM´╗┐ puts more stress on memory/CPU architecture - favour higher speed CPU cores vs more slower co´╗┐r´╗┐e´╗┐s - Buy´╗┐ ´╗┐K versions´╗┐ of Intel´╗┐ ´╗┐CPUs´╗┐´╗┐ - AMD´╗┐´╗┐ backend´╗┐ cores are´╗┐ not full´╗┐ ´╗┐cores´╗┐ - CM is´╗┐´╗┐´╗┐´╗┐ happy with higher clock frequencie´╗┐´╗┐s - Nvidia´╗┐´╗┐ (GTX) ´╗┐graphics cards are better than AMD, especially for laptops and´╗┐ ´╗┐ avoid ´╗┐Intel ´╗┐´╗┐cards - Consider an extra case fan in a desktop build - Windows with bloatware removed leaves more resources for CM than a Mac OS (no doubt some Mac evangelist will argue this but please don't derail the thread!). What else? I care *solely* about optimizing for CM performance here. I have other devices for general computing. Cheers!
  23. 1 point
    sburke

    The state of CMSF2

    Personally I think Steve should stop posting release dates because he always gets them wrong and is then creating the situation for folks looking for an update on information he provided. What might be better if he just pinned a thread that allowed no responses and he put target dates in that thread and then updated them when he knew they weren't realistic and he should be vague - CMSF2 early fall 2018 for example
  24. 1 point
    Erwin

    CMFI Rome to Victory Bones

    Clearly a propaganda pic showing no food shortage in German Army.
  25. 1 point
    Aragorn2002

    CMFI Rome to Victory Bones

    Hehehe....what a waste of good uniforms.
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